mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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225 lines
6.8 KiB
C++
225 lines
6.8 KiB
C++
/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is worker threads.
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*
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* The Initial Developer of the Original Code is
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* Mozilla Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2008
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Ben Turner <bent.mozilla@gmail.com> (Original Author)
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef __NSDOMWORKERSCRIPTLOADER_H__
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#define __NSDOMWORKERSCRIPTLOADER_H__
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// Bases
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#include "nsThreadUtils.h"
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#include "nsIStreamLoader.h"
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// Interfaces
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#include "nsIChannel.h"
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#include "nsIURI.h"
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// Other includes
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#include "jsapi.h"
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#include "nsAutoPtr.h"
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#include "nsAutoJSObjectHolder.h"
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#include "nsCOMPtr.h"
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#include "nsStringGlue.h"
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#include "nsTArray.h"
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#include "prlock.h"
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// DOMWorker includes
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#include "nsDOMWorkerThread.h"
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/**
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* This class takes a list of script URLs, downloads the scripts, compiles the
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* scripts, and then finally executes them. Due to platform limitations all
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* network operations must happen on the main thread so this object sends events
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* back and forth from the worker thread to the main thread. The flow goes like
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* this:
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*
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* 1. (Worker thread) nsDOMWorkerScriptLoader created.
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* 2. (Worker thread) LoadScript(s) called. Some simple argument validation is
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* performed (currently limited to ensuring that all
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* arguments are strings). nsDOMWorkerScriptLoader is then
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* dispatched to the main thread.
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* 3. (Main thread) Arguments validated as URIs, security checks performed,
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* content policy consulted. Network loads begin.
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* 4. (Necko thread) Necko stuff!
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* 5. (Main thread) Completed downloads are packaged in a ScriptCompiler
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* runnable and sent to the worker thread.
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* 6. (Worker thread) ScriptCompiler runnables are processed (i.e. their
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* scripts are compiled) in the order in which the necko
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* downloads completed.
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* 7. (Worker thread) After all loads complete and all compilation succeeds
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* the scripts are executed in the order that the URLs were
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* given to LoadScript(s).
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*
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* Currently if *anything* after 2 fails then we cancel any pending loads and
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* bail out entirely.
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*/
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class nsDOMWorkerScriptLoader : public nsRunnable,
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public nsIStreamLoaderObserver
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{
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friend class AutoSuspendWorkerEvents;
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friend class nsDOMWorkerFunctions;
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friend class nsDOMWorkerThread;
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friend class ScriptLoaderRunnable;
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public:
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NS_DECL_ISUPPORTS_INHERITED
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NS_DECL_NSIRUNNABLE
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NS_DECL_NSISTREAMLOADEROBSERVER
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nsDOMWorkerScriptLoader();
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nsresult LoadScripts(nsDOMWorkerThread* aWorker,
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JSContext* aCx,
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const nsTArray<nsString>& aURLs);
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nsresult LoadScript(nsDOMWorkerThread* aWorker,
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JSContext* aCx,
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const nsString& aURL);
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void Cancel();
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private:
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~nsDOMWorkerScriptLoader();
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nsresult DoRunLoop();
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nsresult VerifyScripts();
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nsresult ExecuteScripts();
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nsresult RunInternal();
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nsresult OnStreamCompleteInternal(nsIStreamLoader* aLoader,
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nsISupports* aContext,
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nsresult aStatus,
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PRUint32 aStringLen,
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const PRUint8* aString);
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void NotifyDone();
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void SuspendWorkerEvents();
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void ResumeWorkerEvents();
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PRLock* Lock() {
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return mWorker->Lock();
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}
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class ScriptLoaderRunnable : public nsRunnable
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{
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protected:
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// Meant to be inherited.
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ScriptLoaderRunnable(nsDOMWorkerScriptLoader* aLoader);
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virtual ~ScriptLoaderRunnable();
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public:
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void Revoke();
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protected:
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PRBool mRevoked;
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private:
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nsDOMWorkerScriptLoader* mLoader;
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};
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class ScriptCompiler : public ScriptLoaderRunnable
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{
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public:
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NS_DECL_NSIRUNNABLE
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ScriptCompiler(nsDOMWorkerScriptLoader* aLoader,
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JSContext* aCx,
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const nsString& aScriptText,
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const nsCString& aFilename,
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nsAutoJSObjectHolder& aScriptObj);
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private:
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JSContext* mCx;
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nsString mScriptText;
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nsCString mFilename;
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nsAutoJSObjectHolder& mScriptObj;
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};
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class ScriptLoaderDone : public ScriptLoaderRunnable
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{
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public:
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NS_DECL_NSIRUNNABLE
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ScriptLoaderDone(nsDOMWorkerScriptLoader* aLoader,
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volatile PRBool* aDoneFlag);
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private:
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volatile PRBool* mDoneFlag;
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};
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class AutoSuspendWorkerEvents
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{
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public:
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AutoSuspendWorkerEvents(nsDOMWorkerScriptLoader* aLoader);
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~AutoSuspendWorkerEvents();
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private:
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nsDOMWorkerScriptLoader* mLoader;
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};
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struct ScriptLoadInfo
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{
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ScriptLoadInfo() : done(PR_FALSE), result(NS_ERROR_NOT_INITIALIZED) { }
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nsString url;
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nsString scriptText;
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PRBool done;
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nsresult result;
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nsCOMPtr<nsIURI> finalURI;
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nsCOMPtr<nsIChannel> channel;
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nsAutoJSObjectHolder scriptObj;
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};
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nsDOMWorkerThread* mWorker;
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nsIThread* mTarget;
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JSContext* mCx;
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nsRefPtr<ScriptLoaderDone> mDoneRunnable;
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PRUint32 mScriptCount;
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nsTArray<ScriptLoadInfo> mLoadInfos;
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PRPackedBool mCanceled;
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PRPackedBool mTrackedByWorker;
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// Protected by mWorker's lock!
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nsTArray<ScriptLoaderRunnable*> mPendingRunnables;
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};
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#endif /* __NSDOMWORKERSCRIPTLOADER_H__ */
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