mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
625 lines
22 KiB
C++
625 lines
22 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "BasicThebesLayer.h"
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#include "nsIWidget.h"
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#include "RenderTrace.h"
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#include "sampler.h"
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#include "gfxUtils.h"
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#include "prprf.h"
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using namespace mozilla::gfx;
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namespace mozilla {
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namespace layers {
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already_AddRefed<gfxASurface>
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BasicThebesLayer::CreateBuffer(Buffer::ContentType aType, const nsIntSize& aSize)
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{
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nsRefPtr<gfxASurface> referenceSurface = mBuffer.GetBuffer();
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if (!referenceSurface) {
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gfxContext* defaultTarget = BasicManager()->GetDefaultTarget();
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if (defaultTarget) {
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referenceSurface = defaultTarget->CurrentSurface();
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} else {
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nsIWidget* widget = BasicManager()->GetRetainerWidget();
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if (!widget || !(referenceSurface = widget->GetThebesSurface())) {
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referenceSurface = BasicManager()->GetTarget()->CurrentSurface();
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}
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}
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}
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return referenceSurface->CreateSimilarSurface(
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aType, gfxIntSize(aSize.width, aSize.height));
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}
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static nsIntRegion
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IntersectWithClip(const nsIntRegion& aRegion, gfxContext* aContext)
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{
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gfxRect clip = aContext->GetClipExtents();
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clip.RoundOut();
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nsIntRect r(clip.X(), clip.Y(), clip.Width(), clip.Height());
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nsIntRegion result;
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result.And(aRegion, r);
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return result;
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}
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static void
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SetAntialiasingFlags(Layer* aLayer, gfxContext* aTarget)
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{
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if (!aTarget->IsCairo()) {
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RefPtr<DrawTarget> dt = aTarget->GetDrawTarget();
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if (dt->GetFormat() != FORMAT_B8G8R8A8) {
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return;
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}
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const nsIntRect& bounds = aLayer->GetVisibleRegion().GetBounds();
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gfx::Rect transformedBounds = dt->GetTransform().TransformBounds(gfx::Rect(Float(bounds.x), Float(bounds.y),
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Float(bounds.width), Float(bounds.height)));
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transformedBounds.RoundOut();
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IntRect intTransformedBounds;
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transformedBounds.ToIntRect(&intTransformedBounds);
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dt->SetPermitSubpixelAA(!(aLayer->GetContentFlags() & Layer::CONTENT_COMPONENT_ALPHA) ||
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dt->GetOpaqueRect().Contains(intTransformedBounds));
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} else {
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nsRefPtr<gfxASurface> surface = aTarget->CurrentSurface();
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if (surface->GetContentType() != gfxASurface::CONTENT_COLOR_ALPHA) {
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// Destination doesn't have alpha channel; no need to set any special flags
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return;
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}
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const nsIntRect& bounds = aLayer->GetVisibleRegion().GetBounds();
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surface->SetSubpixelAntialiasingEnabled(
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!(aLayer->GetContentFlags() & Layer::CONTENT_COMPONENT_ALPHA) ||
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surface->GetOpaqueRect().Contains(
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aTarget->UserToDevice(gfxRect(bounds.x, bounds.y, bounds.width, bounds.height))));
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}
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}
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void
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BasicThebesLayer::PaintThebes(gfxContext* aContext,
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Layer* aMaskLayer,
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LayerManager::DrawThebesLayerCallback aCallback,
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void* aCallbackData,
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ReadbackProcessor* aReadback)
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{
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SAMPLE_LABEL("BasicThebesLayer", "PaintThebes");
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NS_ASSERTION(BasicManager()->InDrawing(),
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"Can only draw in drawing phase");
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nsRefPtr<gfxASurface> targetSurface = aContext->CurrentSurface();
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nsTArray<ReadbackProcessor::Update> readbackUpdates;
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if (aReadback && UsedForReadback()) {
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aReadback->GetThebesLayerUpdates(this, &readbackUpdates);
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}
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SyncFrontBufferToBackBuffer();
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bool canUseOpaqueSurface = CanUseOpaqueSurface();
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Buffer::ContentType contentType =
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canUseOpaqueSurface ? gfxASurface::CONTENT_COLOR :
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gfxASurface::CONTENT_COLOR_ALPHA;
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float opacity = GetEffectiveOpacity();
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if (!BasicManager()->IsRetained()) {
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NS_ASSERTION(readbackUpdates.IsEmpty(), "Can't do readback for non-retained layer");
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mValidRegion.SetEmpty();
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mBuffer.Clear();
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nsIntRegion toDraw = IntersectWithClip(GetEffectiveVisibleRegion(), aContext);
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RenderTraceInvalidateStart(this, "FFFF00", toDraw.GetBounds());
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if (!toDraw.IsEmpty() && !IsHidden()) {
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if (!aCallback) {
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BasicManager()->SetTransactionIncomplete();
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return;
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}
