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383 lines
14 KiB
C++
383 lines
14 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: ML 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla code.
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*
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* The Initial Developer of the Original Code is the Mozilla Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2007
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Chris Double <chris.double@double.co.nz>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#if !defined(nsMediaDecoder_h_)
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#define nsMediaDecoder_h_
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#include "nsIObserver.h"
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#include "nsIPrincipal.h"
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#include "nsSize.h"
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#include "prlog.h"
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#include "gfxContext.h"
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#include "gfxRect.h"
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#include "nsITimer.h"
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#include "prinrval.h"
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#ifdef PR_LOGGING
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extern PRLogModuleInfo* gVideoDecoderLog;
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#define LOG(type, msg) PR_LOG(gVideoDecoderLog, type, msg)
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#else
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#define LOG(type, msg)
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#endif
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class nsHTMLMediaElement;
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// All methods of nsMediaDecoder must be called from the main thread only
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// with the exception of SetRGBData and GetStatistics, which can be
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// called from any thread.
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class nsMediaDecoder : public nsIObserver
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{
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public:
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nsMediaDecoder();
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virtual ~nsMediaDecoder();
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// Initialize the logging object
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static nsresult InitLogger();
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// Perform any initialization required for the decoder.
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// Return PR_TRUE on successful initialisation, PR_FALSE
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// on failure.
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virtual PRBool Init(nsHTMLMediaElement* aElement);
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// Return the current URI being played or downloaded.
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virtual void GetCurrentURI(nsIURI** aURI) = 0;
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// Return the principal of the current URI being played or downloaded.
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virtual nsIPrincipal* GetCurrentPrincipal() = 0;
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// Return the time position in the video stream being
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// played measured in seconds.
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virtual float GetCurrentTime() = 0;
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// Seek to the time position in (seconds) from the start of the video.
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virtual nsresult Seek(float time) = 0;
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// Called by the element when the playback rate has been changed.
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// Adjust the speed of the playback, optionally with pitch correction,
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// when this is called.
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virtual nsresult PlaybackRateChanged() = 0;
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// Return the duration of the video in seconds.
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virtual float GetDuration() = 0;
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// Pause video playback.
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virtual void Pause() = 0;
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// Set the audio volume. It should be a value from 0 to 1.0.
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virtual void SetVolume(float volume) = 0;
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// Start playback of a video. 'Load' must have previously been
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// called.
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virtual nsresult Play() = 0;
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// Stop playback of a video, and stop download of video stream.
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virtual void Stop() = 0;
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// Start downloading the video. Decode the downloaded data up to the
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// point of the first frame of data.
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// Exactly one of aURI and aChannel must be null. aListener must be
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// null if and only if aChannel is.
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virtual nsresult Load(nsIURI* aURI,
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nsIChannel* aChannel,
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nsIStreamListener **aListener) = 0;
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// Draw the latest video data. This is done
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// here instead of in nsVideoFrame so that the lock around the
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// RGB buffer doesn't have to be exposed publically.
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// The current video frame is drawn to fill aRect.
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// Called in the main thread only.
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virtual void Paint(gfxContext* aContext, const gfxRect& aRect);
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// Called when the video file has completed downloading.
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virtual void ResourceLoaded() = 0;
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// Called if the media file encounters a network error.
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virtual void NetworkError() = 0;
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// Call from any thread safely. Return PR_TRUE if we are currently
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// seeking in the media resource.
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virtual PRBool IsSeeking() const = 0;
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// Return PR_TRUE if the decoder has reached the end of playback.
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// Call in the main thread only.
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virtual PRBool IsEnded() const = 0;
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struct Statistics {
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// Estimate of the current playback rate (bytes/second).
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double mPlaybackRate;
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// Estimate of the current download rate (bytes/second)
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double mDownloadRate;
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// Total length of media stream in bytes; -1 if not known
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PRInt64 mTotalBytes;
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// Current position of the download, in bytes. This position (and
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// the other positions) should only increase unless the current
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// playback position is explicitly changed. This may require
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// some fudging by the decoder if operations like seeking or finding the
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// duration require seeks in the underlying stream.
