gecko/gfx/layers/ImageLayers.h

885 lines
28 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Corporation code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2009
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Robert O'Callahan <robert@ocallahan.org>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef GFX_IMAGELAYER_H
#define GFX_IMAGELAYER_H
#include "Layers.h"
#include "nsISupportsImpl.h"
#include "gfxPattern.h"
#include "nsThreadUtils.h"
#include "mozilla/ReentrantMonitor.h"
#include "mozilla/TimeStamp.h"
#include "mozilla/mozalloc.h"
#include "mozilla/Mutex.h"
#include "gfxPlatform.h"
#ifdef XP_MACOSX
#include "nsIOSurface.h"
#endif
namespace mozilla {
class CrossProcessMutex;
namespace ipc {
class Shmem;
}
namespace layers {
enum StereoMode {
STEREO_MODE_MONO,
STEREO_MODE_LEFT_RIGHT,
STEREO_MODE_RIGHT_LEFT,
STEREO_MODE_BOTTOM_TOP,
STEREO_MODE_TOP_BOTTOM
};
struct ImageBackendData
{
virtual ~ImageBackendData() {}
protected:
ImageBackendData() {}
};
/**
* A class representing a buffer of pixel data. The data can be in one
* of various formats including YCbCr.
*
* Create an image using an ImageContainer. Fill the image with data, and
* then call ImageContainer::SetImage to display it. An image must not be
* modified after calling SetImage. Image implementations do not need to
* perform locking; when filling an Image, the Image client is responsible
* for ensuring only one thread accesses the Image at a time, and after
* SetImage the image is immutable.
*
* When resampling an Image, only pixels within the buffer should be
* sampled. For example, cairo images should be sampled in EXTEND_PAD mode.
*/
class THEBES_API Image {
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(Image)
public:
virtual ~Image() {}
enum Format {
/**
* The PLANAR_YCBCR format creates a PlanarYCbCrImage. All backends should
* support this format, because the Ogg video decoder depends on it.
* The maximum image width and height is 16384.
*/
PLANAR_YCBCR,
/**
* The CAIRO_SURFACE format creates a CairoImage. All backends should
* support this format, because video rendering sometimes requires it.
*
* This format is useful even though a ThebesLayer could be used.
* It makes it easy to render a cairo surface when another Image format
* could be used. It can also avoid copying the surface data in some
* cases.
*
* Images in CAIRO_SURFACE format should only be created and
* manipulated on the main thread, since the underlying cairo surface
* is main-thread-only.
*/
CAIRO_SURFACE,
/**
* The MAC_IO_SURFACE format creates a MacIOSurfaceImage.
*
* It wraps an IOSurface object and binds it directly to a GL texture.
*/
MAC_IO_SURFACE,
/**
* An bitmap image that can be shared with a remote process.
*/
REMOTE_IMAGE_BITMAP
};
Format GetFormat() { return mFormat; }
void* GetImplData() { return mImplData; }
virtual already_AddRefed<gfxASurface> GetAsSurface() = 0;
virtual gfxIntSize GetSize() = 0;
ImageBackendData* GetBackendData(LayerManager::LayersBackend aBackend)
{ return mBackendData[aBackend]; }
void SetBackendData(LayerManager::LayersBackend aBackend, ImageBackendData* aData)
{ mBackendData[aBackend] = aData; }
protected:
Image(void* aImplData, Format aFormat) :
mImplData(aImplData),
mFormat(aFormat)
{}
nsAutoPtr<ImageBackendData> mBackendData[LayerManager::LAYERS_LAST];
void* mImplData;
Format mFormat;
};
/**
* A RecycleBin is owned by an ImageContainer. We store buffers in it that we
* want to recycle from one image to the next.It's a separate object from
* ImageContainer because images need to store a strong ref to their RecycleBin
* and we must avoid creating a reference loop between an ImageContainer and
* its active image.
*/
class BufferRecycleBin {
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(RecycleBin)
typedef mozilla::gl::GLContext GLContext;
public:
BufferRecycleBin();
void RecycleBuffer(PRUint8* aBuffer, PRUint32 aSize);
// Returns a recycled buffer of the right size, or allocates a new buffer.