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aContext->Save();
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bool needsClipToVisibleRegion = GetClipToVisibleRegion();
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bool needsGroup =
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opacity != 1.0 || GetOperator() != gfxContext::OPERATOR_OVER || aMaskLayer;
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nsRefPtr<gfxContext> groupContext;
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if (needsGroup) {
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groupContext =
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BasicManager()->PushGroupForLayer(aContext, this, toDraw,
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&needsClipToVisibleRegion);
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if (GetOperator() != gfxContext::OPERATOR_OVER) {
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needsClipToVisibleRegion = true;
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}
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} else {
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groupContext = aContext;
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}
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SetAntialiasingFlags(this, groupContext);
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aCallback(this, groupContext, toDraw, nsIntRegion(), aCallbackData);
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if (needsGroup) {
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BasicManager()->PopGroupToSourceWithCachedSurface(aContext, groupContext);
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if (needsClipToVisibleRegion) {
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gfxUtils::ClipToRegion(aContext, toDraw);
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}
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AutoSetOperator setOperator(aContext, GetOperator());
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PaintWithMask(aContext, opacity, aMaskLayer);
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}
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aContext->Restore();
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}
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RenderTraceInvalidateEnd(this, "FFFF00");
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return;
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}
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{
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PRUint32 flags = 0;
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#ifndef MOZ_GFX_OPTIMIZE_MOBILE
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gfxMatrix transform;
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if (!GetEffectiveTransform().CanDraw2D(&transform) ||
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transform.HasNonIntegerTranslation()) {
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flags |= ThebesLayerBuffer::PAINT_WILL_RESAMPLE;
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}
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#endif
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if (mDrawAtomically) {
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flags |= ThebesLayerBuffer::PAINT_NO_ROTATION;
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}
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Buffer::PaintState state =
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mBuffer.BeginPaint(this, contentType, flags);
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mValidRegion.Sub(mValidRegion, state.mRegionToInvalidate);
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if (state.mContext) {
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// The area that became invalid and is visible needs to be repainted
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// (this could be the whole visible area if our buffer switched
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// from RGB to RGBA, because we might need to repaint with
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// subpixel AA)
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state.mRegionToInvalidate.And(state.mRegionToInvalidate,
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GetEffectiveVisibleRegion());
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nsIntRegion extendedDrawRegion = state.mRegionToDraw;
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SetAntialiasingFlags(this, state.mContext);
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RenderTraceInvalidateStart(this, "FFFF00", state.mRegionToDraw.GetBounds());
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PaintBuffer(state.mContext,
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state.mRegionToDraw, extendedDrawRegion, state.mRegionToInvalidate,
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state.mDidSelfCopy,
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aCallback, aCallbackData);
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Mutated();
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RenderTraceInvalidateEnd(this, "FFFF00");
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} else {
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// It's possible that state.mRegionToInvalidate is nonempty here,
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// if we are shrinking the valid region to nothing. So use mRegionToDraw
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// instead.
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NS_WARN_IF_FALSE(state.mRegionToDraw.IsEmpty(),
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"No context when we have something to draw; resource exhaustion?");
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}
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}
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if (BasicManager()->IsTransactionIncomplete())
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return;
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gfxRect clipExtents;
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clipExtents = aContext->GetClipExtents();
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if (!IsHidden() && !clipExtents.IsEmpty()) {
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AutoSetOperator setOperator(aContext, GetOperator());
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mBuffer.DrawTo(this, aContext, opacity, aMaskLayer);
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}
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for (PRUint32 i = 0; i < readbackUpdates.Length(); ++i) {
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ReadbackProcessor::Update& update = readbackUpdates[i];
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nsIntPoint offset = update.mLayer->GetBackgroundLayerOffset();
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nsRefPtr<gfxContext> ctx =
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update.mLayer->GetSink()->BeginUpdate(update.mUpdateRect + offset,
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update.mSequenceCounter);
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if (ctx) {
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NS_ASSERTION(opacity == 1.0, "Should only read back opaque layers");
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ctx->Translate(gfxPoint(offset.x, offset.y));
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mBuffer.DrawTo(this, ctx, 1.0, aMaskLayer);
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update.mLayer->GetSink()->EndUpdate(ctx, update.mUpdateRect + offset);
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}
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}
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}
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/**
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* AutoOpenBuffer is a helper that builds on top of AutoOpenSurface,
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* which we need to get a gfxASurface from a SurfaceDescriptor. For
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* other layer types, simple lexical scoping of AutoOpenSurface is
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* easy. For ThebesLayers, the lifetime of buffer mappings doesn't
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* exactly match simple lexical scopes, so naively putting
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* AutoOpenSurfaces on the stack doesn't always work. We use this
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* helper to track openings instead.