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PRInt64 mDownloadPosition;
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// Current position of decoding, in bytes (how much of the stream
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// has been consumed)
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PRInt64 mDecoderPosition;
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// Current position of playback, in bytes
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PRInt64 mPlaybackPosition;
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// If false, then mDownloadRate cannot be considered a reliable
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// estimate (probably because the download has only been running
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// a short time).
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PRPackedBool mDownloadRateReliable;
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// If false, then mPlaybackRate cannot be considered a reliable
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// estimate (probably because playback has only been running
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// a short time).
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PRPackedBool mPlaybackRateReliable;
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};
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// Return statistics. This is used for progress events and other things.
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// This can be called from any thread. It's only a snapshot of the
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// current state, since other threads might be changing the state
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// at any time.
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virtual Statistics GetStatistics() = 0;
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// Set the size of the video file in bytes.
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virtual void SetTotalBytes(PRInt64 aBytes) = 0;
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// Set the duration of the media resource in units of milliseconds.
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// This is called via a channel listener if it can pick up the duration
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// from a content header. Must be called from the main thread only.
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virtual void SetDuration(PRInt64 aDuration) = 0;
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// Set a flag indicating whether seeking is supported
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virtual void SetSeekable(PRBool aSeekable) = 0;
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// Return PR_TRUE if seeking is supported.
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virtual PRBool GetSeekable() = 0;
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// Invalidate the frame.
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virtual void Invalidate();
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// Fire progress events if needed according to the time and byte
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// constraints outlined in the specification. aTimer is PR_TRUE
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// if the method is called as a result of the progress timer rather
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// than the result of downloaded data.
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virtual void Progress(PRBool aTimer);
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// Called by nsMediaStream when a seek operation happens (could be
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// called either before or after the seek completes). Called on the main
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// thread. This may be called as a result of the stream opening (the
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// offset should be zero in that case).
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// Reads from streams after a seek MUST NOT complete before
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// NotifyDownloadSeeked has been delivered. (We assume the reads
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// and the seeks happen on the same calling thread.)
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virtual void NotifyDownloadSeeked(PRInt64 aOffsetBytes) = 0;
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// Called by nsChannelToPipeListener or nsMediaStream when data has
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// been received.
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// Call on the main thread only. aBytes of data have just been received.
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// Reads from streams MUST NOT complete before the NotifyBytesDownloaded
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// for those bytes has been delivered. (We assume reads and seeks
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// happen on the same calling thread.)
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virtual void NotifyBytesDownloaded(PRInt64 aBytes) = 0;
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// Called by nsChannelToPipeListener or nsMediaStream when the
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// download has ended. Called on the main thread only. aStatus is
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// the result from OnStopRequest.
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virtual void NotifyDownloadEnded(nsresult aStatus) = 0;
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// Called by nsMediaStream when data has been read from the stream
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// for playback.
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// Call on any thread. aBytes of data have just been consumed.
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virtual void NotifyBytesConsumed(PRInt64 aBytes) = 0;
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// Cleanup internal data structures. Must be called on the main
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// thread by the owning object before that object disposes of this object.
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virtual void Shutdown();
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// Suspend any media downloads that are in progress. Called by the
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// media element when it is sent to the bfcache. Call on the main
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// thread only.
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virtual void Suspend() = 0;
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// Resume any media downloads that have been suspended. Called by the
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// media element when it is restored from the bfcache. Call on the
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// main thread only.
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virtual void Resume() = 0;
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// Returns a weak reference to the media element we're decoding for,
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// if it's available.
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nsHTMLMediaElement* GetMediaElement();
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protected:
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// Start timer to update download progress information.
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nsresult StartProgress();
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// Stop progress information timer.
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nsresult StopProgress();
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// Set the RGB width, height and framerate. The passed RGB buffer is
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// copied to the mRGB buffer. This also allocates the mRGB buffer if
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// needed.
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// This is the only nsMediaDecoder method that may be called
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// from threads other than the main thread.
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// It must be called with the mVideoUpdateLock held.
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void SetRGBData(PRInt32 aWidth,
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PRInt32 aHeight,
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float aFramerate,
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unsigned char* aRGBBuffer);
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/**
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* This class is useful for estimating rates of data passing through
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* some channel. The idea is that activity on the channel "starts"
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* and "stops" over time. At certain times data passes through the
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* channel (usually while the channel is active; data passing through
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* an inactive channel is ignored). The GetRate() function computes
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* an estimate of the "current rate" of the channel, which is some
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* kind of average of the data passing through over the time the
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* channel is active.