PRUint8* GetBuffer(PRUint32 aSize);
private:
typedef mozilla::Mutex Mutex;
// This protects mRecycledBuffers, mRecycledBufferSize, mRecycledTextures
// and mRecycledTextureSizes
Mutex mLock;
// We should probably do something to prune this list on a timer so we don't
// eat excess memory while video is paused...
nsTArray<nsAutoArrayPtr<PRUint8> > mRecycledBuffers;
// This is only valid if mRecycledBuffers is non-empty
PRUint32 mRecycledBufferSize;
};
/**
* Returns true if aFormat is in the given format array.
*/
static inline bool
FormatInList(const Image::Format* aFormats, PRUint32 aNumFormats,
Image::Format aFormat)
{
for (PRUint32 i = 0; i < aNumFormats; ++i) {
if (aFormats[i] == aFormat) {
return true;
}
}
return false;
}
class CompositionNotifySink
{
public:
virtual void DidComposite() = 0;
};
/**
* A class that manages Image creation for a LayerManager. The only reason
* we need a separate class here is that LayerMananers aren't threadsafe
* (because layers can only be used on the main thread) and we want to
* be able to create images from any thread, to facilitate video playback
* without involving the main thread, for example.
* Different layer managers can implement child classes of this making it
* possible to create layer manager specific images.
* This class is not meant to be used directly but rather can be set on an
* image container. This is usually done by the layer system internally and
* not explicitly by users. For PlanarYCbCr or Cairo images the default
* implementation will creates images whose data lives in system memory, for
* MacIOSurfaces the default implementation will be a simple nsIOSurface
* wrapper.
*/
class THEBES_API ImageFactory
{
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(ImageFactory)
protected:
friend class ImageContainer;
ImageFactory() {}
virtual ~ImageFactory() {}
virtual already_AddRefed<Image> CreateImage(const Image::Format* aFormats,
PRUint32 aNumFormats,
const gfxIntSize &aScaleHint,
BufferRecycleBin *aRecycleBin);
};
/**
* This struct is used to store RemoteImages, it is meant to be able to live in
* shared memory. Therefor it should not contain a vtable pointer. Remote
* users can manipulate the data in this structure to specify what image is to
* be drawn by the container. When accessing this data users should make sure
* the mutex synchronizing access to the structure is held!
*/
struct RemoteImageData {
enum Type {
/**
* This is a format that uses raw bitmap data.
*/
RAW_BITMAP
};
/* These formats describe the format in the memory byte-order */
enum Format {
/* 8 bits per channel */
BGRA32,
/* 8 bits per channel, alpha channel is ignored */
BGRX32
};
// This should be set to true if a change was made so that the ImageContainer
// knows to throw out any cached RemoteImage objects.
bool mWasUpdated;
Type mType;
Format mFormat;
gfxIntSize mSize;
union {
struct {
/* This pointer is set by a remote process, however it will be set to
* the container process' address the memory of the raw bitmap resides
* at.
*/
unsigned char *mData;
int mStride;
} mBitmap;
};
};
/**
* A class that manages Images for an ImageLayer. The only reason
* we need a separate class here is that ImageLayers aren't threadsafe
* (because layers can only be used on the main thread) and we want to
* be able to set the current Image from any thread, to facilitate
* video playback without involving the main thread, for example.
*/
class THEBES_API ImageContainer {
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(ImageContainer)
public:
ImageContainer() :
mReentrantMonitor("ImageContainer.mReentrantMonitor"),
mPaintCount(0),
mPreviousImagePainted(false),
mImageFactory(new ImageFactory()),
mRecycleBin(new BufferRecycleBin()),
mRemoteData(nsnull),
mRemoteDataMutex(nsnull),
mCompositionNotifySink(nsnull)
{}
~ImageContainer();
/**
* Create an Image in one of the given formats.
* Picks the "best" format from the list and creates an Image of that
* format.
* Returns null if this backend does not support any of the formats.
* Can be called on any thread. This method takes mReentrantMonitor
* when accessing thread-shared state.
*/
already_AddRefed<Image> CreateImage(const Image::Format* aFormats,
PRUint32 aNumFormats);
/**
* Set an Image as the current image to display. The Image must have
* been created by this ImageContainer.
* Can be called on any thread. This method takes mReentrantMonitor
* when accessing thread-shared state.
* aImage can be null. While it's null, nothing will be painted.
