gecko/gfx/2d/DrawTargetSkia.cpp
Kevin Simons 9866760836 Bug 945314 - Workaround crash with Cairo surfaces in Skia backend. r=mstange
A patch for bug 924102 introduced a MOZ_CRASH assertion for surfaces
of type other than SURFACE_SKIA or SURFACE_DATA being passed to
DrawSurface. Previously surfaces of other types were simply ignored.
On Linux, there are still several hardcoded surfaces of type Cairo
(found in gfxXlibNativeRenderer and friends) and as a result, the
Skia backend crashes always on Linux currently.

This workaround ignores Cairo surfaces passed to DrawSurface.
2013-12-03 08:52:06 -05:00

938 lines
28 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "DrawTargetSkia.h"
#include "SourceSurfaceSkia.h"
#include "ScaledFontBase.h"
#include "ScaledFontCairo.h"
#include "skia/SkDevice.h"
#include "FilterNodeSoftware.h"
#ifdef USE_SKIA_GPU
#include "skia/SkGpuDevice.h"
#include "skia/GrGLInterface.h"
#endif
#include "skia/SkTypeface.h"
#include "skia/SkGradientShader.h"
#include "skia/SkBlurDrawLooper.h"
#include "skia/SkBlurMaskFilter.h"
#include "skia/SkColorFilter.h"
#include "skia/SkLayerRasterizer.h"
#include "skia/SkLayerDrawLooper.h"
#include "skia/SkDashPathEffect.h"
#include "Logging.h"
#include "HelpersSkia.h"
#include "Tools.h"
#include "DataSurfaceHelpers.h"
#include <algorithm>
namespace mozilla {
namespace gfx {
class GradientStopsSkia : public GradientStops
{
public:
GradientStopsSkia(const std::vector<GradientStop>& aStops, uint32_t aNumStops, ExtendMode aExtendMode)
: mCount(aNumStops)
, mExtendMode(aExtendMode)
{
if (mCount == 0) {
return;
}
// Skia gradients always require a stop at 0.0 and 1.0, insert these if
// we don't have them.
uint32_t shift = 0;
if (aStops[0].offset != 0) {
mCount++;
shift = 1;
}
if (aStops[aNumStops-1].offset != 1) {
mCount++;
}
mColors.resize(mCount);
mPositions.resize(mCount);
if (aStops[0].offset != 0) {
mColors[0] = ColorToSkColor(aStops[0].color, 1.0);
mPositions[0] = 0;
}
for (uint32_t i = 0; i < aNumStops; i++) {
mColors[i + shift] = ColorToSkColor(aStops[i].color, 1.0);
mPositions[i + shift] = SkFloatToScalar(aStops[i].offset);
}
if (aStops[aNumStops-1].offset != 1) {
mColors[mCount-1] = ColorToSkColor(aStops[aNumStops-1].color, 1.0);
mPositions[mCount-1] = SK_Scalar1;
}
}
BackendType GetBackendType() const { return BACKEND_SKIA; }
std::vector<SkColor> mColors;
std::vector<SkScalar> mPositions;
int mCount;
ExtendMode mExtendMode;
};
#ifdef USE_SKIA_GPU
int DrawTargetSkia::sTextureCacheCount = 256;
int DrawTargetSkia::sTextureCacheSizeInBytes = 96*1024*1024;
static std::vector<DrawTargetSkia*>&
GLDrawTargets()
{
static std::vector<DrawTargetSkia*> targets;
return targets;
}
void
DrawTargetSkia::RebalanceCacheLimits()
{
// Divide the global cache limits equally between all currently active GL-backed
// Skia DrawTargets.