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*
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* Any surface that's opened while painting this ThebesLayer will
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* notify this helper and register itself for unmapping.
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*
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* We ignore buffer destruction here because the shadow layers
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* protocol already ensures that destroyed buffers stay alive until
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* end-of-transaction.
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*/
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struct NS_STACK_CLASS AutoBufferTracker {
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AutoBufferTracker(BasicShadowableThebesLayer* aLayer)
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: mLayer(aLayer)
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{
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MOZ_ASSERT(!mLayer->mBufferTracker);
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mLayer->mBufferTracker = this;
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if (IsSurfaceDescriptorValid(mLayer->mBackBuffer)) {
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mInitialBuffer.construct(OPEN_READ_WRITE, mLayer->mBackBuffer);
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mLayer->mBuffer.MapBuffer(mInitialBuffer.ref().Get());
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}
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}
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~AutoBufferTracker() {
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mLayer->mBufferTracker = nullptr;
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mLayer->mBuffer.UnmapBuffer();
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// mInitialBuffer and mNewBuffer will clean up after themselves if
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// they were constructed.
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}
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gfxASurface*
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CreatedBuffer(const SurfaceDescriptor& aDescriptor) {
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Maybe<AutoOpenSurface>* surface = mNewBuffers.AppendElement();
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surface->construct(OPEN_READ_WRITE, aDescriptor);
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return surface->ref().Get();
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}
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Maybe<AutoOpenSurface> mInitialBuffer;
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nsAutoTArray<Maybe<AutoOpenSurface>, 2> mNewBuffers;
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BasicShadowableThebesLayer* mLayer;
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private:
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AutoBufferTracker(const AutoBufferTracker&) MOZ_DELETE;
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AutoBufferTracker& operator=(const AutoBufferTracker&) MOZ_DELETE;
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};
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void
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BasicShadowableThebesLayer::PaintThebes(gfxContext* aContext,
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Layer* aMaskLayer,
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LayerManager::DrawThebesLayerCallback aCallback,
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void* aCallbackData,
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ReadbackProcessor* aReadback)
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{
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if (!HasShadow()) {
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BasicThebesLayer::PaintThebes(aContext, aMaskLayer, aCallback, aCallbackData, aReadback);
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return;
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}
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AutoBufferTracker tracker(this);
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BasicThebesLayer::PaintThebes(aContext, nullptr, aCallback, aCallbackData, aReadback);
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if (aMaskLayer) {
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static_cast<BasicImplData*>(aMaskLayer->ImplData())
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->Paint(aContext, nullptr);
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}
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}
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void
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BasicShadowableThebesLayer::SetBackBufferAndAttrs(const OptionalThebesBuffer& aBuffer,
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const nsIntRegion& aValidRegion,
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const OptionalThebesBuffer& aReadOnlyFrontBuffer,
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const nsIntRegion& aFrontUpdatedRegion)
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{
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if (OptionalThebesBuffer::Tnull_t == aBuffer.type()) {
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mBackBuffer = SurfaceDescriptor();
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} else {
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mBackBuffer = aBuffer.get_ThebesBuffer().buffer();
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mBackBufferRect = aBuffer.get_ThebesBuffer().rect();
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mBackBufferRectRotation = aBuffer.get_ThebesBuffer().rotation();
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}
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mFrontAndBackBufferDiffer = true;
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mROFrontBuffer = aReadOnlyFrontBuffer;
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mFrontUpdatedRegion = aFrontUpdatedRegion;
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mFrontValidRegion = aValidRegion;
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if (OptionalThebesBuffer::Tnull_t == mROFrontBuffer.type()) {
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// For null readonly front, we have single buffer mode
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// so we can do sync right now, because it does not create new buffer and
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// don't do any graphic operations
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SyncFrontBufferToBackBuffer();
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}
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}
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void
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BasicShadowableThebesLayer::SyncFrontBufferToBackBuffer()
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{
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if (!mFrontAndBackBufferDiffer) {
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return;
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}
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gfxASurface* backBuffer = mBuffer.GetBuffer();
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if (!IsSurfaceDescriptorValid(mBackBuffer)) {
