mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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313 lines
11 KiB
C++
313 lines
11 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "ThebesLayerComposite.h"
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#include "mozilla-config.h" // for MOZ_DUMP_PAINTING
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#include "CompositableHost.h" // for TiledLayerProperties, etc
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#include "FrameMetrics.h" // for FrameMetrics
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#include "Units.h" // for CSSRect, LayerPixel, etc
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#include "gfx2DGlue.h" // for ToMatrix4x4
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#include "gfx3DMatrix.h" // for gfx3DMatrix
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#include "gfxImageSurface.h" // for gfxImageSurface
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#include "gfxUtils.h" // for gfxUtils, etc
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#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
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#include "mozilla/gfx/Matrix.h" // for Matrix4x4
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#include "mozilla/gfx/Point.h" // for Point
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#include "mozilla/gfx/Rect.h" // for RoundedToInt, Rect
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#include "mozilla/gfx/Types.h" // for Filter::FILTER_LINEAR
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#include "mozilla/layers/Compositor.h" // for Compositor
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#include "mozilla/layers/ContentHost.h" // for ContentHost
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#include "mozilla/layers/Effects.h" // for EffectChain
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#include "mozilla/mozalloc.h" // for operator delete
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#include "nsAString.h"
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#include "nsAutoPtr.h" // for nsRefPtr
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#include "nsMathUtils.h" // for NS_lround
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#include "nsPoint.h" // for nsIntPoint
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#include "nsRect.h" // for nsIntRect
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#include "nsSize.h" // for nsIntSize
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#include "nsString.h" // for nsAutoCString
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#include "nsTraceRefcnt.h" // for MOZ_COUNT_CTOR, etc
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namespace mozilla {
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namespace layers {
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class TiledLayerComposer;
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ThebesLayerComposite::ThebesLayerComposite(LayerManagerComposite *aManager)
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: ThebesLayer(aManager, nullptr)
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, LayerComposite(aManager)
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, mBuffer(nullptr)
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, mRequiresTiledProperties(false)
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{
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MOZ_COUNT_CTOR(ThebesLayerComposite);
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mImplData = static_cast<LayerComposite*>(this);
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}
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ThebesLayerComposite::~ThebesLayerComposite()
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{
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MOZ_COUNT_DTOR(ThebesLayerComposite);
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CleanupResources();
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}
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void
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ThebesLayerComposite::SetCompositableHost(CompositableHost* aHost)
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{
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mBuffer = static_cast<ContentHost*>(aHost);
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}
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void
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ThebesLayerComposite::Disconnect()
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{
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Destroy();
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}
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void
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ThebesLayerComposite::Destroy()
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{
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if (!mDestroyed) {
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CleanupResources();
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mDestroyed = true;
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}
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}
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Layer*
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ThebesLayerComposite::GetLayer()
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{
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return this;
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}
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TiledLayerComposer*
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ThebesLayerComposite::GetTiledLayerComposer()
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{
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MOZ_ASSERT(mBuffer && mBuffer->IsAttached());
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return mBuffer->AsTiledLayerComposer();
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}
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LayerRenderState
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ThebesLayerComposite::GetRenderState()
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{
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if (!mBuffer || !mBuffer->IsAttached() || mDestroyed) {
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return LayerRenderState();
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}
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return mBuffer->GetRenderState();
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}
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void
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ThebesLayerComposite::RenderLayer(const nsIntPoint& aOffset,
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const nsIntRect& aClipRect)
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{
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if (!mBuffer || !mBuffer->IsAttached()) {
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return;
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}
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MOZ_ASSERT(mBuffer->GetCompositor() == mCompositeManager->GetCompositor() &&
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mBuffer->GetLayer() == this,
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"buffer is corrupted");
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gfx::Matrix4x4 transform;
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ToMatrix4x4(GetEffectiveTransform(), transform);