std::vector<DrawTargetSkia*>& targets = GLDrawTargets();
uint32_t targetCount = targets.size();
if (targetCount == 0)
return;
int individualCacheSize = sTextureCacheSizeInBytes / targetCount;
for (uint32_t i = 0; i < targetCount; i++) {
targets[i]->SetCacheLimits(sTextureCacheCount, individualCacheSize);
}
}
static void
AddGLDrawTarget(DrawTargetSkia* target)
{
GLDrawTargets().push_back(target);
DrawTargetSkia::RebalanceCacheLimits();
}
static void
RemoveGLDrawTarget(DrawTargetSkia* target)
{
std::vector<DrawTargetSkia*>& targets = GLDrawTargets();
std::vector<DrawTargetSkia*>::iterator it = std::find(targets.begin(), targets.end(), target);
if (it != targets.end()) {
targets.erase(it);
DrawTargetSkia::RebalanceCacheLimits();
}
}
void
DrawTargetSkia::SetGlobalCacheLimits(int aCount, int aSizeInBytes)
{
sTextureCacheCount = aCount;
sTextureCacheSizeInBytes = aSizeInBytes;
DrawTargetSkia::RebalanceCacheLimits();
}
void
DrawTargetSkia::PurgeCache()
{
if (mGrContext) {
mGrContext->purgeCache();
}
}
/* static */ void
DrawTargetSkia::PurgeTextureCaches()
{
std::vector<DrawTargetSkia*>& targets = GLDrawTargets();
uint32_t targetCount = targets.size();
if (targetCount == 0)
return;
for (uint32_t i = 0; i < targetCount; i++) {
targets[i]->PurgeCache();
}
}
#endif
static SkBitmap
GetBitmapForSurface(SourceSurface *aSurface)
{
switch (aSurface->GetType()) {
case SURFACE_SKIA:
return static_cast<SourceSurfaceSkia*>(aSurface)->GetBitmap();
case SURFACE_DATA:
{
DataSourceSurface* surf = static_cast<DataSourceSurface*>(aSurface);
SkBitmap tmp;
tmp.setConfig(GfxFormatToSkiaConfig(surf->GetFormat()),
surf->GetSize().width, surf->GetSize().height, surf->Stride());
tmp.setPixels(surf->GetData());
return tmp;
}
default:
MOZ_CRASH("Non-skia SourceSurfaces need to be DataSourceSurfaces");
}
}
DrawTargetSkia::DrawTargetSkia()
: mSnapshot(nullptr)
{
}
DrawTargetSkia::~DrawTargetSkia()
{
#ifdef USE_SKIA_GPU
RemoveGLDrawTarget(this);
#endif
}
TemporaryRef<SourceSurface>
DrawTargetSkia::Snapshot()
{
RefPtr<SourceSurfaceSkia> snapshot = mSnapshot;
if (!snapshot) {
snapshot = new SourceSurfaceSkia();
mSnapshot = snapshot;
if (!snapshot->InitFromCanvas(mCanvas.get(), mFormat, this))
return nullptr;
}
return snapshot;
}
void SetPaintPattern(SkPaint& aPaint, const Pattern& aPattern, Float aAlpha = 1.0)
{
switch (aPattern.GetType()) {
case PATTERN_COLOR: {
Color color = static_cast<const ColorPattern&>(aPattern).mColor;
aPaint.setColor(ColorToSkColor(color, aAlpha));
break;
}
case PATTERN_LINEAR_GRADIENT: {
const LinearGradientPattern& pat = static_cast<const LinearGradientPattern&>(aPattern);
GradientStopsSkia *stops = static_cast<GradientStopsSkia*>(pat.mStops.get());
SkShader::TileMode mode = ExtendModeToTileMode(stops->mExtendMode);
if (stops->mCount >= 2) {
SkPoint points[2];
points[0] = SkPoint::Make(SkFloatToScalar(pat.mBegin.x), SkFloatToScalar(pat.mBegin.y));
points[1] = SkPoint::Make(SkFloatToScalar(pat.mEnd.x), SkFloatToScalar(pat.mEnd.y));
SkShader* shader = SkGradientShader::CreateLinear(points,
&stops->mColors.front(),