*
* The Image data must not be modified after this method is called!
*
* Implementations must call CurrentImageChanged() while holding
* mReentrantMonitor.
*/
void SetCurrentImage(Image* aImage);
/**
* Returns if the container currently has an image.
* Can be called on any thread. This method takes mReentrantMonitor
* when accessing thread-shared state.
*/
bool HasCurrentImage();
/**
* Lock the current Image.
* This has to add a reference since otherwise there are race conditions
* where the current image is destroyed before the caller can add
* a reference. This lock strictly guarantees the underlying image remains
* valid, it does not mean the current image cannot change.
* Can be called on any thread. This method will lock the cross-process
* mutex to ensure remote processes cannot alter underlying data. This call
* -must- be balanced by a call to UnlockCurrentImage and users should avoid
* holding the image locked for a long time.
*/
already_AddRefed<Image> LockCurrentImage();
/**
* This call unlocks the image. For remote images releasing the cross-process
* mutex.
*/
void UnlockCurrentImage();
/**
* Get the current image as a gfxASurface. This is useful for fallback
* rendering.
* This can only be called from the main thread, since cairo objects
* can only be used from the main thread.
* This is defined here and not on Image because it's possible (likely)
* that some backends will make an Image "ready to draw" only when it
* becomes the current image for an image container.
* Returns null if there is no current image.
* Returns the size in aSize.
* The returned surface will never be modified. The caller must not
* modify it.
* Can be called on any thread. This method takes mReentrantMonitor
* when accessing thread-shared state.
* If the current image is a remote image, that is, if it is an image that
* may be shared accross processes, calling this function will make
* a copy of the image data while holding the mRemoteDataMutex. If possible,
* the lock methods should be used to avoid the copy, however this should be
* avoided if the surface is required for a long period of time.
*/
already_AddRefed<gfxASurface> GetCurrentAsSurface(gfxIntSize* aSizeResult);
/**
* This is similar to GetCurrentAsSurface, however this does not make a copy
* of the image data and requires the user to call UnlockCurrentImage when
* done with the image data. Once UnlockCurrentImage has been called the
* surface returned by this function is no longer valid! This works for any
* type of image. Optionally a pointer can be passed to receive the current
* image.
*/
already_AddRefed<gfxASurface> LockCurrentAsSurface(gfxIntSize* aSizeResult,
Image** aCurrentImage = nsnull);
/**
* Returns the size of the image in pixels.
* Can be called on any thread. This method takes mReentrantMonitor when accessing
* thread-shared state.
*/
gfxIntSize GetCurrentSize();
/**
* Sets a size that the image is expected to be rendered at.
* This is a hint for image backends to optimize scaling.
* Default implementation in this class is to ignore the hint.
* Can be called on any thread. This method takes mReentrantMonitor
* when accessing thread-shared state.
*/
void SetScaleHint(const gfxIntSize& aScaleHint)
{ mScaleHint = aScaleHint; }
void SetImageFactory(ImageFactory *aFactory)
{
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
mImageFactory = aFactory ? aFactory : new ImageFactory();
}
/**
* Returns the time at which the currently contained image was first
* painted. This is reset every time a new image is set as the current
* image. Note this may return a null timestamp if the current image
* has not yet been painted. Can be called from any thread.
*/
TimeStamp GetPaintTime() {
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
return mPaintTime;
}
/**
* Returns the number of images which have been contained in this container
* and painted at least once. Can be called from any thread.
*/
PRUint32 GetPaintCount() {
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
return mPaintCount;
}
/**
* Increments mPaintCount if this is the first time aPainted has been
* painted, and sets mPaintTime if the painted image is the current image.
* current image. Can be called from any thread.
*/
void NotifyPaintedImage(Image* aPainted) {
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
nsRefPtr<Image> current = mActiveImage;
if (aPainted == current) {
if (mPaintTime.IsNull()) {
mPaintTime = TimeStamp::Now();
mPaintCount++;
}
} else if (!mPreviousImagePainted) {
// While we were painting this image, the current image changed. We
// still must count it as painted, but can't set mPaintTime, since we're
// no longer the current image.
mPaintCount++;
mPreviousImagePainted = true;
}
if (mCompositionNotifySink) {
mCompositionNotifySink->DidComposite();
}
}
void SetCompositionNotifySink(CompositionNotifySink *aSink) {
mCompositionNotifySink = aSink;
}
/**
* This function is called to tell the ImageContainer where the
* (cross-process) segment lives where the shared data about possible
* remote images are stored. In addition to this a CrossProcessMutex object
* is passed telling the container how to synchronize access to this data.
