mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
792 lines
21 KiB
C++
792 lines
21 KiB
C++
/* Copyright 2012 Mozilla Foundation and Mozilla contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "mozilla/DebugOnly.h"
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#include <fcntl.h>
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#include "android/log.h"
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#include "mozilla/dom/TabParent.h"
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#include "mozilla/Preferences.h"
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#include "mozilla/Services.h"
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#include "mozilla/FileUtils.h"
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#include "mozilla/ClearOnShutdown.h"
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#include "gfxContext.h"
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#include "gfxPlatform.h"
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#include "GLContextProvider.h"
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#include "GLContext.h"
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#include "GLContextEGL.h"
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#include "nsAutoPtr.h"
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#include "nsAppShell.h"
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#include "nsScreenManagerGonk.h"
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#include "nsTArray.h"
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#include "nsWindow.h"
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#include "nsIWidgetListener.h"
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#include "ClientLayerManager.h"
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#include "BasicLayers.h"
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#include "libdisplay/GonkDisplay.h"
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#include "mozilla/TextEvents.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/gfx/Logging.h"
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#include "mozilla/layers/APZCTreeManager.h"
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#include "mozilla/layers/APZThreadUtils.h"
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#include "mozilla/layers/CompositorParent.h"
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#include "mozilla/TouchEvents.h"
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#include "HwcComposer2D.h"
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#define LOG(args...) __android_log_print(ANDROID_LOG_INFO, "Gonk" , ## args)
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#define LOGW(args...) __android_log_print(ANDROID_LOG_WARN, "Gonk", ## args)
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#define LOGE(args...) __android_log_print(ANDROID_LOG_ERROR, "Gonk", ## args)
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#define IS_TOPLEVEL() (mWindowType == eWindowType_toplevel || mWindowType == eWindowType_dialog)
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using namespace mozilla;
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using namespace mozilla::dom;
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using namespace mozilla::hal;
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using namespace mozilla::gfx;
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using namespace mozilla::gl;
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using namespace mozilla::layers;
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using namespace mozilla::widget;
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static nsWindow *gFocusedWindow = nullptr;
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NS_IMPL_ISUPPORTS_INHERITED0(nsWindow, nsBaseWidget)
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nsWindow::nsWindow()
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{
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RefPtr<nsScreenManagerGonk> screenManager = nsScreenManagerGonk::GetInstance();
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screenManager->Initialize();
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// This is a hack to force initialization of the compositor
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// resources, if we're going to use omtc.
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//
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// NB: GetPlatform() will create the gfxPlatform, which wants
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// to know the color depth, which asks our native window.
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// This has to happen after other init has finished.
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gfxPlatform::GetPlatform();
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if (!ShouldUseOffMainThreadCompositing()) {
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MOZ_CRASH("How can we render apps, then?");
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}
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}
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nsWindow::~nsWindow()
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{
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if (mScreen->IsPrimaryScreen()) {
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mComposer2D->SetCompositorParent(nullptr);
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}
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}
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void
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nsWindow::DoDraw(void)
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{
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if (!hal::GetScreenEnabled()) {
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gDrawRequest = true;
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return;
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}
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RefPtr<nsScreenGonk> screen = nsScreenManagerGonk::GetPrimaryScreen();
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const nsTArray<nsWindow*>& windows = screen->GetTopWindows();
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if (windows.IsEmpty()) {
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LOG(" no window to draw, bailing");
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return;
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}
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nsWindow *targetWindow = (nsWindow *)windows[0];
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while (targetWindow->GetLastChild()) {
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targetWindow = (nsWindow *)targetWindow->GetLastChild();
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}
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nsIWidgetListener* listener = targetWindow->GetWidgetListener();
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if (listener) {
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listener->WillPaintWindow(targetWindow);
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}
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LayerManager* lm = targetWindow->GetLayerManager();
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if (mozilla::layers::LayersBackend::LAYERS_CLIENT == lm->GetBackendType()) {
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// No need to do anything, the compositor will handle drawing
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} else {
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NS_RUNTIMEABORT("Unexpected layer manager type");
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}
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listener = targetWindow->GetWidgetListener();
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if (listener) {
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listener->DidPaintWindow();
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}
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}
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void
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nsWindow::ConfigureAPZControllerThread()
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{
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APZThreadUtils::SetControllerThread(CompositorParent::CompositorLoop());
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}
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/*static*/ nsEventStatus
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nsWindow::DispatchKeyInput(WidgetKeyboardEvent& aEvent)
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{
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if (!gFocusedWindow) {
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return nsEventStatus_eIgnore;
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}
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gFocusedWindow->UserActivity();
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nsEventStatus status;
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aEvent.widget = gFocusedWindow;