&stops->mPositions.front(),
stops->mCount,
mode);
if (shader) {
SkMatrix mat;
GfxMatrixToSkiaMatrix(pat.mMatrix, mat);
shader->setLocalMatrix(mat);
SkSafeUnref(aPaint.setShader(shader));
}
} else {
aPaint.setColor(SkColorSetARGB(0, 0, 0, 0));
}
break;
}
case PATTERN_RADIAL_GRADIENT: {
const RadialGradientPattern& pat = static_cast<const RadialGradientPattern&>(aPattern);
GradientStopsSkia *stops = static_cast<GradientStopsSkia*>(pat.mStops.get());
SkShader::TileMode mode = ExtendModeToTileMode(stops->mExtendMode);
if (stops->mCount >= 2) {
SkPoint points[2];
points[0] = SkPoint::Make(SkFloatToScalar(pat.mCenter1.x), SkFloatToScalar(pat.mCenter1.y));
points[1] = SkPoint::Make(SkFloatToScalar(pat.mCenter2.x), SkFloatToScalar(pat.mCenter2.y));
SkShader* shader = SkGradientShader::CreateTwoPointConical(points[0],
SkFloatToScalar(pat.mRadius1),
points[1],
SkFloatToScalar(pat.mRadius2),
&stops->mColors.front(),
&stops->mPositions.front(),
stops->mCount,
mode);
if (shader) {
SkMatrix mat;
GfxMatrixToSkiaMatrix(pat.mMatrix, mat);
shader->setLocalMatrix(mat);
SkSafeUnref(aPaint.setShader(shader));
}
} else {
aPaint.setColor(SkColorSetARGB(0, 0, 0, 0));
}
break;
}
case PATTERN_SURFACE: {
const SurfacePattern& pat = static_cast<const SurfacePattern&>(aPattern);
const SkBitmap& bitmap = GetBitmapForSurface(pat.mSurface);
SkShader::TileMode mode = ExtendModeToTileMode(pat.mExtendMode);
SkShader* shader = SkShader::CreateBitmapShader(bitmap, mode, mode);
SkMatrix mat;
GfxMatrixToSkiaMatrix(pat.mMatrix, mat);
shader->setLocalMatrix(mat);
SkSafeUnref(aPaint.setShader(shader));
if (pat.mFilter == FILTER_POINT) {
aPaint.setFilterBitmap(false);
}
break;
}
}
}
struct AutoPaintSetup {
AutoPaintSetup(SkCanvas *aCanvas, const DrawOptions& aOptions, const Pattern& aPattern)
: mNeedsRestore(false), mAlpha(1.0)
{
Init(aCanvas, aOptions);
SetPaintPattern(mPaint, aPattern, mAlpha);
}
AutoPaintSetup(SkCanvas *aCanvas, const DrawOptions& aOptions)
: mNeedsRestore(false), mAlpha(1.0)
{
Init(aCanvas, aOptions);
}
~AutoPaintSetup()
{
if (mNeedsRestore) {
mCanvas->restore();
}
}
void Init(SkCanvas *aCanvas, const DrawOptions& aOptions)
{
mPaint.setXfermodeMode(GfxOpToSkiaOp(aOptions.mCompositionOp));
mCanvas = aCanvas;
//TODO: Can we set greyscale somehow?
if (aOptions.mAntialiasMode != AA_NONE) {
mPaint.setAntiAlias(true);
} else {
mPaint.setAntiAlias(false);
}
// TODO: We could skip the temporary for operator_source and just
// clear the clip rect. The other operators would be harder
// but could be worth it to skip pushing a group.
if (!IsOperatorBoundByMask(aOptions.mCompositionOp)) {
mPaint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
SkPaint temp;
temp.setXfermodeMode(GfxOpToSkiaOp(aOptions.mCompositionOp));
temp.setAlpha(U8CPU(aOptions.mAlpha*255));
//TODO: Get a rect here
mCanvas->saveLayer(nullptr, &temp);
mNeedsRestore = true;
} else {
mPaint.setAlpha(U8CPU(aOptions.mAlpha*255.0));
mAlpha = aOptions.mAlpha;
}
mPaint.setFilterBitmap(true);
}
// TODO: Maybe add an operator overload to access this easier?