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MOZ_ASSERT(!backBuffer);
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MOZ_ASSERT(mROFrontBuffer.type() == OptionalThebesBuffer::TThebesBuffer);
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const ThebesBuffer roFront = mROFrontBuffer.get_ThebesBuffer();
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AutoOpenSurface roFrontBuffer(OPEN_READ_ONLY, roFront.buffer());
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AllocBackBuffer(roFrontBuffer.ContentType(), roFrontBuffer.Size());
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}
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mFrontAndBackBufferDiffer = false;
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Maybe<AutoOpenSurface> autoBackBuffer;
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if (!backBuffer) {
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autoBackBuffer.construct(OPEN_READ_WRITE, mBackBuffer);
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backBuffer = autoBackBuffer.ref().Get();
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}
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if (OptionalThebesBuffer::Tnull_t == mROFrontBuffer.type()) {
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// We didn't get back a read-only ref to our old back buffer (the
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// parent's new front buffer). If the parent is pushing updates
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// to a texture it owns, then we probably got back the same buffer
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// we pushed in the update and all is well. If not, ...
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mValidRegion = mFrontValidRegion;
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mBuffer.SetBackingBuffer(backBuffer, mBackBufferRect, mBackBufferRectRotation);
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return;
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}
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MOZ_LAYERS_LOG(("BasicShadowableThebes(%p): reading back <x=%d,y=%d,w=%d,h=%d>",
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this,
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mFrontUpdatedRegion.GetBounds().x,
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mFrontUpdatedRegion.GetBounds().y,
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mFrontUpdatedRegion.GetBounds().width,
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mFrontUpdatedRegion.GetBounds().height));
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const ThebesBuffer roFront = mROFrontBuffer.get_ThebesBuffer();
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AutoOpenSurface autoROFront(OPEN_READ_ONLY, roFront.buffer());
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mBuffer.SetBackingBufferAndUpdateFrom(
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backBuffer,
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autoROFront.Get(), roFront.rect(), roFront.rotation(),
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mFrontUpdatedRegion);
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mIsNewBuffer = false;
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// Now the new back buffer has the same (interesting) pixels as the
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// new front buffer, and mValidRegion et al. are correct wrt the new
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// back buffer (i.e. as they were for the old back buffer)
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}
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void
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BasicShadowableThebesLayer::PaintBuffer(gfxContext* aContext,
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const nsIntRegion& aRegionToDraw,
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const nsIntRegion& aExtendedRegionToDraw,
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const nsIntRegion& aRegionToInvalidate,
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bool aDidSelfCopy,
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LayerManager::DrawThebesLayerCallback aCallback,
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void* aCallbackData)
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{
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Base::PaintBuffer(aContext,
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aRegionToDraw, aExtendedRegionToDraw, aRegionToInvalidate,
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aDidSelfCopy,
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aCallback, aCallbackData);
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if (!HasShadow() || BasicManager()->IsTransactionIncomplete()) {
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return;
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}
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nsIntRegion updatedRegion;
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if (mIsNewBuffer || aDidSelfCopy) {
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// A buffer reallocation clears both buffers. The front buffer has all the
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// content by now, but the back buffer is still clear. Here, in effect, we
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// are saying to copy all of the pixels of the front buffer to the back.
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// Also when we self-copied in the buffer, the buffer space
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// changes and some changed buffer content isn't reflected in the
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// draw or invalidate region (on purpose!). When this happens, we
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// need to read back the entire buffer too.
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updatedRegion = mVisibleRegion;
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mIsNewBuffer = false;
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} else {
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updatedRegion = aRegionToDraw;
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}
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NS_ASSERTION(mBuffer.BufferRect().Contains(aRegionToDraw.GetBounds()),
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"Update outside of buffer rect!");
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NS_ABORT_IF_FALSE(IsSurfaceDescriptorValid(mBackBuffer),
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"should have a back buffer by now");
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BasicManager()->PaintedThebesBuffer(BasicManager()->Hold(this),
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updatedRegion,
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mBuffer.BufferRect(),
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mBuffer.BufferRotation(),
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mBackBuffer);
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}
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void
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BasicShadowableThebesLayer::AllocBackBuffer(Buffer::ContentType aType,
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const nsIntSize& aSize)
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{
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// This function may *not* open the buffer it allocates.