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gFocusedWindow->DispatchEvent(&aEvent, status);
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return status;
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}
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/*static*/ void
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nsWindow::DispatchTouchInput(MultiTouchInput& aInput)
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{
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APZThreadUtils::AssertOnControllerThread();
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if (!gFocusedWindow) {
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return;
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}
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gFocusedWindow->DispatchTouchInputViaAPZ(aInput);
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}
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class DispatchTouchInputOnMainThread : public nsRunnable
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{
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public:
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DispatchTouchInputOnMainThread(const MultiTouchInput& aInput,
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const ScrollableLayerGuid& aGuid,
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const uint64_t& aInputBlockId,
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nsEventStatus aApzResponse)
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: mInput(aInput)
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, mGuid(aGuid)
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, mInputBlockId(aInputBlockId)
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, mApzResponse(aApzResponse)
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{}
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NS_IMETHOD Run() {
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if (gFocusedWindow) {
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gFocusedWindow->DispatchTouchEventForAPZ(mInput, mGuid, mInputBlockId, mApzResponse);
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}
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return NS_OK;
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}
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private:
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MultiTouchInput mInput;
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ScrollableLayerGuid mGuid;
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uint64_t mInputBlockId;
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nsEventStatus mApzResponse;
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};
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void
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nsWindow::DispatchTouchInputViaAPZ(MultiTouchInput& aInput)
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{
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APZThreadUtils::AssertOnControllerThread();
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if (!mAPZC) {
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// In general mAPZC should not be null, but during initial setup
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// it might be, so we handle that case by ignoring touch input there.
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return;
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}
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// First send it through the APZ code
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mozilla::layers::ScrollableLayerGuid guid;
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uint64_t inputBlockId;
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nsEventStatus result = mAPZC->ReceiveInputEvent(aInput, &guid, &inputBlockId);
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// If the APZ says to drop it, then we drop it
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if (result == nsEventStatus_eConsumeNoDefault) {
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return;
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}
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// Can't use NS_NewRunnableMethod because it only takes up to one arg and
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// we need more. Also we can't pass in |this| to the task because nsWindow
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// refcounting is not threadsafe. Instead we just use the gFocusedWindow
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// static ptr inside the task.
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NS_DispatchToMainThread(new DispatchTouchInputOnMainThread(
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aInput, guid, inputBlockId, result));
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}
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void
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nsWindow::DispatchTouchEventForAPZ(const MultiTouchInput& aInput,
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const ScrollableLayerGuid& aGuid,
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const uint64_t aInputBlockId,
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nsEventStatus aApzResponse)
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{
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MOZ_ASSERT(NS_IsMainThread());
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UserActivity();
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// Convert it to an event we can send to Gecko
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WidgetTouchEvent event = aInput.ToWidgetTouchEvent(this);
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// Dispatch the event into the gecko root process for "normal" flow.
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// The event might get sent to a child process,
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// but if it doesn't we need to notify the APZ of various things.
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// All of that happens in ProcessUntransformedAPZEvent
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ProcessUntransformedAPZEvent(&event, aGuid, aInputBlockId, aApzResponse);
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}
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class DispatchTouchInputOnControllerThread : public Task
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{
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public:
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DispatchTouchInputOnControllerThread(const MultiTouchInput& aInput)
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: Task()
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, mInput(aInput)
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{}
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virtual void Run() override {
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if (gFocusedWindow) {
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gFocusedWindow->DispatchTouchInputViaAPZ(mInput);
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}
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}
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private:
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MultiTouchInput mInput;
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};
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nsresult
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nsWindow::SynthesizeNativeTouchPoint(uint32_t aPointerId,
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TouchPointerState aPointerState,
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ScreenIntPoint aPointerScreenPoint,
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double aPointerPressure,
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uint32_t aPointerOrientation,
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nsIObserver* aObserver)
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{
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AutoObserverNotifier notifier(aObserver, "touchpoint");
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if (aPointerState == TOUCH_HOVER) {
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return NS_ERROR_UNEXPECTED;
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}
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if (!mSynthesizedTouchInput) {
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mSynthesizedTouchInput = new MultiTouchInput();
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}
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// We can't dispatch mSynthesizedTouchInput directly because (a) dispatching
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// it might inadvertently modify it and (b) in the case of touchend or
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// touchcancel events mSynthesizedTouchInput will hold the touches that are
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// still down whereas the input dispatched needs to hold the removed
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// touch(es). We use |inputToDispatch| for this purpose.