SkPaint mPaint;
bool mNeedsRestore;
SkCanvas* mCanvas;
Float mAlpha;
};
void
DrawTargetSkia::Flush()
{
mCanvas->flush();
}
void
DrawTargetSkia::DrawSurface(SourceSurface *aSurface,
const Rect &aDest,
const Rect &aSource,
const DrawSurfaceOptions &aSurfOptions,
const DrawOptions &aOptions)
{
if (!(aSurface->GetType() == SURFACE_SKIA || aSurface->GetType() == SURFACE_DATA)) {
return;
}
if (aSource.IsEmpty()) {
return;
}
MarkChanged();
IntRect sourceIntRect;
bool integerAligned = aSource.ToIntRect(&sourceIntRect);
SkRect destRect = RectToSkRect(aDest);
SkRect sourceRect = RectToSkRect(aSource);
Rect boundingSource = aSource;
boundingSource.RoundOut();
SkRect sourceBoundingRect = RectToSkRect(boundingSource);
SkIRect sourceBoundingIRect = RectToSkIRect(boundingSource);
const SkBitmap& bitmap = GetBitmapForSurface(aSurface);
AutoPaintSetup paint(mCanvas.get(), aOptions);
if (aSurfOptions.mFilter == FILTER_POINT) {
paint.mPaint.setFilterBitmap(false);
}
if (!integerAligned) {
// We need to inflate our destRect by the same amount we inflated sourceRect
// by when we rounded up to the nearest integer size to ensure we interpolate
// the edge pixels properly, but clip to the true destination rect first so
// we don't draw outside our designated area.
mCanvas->save();
mCanvas->clipRect(destRect);
SkMatrix rectTransform;
rectTransform.setRectToRect(sourceRect, sourceBoundingRect, SkMatrix::kFill_ScaleToFit);
rectTransform.mapRect(&destRect);
}
mCanvas->drawBitmapRect(bitmap, &sourceBoundingIRect, destRect, &paint.mPaint);
if (!integerAligned) {
mCanvas->restore();
}
}
void
DrawTargetSkia::DrawFilter(FilterNode *aNode,
const Rect &aSourceRect,
const Point &aDestPoint,
const DrawOptions &aOptions)
{
FilterNodeSoftware* filter = static_cast<FilterNodeSoftware*>(aNode);
filter->Draw(this, aSourceRect, aDestPoint, aOptions);
}
void
DrawTargetSkia::DrawSurfaceWithShadow(SourceSurface *aSurface,
const Point &aDest,
const Color &aColor,
const Point &aOffset,
Float aSigma,
CompositionOp aOperator)
{
MarkChanged();
mCanvas->save(SkCanvas::kMatrix_SaveFlag);
mCanvas->resetMatrix();
uint32_t blurFlags = SkBlurMaskFilter::kHighQuality_BlurFlag |
SkBlurMaskFilter::kIgnoreTransform_BlurFlag;
const SkBitmap& bitmap = GetBitmapForSurface(aSurface);
SkShader* shader = SkShader::CreateBitmapShader(bitmap, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode);
SkMatrix matrix;
matrix.reset();
matrix.setTranslateX(SkFloatToScalar(aDest.x));
matrix.setTranslateY(SkFloatToScalar(aDest.y));
shader->setLocalMatrix(matrix);
SkLayerDrawLooper* dl = new SkLayerDrawLooper;
SkLayerDrawLooper::LayerInfo info;
info.fPaintBits |= SkLayerDrawLooper::kShader_Bit;
SkPaint *layerPaint = dl->addLayer(info);
layerPaint->setShader(shader);
info.fPaintBits = 0;
info.fPaintBits |= SkLayerDrawLooper::kMaskFilter_Bit;
info.fPaintBits |= SkLayerDrawLooper::kColorFilter_Bit;
info.fColorMode = SkXfermode::kDst_Mode;
info.fOffset.set(SkFloatToScalar(aOffset.x), SkFloatToScalar(aOffset.y));
info.fPostTranslate = true;
SkMaskFilter* mf = SkBlurMaskFilter::Create(aSigma, SkBlurMaskFilter::kNormal_BlurStyle, blurFlags);
