gecko/gfx/layers/ipc/Axis.h

211 lines
7.3 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set sw=4 ts=8 et tw=80 : */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_layers_Axis_h
#define mozilla_layers_Axis_h
#include "nsGUIEvent.h"
#include "mozilla/TimeStamp.h"
#include "mozilla/gfx/2D.h"
#include "nsTArray.h"
namespace mozilla {
namespace layers {
class AsyncPanZoomController;
/**
* Helper class to maintain each axis of movement (X,Y) for panning and zooming.
* Note that everything here is specific to one axis; that is, the X axis knows
* nothing about the Y axis and vice versa.
*/
class Axis {
public:
Axis(AsyncPanZoomController* aAsyncPanZoomController);
enum Overscroll {
// Overscroll is not happening at all.
OVERSCROLL_NONE = 0,
// Overscroll is happening in the negative direction. This means either to
// the left or to the top depending on the axis.
OVERSCROLL_MINUS,
// Overscroll is happening in the positive direction. This means either to
// the right or to the bottom depending on the axis.
OVERSCROLL_PLUS,
// Overscroll is happening both ways. This only means something when the
// page is scaled out to a smaller size than the viewport.
OVERSCROLL_BOTH
};
/**
* Notify this Axis that a new touch has been received, including a time delta
* indicating how long it has been since the previous one. This triggers a
* recalculation of velocity.
*/
void UpdateWithTouchAtDevicePoint(int32_t aPos, const TimeDuration& aTimeDelta);
/**
* Notify this Axis that a touch has begun, i.e. the user has put their finger
* on the screen but has not yet tried to pan.
*/
void StartTouch(int32_t aPos);
/**
* Notify this Axis that a touch has ended gracefully. This may perform
* recalculations of the axis velocity.
*/
void EndTouch();
/**
* Notify this Axis that a touch has ended forcefully. Useful for stopping
* flings when a user puts their finger down in the middle of one (i.e. to
* stop a previous touch including its fling so that a new one can take its
* place).
*/
void CancelTouch();
/**
* Gets displacement that should have happened since the previous touch.
* Note: Does not reset the displacement. It gets recalculated on the next
* UpdateWithTouchAtDevicePoint(), however it is not safe to assume this will
* be the same on every call. This also checks for page boundaries and will
* return an adjusted displacement to prevent the viewport from overscrolling
* the page rect. An example of where this might matter is when you call it,
* apply a displacement that takes you to the boundary of the page, then call
* it again. The result will be different in this case.
*/
float GetDisplacementForDuration(float aScale, const TimeDuration& aDelta);
/**
* Gets the distance between the starting position of the touch supplied in
* startTouch() and the current touch from the last
* updateWithTouchAtDevicePoint().
*/
float PanDistance();
/**
* Applies friction during a fling, or cancels the fling if the velocity is
* too low. Returns true if the fling should continue to another frame, or
* false if it should end. |aDelta| is the amount of time that has passed
* since the last time friction was applied.
*/
bool FlingApplyFrictionOrCancel(const TimeDuration& aDelta);
/**
* Gets the overscroll state of the axis in its current position.
*/
Overscroll GetOverscroll();
/**
* If there is overscroll, returns the amount. Sign depends on in what
* direction it is overscrolling. Positive excess means that it is
* overscrolling in the positive direction, whereas negative excess means
* that it is overscrolling in the negative direction. If there is overscroll
* in both directions, this returns 0; it assumes that you check
* GetOverscroll() first.
*/
float GetExcess();
/**
* Gets the factor of acceleration applied to the velocity, based on the
* amount of flings that have been done successively.
*/
float GetAccelerationFactor();
/**
* Gets the raw velocity of this axis at this moment.
*/
float GetVelocity();
/**
* Gets the overscroll state of the axis given an additional displacement.
* That is to say, if the given displacement is applied, this will tell you
* whether or not it will overscroll, and in what direction.
*/
Overscroll DisplacementWillOverscroll(int32_t aDisplacement);
/**
* If a displacement will overscroll the axis, this returns the amount and in
* what direction. Similar to getExcess() but takes a displacement to apply.
*/
float DisplacementWillOverscrollAmount(int32_t aDisplacement);
/**
* Gets the overscroll state of the axis given a scaling of the page. That is
* to say, if the given scale is applied, this will tell you whether or not
* it will overscroll, and in what direction.
*
* |aFocus| is the point at which the scale is focused at. We will offset the
* scroll offset in such a way that it remains in the same place on the page
* relative.
*/
Overscroll ScaleWillOverscroll(float aScale, int32_t aFocus);
/**
* If a scale will overscroll the axis, this returns the amount and in what
* direction. Similar to getExcess() but takes a displacement to apply.
*
* |aFocus| is the point at which the scale is focused at. We will offset the
* scroll offset in such a way that it remains in the same place on the page
* relative.
*/
float ScaleWillOverscrollAmount(float aScale, int32_t aFocus);
/**
* Checks if an axis will overscroll in both directions by computing the
* content rect and checking that its height/width (depending on the axis)
* does not overextend past the viewport.
*
* This gets called by ScaleWillOverscroll().
*/
bool ScaleWillOverscrollBothSides(float aScale);
float GetOrigin();
float GetCompositionLength();
float GetPageStart();
float GetPageLength();
float GetCompositionEnd();
float GetPageEnd();
virtual float GetPointOffset(const gfx::Point& aPoint) = 0;
virtual float GetRectLength(const gfx::Rect& aRect) = 0;
virtual float GetRectOffset(const gfx::Rect& aRect) = 0;
protected:
int32_t mPos;
int32_t mStartPos;
float mVelocity;
// Acceleration is represented by an int, which is the power we raise a
// constant to and then multiply the velocity by whenever it is sampled. We do
// this only when we detect that the user wants to do a fast fling; that is,
// they are flinging multiple times in a row very quickly, probably trying to
// reach one of the extremes of the page.
int32_t mAcceleration;
AsyncPanZoomController* mAsyncPanZoomController;
nsTArray<float> mVelocityQueue;
};
class AxisX : public Axis {
public:
AxisX(AsyncPanZoomController* mAsyncPanZoomController);
virtual float GetPointOffset(const gfx::Point& aPoint);
virtual float GetRectLength(const gfx::Rect& aRect);
virtual float GetRectOffset(const gfx::Rect& aRect);
};
class AxisY : public Axis {
public:
AxisY(AsyncPanZoomController* mAsyncPanZoomController);
virtual float GetPointOffset(const gfx::Point& aPoint);
virtual float GetRectLength(const gfx::Rect& aRect);
virtual float GetRectOffset(const gfx::Rect& aRect);
};
}
}
#endif