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MultiTouchInput inputToDispatch;
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inputToDispatch.mInputType = MULTITOUCH_INPUT;
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int32_t index = mSynthesizedTouchInput->IndexOfTouch((int32_t)aPointerId);
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if (aPointerState == TOUCH_CONTACT) {
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if (index >= 0) {
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// found an existing touch point, update it
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SingleTouchData& point = mSynthesizedTouchInput->mTouches[index];
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point.mScreenPoint = aPointerScreenPoint;
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point.mRotationAngle = (float)aPointerOrientation;
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point.mForce = (float)aPointerPressure;
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inputToDispatch.mType = MultiTouchInput::MULTITOUCH_MOVE;
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} else {
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// new touch point, add it
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mSynthesizedTouchInput->mTouches.AppendElement(SingleTouchData(
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(int32_t)aPointerId,
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aPointerScreenPoint,
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ScreenSize(0, 0),
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(float)aPointerOrientation,
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(float)aPointerPressure));
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inputToDispatch.mType = MultiTouchInput::MULTITOUCH_START;
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}
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inputToDispatch.mTouches = mSynthesizedTouchInput->mTouches;
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} else {
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MOZ_ASSERT(aPointerState == TOUCH_REMOVE || aPointerState == TOUCH_CANCEL);
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// a touch point is being lifted, so remove it from the stored list
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if (index >= 0) {
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mSynthesizedTouchInput->mTouches.RemoveElementAt(index);
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}
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inputToDispatch.mType = (aPointerState == TOUCH_REMOVE
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? MultiTouchInput::MULTITOUCH_END
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: MultiTouchInput::MULTITOUCH_CANCEL);
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inputToDispatch.mTouches.AppendElement(SingleTouchData(
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(int32_t)aPointerId,
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aPointerScreenPoint,
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ScreenSize(0, 0),
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(float)aPointerOrientation,
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(float)aPointerPressure));
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}
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// Can't use NewRunnableMethod here because that will pass a const-ref
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// argument to DispatchTouchInputViaAPZ whereas that function takes a
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// non-const ref. At this callsite we don't care about the mutations that
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// the function performs so this is fine. Also we can't pass |this| to the
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// task because nsWindow refcounting is not threadsafe. Instead we just use
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// the gFocusedWindow static ptr instead the task.
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APZThreadUtils::RunOnControllerThread(new DispatchTouchInputOnControllerThread(inputToDispatch));
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return NS_OK;
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}
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NS_IMETHODIMP
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nsWindow::Create(nsIWidget* aParent,
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void* aNativeParent,
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const LayoutDeviceIntRect& aRect,
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nsWidgetInitData* aInitData)
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{
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BaseCreate(aParent, aInitData);
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nsCOMPtr<nsIScreen> screen;
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uint32_t screenId = aParent ? ((nsWindow*)aParent)->mScreen->GetId() :
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aInitData->mScreenId;
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RefPtr<nsScreenManagerGonk> screenManager = nsScreenManagerGonk::GetInstance();
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screenManager->ScreenForId(screenId, getter_AddRefs(screen));
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mScreen = static_cast<nsScreenGonk*>(screen.get());
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mBounds = aRect;
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mParent = (nsWindow *)aParent;
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mVisible = false;
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if (!aParent) {
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mBounds = mScreen->GetRect();
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}
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mComposer2D = HwcComposer2D::GetInstance();
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if (!IS_TOPLEVEL()) {
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return NS_OK;
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}
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mScreen->RegisterWindow(this);
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Resize(0, 0, mBounds.width, mBounds.height, false);
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return NS_OK;
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}
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NS_IMETHODIMP
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nsWindow::Destroy(void)
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{
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mOnDestroyCalled = true;
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mScreen->UnregisterWindow(this);
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if (this == gFocusedWindow) {
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gFocusedWindow = nullptr;
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}
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nsBaseWidget::OnDestroy();
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return NS_OK;
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}
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NS_IMETHODIMP
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nsWindow::Show(bool aState)
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{
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if (mWindowType == eWindowType_invisible) {
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return NS_OK;
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}
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if (mVisible == aState) {
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return NS_OK;
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}
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mVisible = aState;
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if (!IS_TOPLEVEL()) {
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return mParent ? mParent->Show(aState) : NS_OK;
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}
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if (aState) {
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BringToTop();
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} else {
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const nsTArray<nsWindow*>& windows =