SkColor color = ColorToSkColor(aColor, 1);
SkColorFilter* cf = SkColorFilter::CreateModeFilter(color, SkXfermode::kSrcIn_Mode);
layerPaint = dl->addLayer(info);
SkSafeUnref(layerPaint->setMaskFilter(mf));
SkSafeUnref(layerPaint->setColorFilter(cf));
layerPaint->setColor(color);
// TODO: This is using the rasterizer to calculate an alpha mask
// on both the shadow and normal layers. We should fix this
// properly so it only happens for the shadow layer
SkLayerRasterizer *raster = new SkLayerRasterizer();
SkPaint maskPaint;
SkSafeUnref(maskPaint.setShader(shader));
raster->addLayer(maskPaint, 0, 0);
SkPaint paint;
paint.setAntiAlias(true);
SkSafeUnref(paint.setRasterizer(raster));
paint.setXfermodeMode(GfxOpToSkiaOp(aOperator));
SkSafeUnref(paint.setLooper(dl));
SkRect rect = RectToSkRect(Rect(Float(aDest.x), Float(aDest.y),
Float(bitmap.width()), Float(bitmap.height())));
mCanvas->drawRect(rect, paint);
mCanvas->restore();
}
void
DrawTargetSkia::FillRect(const Rect &aRect,
const Pattern &aPattern,
const DrawOptions &aOptions)
{
MarkChanged();
SkRect rect = RectToSkRect(aRect);
AutoPaintSetup paint(mCanvas.get(), aOptions, aPattern);
mCanvas->drawRect(rect, paint.mPaint);
}
void
DrawTargetSkia::Stroke(const Path *aPath,
const Pattern &aPattern,
const StrokeOptions &aStrokeOptions,
const DrawOptions &aOptions)
{
MarkChanged();
MOZ_ASSERT(aPath, "Null path");
if (aPath->GetBackendType() != BACKEND_SKIA) {
return;
}
const PathSkia *skiaPath = static_cast<const PathSkia*>(aPath);
AutoPaintSetup paint(mCanvas.get(), aOptions, aPattern);
if (!StrokeOptionsToPaint(paint.mPaint, aStrokeOptions)) {
return;
}
mCanvas->drawPath(skiaPath->GetPath(), paint.mPaint);
}
void
DrawTargetSkia::StrokeRect(const Rect &aRect,
const Pattern &aPattern,
const StrokeOptions &aStrokeOptions,
const DrawOptions &aOptions)
{
MarkChanged();
AutoPaintSetup paint(mCanvas.get(), aOptions, aPattern);
if (!StrokeOptionsToPaint(paint.mPaint, aStrokeOptions)) {
return;
}
mCanvas->drawRect(RectToSkRect(aRect), paint.mPaint);
}
void
DrawTargetSkia::StrokeLine(const Point &aStart,
const Point &aEnd,
const Pattern &aPattern,
const StrokeOptions &aStrokeOptions,
const DrawOptions &aOptions)
{
MarkChanged();
AutoPaintSetup paint(mCanvas.get(), aOptions, aPattern);
if (!StrokeOptionsToPaint(paint.mPaint, aStrokeOptions)) {
return;
}
mCanvas->drawLine(SkFloatToScalar(aStart.x), SkFloatToScalar(aStart.y),
SkFloatToScalar(aEnd.x), SkFloatToScalar(aEnd.y),
paint.mPaint);
}
void
DrawTargetSkia::Fill(const Path *aPath,
const Pattern &aPattern,
const DrawOptions &aOptions)
{
MarkChanged();
if (aPath->GetBackendType() != BACKEND_SKIA) {
return;
}
const PathSkia *skiaPath = static_cast<const PathSkia*>(aPath);
AutoPaintSetup paint(mCanvas.get(), aOptions, aPattern);
mCanvas->drawPath(skiaPath->GetPath(), paint.mPaint);
}
void
DrawTargetSkia::FillGlyphs(ScaledFont *aFont,
const GlyphBuffer &aBuffer,
const Pattern &aPattern,
const DrawOptions &aOptions,
const GlyphRenderingOptions *aRenderingOptions)
{
if (aFont->GetType() != FONT_MAC &&
aFont->GetType() != FONT_SKIA &&
aFont->GetType() != FONT_GDI) {
return;
}
MarkChanged();
