mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
866 lines
28 KiB
C++
866 lines
28 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "gfxSharedImageSurface.h"
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#include "ImageLayerOGL.h"
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#include "gfxImageSurface.h"
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#include "gfxUtils.h"
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#include "yuv_convert.h"
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#include "GLContextProvider.h"
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#if defined(MOZ_WIDGET_GTK2) && !defined(MOZ_PLATFORM_MAEMO)
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# include "GLXLibrary.h"
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# include "mozilla/X11Util.h"
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#endif
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using namespace mozilla::gfx;
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using namespace mozilla::gl;
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namespace mozilla {
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namespace layers {
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/**
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* This is an event used to unref a GLContext on the main thread and
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* optionally delete a texture associated with that context.
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*/
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class TextureDeleter : public nsRunnable {
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public:
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TextureDeleter(already_AddRefed<GLContext> aContext,
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GLuint aTexture)
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: mContext(aContext), mTexture(aTexture)
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{
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NS_ASSERTION(aTexture, "TextureDeleter instantiated with nothing to do");
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}
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NS_IMETHOD Run() {
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mContext->MakeCurrent();
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mContext->fDeleteTextures(1, &mTexture);
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// Ensure context is released on the main thread
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mContext = nsnull;
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return NS_OK;
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}
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nsRefPtr<GLContext> mContext;
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GLuint mTexture;
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};
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void
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GLTexture::Allocate(GLContext *aContext)
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{
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NS_ASSERTION(aContext->IsGlobalSharedContext() || aContext->IsOwningThreadCurrent(),
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"Can only allocate texture on context's owning thread or with cx sharing");
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Release();
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mContext = aContext;
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mContext->MakeCurrent();
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mContext->fGenTextures(1, &mTexture);
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}
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void
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GLTexture::TakeFrom(GLTexture *aOther)
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{
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Release();
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mContext = aOther->mContext.forget();
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mTexture = aOther->mTexture;
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aOther->mTexture = 0;
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}
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void
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GLTexture::Release()
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{
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if (!mContext) {
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NS_ASSERTION(!mTexture, "Can't delete texture without a context");
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return;
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}
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if (mContext->IsDestroyed() && !mContext->IsGlobalSharedContext()) {
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mContext = mContext->GetSharedContext();
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if (!mContext) {
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NS_ASSERTION(!mTexture,
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"Context has been destroyed and couldn't find a shared context!");
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return;
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}
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}
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if (mTexture) {
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if (mContext->IsOwningThreadCurrent() || mContext->IsGlobalSharedContext()) {
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mContext->MakeCurrent();
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mContext->fDeleteTextures(1, &mTexture);
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} else {
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nsCOMPtr<nsIRunnable> runnable =
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new TextureDeleter(mContext.get(), mTexture);
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mContext->DispatchToOwningThread(runnable);
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mContext.forget();
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}
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mTexture = 0;
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}
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mContext = nsnull;
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}
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TextureRecycleBin::TextureRecycleBin()
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: mLock("mozilla.layers.TextureRecycleBin.mLock")
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{
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}
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void
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TextureRecycleBin::RecycleTexture(GLTexture *aTexture, TextureType aType,
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const gfxIntSize& aSize)
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{
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MutexAutoLock lock(mLock);
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if (!aTexture->IsAllocated())
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return;
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if (!mRecycledTextures[aType].IsEmpty() && aSize != mRecycledTextureSizes[aType]) {
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mRecycledTextures[aType].Clear();
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}
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mRecycledTextureSizes[aType] = aSize;
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mRecycledTextures[aType].AppendElement()->TakeFrom(aTexture);
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}
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void
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TextureRecycleBin::GetTexture(TextureType aType, const gfxIntSize& aSize,
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GLContext *aContext, GLTexture *aOutTexture)
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{
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MutexAutoLock lock(mLock);
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if (mRecycledTextures[aType].IsEmpty() || mRecycledTextureSizes[aType] != aSize) {
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aOutTexture->Allocate(aContext);
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return;
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}
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PRUint32 last = mRecycledTextures[aType].Length() - 1;
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aOutTexture->TakeFrom(&mRecycledTextures[aType].ElementAt(last));
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mRecycledTextures[aType].RemoveElementAt(last);
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}
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struct THEBES_API MacIOSurfaceImageOGLBackendData : public ImageBackendData
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{
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GLTexture mTexture;
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};