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*
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* Timestamps and time durations are measured in PRIntervalTimes, but
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* all methods take "now" as a parameter so the user of this class can
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* define what the timeline means.
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*/
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class ChannelStatistics {
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public:
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ChannelStatistics() { Reset(); }
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void Reset() {
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mLastStartTime = mAccumulatedTime = 0;
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mAccumulatedBytes = 0;
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mIsStarted = PR_FALSE;
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}
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void Start(PRIntervalTime aNow) {
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if (mIsStarted)
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return;
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mLastStartTime = aNow;
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mIsStarted = PR_TRUE;
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}
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void Stop(PRIntervalTime aNow) {
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if (!mIsStarted)
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return;
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mAccumulatedTime += aNow - mLastStartTime;
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mIsStarted = PR_FALSE;
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}
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void AddBytes(PRInt64 aBytes) {
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if (!mIsStarted) {
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// ignore this data, it may be related to seeking or some other
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// operation we don't care about
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return;
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}
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mAccumulatedBytes += aBytes;
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}
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double GetRateAtLastStop(PRPackedBool* aReliable) {
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*aReliable = mAccumulatedTime >= PR_TicksPerSecond();
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return double(mAccumulatedBytes)*PR_TicksPerSecond()/mAccumulatedTime;
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}
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double GetRate(PRIntervalTime aNow, PRPackedBool* aReliable) {
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PRIntervalTime time = mAccumulatedTime;
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if (mIsStarted) {
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time += aNow - mLastStartTime;
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}
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*aReliable = time >= PR_TicksPerSecond();
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NS_ASSERTION(time >= 0, "Time wraparound?");
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if (time <= 0)
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return 0.0;
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return double(mAccumulatedBytes)*PR_TicksPerSecond()/time;
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}
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private:
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PRInt64 mAccumulatedBytes;
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PRIntervalTime mAccumulatedTime;
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PRIntervalTime mLastStartTime;
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PRPackedBool mIsStarted;
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};
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protected:
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// Timer used for updating progress events
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nsCOMPtr<nsITimer> mProgressTimer;
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// The element is not reference counted. Instead the decoder is
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// notified when it is able to be used. It should only ever be
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// accessed from the main thread.
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nsHTMLMediaElement* mElement;
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// RGB data for last decoded frame of video data.
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// The size of the buffer is mRGBWidth*mRGBHeight*4 bytes and
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// contains bytes in RGBA format.
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nsAutoArrayPtr<unsigned char> mRGB;
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PRInt32 mRGBWidth;
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PRInt32 mRGBHeight;
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// Time that the last progress event was fired. Read/Write from the
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// main thread only.
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PRIntervalTime mProgressTime;
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// Time that data was last read from the media resource. Used for
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// computing if the download has stalled. A value of 0 indicates that
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// a stall event has already fired and not to fire another one until
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// more data is received. Read/Write from the main thread only.
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PRIntervalTime mDataTime;
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// Has our size changed since the last repaint?
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PRPackedBool mSizeChanged;
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// Lock around the video RGB, width and size data. This
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// is used in the decoder backend threads and the main thread
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// to ensure that repainting the video does not use these
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// values while they are out of sync (width changed but
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// not height yet, etc).
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// Backends that are updating the height, width or writing
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// to the RGB buffer must obtain this lock first to ensure that
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// the video element does not use video data or sizes that are
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// in the midst of being changed.
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PRLock* mVideoUpdateLock;
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// Framerate of video being displayed in the element
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// expressed in numbers of frames per second.
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float mFramerate;
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// True if the decoder is being shutdown. At this point all events that
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// are currently queued need to return immediately to prevent javascript
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// being run that operates on the element and decoder during shutdown.
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// Read/Write from the main thread only.
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PRPackedBool mShuttingDown;
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// True if the decoder is currently in the Stop() method. This is used to
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// prevent recursive calls into Stop while it is spinning the event loop
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// waiting for the playback event loop to shutdown. Read/Write from the
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// main thread only.
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PRPackedBool mStopping;
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};
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#endif
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