mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
211 lines
5.7 KiB
JavaScript
211 lines
5.7 KiB
JavaScript
/* -*- Mode: Javascript; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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const { Cu } = require("chrome");
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const { Class } = require("sdk/core/heritage");
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const { EventTarget } = require("sdk/event/target");
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const { emit } = require("sdk/event/core");
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const { EditorTypeForResource } = require("projecteditor/editors");
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const NetworkHelper = require("devtools/toolkit/webconsole/network-helper");
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/**
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* The Shell is the object that manages the editor for a single resource.
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* It is in charge of selecting the proper Editor (text/image/plugin-defined)
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* and instantiating / appending the editor.
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* This object is not exported, it is just used internally by the ShellDeck.
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*
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* This object has a promise `editorAppended`, that will resolve once the editor
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* is ready to be used.
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*/
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var Shell = Class({
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extends: EventTarget,
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/**
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* @param ProjectEditor host
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* @param Resource resource
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*/
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initialize: function(host, resource) {
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this.host = host;
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this.doc = host.document;
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this.resource = resource;
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this.elt = this.doc.createElement("vbox");
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this.elt.shell = this;
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let constructor = this._editorTypeForResource();
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this.editor = constructor(this.doc, this.host);
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this.editor.shell = this;
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this.editorAppended = this.editor.appended;
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let loadDefer = promise.defer();
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this.editor.on("load", () => {
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loadDefer.resolve();
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});
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this.editorLoaded = loadDefer.promise;
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this.elt.appendChild(this.editor.elt);
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},
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/**
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* Start loading the resource. The 'load' event happens as
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* a result of this function, so any listeners to 'editorAppended'
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* need to be added before calling this.
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*/
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load: function() {
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this.editor.load(this.resource);
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},
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/**
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* Make sure the correct editor is selected for the resource.
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* @returns Type:Editor
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*/
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_editorTypeForResource: function() {
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let resource = this.resource;
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let constructor = EditorTypeForResource(resource);
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if (this.host.plugins) {
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this.host.plugins.forEach(plugin => {
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if (plugin.editorForResource) {
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let pluginEditor = plugin.editorForResource(resource);
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if (pluginEditor) {
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constructor = pluginEditor;
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}
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}
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});
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}
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return constructor;
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}
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});
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/**
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* The ShellDeck is in charge of managing the list of active Shells for
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* the current ProjectEditor instance (aka host).
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*
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* This object emits the following events:
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* - "editor-created": When an editor is initially created
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* - "editor-activated": When an editor is ready to use
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* - "editor-deactivated": When an editor is ready to use
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*/
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var ShellDeck = Class({
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extends: EventTarget,
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/**
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* @param ProjectEditor host
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* @param Document document
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*/
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initialize: function(host, document) {
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this.doc = document;
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this.host = host;
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this.deck = this.doc.createElement("deck");
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this.deck.setAttribute("flex", "1");
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this.elt = this.deck;
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this.shells = new Map();
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this._activeShell = null;
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},
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/**
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* Open a resource in a Shell. Will create the Shell
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* if it doesn't exist yet.
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*
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* @param Resource resource
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* The file to be opened
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* @returns Shell
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*/
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open: function(defaultResource) {
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let shell = this.shellFor(defaultResource);
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if (!shell) {
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shell = this._createShell(defaultResource);
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this.shells.set(defaultResource, shell);
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}
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this.selectShell(shell);
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return shell;
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},
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/**
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* Create a new Shell for a resource. Called by `open`.
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*
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* @returns Shell
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*/
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_createShell: function(defaultResource) {
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let shell = Shell(this.host, defaultResource);
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shell.editorAppended.then(() => {
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this.shells.set(shell.resource, shell);
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emit(this, "editor-created", shell.editor);
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if (this.currentShell === shell) {
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this.selectShell(shell);
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}
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});
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shell.load();
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this.deck.appendChild(shell.elt);
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return shell;
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},
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/**
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* Select a given shell and open its editor.
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* Will fire editor-deactivated on the old selected Shell (if any),
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* and editor-activated on the new one once it is ready
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*
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* @param Shell shell
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*/
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selectShell: function(shell) {
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// Don't fire another activate if this is already the active shell
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if (this._activeShell != shell) {
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if (this._activeShell) {
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emit(this, "editor-deactivated", this._activeShell.editor, this._activeShell.resource);
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}
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this.deck.selectedPanel = shell.elt;
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this._activeShell = shell;
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shell.editorLoaded.then(() => {
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// Handle case where another shell has been requested before this
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// one is finished loading.
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if (this._activeShell === shell) {
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emit(this, "editor-activated", shell.editor, shell.resource);
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}
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});
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}
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},
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/**
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* Find a Shell for a Resource.
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*
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* @param Resource resource
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* @returns Shell
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*/
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shellFor: function(resource) {
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return this.shells.get(resource);
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},
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/**
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* The currently active Shell. Note: the editor may not yet be available
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* on the current shell. Best to wait for the 'editor-activated' event
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* instead.
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*
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* @returns Shell
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*/
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get currentShell() {
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return this._activeShell;
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},
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/**
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* The currently active Editor, or null if it is not ready.
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*
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* @returns Editor
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*/
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get currentEditor() {
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let shell = this.currentShell;
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return shell ? shell.editor : null;
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},
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});
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exports.ShellDeck = ShellDeck;
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