mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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237 lines
7.2 KiB
C++
237 lines
7.2 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "AudioNode.h"
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#include "AudioContext.h"
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#include "nsContentUtils.h"
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#include "mozilla/ErrorResult.h"
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#include "AudioNodeStream.h"
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namespace mozilla {
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namespace dom {
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inline void
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ImplCycleCollectionTraverse(nsCycleCollectionTraversalCallback& aCallback,
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AudioNode::InputNode& aField,
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const char* aName,
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unsigned aFlags)
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{
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CycleCollectionNoteChild(aCallback, aField.mInputNode.get(), aName, aFlags);
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}
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inline void
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ImplCycleCollectionUnlink(nsCycleCollectionTraversalCallback& aCallback,
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AudioNode::InputNode& aField,
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const char* aName,
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unsigned aFlags)
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{
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aField.mInputNode = nullptr;
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}
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NS_IMPL_CYCLE_COLLECTION_3(AudioNode, mContext, mInputNodes, mOutputNodes)
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NS_IMPL_CYCLE_COLLECTING_ADDREF(AudioNode)
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NS_IMPL_CYCLE_COLLECTING_RELEASE(AudioNode)
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NS_INTERFACE_MAP_BEGIN_CYCLE_COLLECTION(AudioNode)
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NS_INTERFACE_MAP_ENTRY(nsISupports)
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NS_INTERFACE_MAP_END
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AudioNode::AudioNode(AudioContext* aContext)
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: mContext(aContext)
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, mJSBindingFinalized(false)
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, mCanProduceOwnOutput(false)
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, mOutputEnded(false)
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{
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MOZ_ASSERT(aContext);
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}
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AudioNode::~AudioNode()
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{
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DestroyMediaStream();
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MOZ_ASSERT(mInputNodes.IsEmpty());
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MOZ_ASSERT(mOutputNodes.IsEmpty());
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}
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static uint32_t
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FindIndexOfNode(const nsTArray<AudioNode::InputNode>& aInputNodes, const AudioNode* aNode)
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{
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for (uint32_t i = 0; i < aInputNodes.Length(); ++i) {
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if (aInputNodes[i].mInputNode == aNode) {
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return i;
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}
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}
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return nsTArray<AudioNode::InputNode>::NoIndex;
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}
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static uint32_t
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FindIndexOfNodeWithPorts(const nsTArray<AudioNode::InputNode>& aInputNodes, const AudioNode* aNode,
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uint32_t aInputPort, uint32_t aOutputPort)
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{
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for (uint32_t i = 0; i < aInputNodes.Length(); ++i) {
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if (aInputNodes[i].mInputNode == aNode &&
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aInputNodes[i].mInputPort == aInputPort &&
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aInputNodes[i].mOutputPort == aOutputPort) {
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return i;
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}
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}
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return nsTArray<AudioNode::InputNode>::NoIndex;
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}
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void
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AudioNode::UpdateOutputEnded()
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{
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if (mOutputEnded) {
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// Already ended, so nothing to do.
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return;
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}
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if (mCanProduceOwnOutput ||
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!mInputNodes.IsEmpty() ||
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(!mJSBindingFinalized && NumberOfInputs() > 0)) {
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// This node could still produce output in the future.
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return;
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}
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mOutputEnded = true;
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// Addref this temporarily so the refcount bumping below doesn't destroy us
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// prematurely
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nsRefPtr<AudioNode> kungFuDeathGrip = this;
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// The idea here is that we remove connections one by one, and at each step
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// the graph is in a valid state.
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// Disconnect inputs. We don't need them anymore.
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while (!mInputNodes.IsEmpty()) {
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uint32_t i = mInputNodes.Length() - 1;
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nsRefPtr<AudioNode> input = mInputNodes[i].mInputNode.forget();
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mInputNodes.RemoveElementAt(i);
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NS_ASSERTION(mOutputNodes.Contains(this), "input/output inconsistency");
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input->mOutputNodes.RemoveElement(this);
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}
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while (!mOutputNodes.IsEmpty()) {
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uint32_t i = mOutputNodes.Length() - 1;
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nsRefPtr<AudioNode> output = mOutputNodes[i].forget();
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mOutputNodes.RemoveElementAt(i);
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uint32_t inputIndex = FindIndexOfNode(output->mInputNodes, this);
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NS_ASSERTION(inputIndex != nsTArray<AudioNode::InputNode>::NoIndex, "input/output inconsistency");
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// It doesn't matter which one we remove, since we're going to remove all
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// entries for this node anyway.
