gecko/gfx/layers/ipc/ShadowLayerUtils.h
Chris Lord ab68da5d27 Bug 745177 - Retain and re-use uploaded GL tiles. r=ajuma
Rather than discarding uploaded tiles once they fall outside of the valid
region, shuffle them off into a separate tile-store with all the metadata they
need to render them, and render them in the areas that our current valid
region doesn't cover in TiledThebesLayerOGL::RenderLayer.
2012-04-24 22:48:33 -04:00

103 lines
3.6 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: sw=2 ts=8 et :
*/
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at:
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Code.
*
* The Initial Developer of the Original Code is
* The Mozilla Foundation
* Portions created by the Initial Developer are Copyright (C) 2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Chris Jones <jones.chris.g@gmail.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
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* the provisions above, a recipient may use your version of this file under
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*
* ***** END LICENSE BLOCK ***** */
#ifndef IPC_ShadowLayerUtils_h
#define IPC_ShadowLayerUtils_h
#include "IPC/IPCMessageUtils.h"
#include "Layers.h"
#if defined(MOZ_ENABLE_D3D10_LAYER)
# include "mozilla/layers/ShadowLayerUtilsD3D10.h"
#endif
#if defined(MOZ_X11)
# include "mozilla/layers/ShadowLayerUtilsX11.h"
#else
namespace mozilla { namespace layers {
struct SurfaceDescriptorX11 {
bool operator==(const SurfaceDescriptorX11&) const { return false; }
};
} }
#endif
namespace IPC {
template <>
struct ParamTraits<mozilla::layers::FrameMetrics>
{
typedef mozilla::layers::FrameMetrics paramType;
static void Write(Message* aMsg, const paramType& aParam)
{
WriteParam(aMsg, aParam.mCSSContentSize);
WriteParam(aMsg, aParam.mViewport);
WriteParam(aMsg, aParam.mContentSize);
WriteParam(aMsg, aParam.mViewportScrollOffset);
WriteParam(aMsg, aParam.mDisplayPort);
WriteParam(aMsg, aParam.mScrollId);
WriteParam(aMsg, aParam.mResolution);
}
static bool Read(const Message* aMsg, void** aIter, paramType* aResult)
{
return (ReadParam(aMsg, aIter, &aResult->mCSSContentSize) &&
ReadParam(aMsg, aIter, &aResult->mViewport) &&
ReadParam(aMsg, aIter, &aResult->mContentSize) &&
ReadParam(aMsg, aIter, &aResult->mViewportScrollOffset) &&
ReadParam(aMsg, aIter, &aResult->mDisplayPort) &&
ReadParam(aMsg, aIter, &aResult->mScrollId) &&
ReadParam(aMsg, aIter, &aResult->mResolution));
}
};
#if !defined(MOZ_HAVE_SURFACEDESCRIPTORX11)
template <>
struct ParamTraits<mozilla::layers::SurfaceDescriptorX11> {
typedef mozilla::layers::SurfaceDescriptorX11 paramType;
static void Write(Message*, const paramType&) {}
static bool Read(const Message*, void**, paramType*) { return false; }
};
#endif // !defined(MOZ_HAVE_XSURFACEDESCRIPTOR)
}
#endif // IPC_ShadowLayerUtils_h