gecko/gfx/layers/d3d9
2015-10-05 23:39:00 -07:00
..
CompositorD3D9.cpp Remove the static compositor backend variable. (bug 1211109 part 2, r=mattwoodrow) 2015-10-05 23:39:00 -07:00
CompositorD3D9.h Bug 1179935, introduce complex viewport projections to Compositor, remove PrepareViewport; r=mstange 2015-05-19 13:51:26 -04:00
DeviceManagerD3D9.cpp Bug 1161627 - part 2 - machine-convert TemporaryRef<T> to already_AddRefed<T>; r=ehsan 2015-06-17 10:00:52 -04:00
DeviceManagerD3D9.h Bug 1161627 - part 2 - machine-convert TemporaryRef<T> to already_AddRefed<T>; r=ehsan 2015-06-17 10:00:52 -04:00
genshaders.sh
LayerManagerD3D9Shaders.h
LayerManagerD3D9Shaders.hlsl
Nv3DVUtils.cpp
Nv3DVUtils.h Bug 1182996 - Fix and add missing namespace comments. rs=ehsan 2015-07-13 08:25:42 -07:00
ReadbackLayerD3D9.h Bug 1182996 - Fix and add missing namespace comments. rs=ehsan 2015-07-13 08:25:42 -07:00
TextureD3D9.cpp Bug 1072313 - Never call TextureClient::KeepUntilFullDeallocation off the ipdl thread. r=mattwoodrow 2015-09-21 16:54:40 +02:00
TextureD3D9.h Bug 1072313 - Never call TextureClient::KeepUntilFullDeallocation off the ipdl thread. r=mattwoodrow 2015-09-21 16:54:40 +02:00