gecko/gfx/layers/d3d11
2015-10-05 23:39:00 -07:00
..
CompositorD3D11.cpp Remove the static compositor backend variable. (bug 1211109 part 2, r=mattwoodrow) 2015-10-05 23:39:00 -07:00
CompositorD3D11.h Log initialization failures in CompositorD3D11.cpp. (bug 1211109 part 1, r=mattwoodrow) 2015-10-05 23:38:40 -07:00
CompositorD3D11.hlsl Handle screen and multiply blend modes in the D3D11 compositor. (bug 1203829 part 4, r=mattwoodrow) 2015-09-15 01:04:37 -07:00
CompositorD3D11Shaders.h Handle screen and multiply blend modes in the D3D11 compositor. (bug 1203829 part 4, r=mattwoodrow) 2015-09-15 01:04:37 -07:00
CompositorD3D11ShadersVR.h Refactor shader initialization in CompositorD3D11. (bug 1203829 part 3, r=mattwoodrow) 2015-09-15 01:04:17 -07:00
CompositorD3D11VR.hlsl Bug 1179944, [webvr] put back support for Oculus 0.5.0 runtime, for OSX and Linux; r=mstange 2015-06-05 13:14:10 -04:00
genshaders.sh Handle screen and multiply blend modes in the D3D11 compositor. (bug 1203829 part 4, r=mattwoodrow) 2015-09-15 01:04:37 -07:00
ReadbackManagerD3D11.cpp Bug 1191463 - Handle possible ID3D10Texture2D::Map() failure. r=Bas 2015-08-18 17:53:56 +01:00
ReadbackManagerD3D11.h Bug 1145631 - Part 1: Replace MOZ_OVERRIDE and MOZ_FINAL with override and final in the tree; r=froydnj 2015-03-21 12:28:04 -04:00
TextureD3D11.cpp Don't use Direct2D if CompositorD3D11::Initialize fails. (bug 1208638, r=jrmuizel) 2015-10-01 23:06:43 -07:00
TextureD3D11.h Bug 1072313 - Never call TextureClient::KeepUntilFullDeallocation off the ipdl thread. r=mattwoodrow 2015-09-21 16:54:40 +02:00