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mScreen->GetTopWindows();
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for (unsigned int i = 0; i < windows.Length(); i++) {
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nsWindow *win = windows[i];
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if (!win->mVisible) {
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continue;
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}
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win->BringToTop();
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break;
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}
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}
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return NS_OK;
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}
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bool
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nsWindow::IsVisible() const
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{
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return mVisible;
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}
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NS_IMETHODIMP
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nsWindow::ConstrainPosition(bool aAllowSlop,
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int32_t *aX,
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int32_t *aY)
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{
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return NS_OK;
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}
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NS_IMETHODIMP
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nsWindow::Move(double aX,
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double aY)
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{
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return NS_OK;
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}
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NS_IMETHODIMP
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nsWindow::Resize(double aWidth,
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double aHeight,
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bool aRepaint)
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{
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return Resize(0, 0, aWidth, aHeight, aRepaint);
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}
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NS_IMETHODIMP
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nsWindow::Resize(double aX,
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double aY,
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double aWidth,
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double aHeight,
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bool aRepaint)
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{
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mBounds = LayoutDeviceIntRect(NSToIntRound(aX), NSToIntRound(aY),
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NSToIntRound(aWidth), NSToIntRound(aHeight));
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if (mWidgetListener) {
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mWidgetListener->WindowResized(this, mBounds.width, mBounds.height);
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}
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if (aRepaint) {
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Invalidate(mBounds);
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}
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return NS_OK;
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}
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NS_IMETHODIMP
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nsWindow::Enable(bool aState)
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{
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return NS_OK;
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}
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bool
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nsWindow::IsEnabled() const
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{
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return true;
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}
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NS_IMETHODIMP
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nsWindow::SetFocus(bool aRaise)
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{
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if (aRaise) {
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BringToTop();
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}
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if (!IS_TOPLEVEL() && mScreen->IsPrimaryScreen()) {
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// We should only set focused window on non-toplevel primary window.
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gFocusedWindow = this;
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}
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return NS_OK;
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}
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NS_IMETHODIMP
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nsWindow::ConfigureChildren(const nsTArray<nsIWidget::Configuration>&)
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{
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return NS_OK;
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}
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NS_IMETHODIMP
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nsWindow::Invalidate(const LayoutDeviceIntRect& aRect)
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{
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nsWindow *top = mParent;
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while (top && top->mParent) {
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top = top->mParent;
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}
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const nsTArray<nsWindow*>& windows = mScreen->GetTopWindows();
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if (top != windows[0] && this != windows[0]) {
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return NS_OK;
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}
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gDrawRequest = true;
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mozilla::NotifyEvent();
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return NS_OK;
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}
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LayoutDeviceIntPoint
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nsWindow::WidgetToScreenOffset()
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{
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LayoutDeviceIntPoint p(0, 0);
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nsWindow *w = this;
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while (w && w->mParent) {
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p.x += w->mBounds.x;
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p.y += w->mBounds.y;
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w = w->mParent;
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}
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return p;
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}
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void*
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nsWindow::GetNativeData(uint32_t aDataType)
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{
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switch (aDataType) {
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case NS_NATIVE_WINDOW:
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// Called before primary display's EGLSurface creation.
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return mScreen->GetNativeWindow();
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case NS_NATIVE_OPENGL_CONTEXT:
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return mScreen->GetGLContext().take();
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case NS_RAW_NATIVE_IME_CONTEXT:
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// There is only one IME context on Gonk.