ScaledFontBase* skiaFont = static_cast<ScaledFontBase*>(aFont);
AutoPaintSetup paint(mCanvas.get(), aOptions, aPattern);
paint.mPaint.setTypeface(skiaFont->GetSkTypeface());
paint.mPaint.setTextSize(SkFloatToScalar(skiaFont->mSize));
paint.mPaint.setTextEncoding(SkPaint::kGlyphID_TextEncoding);
if (aRenderingOptions && aRenderingOptions->GetType() == FONT_CAIRO) {
switch (static_cast<const GlyphRenderingOptionsCairo*>(aRenderingOptions)->GetHinting()) {
case FONT_HINTING_NONE:
paint.mPaint.setHinting(SkPaint::kNo_Hinting);
break;
case FONT_HINTING_LIGHT:
paint.mPaint.setHinting(SkPaint::kSlight_Hinting);
break;
case FONT_HINTING_NORMAL:
paint.mPaint.setHinting(SkPaint::kNormal_Hinting);
break;
case FONT_HINTING_FULL:
paint.mPaint.setHinting(SkPaint::kFull_Hinting);
break;
}
if (static_cast<const GlyphRenderingOptionsCairo*>(aRenderingOptions)->GetAutoHinting()) {
paint.mPaint.setAutohinted(true);
}
} else {
paint.mPaint.setHinting(SkPaint::kNormal_Hinting);
}
std::vector<uint16_t> indices;
std::vector<SkPoint> offsets;
indices.resize(aBuffer.mNumGlyphs);
offsets.resize(aBuffer.mNumGlyphs);
for (unsigned int i = 0; i < aBuffer.mNumGlyphs; i++) {
indices[i] = aBuffer.mGlyphs[i].mIndex;
offsets[i].fX = SkFloatToScalar(aBuffer.mGlyphs[i].mPosition.x);
offsets[i].fY = SkFloatToScalar(aBuffer.mGlyphs[i].mPosition.y);
}
mCanvas->drawPosText(&indices.front(), aBuffer.mNumGlyphs*2, &offsets.front(), paint.mPaint);
}
void
DrawTargetSkia::Mask(const Pattern &aSource,
const Pattern &aMask,
const DrawOptions &aOptions)
{
MarkChanged();
AutoPaintSetup paint(mCanvas.get(), aOptions, aSource);
SkPaint maskPaint;
SetPaintPattern(maskPaint, aMask);
SkLayerRasterizer *raster = new SkLayerRasterizer();
raster->addLayer(maskPaint);
SkSafeUnref(paint.mPaint.setRasterizer(raster));
mCanvas->drawRect(SkRectCoveringWholeSurface(), paint.mPaint);
}
void
DrawTargetSkia::MaskSurface(const Pattern &aSource,
SourceSurface *aMask,
Point aOffset,
const DrawOptions &aOptions)
{
MarkChanged();
AutoPaintSetup paint(mCanvas.get(), aOptions, aSource);
SkPaint maskPaint;
SetPaintPattern(maskPaint, SurfacePattern(aMask, EXTEND_CLAMP));
SkMatrix transform = maskPaint.getShader()->getLocalMatrix();
transform.postTranslate(SkFloatToScalar(aOffset.x), SkFloatToScalar(aOffset.y));
maskPaint.getShader()->setLocalMatrix(transform);
SkLayerRasterizer *raster = new SkLayerRasterizer();
raster->addLayer(maskPaint);
SkSafeUnref(paint.mPaint.setRasterizer(raster));
IntSize size = aMask->GetSize();
Rect rect = Rect(aOffset.x, aOffset.y, size.width, size.height);
mCanvas->drawRect(RectToSkRect(rect), paint.mPaint);
}
TemporaryRef<SourceSurface>
DrawTargetSkia::CreateSourceSurfaceFromData(unsigned char *aData,
const IntSize &aSize,
int32_t aStride,
SurfaceFormat aFormat) const
{
RefPtr<SourceSurfaceSkia> newSurf = new SourceSurfaceSkia();
if (!newSurf->InitFromData(aData, aSize, aStride, aFormat)) {
gfxDebug() << *this << ": Failure to create source surface from data. Size: " << aSize;
return nullptr;
}
return newSurf;
}
TemporaryRef<DrawTarget>
DrawTargetSkia::CreateSimilarDrawTarget(const IntSize &aSize, SurfaceFormat aFormat) const