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output->mInputNodes.RemoveElementAt(inputIndex);
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output->UpdateOutputEnded();
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}
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DestroyMediaStream();
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}
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void
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AudioNode::Connect(AudioNode& aDestination, uint32_t aOutput,
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uint32_t aInput, ErrorResult& aRv)
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{
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if (aOutput >= NumberOfOutputs() ||
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aInput >= aDestination.NumberOfInputs()) {
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aRv.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
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return;
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}
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if (Context() != aDestination.Context()) {
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aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
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return;
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}
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if (IsOutputEnded() || aDestination.IsOutputEnded()) {
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// No need to connect since we're not going to produce anything other
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// than silence.
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return;
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}
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if (FindIndexOfNodeWithPorts(aDestination.mInputNodes, this, aInput, aOutput) !=
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nsTArray<AudioNode::InputNode>::NoIndex) {
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// connection already exists.
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return;
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}
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// The MediaStreamGraph will handle cycle detection. We don't need to do it
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// here.
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// Addref this temporarily so the refcount bumping below doesn't destroy us
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nsRefPtr<AudioNode> kungFuDeathGrip = this;
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mOutputNodes.AppendElement(&aDestination);
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InputNode* input = aDestination.mInputNodes.AppendElement();
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input->mInputNode = this;
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input->mInputPort = aInput;
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input->mOutputPort = aOutput;
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if (SupportsMediaStreams() && aDestination.mStream) {
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// Connect streams in the MediaStreamGraph
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MOZ_ASSERT(aDestination.mStream->AsProcessedStream());
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ProcessedMediaStream* ps =
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static_cast<ProcessedMediaStream*>(aDestination.mStream.get());
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input->mStreamPort =
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ps->AllocateInputPort(mStream, MediaInputPort::FLAG_BLOCK_INPUT);
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}
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}
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void
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AudioNode::SendDoubleParameterToStream(uint32_t aIndex, double aValue)
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{
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AudioNodeStream* ns = static_cast<AudioNodeStream*>(mStream.get());
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MOZ_ASSERT(ns, "How come we don't have a stream here?");
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ns->SetDoubleParameter(aIndex, aValue);
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}
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void
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AudioNode::SendInt32ParameterToStream(uint32_t aIndex, int32_t aValue)
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{
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AudioNodeStream* ns = static_cast<AudioNodeStream*>(mStream.get());
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MOZ_ASSERT(ns, "How come we don't have a stream here?");
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ns->SetInt32Parameter(aIndex, aValue);
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}
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void
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AudioNode::SendThreeDPointParameterToStream(uint32_t aIndex, const ThreeDPoint& aValue)
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{
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AudioNodeStream* ns = static_cast<AudioNodeStream*>(mStream.get());
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MOZ_ASSERT(ns, "How come we don't have a stream here?");
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ns->SetThreeDPointParameter(aIndex, aValue);
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}
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void
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AudioNode::Disconnect(uint32_t aOutput, ErrorResult& aRv)
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{
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if (aOutput >= NumberOfOutputs()) {
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aRv.Throw(NS_ERROR_DOM_INDEX_SIZE_ERR);
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return;
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}
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// Disconnect everything connected to this output. First find the
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// corresponding inputs and remove them.
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nsAutoTArray<nsRefPtr<AudioNode>,4> outputsToUpdate;
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for (int32_t i = mOutputNodes.Length() - 1; i >= 0; --i) {
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AudioNode* dest = mOutputNodes[i];
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for (int32_t j = dest->mInputNodes.Length() - 1; j >= 0; --j) {
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InputNode& input = dest->mInputNodes[j];
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if (input.mInputNode == this && input.mOutputPort == aOutput) {
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dest->mInputNodes.RemoveElementAt(j);
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// Remove one instance of 'dest' from mOutputNodes. There could be
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// others, and it's not correct to remove them all since some of them
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// could be for different output ports.
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*outputsToUpdate.AppendElement() = mOutputNodes[i].forget();
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mOutputNodes.RemoveElementAt(i);
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break;
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}
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}
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}
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for (uint32_t i = 0; i < outputsToUpdate.Length(); ++i) {
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outputsToUpdate[i]->UpdateOutputEnded();
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}
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}
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}
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}
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