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if (!BasicManager()->AllocBuffer(gfxIntSize(aSize.width, aSize.height),
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aType,
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&mBackBuffer)) {
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enum { buflen = 256 };
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char buf[buflen];
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PR_snprintf(buf, buflen,
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"creating ThebesLayer 'back buffer' failed! width=%d, height=%d, type=%x",
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aSize.width, aSize.height, int(aType));
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NS_RUNTIMEABORT(buf);
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}
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}
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already_AddRefed<gfxASurface>
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BasicShadowableThebesLayer::CreateBuffer(Buffer::ContentType aType,
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const nsIntSize& aSize)
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{
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if (!HasShadow()) {
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return BasicThebesLayer::CreateBuffer(aType, aSize);
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}
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MOZ_LAYERS_LOG(("BasicShadowableThebes(%p): creating %d x %d buffer(x2)",
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this,
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aSize.width, aSize.height));
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if (IsSurfaceDescriptorValid(mBackBuffer)) {
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BasicManager()->DestroyedThebesBuffer(BasicManager()->Hold(this),
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mBackBuffer);
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mBackBuffer = SurfaceDescriptor();
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}
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AllocBackBuffer(aType, aSize);
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NS_ABORT_IF_FALSE(!mIsNewBuffer,
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"Bad! Did we create a buffer twice without painting?");
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mIsNewBuffer = true;
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nsRefPtr<gfxASurface> buffer = mBufferTracker->CreatedBuffer(mBackBuffer);
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return buffer.forget();
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}
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void
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BasicShadowableThebesLayer::Disconnect()
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{
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mBackBuffer = SurfaceDescriptor();
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BasicShadowableLayer::Disconnect();
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}
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class BasicShadowThebesLayer : public ShadowThebesLayer, public BasicImplData {
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public:
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BasicShadowThebesLayer(BasicShadowLayerManager* aLayerManager)
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: ShadowThebesLayer(aLayerManager, static_cast<BasicImplData*>(this))
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{
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MOZ_COUNT_CTOR(BasicShadowThebesLayer);
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}
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virtual ~BasicShadowThebesLayer()
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{
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// If Disconnect() wasn't called on us, then we assume that the
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// remote side shut down and IPC is disconnected, so we let IPDL
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// clean up our front surface Shmem.
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MOZ_COUNT_DTOR(BasicShadowThebesLayer);
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}
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virtual void SetValidRegion(const nsIntRegion& aRegion)
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{
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mOldValidRegion = mValidRegion;
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ShadowThebesLayer::SetValidRegion(aRegion);
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}
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virtual void Disconnect()
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{
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DestroyFrontBuffer();
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ShadowThebesLayer::Disconnect();
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|
}
|
|
|
|
virtual void
|
|
Swap(const ThebesBuffer& aNewFront, const nsIntRegion& aUpdatedRegion,
|
|
OptionalThebesBuffer* aNewBack, nsIntRegion* aNewBackValidRegion,
|
|
OptionalThebesBuffer* aReadOnlyFront, nsIntRegion* aFrontUpdatedRegion);
|
|
|
|
virtual void DestroyFrontBuffer()
|
|
{
|
|
mFrontBuffer.Clear();
|
|
mValidRegion.SetEmpty();
|
|
mOldValidRegion.SetEmpty();
|
|
|
|
if (IsSurfaceDescriptorValid(mFrontBufferDescriptor)) {
|
|
mAllocator->DestroySharedSurface(&mFrontBufferDescriptor);
|
|
}
|
|
}
|
|
|
|
virtual void PaintThebes(gfxContext* aContext,
|
|
Layer* aMaskLayer,
|
|
LayerManager::DrawThebesLayerCallback aCallback,
|
|
void* aCallbackData,
|
|
ReadbackProcessor* aReadback);
|
|
|
|
private:
|
|
BasicShadowLayerManager* BasicManager()
|
|
{
|
|
return static_cast<BasicShadowLayerManager*>(mManager);
|
|
}
|
|
|
|
ShadowThebesLayerBuffer mFrontBuffer;
|
|
// Describes the gfxASurface we hand out to |mFrontBuffer|.