* NOTE: This should be called during setup of the container and not after
* usage has started.
*/
void SetRemoteImageData(RemoteImageData *aRemoteData,
CrossProcessMutex *aRemoteDataMutex);
/**
* This can be used to check if the container has RemoteData set.
*/
RemoteImageData *GetRemoteImageData() { return mRemoteData; }
protected:
typedef mozilla::ReentrantMonitor ReentrantMonitor;
// This is called to ensure we have an active image, this may not be true
// when we're storing image information in a RemoteImageData structure.
// NOTE: If we have remote data mRemoteDataMutex should be locked when
// calling this function!
void EnsureActiveImage();
// ReentrantMonitor to protect thread safe access to the "current
// image", and any other state which is shared between threads.
ReentrantMonitor mReentrantMonitor;
// Performs necessary housekeeping to ensure the painted frame statistics
// are accurate. Must be called by SetCurrentImage() implementations with
// mReentrantMonitor held.
void CurrentImageChanged() {
mReentrantMonitor.AssertCurrentThreadIn();
mPreviousImagePainted = !mPaintTime.IsNull();
mPaintTime = TimeStamp();
}
nsRefPtr<Image> mActiveImage;
// Number of contained images that have been painted at least once. It's up
// to the ImageContainer implementation to ensure accesses to this are
// threadsafe.
PRUint32 mPaintCount;
// Time stamp at which the current image was first painted. It's up to the
// ImageContainer implementation to ensure accesses to this are threadsafe.
TimeStamp mPaintTime;
// Denotes whether the previous image was painted.
bool mPreviousImagePainted;
// This is the image factory used by this container, layer managers using
// this container can set an alternative image factory that will be used to
// create images for this container.
nsRefPtr<ImageFactory> mImageFactory;
gfxIntSize mScaleHint;
nsRefPtr<BufferRecycleBin> mRecycleBin;
// This contains the remote image data for this container, if this is NULL
// that means the container has no other process that may control its active
// image.
RemoteImageData *mRemoteData;
// This cross-process mutex is used to synchronise access to mRemoteData.
// When this mutex is held, we will always be inside the mReentrantMonitor
// however the same is not true vice versa.
CrossProcessMutex *mRemoteDataMutex;
CompositionNotifySink *mCompositionNotifySink;
};
class AutoLockImage
{
public:
AutoLockImage(ImageContainer *aContainer) : mContainer(aContainer) { mImage = mContainer->LockCurrentImage(); }
AutoLockImage(ImageContainer *aContainer, gfxASurface **aSurface) : mContainer(aContainer) {
*aSurface = mContainer->LockCurrentAsSurface(&mSize, getter_AddRefs(mImage)).get();
}
~AutoLockImage() { if (mContainer) { mContainer->UnlockCurrentImage(); } }
Image* GetImage() { return mImage; }
const gfxIntSize &GetSize() { return mSize; }
void Unlock() {
if (mContainer) {
mImage = nsnull;
mContainer->UnlockCurrentImage();
mContainer = nsnull;
}
}
/** Things get a little tricky here, because our underlying image can -still-
* change, and OS X requires a complicated callback mechanism to update this
* we need to support staying the lock and getting the new image in a proper
* way. This method makes any images retrieved with GetImage invalid!
*/
void Refresh() {
if (mContainer) {
mContainer->UnlockCurrentImage();
mImage = mContainer->LockCurrentImage();
}
}
private:
ImageContainer *mContainer;
nsRefPtr<Image> mImage;
gfxIntSize mSize;
};
/**
* A Layer which renders an Image.
*/
class THEBES_API ImageLayer : public Layer {
public:
enum ScaleMode {
SCALE_NONE,
SCALE_STRETCH // Unimplemented on GL layers and e10s
// Unimplemented - SCALE_PRESERVE_ASPECT_RATIO_CONTAIN
};
/**
* CONSTRUCTION PHASE ONLY
* Set the ImageContainer. aContainer must have the same layer manager
* as this layer.