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gfx::Rect clipRect(aClipRect.x, aClipRect.y, aClipRect.width, aClipRect.height);
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#ifdef MOZ_DUMP_PAINTING
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if (gfxUtils::sDumpPainting) {
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nsRefPtr<gfxImageSurface> surf = mBuffer->GetAsSurface();
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WriteSnapshotToDumpFile(this, surf);
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}
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#endif
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EffectChain effectChain;
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LayerManagerComposite::AddMaskEffect(mMaskLayer, effectChain);
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nsIntRegion visibleRegion = GetEffectiveVisibleRegion();
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TiledLayerProperties tiledLayerProps;
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if (mRequiresTiledProperties) {
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// calculating these things can be a little expensive, so don't
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// do them if we don't have to
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tiledLayerProps.mVisibleRegion = visibleRegion;
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tiledLayerProps.mDisplayPort = GetDisplayPort();
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tiledLayerProps.mEffectiveResolution = GetEffectiveResolution();
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tiledLayerProps.mCompositionBounds = GetCompositionBounds();
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tiledLayerProps.mRetainTiles = !mIsFixedPosition;
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tiledLayerProps.mValidRegion = mValidRegion;
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}
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mBuffer->SetPaintWillResample(MayResample());
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mBuffer->Composite(effectChain,
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GetEffectiveOpacity(),
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transform,
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gfx::Point(aOffset.x, aOffset.y),
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gfx::FILTER_LINEAR,
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clipRect,
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&visibleRegion,
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mRequiresTiledProperties ? &tiledLayerProps
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: nullptr);
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if (mRequiresTiledProperties) {
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mValidRegion = tiledLayerProps.mValidRegion;
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}
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LayerManagerComposite::RemoveMaskEffect(mMaskLayer);
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mCompositeManager->GetCompositor()->MakeCurrent();
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}
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CompositableHost*
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ThebesLayerComposite::GetCompositableHost()
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{
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if (mBuffer->IsAttached()) {
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return mBuffer.get();
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}
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return nullptr;
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}
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void
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ThebesLayerComposite::CleanupResources()
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{
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if (mBuffer) {
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mBuffer->Detach(this);
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}
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mBuffer = nullptr;
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}
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gfxSize
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ThebesLayerComposite::GetEffectiveResolution()
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{
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// Work out render resolution by multiplying the resolution of our ancestors.
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// Only container layers can have frame metrics, so we start off with a
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// resolution of 1, 1.
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// XXX For large layer trees, it would be faster to do this once from the
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// root node upwards and store the value on each layer.
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gfxSize resolution(1, 1);
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for (ContainerLayer* parent = GetParent(); parent; parent = parent->GetParent()) {
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const FrameMetrics& metrics = parent->GetFrameMetrics();
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resolution.width *= metrics.mResolution.scale;
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resolution.height *= metrics.mResolution.scale;
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}
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return resolution;
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}
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gfxRect
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ThebesLayerComposite::GetDisplayPort()
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{
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// We use GetTransform instead of GetEffectiveTransform in this function
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// as we want the transform of the shadowable layers and not that of the
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// shadow layers, which may have been modified due to async scrolling/
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// zooming.
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gfx3DMatrix transform = GetTransform();
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// Find out the area of the nearest display-port to invalidate retained
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// tiles.
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gfxRect displayPort;
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gfxSize parentResolution = GetEffectiveResolution();
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for (ContainerLayer* parent = GetParent(); parent; parent = parent->GetParent()) {
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const FrameMetrics& metrics = parent->GetFrameMetrics();
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if (displayPort.IsEmpty()) {
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if (!metrics.mDisplayPort.IsEmpty()) {
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// We use the bounds to cut down on complication/computation time.
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// This will be incorrect when the transform involves rotation, but
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// it'd be quite hard to retain invalid tiles correctly in this
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// situation anyway.