|
|
SurfaceDescriptor mFrontBufferDescriptor;
|
|
// When we receive an update from our remote partner, we stow away
|
|
// our previous parameters that described our previous front buffer.
|
|
// Then when we Swap() back/front buffers, we can return these
|
|
// parameters to our partner (adjusted as needed).
|
|
nsIntRegion mOldValidRegion;
|
|
};
|
|
|
|
void
|
|
BasicShadowThebesLayer::Swap(const ThebesBuffer& aNewFront,
|
|
const nsIntRegion& aUpdatedRegion,
|
|
OptionalThebesBuffer* aNewBack,
|
|
nsIntRegion* aNewBackValidRegion,
|
|
OptionalThebesBuffer* aReadOnlyFront,
|
|
nsIntRegion* aFrontUpdatedRegion)
|
|
{
|
|
if (IsSurfaceDescriptorValid(mFrontBufferDescriptor)) {
|
|
AutoOpenSurface autoNewFrontBuffer(OPEN_READ_ONLY, aNewFront.buffer());
|
|
AutoOpenSurface autoCurrentFront(OPEN_READ_ONLY, mFrontBufferDescriptor);
|
|
if (autoCurrentFront.Size() != autoNewFrontBuffer.Size()) {
|
|
// Current front buffer is obsolete
|
|
DestroyFrontBuffer();
|
|
}
|
|
}
|
|
// This code relies on Swap() arriving *after* attribute mutations.
|
|
if (IsSurfaceDescriptorValid(mFrontBufferDescriptor)) {
|
|
*aNewBack = ThebesBuffer();
|
|
aNewBack->get_ThebesBuffer().buffer() = mFrontBufferDescriptor;
|
|
} else {
|
|
*aNewBack = null_t();
|
|
}
|
|
// We have to invalidate the pixels painted into the new buffer.
|
|
// They might overlap with our old pixels.
|
|
aNewBackValidRegion->Sub(mOldValidRegion, aUpdatedRegion);
|
|
|
|
nsIntRect backRect;
|
|
nsIntPoint backRotation;
|
|
mFrontBuffer.Swap(
|
|
aNewFront.rect(), aNewFront.rotation(),
|
|
&backRect, &backRotation);
|
|
|
|
if (aNewBack->type() != OptionalThebesBuffer::Tnull_t) {
|
|
aNewBack->get_ThebesBuffer().rect() = backRect;
|
|
aNewBack->get_ThebesBuffer().rotation() = backRotation;
|
|
}
|
|
|
|
mFrontBufferDescriptor = aNewFront.buffer();
|
|
|
|
*aReadOnlyFront = aNewFront;
|
|
*aFrontUpdatedRegion = aUpdatedRegion;
|
|
}
|
|
|
|
void
|
|
BasicShadowThebesLayer::PaintThebes(gfxContext* aContext,
|
|
Layer* aMaskLayer,
|
|
LayerManager::DrawThebesLayerCallback aCallback,
|
|
void* aCallbackData,
|
|
ReadbackProcessor* aReadback)
|
|
{
|
|
NS_ASSERTION(BasicManager()->InDrawing(),
|
|
"Can only draw in drawing phase");
|
|
NS_ASSERTION(BasicManager()->IsRetained(),
|
|
"ShadowThebesLayer makes no sense without retained mode");
|
|
|
|
if (!IsSurfaceDescriptorValid(mFrontBufferDescriptor)) {
|
|
return;
|
|
}
|
|
|
|
AutoOpenSurface autoFrontBuffer(OPEN_READ_ONLY, mFrontBufferDescriptor);
|
|
mFrontBuffer.MapBuffer(autoFrontBuffer.Get());
|
|
|
|
mFrontBuffer.DrawTo(this, aContext, GetEffectiveOpacity(), aMaskLayer);
|
|
|
|
mFrontBuffer.UnmapBuffer();
|
|
}
|
|
|
|
already_AddRefed<ThebesLayer>
|
|
BasicLayerManager::CreateThebesLayer()
|
|
{
|
|
NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
|
|
nsRefPtr<ThebesLayer> layer = new BasicThebesLayer(this);
|
|
return layer.forget();
|
|
}
|
|
|
|
already_AddRefed<ShadowThebesLayer>
|
|
BasicShadowLayerManager::CreateShadowThebesLayer()
|
|
{
|
|
NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
|
|
nsRefPtr<ShadowThebesLayer> layer = new BasicShadowThebesLayer(this);
|
|
return layer.forget();
|
|
}
|
|
|
|
}
|
|
}
|