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return NS_ONLY_ONE_NATIVE_IME_CONTEXT;
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}
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return nullptr;
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}
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void
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nsWindow::SetNativeData(uint32_t aDataType, uintptr_t aVal)
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{
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switch (aDataType) {
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case NS_NATIVE_OPENGL_CONTEXT:
|
|
GLContext* context = reinterpret_cast<GLContext*>(aVal);
|
|
if (!context) {
|
|
mScreen->SetEGLInfo(EGL_NO_DISPLAY,
|
|
EGL_NO_SURFACE,
|
|
nullptr);
|
|
return;
|
|
}
|
|
mScreen->SetEGLInfo(GLContextEGL::Cast(context)->GetEGLDisplay(),
|
|
GLContextEGL::Cast(context)->GetEGLSurface(),
|
|
context);
|
|
return;
|
|
}
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsWindow::DispatchEvent(WidgetGUIEvent* aEvent, nsEventStatus& aStatus)
|
|
{
|
|
if (mWidgetListener) {
|
|
aStatus = mWidgetListener->HandleEvent(aEvent, mUseAttachedEvents);
|
|
}
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP_(void)
|
|
nsWindow::SetInputContext(const InputContext& aContext,
|
|
const InputContextAction& aAction)
|
|
{
|
|
mInputContext = aContext;
|
|
}
|
|
|
|
NS_IMETHODIMP_(InputContext)
|
|
nsWindow::GetInputContext()
|
|
{
|
|
return mInputContext;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsWindow::ReparentNativeWidget(nsIWidget* aNewParent)
|
|
{
|
|
return NS_OK;
|
|
}
|
|
|
|
NS_IMETHODIMP
|
|
nsWindow::MakeFullScreen(bool aFullScreen, nsIScreen*)
|
|
{
|
|
if (mWindowType != eWindowType_toplevel) {
|
|
// Ignore fullscreen request for non-toplevel windows.
|
|
NS_WARNING("MakeFullScreen() on a dialog or child widget?");
|
|
return nsBaseWidget::MakeFullScreen(aFullScreen);
|
|
}
|
|
|
|
if (aFullScreen) {
|
|
// Fullscreen is "sticky" for toplevel widgets on gonk: we
|
|
// must paint the entire screen, and should only have one
|
|
// toplevel widget, so it doesn't make sense to ever "exit"
|
|
// fullscreen. If we do, we can leave parts of the screen
|
|
// unpainted.
|
|
nsIntRect virtualBounds;
|
|
mScreen->GetRect(&virtualBounds.x, &virtualBounds.y,
|
|
&virtualBounds.width, &virtualBounds.height);
|
|
Resize(virtualBounds.x, virtualBounds.y,
|
|
virtualBounds.width, virtualBounds.height,
|
|
/*repaint*/true);
|
|
}
|
|
|
|
if (nsIWidgetListener* listener = GetWidgetListener()) {
|
|
listener->FullscreenChanged(aFullScreen);
|
|
}
|
|
return NS_OK;
|
|
}
|
|
|
|
already_AddRefed<DrawTarget>
|
|
nsWindow::StartRemoteDrawing()
|
|
{
|
|
RefPtr<DrawTarget> buffer = mScreen->StartRemoteDrawing();
|
|
return buffer.forget();
|
|
}
|
|
|
|
void
|
|
nsWindow::EndRemoteDrawing()
|
|
{
|
|
mScreen->EndRemoteDrawing();
|
|
}
|
|
|
|
float
|
|
nsWindow::GetDPI()
|
|
{
|
|
return mScreen->GetDpi();
|
|
}
|
|
|
|
double
|
|
nsWindow::GetDefaultScaleInternal()
|
|
{
|
|
float dpi = GetDPI();
|
|
// The mean pixel density for mdpi devices is 160dpi, 240dpi for hdpi,
|
|
// and 320dpi for xhdpi, respectively.
|
|
// We'll take the mid-value between these three numbers as the boundary.
|
|
if (dpi < 200.0) {
|
|
return 1.0; // mdpi devices.
|
|
}
|
|
if (dpi < 280.0) {
|
|
return 1.5; // hdpi devices.
|
|
}
|
|
// xhdpi devices and beyond.
|
|
return floor(dpi / 150.0 + 0.5);
|
|
}
|
|
|
|
LayerManager *
|
|
nsWindow::GetLayerManager(PLayerTransactionChild* aShadowManager,
|
|
LayersBackend aBackendHint,
|
|
LayerManagerPersistence aPersistence,
|
|
bool* aAllowRetaining)
|
|
{
|
|
if (aAllowRetaining) {
|
|
*aAllowRetaining = true;
|
|
}
|
|
if (mLayerManager) {
|
|
// This layer manager might be used for painting outside of DoDraw(), so we need
|
|
// to set the correct rotation on it.