*/
void SetContainer(ImageContainer* aContainer)
{
mContainer = aContainer;
}
/**
* CONSTRUCTION PHASE ONLY
* Set the filter used to resample this image if necessary.
*/
void SetFilter(gfxPattern::GraphicsFilter aFilter) { mFilter = aFilter; }
/**
* CONSTRUCTION PHASE ONLY
* Set the size to scale the image to and the mode at which to scale.
*/
void SetScaleToSize(const gfxIntSize &aSize, ScaleMode aMode)
{
mScaleToSize = aSize;
mScaleMode = aMode;
}
ImageContainer* GetContainer() { return mContainer; }
gfxPattern::GraphicsFilter GetFilter() { return mFilter; }
MOZ_LAYER_DECL_NAME("ImageLayer", TYPE_IMAGE)
virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface)
{
// Snap image edges to pixel boundaries
gfxRect snap(0, 0, 0, 0);
if (mContainer) {
gfxIntSize size = mContainer->GetCurrentSize();
snap.SizeTo(gfxSize(size.width, size.height));
}
// Snap our local transform first, and snap the inherited transform as well.
// This makes our snapping equivalent to what would happen if our content
// was drawn into a ThebesLayer (gfxContext would snap using the local
// transform, then we'd snap again when compositing the ThebesLayer).
mEffectiveTransform =
SnapTransform(GetLocalTransform(), snap, nsnull)*
SnapTransform(aTransformToSurface, gfxRect(0, 0, 0, 0), nsnull);
}
protected:
ImageLayer(LayerManager* aManager, void* aImplData)
: Layer(aManager, aImplData), mFilter(gfxPattern::FILTER_GOOD)
, mScaleMode(SCALE_NONE) {}
virtual nsACString& PrintInfo(nsACString& aTo, const char* aPrefix);
nsRefPtr<ImageContainer> mContainer;
gfxPattern::GraphicsFilter mFilter;
gfxIntSize mScaleToSize;
ScaleMode mScaleMode;
};
/****** Image subtypes for the different formats ******/
/**
* We assume that the image data is in the REC 470M color space (see
* Theora specification, section 4.3.1).
*
* The YCbCr format can be:
*
* 4:4:4 - CbCr width/height are the same as Y.
* 4:2:2 - CbCr width is half that of Y. Height is the same.
* 4:2:0 - CbCr width and height is half that of Y.
*
* The color format is detected based on the height/width ratios
* defined above.
*
* The Image that is rendered is the picture region defined by
* mPicX, mPicY and mPicSize. The size of the rendered image is
* mPicSize, not mYSize or mCbCrSize.
*/
class THEBES_API PlanarYCbCrImage : public Image {
public:
struct Data {
// Luminance buffer
PRUint8* mYChannel;
PRInt32 mYStride;
gfxIntSize mYSize;
// Chroma buffers
PRUint8* mCbChannel;
PRUint8* mCrChannel;
PRInt32 mCbCrStride;
gfxIntSize mCbCrSize;
// Picture region
PRUint32 mPicX;
PRUint32 mPicY;
gfxIntSize mPicSize;
StereoMode mStereoMode;
nsIntRect GetPictureRect() const {
return nsIntRect(mPicX, mPicY,
mPicSize.width,
mPicSize.height);
}
};
enum {
MAX_DIMENSION = 16384
};
~PlanarYCbCrImage();
/**
* This makes a copy of the data buffers, in order to support functioning
* in all different layer managers.
*/
virtual void SetData(const Data& aData);
/**
* Ask this Image to not convert YUV to RGB during SetData, and make
* the original data available through GetData. This is optional,
* and not all PlanarYCbCrImages will support it.
*/
virtual void SetDelayedConversion(bool aDelayed) { }
/**
* Grab the original YUV data. This is optional.
*/
virtual const Data* GetData() { return &mData; }
/**
* Make a copy of the YCbCr data into local storage.
*
* @param aData Input image data.
*/
void CopyData(const Data& aData);
/**
* Return a buffer to store image data in.
* The default implementation returns memory that can
* be freed wit delete[]
*/
virtual PRUint8* AllocateBuffer(PRUint32 aSize);
/**
* Return the number of bytes of heap memory used to store this image.