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#ifdef XP_MACOSX
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void
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AllocateTextureIOSurface(MacIOSurfaceImage *aIOImage, mozilla::gl::GLContext* aGL)
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{
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nsAutoPtr<MacIOSurfaceImageOGLBackendData> backendData(
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new MacIOSurfaceImageOGLBackendData);
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backendData->mTexture.Allocate(aGL);
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aGL->fBindTexture(LOCAL_GL_TEXTURE_RECTANGLE_ARB, backendData->mTexture.GetTextureID());
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aGL->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB,
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LOCAL_GL_TEXTURE_MIN_FILTER,
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LOCAL_GL_NEAREST);
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aGL->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB,
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LOCAL_GL_TEXTURE_MAG_FILTER,
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LOCAL_GL_NEAREST);
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void *nativeCtx = aGL->GetNativeData(GLContext::NativeGLContext);
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aIOImage->GetIOSurface()->CGLTexImageIOSurface2D(nativeCtx,
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LOCAL_GL_RGBA, LOCAL_GL_BGRA,
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LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV, 0);
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aGL->fBindTexture(LOCAL_GL_TEXTURE_RECTANGLE_ARB, 0);
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aIOImage->SetBackendData(LayerManager::LAYERS_OPENGL, backendData.forget());
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}
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#endif
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Layer*
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ImageLayerOGL::GetLayer()
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{
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return this;
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}
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void
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ImageLayerOGL::RenderLayer(int,
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const nsIntPoint& aOffset)
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{
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nsRefPtr<ImageContainer> container = GetContainer();
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if (!container)
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return;
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mOGLManager->MakeCurrent();
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AutoLockImage autoLock(container);
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Image *image = autoLock.GetImage();
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if (!image) {
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return;
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}
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NS_ASSERTION(image->GetFormat() != Image::REMOTE_IMAGE_BITMAP,
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"Remote images aren't handled yet in OGL layers!");
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NS_ASSERTION(mScaleMode == SCALE_NONE,
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"Scale modes other than none not handled yet in OGL layers!");
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if (image->GetFormat() == Image::PLANAR_YCBCR) {
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PlanarYCbCrImage *yuvImage =
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static_cast<PlanarYCbCrImage*>(image);
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if (!yuvImage->mBufferSize) {
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return;
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}
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PlanarYCbCrOGLBackendData *data =
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static_cast<PlanarYCbCrOGLBackendData*>(yuvImage->GetBackendData(LayerManager::LAYERS_OPENGL));
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if (data && data->mTextures->GetGLContext() != gl()) {
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// If these textures were allocated by another layer manager,
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// clear them out and re-allocate below.
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data = nsnull;
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yuvImage->SetBackendData(LayerManager::LAYERS_OPENGL, nsnull);
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}
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if (!data) {
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AllocateTexturesYCbCr(yuvImage);
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data = static_cast<PlanarYCbCrOGLBackendData*>(yuvImage->GetBackendData(LayerManager::LAYERS_OPENGL));
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}
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if (!data || data->mTextures->GetGLContext() != gl()) {
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// XXX - Can this ever happen? If so I need to fix this!
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return;
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}
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gl()->MakeCurrent();
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gl()->fActiveTexture(LOCAL_GL_TEXTURE2);
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gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, data->mTextures[2].GetTextureID());
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gl()->ApplyFilterToBoundTexture(mFilter);
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gl()->fActiveTexture(LOCAL_GL_TEXTURE1);
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gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, data->mTextures[1].GetTextureID());
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gl()->ApplyFilterToBoundTexture(mFilter);
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gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
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gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, data->mTextures[0].GetTextureID());
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gl()->ApplyFilterToBoundTexture(mFilter);
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ShaderProgramOGL *program = mOGLManager->GetProgram(YCbCrLayerProgramType,
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GetMaskLayer());
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program->Activate();
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program->SetLayerQuadRect(nsIntRect(0, 0,
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yuvImage->mSize.width,
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yuvImage->mSize.height));
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program->SetLayerTransform(GetEffectiveTransform());
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program->SetLayerOpacity(GetEffectiveOpacity());
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program->SetRenderOffset(aOffset);
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program->SetYCbCrTextureUnits(0, 1, 2);
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program->LoadMask(GetMaskLayer());
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mOGLManager->BindAndDrawQuadWithTextureRect(program,
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yuvImage->mData.GetPictureRect(),
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nsIntSize(yuvImage->mData.mYSize.width,
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yuvImage->mData.mYSize.height));
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// We shouldn't need to do this, but do it anyway just in case
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// someone else forgets.
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gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
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} else if (image->GetFormat() == Image::CAIRO_SURFACE) {
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CairoImage *cairoImage =
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static_cast<CairoImage*>(image);
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if (!cairoImage->mSurface) {
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return;
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}
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CairoOGLBackendData *data =
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static_cast<CairoOGLBackendData*>(cairoImage->GetBackendData(LayerManager::LAYERS_OPENGL));
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if (data && data->mTexture.GetGLContext() != gl()) {
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// If this texture was allocated by another layer manager, clear
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// it out and re-allocate below.
