gecko/gfx/layers/d3d11
Jeff Muizelaar c502d21c20 Bug 1057716. d3d11: Properly copy the background. r=bas
Previously we were copying an empty box.
2014-08-26 14:33:03 -04:00
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CompositorD3D11.cpp Bug 1057716. d3d11: Properly copy the background. r=bas 2014-08-26 14:33:03 -04:00
CompositorD3D11.fx Bug 1033124 - Use correct and more precise coeffs for YCbCr->RGB conversion. - r=mattwoodrow,r=bas 2014-07-02 17:48:18 -07:00
CompositorD3D11.h Bug 1035227: Upload partial surfaces when an upload region is specified. r=nical 2014-07-09 16:21:11 +02:00
CompositorD3D11Shaders.h Bug 1033124 - Use correct and more precise coeffs for YCbCr->RGB conversion. - r=mattwoodrow,r=bas 2014-07-02 17:48:18 -07:00
genshaders.sh Bug 1033124 - Use correct and more precise coeffs for YCbCr->RGB conversion. - r=mattwoodrow,r=bas 2014-07-02 17:48:18 -07:00
ReadbackManagerD3D11.cpp Bug 1055664 - Use static instead of fiend function for StartTaskThread. r=bas.schouten 2014-08-26 13:50:38 +02:00
ReadbackManagerD3D11.h Bug 1055664 - Use static instead of fiend function for StartTaskThread. r=bas.schouten 2014-08-26 13:50:38 +02:00
TextureD3D11.cpp Bug 1047765 - Pass the proper allocation flags in TextureClient::CreateSimilar. r=Bas 2014-08-06 14:40:07 +02:00
TextureD3D11.h Bug 1042052 - Add TextureClient::CreateSimilar and have component alpha buffer be of the same type. r=sotaro 2014-07-25 11:24:46 +02:00