gecko/netwerk/base/src/nsNativeConnectionHelper.cpp

80 lines
2.9 KiB
C++

/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 2002
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Darin Fisher <darin@netscape.com>
* Steve Meredith <smeredith@netscape.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#include "nsNativeConnectionHelper.h"
#if defined(MOZ_ENABLE_LIBCONIC)
#include "nsAutodialMaemo.h"
#elif defined(WINCE)
#include "nsAutodialWinCE.h"
#else
#include "nsAutodialWin.h"
#endif
#include "nsIOService.h"
//-----------------------------------------------------------------------------
// API typically invoked on the socket transport thread
//-----------------------------------------------------------------------------
PRBool
nsNativeConnectionHelper::OnConnectionFailed(const PRUnichar* hostName)
{
// On mobile platforms, instead of relying on the link service, we
// should ask the dialer directly. This allows the dialer to update
// link status more forcefully rather than passively watching link
// status changes.
#if !defined(MOZ_ENABLE_LIBCONIC) && !defined(WINCE_WINDOWS_MOBILE)
if (gIOService->IsLinkUp())
return PR_FALSE;
#endif
nsAutodial autodial;
if (autodial.ShouldDialOnNetworkError())
return NS_SUCCEEDED(autodial.DialDefault(hostName));
return PR_FALSE;
}
PRBool
nsNativeConnectionHelper::IsAutodialEnabled()
{
nsAutodial autodial;
return autodial.Init() == NS_OK && autodial.ShouldDialOnNetworkError();
}