*/
virtual PRUint32 GetDataSize() { return mBufferSize; }
already_AddRefed<gfxASurface> GetAsSurface();
virtual gfxIntSize GetSize() { return mSize; }
void SetOffscreenFormat(gfxImageFormat aFormat) { mOffscreenFormat = aFormat; }
gfxImageFormat GetOffscreenFormat() { return mOffscreenFormat; }
// XXX - not easy to protect these sadly.
nsAutoArrayPtr<PRUint8> mBuffer;
PRUint32 mBufferSize;
Data mData;
gfxIntSize mSize;
gfxImageFormat mOffscreenFormat;
nsCountedRef<nsMainThreadSurfaceRef> mSurface;
nsRefPtr<BufferRecycleBin> mRecycleBin;
PlanarYCbCrImage(BufferRecycleBin *aRecycleBin);
};
/**
* Currently, the data in a CairoImage surface is treated as being in the
* device output color space. This class is very simple as all backends
* have to know about how to deal with drawing a cairo image.
*/
class THEBES_API CairoImage : public Image {
public:
struct Data {
gfxASurface* mSurface;
gfxIntSize mSize;
};
/**
* This can only be called on the main thread. It may add a reference
* to the surface (which will eventually be released on the main thread).
* The surface must not be modified after this call!!!
*/
void SetData(const Data& aData)
{
mSurface = aData.mSurface;
mSize = aData.mSize;
}
virtual already_AddRefed<gfxASurface> GetAsSurface()
{
NS_ASSERTION(NS_IsMainThread(), "Must be main thread");
nsRefPtr<gfxASurface> surface = mSurface.get();
return surface.forget();
}
gfxIntSize GetSize() { return mSize; }
CairoImage() : Image(NULL, CAIRO_SURFACE) {}
nsCountedRef<nsMainThreadSurfaceRef> mSurface;
gfxIntSize mSize;
};
#ifdef XP_MACOSX
class THEBES_API MacIOSurfaceImage : public Image {
public:
struct Data {
nsIOSurface* mIOSurface;
};
MacIOSurfaceImage()
: Image(NULL, MAC_IO_SURFACE)
, mSize(0, 0)
, mPluginInstanceOwner(NULL)
, mUpdateCallback(NULL)
, mDestroyCallback(NULL)
{}
virtual ~MacIOSurfaceImage()
{
if (mDestroyCallback) {
mDestroyCallback(mPluginInstanceOwner);
}
}
/**
* This can only be called on the main thread. It may add a reference
* to the surface (which will eventually be released on the main thread).
* The surface must not be modified after this call!!!
*/
virtual void SetData(const Data& aData);
/**
* Temporary hacks to force plugin drawing during an empty transaction.
* This should not be used for anything else, and will be removed
* when async plugin rendering is complete.
*/
typedef void (*UpdateSurfaceCallback)(ImageContainer* aContainer, void* aInstanceOwner);
virtual void SetUpdateCallback(UpdateSurfaceCallback aCallback, void* aInstanceOwner)
{
mUpdateCallback = aCallback;
mPluginInstanceOwner = aInstanceOwner;
}
typedef void (*DestroyCallback)(void* aInstanceOwner);
virtual void SetDestroyCallback(DestroyCallback aCallback)
{
mDestroyCallback = aCallback;
}
virtual gfxIntSize GetSize()
{
return mSize;
}
nsIOSurface* GetIOSurface()
{
return mIOSurface;
}
void Update(ImageContainer* aContainer);
virtual already_AddRefed<gfxASurface> GetAsSurface();
private:
gfxIntSize mSize;
nsRefPtr<nsIOSurface> mIOSurface;
void* mPluginInstanceOwner;
UpdateSurfaceCallback mUpdateCallback;
DestroyCallback mDestroyCallback;
};
#endif
class RemoteBitmapImage : public Image {
public:
RemoteBitmapImage() : Image(NULL, REMOTE_IMAGE_BITMAP) {}
already_AddRefed<gfxASurface> GetAsSurface();
gfxIntSize GetSize() { return mSize; }
unsigned char *mData;
int mStride;
gfxIntSize mSize;
RemoteImageData::Format mFormat;
};
}
}
#endif /* GFX_IMAGELAYER_H */