{
RefPtr<DrawTargetSkia> target = new DrawTargetSkia();
if (!target->Init(aSize, aFormat)) {
return nullptr;
}
return target;
}
TemporaryRef<SourceSurface>
DrawTargetSkia::OptimizeSourceSurface(SourceSurface *aSurface) const
{
if (aSurface->GetType() == SURFACE_SKIA) {
return aSurface;
}
if (aSurface->GetType() != SURFACE_DATA) {
return nullptr;
}
RefPtr<DataSourceSurface> data = aSurface->GetDataSurface();
RefPtr<SourceSurface> surface = CreateSourceSurfaceFromData(data->GetData(),
data->GetSize(),
data->Stride(),
data->GetFormat());
return data.forget();
}
TemporaryRef<SourceSurface>
DrawTargetSkia::CreateSourceSurfaceFromNativeSurface(const NativeSurface &aSurface) const
{
return nullptr;
}
void
DrawTargetSkia::CopySurface(SourceSurface *aSurface,
const IntRect& aSourceRect,
const IntPoint &aDestination)
{
//TODO: We could just use writePixels() here if the sourceRect is the entire source
if (aSurface->GetType() != SURFACE_SKIA) {
return;
}
MarkChanged();
const SkBitmap& bitmap = GetBitmapForSurface(aSurface);
mCanvas->save();
mCanvas->resetMatrix();
SkRect dest = IntRectToSkRect(IntRect(aDestination.x, aDestination.y, aSourceRect.width, aSourceRect.height));
SkIRect source = IntRectToSkIRect(aSourceRect);
mCanvas->clipRect(dest, SkRegion::kReplace_Op);
SkPaint paint;
if (mCanvas->getDevice()->config() == SkBitmap::kRGB_565_Config) {
// Set the xfermode to SOURCE_OVER to workaround
// http://code.google.com/p/skia/issues/detail?id=628
// RGB565 is opaque so they're equivalent anyway
paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
} else {
paint.setXfermodeMode(SkXfermode::kSrc_Mode);
}
mCanvas->drawBitmapRect(bitmap, &source, dest, &paint);
mCanvas->restore();
}
bool
DrawTargetSkia::Init(const IntSize &aSize, SurfaceFormat aFormat)
{
SkAutoTUnref<SkDevice> device(new SkDevice(GfxFormatToSkiaConfig(aFormat), aSize.width, aSize.height));
SkBitmap bitmap = device->accessBitmap(true);
if (!bitmap.allocPixels()) {
return false;
}
bitmap.eraseARGB(0, 0, 0, 0);
SkAutoTUnref<SkCanvas> canvas(new SkCanvas(device.get()));
mSize = aSize;
mCanvas = canvas.get();
mFormat = aFormat;
return true;
}
#ifdef USE_SKIA_GPU
void
DrawTargetSkia::InitWithGLContextAndGrGLInterface(GenericRefCountedBase* aGLContext,
GrGLInterface* aGrGLInterface,
const IntSize &aSize,
SurfaceFormat aFormat)
{
mGLContext = aGLContext;
mSize = aSize;
mFormat = aFormat;
mGrGLInterface = aGrGLInterface;
mGrGLInterface->fCallbackData = reinterpret_cast<GrGLInterfaceCallbackData>(this);
GrBackendContext backendContext = reinterpret_cast<GrBackendContext>(aGrGLInterface);
SkAutoTUnref<GrContext> gr(GrContext::Create(kOpenGL_GrBackend, backendContext));
mGrContext = gr.get();
GrBackendRenderTargetDesc targetDescriptor;
targetDescriptor.fWidth = mSize.width;
targetDescriptor.fHeight = mSize.height;
targetDescriptor.fConfig = GfxFormatToGrConfig(mFormat);
targetDescriptor.fOrigin = kBottomLeft_GrSurfaceOrigin;
targetDescriptor.fSampleCnt = 0;
targetDescriptor.fRenderTargetHandle = 0; // GLContext always exposes the right framebuffer as id 0
SkAutoTUnref<GrRenderTarget> target(mGrContext->wrapBackendRenderTarget(targetDescriptor));
