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https://gitlab.winehq.org/wine/wine-gecko.git
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68 lines
3.5 KiB
JavaScript
68 lines
3.5 KiB
JavaScript
/* Any copyright is dedicated to the Public Domain.
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http://creativecommons.org/publicdomain/zero/1.0/ */
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/**
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* Tests if multiple WebGL contexts are correctly handled.
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*/
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function ifWebGLSupported() {
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let [target, debuggee, front] = yield initBackend(MULTIPLE_CONTEXTS_URL);
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front.setup({ reload: true });
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let [firstProgramActor, secondProgramActor] = yield getPrograms(front, 2);
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isnot(firstProgramActor, secondProgramActor,
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"Two distinct program actors were recevide from two separate contexts.");
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let firstVertexShader = yield firstProgramActor.getVertexShader();
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let firstFragmentShader = yield firstProgramActor.getFragmentShader();
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let secondVertexShader = yield secondProgramActor.getVertexShader();
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let secondFragmentShader = yield secondProgramActor.getFragmentShader();
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isnot(firstVertexShader, secondVertexShader,
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"The two programs should have distinct vertex shaders.");
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isnot(firstFragmentShader, secondFragmentShader,
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"The two programs should have distinct fragment shaders.");
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let firstVertSource = yield firstVertexShader.getText();
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let firstFragSource = yield firstFragmentShader.getText();
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let secondVertSource = yield secondVertexShader.getText();
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let secondFragSource = yield secondFragmentShader.getText();
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is(firstVertSource, secondVertSource,
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"The vertex shaders should have identical sources.");
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is(firstFragSource, secondFragSource,
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"The vertex shaders should have identical sources.");
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yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 255, b: 0, a: 255 }, true, "#canvas1");
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yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
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yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 255, g: 255, b: 0, a: 255 }, true, "#canvas1");
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yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
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ok(true, "The two canvases are correctly drawn.");
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yield firstProgramActor.highlight([1, 0, 0, 1]);
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yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true, "#canvas1");
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yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
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yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 255, g: 0, b: 0, a: 255 }, true, "#canvas1");
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yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
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ok(true, "The first canvas was correctly filled after highlighting.");
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yield secondProgramActor.highlight([0, 1, 0, 1]);
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yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true, "#canvas1");
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yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 255, b: 0, a: 255 }, true, "#canvas2");
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yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 255, g: 0, b: 0, a: 255 }, true, "#canvas1");
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yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 0, g: 255, b: 0, a: 255 }, true, "#canvas2");
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ok(true, "The second canvas was correctly filled after highlighting.");
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yield firstProgramActor.unhighlight();
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yield secondProgramActor.unhighlight();
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yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 255, g: 255, b: 0, a: 255 }, true, "#canvas1");
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yield ensurePixelIs(debuggee, { x: 0, y: 0 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
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yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 255, g: 255, b: 0, a: 255 }, true, "#canvas1");
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yield ensurePixelIs(debuggee, { x: 127, y: 127 }, { r: 0, g: 255, b: 255, a: 255 }, true, "#canvas2");
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ok(true, "The two canvases were correctly filled after unhighlighting.");
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yield removeTab(target.tab);
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finish();
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}
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