|
|
if (mLayerManager->GetBackendType() == LayersBackend::LAYERS_CLIENT) {
|
|
ClientLayerManager* manager =
|
|
static_cast<ClientLayerManager*>(mLayerManager.get());
|
|
uint32_t rotation = mScreen->EffectiveScreenRotation();
|
|
manager->SetDefaultTargetConfiguration(mozilla::layers::BufferMode::BUFFER_NONE,
|
|
ScreenRotation(rotation));
|
|
}
|
|
return mLayerManager;
|
|
}
|
|
|
|
const nsTArray<nsWindow*>& windows = mScreen->GetTopWindows();
|
|
nsWindow *topWindow = windows[0];
|
|
|
|
if (!topWindow) {
|
|
LOGW(" -- no topwindow\n");
|
|
return nullptr;
|
|
}
|
|
|
|
CreateCompositor();
|
|
if (mCompositorParent) {
|
|
mScreen->SetCompositorParent(mCompositorParent);
|
|
if (mScreen->IsPrimaryScreen()) {
|
|
mComposer2D->SetCompositorParent(mCompositorParent);
|
|
}
|
|
}
|
|
MOZ_ASSERT(mLayerManager);
|
|
return mLayerManager;
|
|
}
|
|
|
|
void
|
|
nsWindow::DestroyCompositor()
|
|
{
|
|
if (mCompositorParent) {
|
|
mScreen->SetCompositorParent(nullptr);
|
|
if (mScreen->IsPrimaryScreen()) {
|
|
// Unset CompositorParent
|
|
mComposer2D->SetCompositorParent(nullptr);
|
|
}
|
|
}
|
|
nsBaseWidget::DestroyCompositor();
|
|
}
|
|
|
|
CompositorParent*
|
|
nsWindow::NewCompositorParent(int aSurfaceWidth, int aSurfaceHeight)
|
|
{
|
|
return new CompositorParent(this, true, aSurfaceWidth, aSurfaceHeight);
|
|
}
|
|
|
|
void
|
|
nsWindow::BringToTop()
|
|
{
|
|
const nsTArray<nsWindow*>& windows = mScreen->GetTopWindows();
|
|
if (!windows.IsEmpty()) {
|
|
if (nsIWidgetListener* listener = windows[0]->GetWidgetListener()) {
|
|
listener->WindowDeactivated();
|
|
}
|
|
}
|
|
|
|
mScreen->BringToTop(this);
|
|
|
|
if (mWidgetListener) {
|
|
mWidgetListener->WindowActivated();
|
|
}
|
|
|
|
Invalidate(mBounds);
|
|
}
|
|
|
|
void
|
|
nsWindow::UserActivity()
|
|
{
|
|
if (!mIdleService) {
|
|
mIdleService = do_GetService("@mozilla.org/widget/idleservice;1");
|
|
}
|
|
|
|
if (mIdleService) {
|
|
mIdleService->ResetIdleTimeOut(0);
|
|
}
|
|
}
|
|
|
|
uint32_t
|
|
nsWindow::GetGLFrameBufferFormat()
|
|
{
|
|
if (mLayerManager &&
|
|
mLayerManager->GetBackendType() == mozilla::layers::LayersBackend::LAYERS_OPENGL) {
|
|
// We directly map the hardware fb on Gonk. The hardware fb
|
|
// has RGB format.
|
|
return LOCAL_GL_RGB;
|
|
}
|
|
return LOCAL_GL_NONE;
|
|
}
|
|
|
|
LayoutDeviceIntRect
|
|
nsWindow::GetNaturalBounds()
|
|
{
|
|
return mScreen->GetNaturalBounds();
|
|
}
|
|
|
|
nsScreenGonk*
|
|
nsWindow::GetScreen()
|
|
{
|
|
return mScreen;
|
|
}
|
|
|
|
bool
|
|
nsWindow::NeedsPaint()
|
|
{
|
|
if (!mLayerManager) {
|
|
return false;
|
|
}
|
|
return nsIWidget::NeedsPaint();
|
|
}
|
|
|
|
Composer2D*
|
|
nsWindow::GetComposer2D()
|
|
{
|
|
if (mScreen->GetDisplayType() == GonkDisplay::DISPLAY_VIRTUAL) {
|
|
return nullptr;
|
|
}
|
|
|
|
return mComposer2D;
|
|
}
|