SkAutoTUnref<SkDevice> device(new SkGpuDevice(mGrContext.get(), target.get()));
SkAutoTUnref<SkCanvas> canvas(new SkCanvas(device.get()));
mCanvas = canvas.get();
AddGLDrawTarget(this);
}
void
DrawTargetSkia::SetCacheLimits(int aCount, int aSizeInBytes)
{
MOZ_ASSERT(mGrContext, "No GrContext!");
mGrContext->setTextureCacheLimits(aCount, aSizeInBytes);
}
#endif
void
DrawTargetSkia::Init(unsigned char* aData, const IntSize &aSize, int32_t aStride, SurfaceFormat aFormat)
{
bool isOpaque = false;
if (aFormat == FORMAT_B8G8R8X8) {
// We have to manually set the A channel to be 255 as Skia doesn't understand BGRX
ConvertBGRXToBGRA(aData, aSize, aStride);
isOpaque = true;
}
SkBitmap bitmap;
bitmap.setConfig(GfxFormatToSkiaConfig(aFormat), aSize.width, aSize.height, aStride);
bitmap.setPixels(aData);
bitmap.setIsOpaque(isOpaque);
SkAutoTUnref<SkCanvas> canvas(new SkCanvas(new SkDevice(bitmap)));
mSize = aSize;
mCanvas = canvas.get();
mFormat = aFormat;
}
void
DrawTargetSkia::SetTransform(const Matrix& aTransform)
{
SkMatrix mat;
GfxMatrixToSkiaMatrix(aTransform, mat);
mCanvas->setMatrix(mat);
mTransform = aTransform;
}
TemporaryRef<PathBuilder>
DrawTargetSkia::CreatePathBuilder(FillRule aFillRule) const
{
RefPtr<PathBuilderSkia> pb = new PathBuilderSkia(aFillRule);
return pb;
}
void
DrawTargetSkia::ClearRect(const Rect &aRect)
{
MarkChanged();
SkPaint paint;
mCanvas->save();
mCanvas->clipRect(RectToSkRect(aRect), SkRegion::kIntersect_Op, true);
paint.setColor(SkColorSetARGB(0, 0, 0, 0));
paint.setXfermodeMode(SkXfermode::kSrc_Mode);
mCanvas->drawPaint(paint);
mCanvas->restore();
}
void
DrawTargetSkia::PushClip(const Path *aPath)
{
if (aPath->GetBackendType() != BACKEND_SKIA) {
return;
}
const PathSkia *skiaPath = static_cast<const PathSkia*>(aPath);
mCanvas->save(SkCanvas::kClip_SaveFlag);
mCanvas->clipPath(skiaPath->GetPath(), SkRegion::kIntersect_Op, true);
}
void
DrawTargetSkia::PushClipRect(const Rect& aRect)
{
SkRect rect = RectToSkRect(aRect);
mCanvas->save(SkCanvas::kClip_SaveFlag);
mCanvas->clipRect(rect, SkRegion::kIntersect_Op, true);
}
void
DrawTargetSkia::PopClip()
{
mCanvas->restore();
}
TemporaryRef<GradientStops>
DrawTargetSkia::CreateGradientStops(GradientStop *aStops, uint32_t aNumStops, ExtendMode aExtendMode) const
{
std::vector<GradientStop> stops;
stops.resize(aNumStops);
for (uint32_t i = 0; i < aNumStops; i++) {
stops[i] = aStops[i];
}
std::stable_sort(stops.begin(), stops.end());
return new GradientStopsSkia(stops, aNumStops, aExtendMode);
}
TemporaryRef<FilterNode>
DrawTargetSkia::CreateFilter(FilterType aType)
{
return FilterNodeSoftware::Create(aType);
}
void
DrawTargetSkia::MarkChanged()
{
if (mSnapshot) {
mSnapshot->DrawTargetWillChange();
mSnapshot = nullptr;
}
}
// Return a rect (in user space) that covers the entire surface by applying
// the inverse of GetTransform() to (0, 0, mSize.width, mSize.height).
SkRect
DrawTargetSkia::SkRectCoveringWholeSurface() const
{
return RectToSkRect(mTransform.TransformBounds(Rect(0, 0, mSize.width, mSize.height)));
}
void
DrawTargetSkia::SnapshotDestroyed()
{
mSnapshot = nullptr;
}
}
}