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https://gitlab.winehq.org/wine/wine-gecko.git
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195 lines
7.4 KiB
Java
195 lines
7.4 KiB
Java
/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Android code.
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*
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* The Initial Developer of the Original Code is Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2009-2010
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Patrick Walton <pcwalton@mozilla.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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package org.mozilla.gecko.gfx;
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import org.mozilla.gecko.gfx.CairoImage;
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import org.mozilla.gecko.gfx.IntSize;
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import org.mozilla.gecko.gfx.Layer;
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import org.mozilla.gecko.gfx.TextureReaper;
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import android.graphics.Rect;
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import android.util.Log;
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import javax.microedition.khronos.opengles.GL10;
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import java.nio.Buffer;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.FloatBuffer;
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/**
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* Base class for tile layers, which encapsulate the logic needed to draw textured tiles in OpenGL
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* ES.
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*/
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public abstract class TileLayer extends Layer {
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private CairoImage mImage;
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private boolean mRepeat;
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private IntSize mSize;
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private int[] mTextureIDs;
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/* The rect that needs to be uploaded to the texture.
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* This field should not be exposed to other classes, since it is
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* mutated by calls to union(), and this may lead to odd behavior
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* if other classes assume it is immutable.
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*/
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private Rect mTextureUploadRect;
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public TileLayer(boolean repeat) {
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super();
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mRepeat = repeat;
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mTextureUploadRect = null;
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}
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public IntSize getSize() { return mSize; }
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protected boolean repeats() { return mRepeat; }
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protected int getTextureID() { return mTextureIDs[0]; }
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@Override
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protected void finalize() throws Throwable {
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if (mTextureIDs != null)
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TextureReaper.get().add(mTextureIDs);
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}
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/**
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* Subclasses implement this method to perform tile drawing.
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*
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* Invariant: The current matrix mode must be GL_MODELVIEW both before and after this call.
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*/
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protected abstract void onTileDraw(GL10 gl);
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@Override
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protected void onDraw(GL10 gl) {
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if (mImage == null)
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return;
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if (mTextureUploadRect != null)
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uploadTexture(gl);
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gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
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gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
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gl.glPushMatrix();
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onTileDraw(gl);
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gl.glPopMatrix();
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gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
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}
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public void paintSubimage(CairoImage image, Rect rect) {
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mImage = image;
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mTextureUploadRect = rect;
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/*
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* Assert that the image has a power-of-two size. OpenGL ES < 2.0 doesn't support NPOT
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* textures and OpenGL ES doesn't seem to let us efficiently slice up a NPOT bitmap.
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*/
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int width = mImage.getWidth(), height = mImage.getHeight();
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assert (width & (width - 1)) == 0;
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assert (height & (height - 1)) == 0;
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}
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public void paintImage(CairoImage image) {
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paintSubimage(image, new Rect(0, 0, image.getWidth(), image.getHeight()));
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}
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private void uploadTexture(GL10 gl) {
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boolean newTexture = mTextureIDs == null;
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if (newTexture) {
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mTextureIDs = new int[1];
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gl.glGenTextures(mTextureIDs.length, mTextureIDs, 0);
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}
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int width = mImage.getWidth(), height = mImage.getHeight();
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mSize = new IntSize(width, height);
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int cairoFormat = mImage.getFormat();
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int internalFormat = CairoUtils.cairoFormatToGLInternalFormat(cairoFormat);
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int format = CairoUtils.cairoFormatToGLFormat(cairoFormat);
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int type = CairoUtils.cairoFormatToGLType(cairoFormat);
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gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureIDs[0]);
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gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST);
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gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR);
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int repeatMode = mRepeat ? GL10.GL_REPEAT : GL10.GL_CLAMP_TO_EDGE;
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gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, repeatMode);
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gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, repeatMode);
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ByteBuffer buffer = mImage.lockBuffer();
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try {
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if (newTexture) {
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/* The texture is new; we have to upload the whole image. */
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gl.glTexImage2D(gl.GL_TEXTURE_2D, 0, internalFormat, mSize.width, mSize.height, 0,
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format, type, buffer);
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} else {
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/*
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* The texture is already existing, so upload only the changed rect. We have to
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* widen to the full width of the texture because we can't count on the device
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* having support for GL_EXT_unpack_subimage, and going line-by-line is too slow.
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*/
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Buffer viewBuffer = buffer.slice();
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int bpp = CairoUtils.bitsPerPixelForCairoFormat(cairoFormat) / 8;
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viewBuffer.position(mTextureUploadRect.top * width * bpp);
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gl.glTexSubImage2D(gl.GL_TEXTURE_2D,
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0, 0, mTextureUploadRect.top, width, mTextureUploadRect.height(),
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format, type, viewBuffer);
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}
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} finally {
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mImage.unlockBuffer();
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}
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mTextureUploadRect = null;
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}
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protected static FloatBuffer createBuffer(float[] values) {
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ByteBuffer byteBuffer = ByteBuffer.allocateDirect(values.length * 4);
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byteBuffer.order(ByteOrder.nativeOrder());
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FloatBuffer floatBuffer = byteBuffer.asFloatBuffer();
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floatBuffer.put(values);
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floatBuffer.position(0);
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return floatBuffer;
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}
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protected static void drawTriangles(GL10 gl, FloatBuffer vertexBuffer,
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FloatBuffer texCoordBuffer, int count) {
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gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer);
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gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, texCoordBuffer);
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gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, count);
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}
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}
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