gecko/gfx/layers/d3d9
2010-09-12 21:38:47 +02:00
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CanvasLayerD3D9.cpp Bug 593268 - Part 3: Implement CreateOptimalSurface for D3D9 layers and use interop in CanvasLayerD3D9. r=jrmuizel 2010-09-08 05:27:36 +02:00
CanvasLayerD3D9.h Bug 593268 - Part 3: Implement CreateOptimalSurface for D3D9 layers and use interop in CanvasLayerD3D9. r=jrmuizel 2010-09-08 05:27:36 +02:00
ColorLayerD3D9.cpp Bug 585248: Use a single device for all LayerManagerD3D9's. r=vlad 2010-08-11 01:32:45 +02:00
ColorLayerD3D9.h Bug 564991. Part 8: Hoist GetLayerType out of individual layer manager types and make it available for all layers. r=jrmuizel,sr=vlad 2010-07-01 20:01:09 -05:00
ContainerLayerD3D9.cpp Bug 590367 - Render RGB d2d layers with a RGBA surface and shader r=Bas, a=blocking2.0 2010-09-03 15:51:04 +12:00
ContainerLayerD3D9.h Bug 564991. Part 8: Hoist GetLayerType out of individual layer manager types and make it available for all layers. r=jrmuizel,sr=vlad 2010-07-01 20:01:09 -05:00
DeviceManagerD3D9.cpp Bug 590695: Don't check mDeviceEx when it doesn't exist. r=vlad a=blocking-beta6 2010-09-05 18:59:57 +02:00
DeviceManagerD3D9.h Bug 593530 - Don't leak the DeviceManagerD3D9 if initializing it fails. r=joe a=blocking2.0:beta6+ 2010-09-03 23:21:26 -04:00
genshaders.sh Bug 590367 - Render RGB d2d layers with a RGBA surface and shader r=Bas, a=blocking2.0 2010-09-03 15:51:04 +12:00
ImageLayerD3D9.cpp Bug 590367 - Render RGB d2d layers with a RGBA surface and shader r=Bas, a=blocking2.0 2010-09-03 15:51:04 +12:00
ImageLayerD3D9.h Fixing bustage, a=me 2010-09-03 16:20:23 +12:00
LayerManagerD3D9.cpp Bug 593860: Only render parts of a layer in the visible region. r=jrmuizel a=blocking-betaN 2010-09-08 05:27:38 +02:00
LayerManagerD3D9.h Bug 593860: Only render parts of a layer in the visible region. r=jrmuizel a=blocking-betaN 2010-09-08 05:27:38 +02:00
LayerManagerD3D9Shaders.h Bug 593860: Only render parts of a layer in the visible region. r=jrmuizel a=blocking-betaN 2010-09-08 05:27:38 +02:00
LayerManagerD3D9Shaders.hlsl Bug 593860: Only render parts of a layer in the visible region. r=jrmuizel a=blocking-betaN 2010-09-08 05:27:38 +02:00
Nv3DVUtils.cpp Enable basic stereoscopic rendering support for D3D9 layers with 3D Vision. r=bas 2010-08-26 20:44:53 +00:00
Nv3DVUtils.h Enable basic stereoscopic rendering support for D3D9 layers with 3D Vision. r=bas 2010-08-26 20:44:53 +00:00
ThebesLayerD3D9.cpp Bug 594624: Toss out surfaces on content type changes. r=jrmuizel a=blocking-beta6 2010-09-12 21:38:47 +02:00
ThebesLayerD3D9.h Bug 594624: Toss out surfaces on content type changes. r=jrmuizel a=blocking-beta6 2010-09-12 21:38:47 +02:00