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86 lines
3.0 KiB
JavaScript
86 lines
3.0 KiB
JavaScript
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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*
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Communicator client code, released
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* March 31, 1998.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Rob Ginda rginda@netscape.com
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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var gTestfile = '10.1.4-1.js';
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/**
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ECMA Section: 10.1.4.1 Entering An Execution Context
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ECMA says:
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* Global Code, Function Code
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Variable instantiation is performed using the global object as the
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variable object and using property attributes { DontDelete }.
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* Eval Code
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Variable instantiation is performed using the calling context's
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variable object and using empty property attributes.
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*/
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var BUGNUMBER = '(none)';
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var summary = '10.1.4.1 Entering An Execution Context';
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var actual = '';
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var expect = '';
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test();
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function test()
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{
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enterFunc ("test");
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printBugNumber(BUGNUMBER);
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printStatus (summary);
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var y;
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eval("var x = 1");
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if (delete y)
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reportCompare('PASS', 'FAIL', "Expected *NOT* to be able to delete y");
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if (typeof x == "undefined")
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reportCompare('PASS', 'FAIL', "x did not remain defined after eval()");
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else if (x != 1)
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reportCompare('PASS', 'FAIL', "x did not retain it's value after eval()");
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if (!delete x)
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reportCompare('PASS', 'FAIL', "Expected to be able to delete x");
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reportCompare('PASS', 'PASS', '10.1.4.1 Entering An Execution Context');
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exitFunc("test");
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}
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