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displayPort = gfxRect(metrics.mDisplayPort.x,
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metrics.mDisplayPort.y,
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metrics.mDisplayPort.width,
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metrics.mDisplayPort.height);
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displayPort.ScaleRoundOut(parentResolution.width, parentResolution.height);
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}
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parentResolution.width /= metrics.mResolution.scale;
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parentResolution.height /= metrics.mResolution.scale;
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}
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if (parent->UseIntermediateSurface()) {
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transform.PreMultiply(parent->GetTransform());
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}
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}
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// If no display port was found, use the widget size from the layer manager.
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if (displayPort.IsEmpty()) {
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LayerManagerComposite* manager = static_cast<LayerManagerComposite*>(Manager());
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const nsIntSize& widgetSize = manager->GetWidgetSize();
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displayPort.width = widgetSize.width;
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displayPort.height = widgetSize.height;
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}
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// Transform the display port into layer space.
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displayPort = transform.Inverse().TransformBounds(displayPort);
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return displayPort;
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}
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gfxRect
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ThebesLayerComposite::GetCompositionBounds()
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{
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// Walk up the tree, looking for a display-port - if we find one, we know
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// that this layer represents a content node and we can use its first
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// scrollable child, in conjunction with its content area and viewport offset
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// to establish the screen coordinates to which the content area will be
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// rendered.
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gfxRect compositionBounds;
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ContainerLayer* scrollableLayer = nullptr;
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for (ContainerLayer* parent = GetParent(); parent; parent = parent->GetParent()) {
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const FrameMetrics& parentMetrics = parent->GetFrameMetrics();
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if (parentMetrics.IsScrollable())
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scrollableLayer = parent;
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if (!parentMetrics.mDisplayPort.IsEmpty() && scrollableLayer) {
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// Get the composition bounds, so as not to waste rendering time.
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compositionBounds = gfxRect(parentMetrics.mCompositionBounds.x,
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parentMetrics.mCompositionBounds.y,
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parentMetrics.mCompositionBounds.width,
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parentMetrics.mCompositionBounds.height);
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// Calculate the scale transform applied to the root layer to determine
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// the content resolution.
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Layer* rootLayer = Manager()->GetRoot();
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const gfx3DMatrix& rootTransform = rootLayer->GetTransform();
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LayerToCSSScale scale(rootTransform.GetXScale(),
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rootTransform.GetYScale());
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// Get the content document bounds, in screen-space.
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const FrameMetrics& metrics = scrollableLayer->GetFrameMetrics();
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const LayerIntRect content = RoundedToInt(metrics.mScrollableRect / scale);
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// !!! WTF. this code is just wrong. See bug 881451.
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gfx::Point scrollOffset =
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gfx::Point((metrics.mScrollOffset.x * metrics.LayersPixelsPerCSSPixel().scale) / scale.scale,
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(metrics.mScrollOffset.y * metrics.LayersPixelsPerCSSPixel().scale) / scale.scale);
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const nsIntPoint contentOrigin(
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content.x - NS_lround(scrollOffset.x),
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content.y - NS_lround(scrollOffset.y));
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gfxRect contentRect = gfxRect(contentOrigin.x, contentOrigin.y,
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content.width, content.height);
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gfxRect contentBounds = scrollableLayer->GetEffectiveTransform().
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TransformBounds(contentRect);
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// Clip the composition bounds to the content bounds
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compositionBounds.IntersectRect(compositionBounds, contentBounds);
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break;
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}
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}
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return compositionBounds;
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}
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#ifdef MOZ_LAYERS_HAVE_LOG
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nsACString&
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ThebesLayerComposite::PrintInfo(nsACString& aTo, const char* aPrefix)
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{
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ThebesLayer::PrintInfo(aTo, aPrefix);
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aTo += "\n";
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if (mBuffer && mBuffer->IsAttached()) {
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nsAutoCString pfx(aPrefix);
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pfx += " ";
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mBuffer->PrintInfo(aTo, pfx.get());
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}
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return aTo;
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}
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#endif
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} /* layers */
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} /* mozilla */
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