gecko/gfx/gl
Doug Sherk e6a246b74c Bug 656824: changed WebGL robustness timer to not get reset after each draw operation r=bjacob
This patch should improve performance of the robustness timer by not resetting
it each time a draw operation happens. It still checks if there's any activity
and, if not, it will stop firing it. It includes a single extra timer firing
after activity dies to make sure we don't miss anything. Also includes a fix for
robustness being marked as existing when it really isn't.
2011-11-18 22:57:29 -05:00
..
EGLUtils.h
GLContext.cpp Bug 656824: changed WebGL robustness timer to not get reset after each draw operation r=bjacob 2011-11-18 22:57:29 -05:00
GLContext.h Bug 656824: changed WebGL robustness timer to not get reset after each draw operation r=bjacob 2011-11-18 22:57:29 -05:00
GLContextProvider.h
GLContextProviderCGL.mm Bug 656824: changed WebGL robustness timer to not get reset after each draw operation r=bjacob 2011-11-18 22:57:29 -05:00
GLContextProviderEGL.cpp Bug 656824: changed WebGL robustness timer to not get reset after each draw operation r=bjacob 2011-11-18 22:57:29 -05:00
GLContextProviderGLX.cpp Bug 656824: changed WebGL robustness timer to not get reset after each draw operation r=bjacob 2011-11-18 22:57:29 -05:00
GLContextProviderImpl.h
GLContextProviderNull.cpp
GLContextProviderOSMesa.cpp Bug 656824: changed WebGL robustness timer to not get reset after each draw operation r=bjacob 2011-11-18 22:57:29 -05:00
GLContextProviderWGL.cpp Bug 656824: changed WebGL robustness timer to not get reset after each draw operation r=bjacob 2011-11-18 22:57:29 -05:00
GLContextSymbols.h
GLDefs.h
GLXLibrary.h
Makefile.in
WGLLibrary.h