gecko/ipc/unixsocket/ListenSocket.cpp
Thomas Zimmermann cff86911f3 Bug 1161020: Use new socket-connector interface in socket classes, r=kmachulis
This patch converts the socket I/O classes to use the new interface
of the socket-connector classes. All sockets are now created and set
up by a socket connector.
2015-05-18 11:28:30 +02:00

395 lines
8.4 KiB
C++

/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 40 -*- */
/* vim: set ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "ListenSocket.h"
#include <fcntl.h>
#include "ConnectionOrientedSocket.h"
#include "DataSocket.h"
#include "mozilla/RefPtr.h"
#include "nsXULAppAPI.h"
#include "UnixSocketConnector.h"
namespace mozilla {
namespace ipc {
//
// ListenSocketIO
//
class ListenSocketIO final
: public UnixSocketWatcher
, public SocketIOBase
{
public:
class ListenTask;
ListenSocketIO(MessageLoop* mIOLoop,
ListenSocket* aListenSocket,
UnixSocketConnector* aConnector);
~ListenSocketIO();
void GetSocketAddr(nsAString& aAddrStr) const;
// Task callback methods
//
/**
* Run bind/listen to prepare for further runs of accept()
*/
void Listen(ConnectionOrientedSocketIO* aCOSocketIO);
// I/O callback methods
//
void OnConnected() override;
void OnError(const char* aFunction, int aErrno) override;
void OnListening() override;
void OnSocketCanAcceptWithoutBlocking() override;
// Methods for |SocketIOBase|
//
SocketBase* GetSocketBase() override;
bool IsShutdownOnMainThread() const override;
bool IsShutdownOnIOThread() const override;
void ShutdownOnMainThread() override;
void ShutdownOnIOThread() override;
private:
void FireSocketError();
/**
* Consumer pointer. Non-thread safe RefPtr, so should only be manipulated
* directly from main thread. All non-main-thread accesses should happen with
* mIO as container.
*/
RefPtr<ListenSocket> mListenSocket;
/**
* Connector object used to create the connection we are currently using.
*/
nsAutoPtr<UnixSocketConnector> mConnector;
/**
* If true, do not requeue whatever task we're running
*/
bool mShuttingDownOnIOThread;
/**
* Number of valid bytes in |mAddress|
*/
socklen_t mAddressLength;
/**
* Address structure of the socket currently in use
*/
struct sockaddr_storage mAddress;
ConnectionOrientedSocketIO* mCOSocketIO;
};
ListenSocketIO::ListenSocketIO(MessageLoop* mIOLoop,
ListenSocket* aListenSocket,
UnixSocketConnector* aConnector)
: UnixSocketWatcher(mIOLoop)
, SocketIOBase()
, mListenSocket(aListenSocket)
, mConnector(aConnector)
, mShuttingDownOnIOThread(false)
, mAddressLength(0)
, mCOSocketIO(nullptr)
{
MOZ_ASSERT(mListenSocket);
MOZ_ASSERT(mConnector);
}
ListenSocketIO::~ListenSocketIO()
{
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(IsShutdownOnMainThread());
}
void
ListenSocketIO::GetSocketAddr(nsAString& aAddrStr) const
{
if (!mConnector) {
NS_WARNING("No connector to get socket address from!");
aAddrStr.Truncate();
return;
}
nsCString addressString;
nsresult rv = mConnector->ConvertAddressToString(
*reinterpret_cast<const struct sockaddr*>(&mAddress), mAddressLength,
addressString);
if (NS_FAILED(rv)) {
return;
}
aAddrStr.Assign(NS_ConvertUTF8toUTF16(addressString));
}
void
ListenSocketIO::Listen(ConnectionOrientedSocketIO* aCOSocketIO)
{
MOZ_ASSERT(MessageLoopForIO::current() == GetIOLoop());
MOZ_ASSERT(mConnector);
MOZ_ASSERT(aCOSocketIO);
struct sockaddr* address = reinterpret_cast<struct sockaddr*>(&mAddress);
mAddressLength = sizeof(mAddress);
if (!IsOpen()) {
int fd;
nsresult rv = mConnector->CreateListenSocket(address, &mAddressLength,
fd);
if (NS_FAILED(rv)) {
FireSocketError();
return;
}
SetFd(fd);
}
mCOSocketIO = aCOSocketIO;
// calls OnListening on success, or OnError otherwise
nsresult rv = UnixSocketWatcher::Listen(address, mAddressLength);
NS_WARN_IF(NS_FAILED(rv));
}
void
ListenSocketIO::OnConnected()
{
MOZ_ASSERT(MessageLoopForIO::current() == GetIOLoop());
NS_NOTREACHED("Invalid call to |ListenSocketIO::OnConnected|");
}
void
ListenSocketIO::OnListening()
{
MOZ_ASSERT(MessageLoopForIO::current() == GetIOLoop());
MOZ_ASSERT(GetConnectionStatus() == SOCKET_IS_LISTENING);
AddWatchers(READ_WATCHER, true);
/* We signal a successful 'connection' to a local address for listening. */
NS_DispatchToMainThread(
new SocketIOEventRunnable(this, SocketIOEventRunnable::CONNECT_SUCCESS));
}
void
ListenSocketIO::OnError(const char* aFunction, int aErrno)
{
MOZ_ASSERT(MessageLoopForIO::current() == GetIOLoop());
UnixFdWatcher::OnError(aFunction, aErrno);
FireSocketError();
}
void
ListenSocketIO::FireSocketError()
{
MOZ_ASSERT(MessageLoopForIO::current() == GetIOLoop());
// Clean up watchers, statuses, fds
Close();
// Tell the main thread we've errored
NS_DispatchToMainThread(
new SocketIOEventRunnable(this, SocketIOEventRunnable::CONNECT_ERROR));
}
void
ListenSocketIO::OnSocketCanAcceptWithoutBlocking()
{
MOZ_ASSERT(MessageLoopForIO::current() == GetIOLoop());
MOZ_ASSERT(GetConnectionStatus() == SOCKET_IS_LISTENING);
MOZ_ASSERT(mCOSocketIO);
RemoveWatchers(READ_WATCHER|WRITE_WATCHER);
struct sockaddr_storage storage;
socklen_t addressLength = sizeof(storage);
int fd;
nsresult rv = mConnector->AcceptStreamSocket(
GetFd(),
reinterpret_cast<struct sockaddr*>(&storage), &addressLength,
fd);
if (NS_FAILED(rv)) {
FireSocketError();
return;
}
mCOSocketIO->Accept(fd,
reinterpret_cast<union sockaddr_any*>(&storage),
addressLength);
}
// |SocketIOBase|
SocketBase*
ListenSocketIO::GetSocketBase()
{
return mListenSocket.get();
}
bool
ListenSocketIO::IsShutdownOnMainThread() const
{
MOZ_ASSERT(NS_IsMainThread());
return mListenSocket == nullptr;
}
bool
ListenSocketIO::IsShutdownOnIOThread() const
{
return mShuttingDownOnIOThread;
}
void
ListenSocketIO::ShutdownOnMainThread()
{
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(!IsShutdownOnMainThread());
mListenSocket = nullptr;
}
void
ListenSocketIO::ShutdownOnIOThread()
{
MOZ_ASSERT(!NS_IsMainThread());
MOZ_ASSERT(!mShuttingDownOnIOThread);
Close(); // will also remove fd from I/O loop
mShuttingDownOnIOThread = true;
}
//
// Socket tasks
//
class ListenSocketIO::ListenTask final
: public SocketIOTask<ListenSocketIO>
{
public:
ListenTask(ListenSocketIO* aIO, ConnectionOrientedSocketIO* aCOSocketIO)
: SocketIOTask<ListenSocketIO>(aIO)
, mCOSocketIO(aCOSocketIO)
{
MOZ_ASSERT(mCOSocketIO);
}
void Run() override
{
MOZ_ASSERT(!NS_IsMainThread());
if (!IsCanceled()) {
GetIO()->Listen(mCOSocketIO);
}
}
private:
ConnectionOrientedSocketIO* mCOSocketIO;
};
//
// UnixSocketConsumer
//
ListenSocket::ListenSocket()
: mIO(nullptr)
{ }
ListenSocket::~ListenSocket()
{
MOZ_ASSERT(!mIO);
}
void
ListenSocket::Close()
{
MOZ_ASSERT(NS_IsMainThread());
if (!mIO) {
return;
}
// From this point on, we consider mIO as being deleted. We sever
// the relationship here so any future calls to listen or connect
// will create a new implementation.
mIO->ShutdownOnMainThread();
XRE_GetIOMessageLoop()->PostTask(FROM_HERE, new SocketIOShutdownTask(mIO));
mIO = nullptr;
NotifyDisconnect();
}
bool
ListenSocket::Listen(UnixSocketConnector* aConnector,
ConnectionOrientedSocket* aCOSocket)
{
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(aConnector);
MOZ_ASSERT(aCOSocket);
nsAutoPtr<UnixSocketConnector> connector(aConnector);
if (mIO) {
NS_WARNING("Socket already connecting/connected!");
return false;
}
mIO = new ListenSocketIO(XRE_GetIOMessageLoop(), this, connector.forget());
// Prepared I/O object, now start listening.
return Listen(aCOSocket);
}
bool
ListenSocket::Listen(ConnectionOrientedSocket* aCOSocket)
{
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(mIO);
MOZ_ASSERT(aCOSocket);
SetConnectionStatus(SOCKET_LISTENING);
XRE_GetIOMessageLoop()->PostTask(
FROM_HERE, new ListenSocketIO::ListenTask(mIO, aCOSocket->GetIO()));
return true;
}
void
ListenSocket::GetSocketAddr(nsAString& aAddrStr)
{
aAddrStr.Truncate();
if (!mIO || GetConnectionStatus() != SOCKET_CONNECTED) {
NS_WARNING("No socket currently open!");
return;
}
mIO->GetSocketAddr(aAddrStr);
}
// |SocketBase|
void
ListenSocket::CloseSocket()
{
Close();
}
} // namespace ipc
} // namespace mozilla