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data = nsnull;
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cairoImage->SetBackendData(LayerManager::LAYERS_OPENGL, nsnull);
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}
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if (!data) {
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AllocateTexturesCairo(cairoImage);
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data = static_cast<CairoOGLBackendData*>(cairoImage->GetBackendData(LayerManager::LAYERS_OPENGL));
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}
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if (!data || data->mTexture.GetGLContext() != gl()) {
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// XXX - Can this ever happen? If so I need to fix this!
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return;
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}
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gl()->MakeCurrent();
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unsigned int iwidth = cairoImage->mSize.width;
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unsigned int iheight = cairoImage->mSize.height;
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gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
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gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, data->mTexture.GetTextureID());
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#if defined(MOZ_WIDGET_GTK2) && !defined(MOZ_PLATFORM_MAEMO)
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GLXPixmap pixmap;
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if (cairoImage->mSurface) {
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pixmap = sGLXLibrary.CreatePixmap(cairoImage->mSurface);
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NS_ASSERTION(pixmap, "Failed to create pixmap!");
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if (pixmap) {
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sGLXLibrary.BindTexImage(pixmap);
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}
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}
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#endif
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ShaderProgramOGL *program =
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mOGLManager->GetProgram(data->mLayerProgram, GetMaskLayer());
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gl()->ApplyFilterToBoundTexture(mFilter);
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program->Activate();
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// The following uniform controls the scaling of the vertex coords.
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// Instead of setting the scale here and using coords in the range [0,1], we
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// set an identity transform and use pixel coordinates below
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program->SetLayerQuadRect(nsIntRect(0, 0, 1, 1));
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program->SetLayerTransform(GetEffectiveTransform());
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program->SetLayerOpacity(GetEffectiveOpacity());
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program->SetRenderOffset(aOffset);
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program->SetTextureUnit(0);
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program->LoadMask(GetMaskLayer());
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nsIntRect rect = GetVisibleRegion().GetBounds();
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GLContext::RectTriangles triangleBuffer;
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float tex_offset_u = float(rect.x % iwidth) / iwidth;
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float tex_offset_v = float(rect.y % iheight) / iheight;
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triangleBuffer.addRect(rect.x, rect.y,
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rect.x + rect.width, rect.y + rect.height,
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tex_offset_u, tex_offset_v,
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tex_offset_u + float(rect.width) / float(iwidth),
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tex_offset_v + float(rect.height) / float(iheight));
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GLuint vertAttribIndex =
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program->AttribLocation(ShaderProgramOGL::VertexCoordAttrib);
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GLuint texCoordAttribIndex =
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program->AttribLocation(ShaderProgramOGL::TexCoordAttrib);
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NS_ASSERTION(texCoordAttribIndex != GLuint(-1), "no texture coords?");
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gl()->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, 0);
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gl()->fVertexAttribPointer(vertAttribIndex, 2,
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LOCAL_GL_FLOAT, LOCAL_GL_FALSE, 0,
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triangleBuffer.vertexPointer());
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gl()->fVertexAttribPointer(texCoordAttribIndex, 2,
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LOCAL_GL_FLOAT, LOCAL_GL_FALSE, 0,
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triangleBuffer.texCoordPointer());
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{
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gl()->fEnableVertexAttribArray(texCoordAttribIndex);
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{
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gl()->fEnableVertexAttribArray(vertAttribIndex);
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gl()->fDrawArrays(LOCAL_GL_TRIANGLES, 0, triangleBuffer.elements());
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gl()->fDisableVertexAttribArray(vertAttribIndex);
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}
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gl()->fDisableVertexAttribArray(texCoordAttribIndex);
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}
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#if defined(MOZ_WIDGET_GTK2) && !defined(MOZ_PLATFORM_MAEMO)
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if (cairoImage->mSurface && pixmap) {
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sGLXLibrary.ReleaseTexImage(pixmap);
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sGLXLibrary.DestroyPixmap(pixmap);
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}
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#endif
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#ifdef XP_MACOSX
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} else if (image->GetFormat() == Image::MAC_IO_SURFACE) {
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MacIOSurfaceImage *ioImage =
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static_cast<MacIOSurfaceImage*>(image);
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if (!mOGLManager->GetThebesLayerCallback()) {
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// If its an empty transaction we still need to update
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// the plugin IO Surface and make sure we grab the
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// new image
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ioImage->Update(GetContainer());
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image = nsnull;
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autoLock.Refresh();
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image = autoLock.GetImage();
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gl()->MakeCurrent();
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ioImage = static_cast<MacIOSurfaceImage*>(image);
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}
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if (!ioImage) {
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return;
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}
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gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
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if (!ioImage->GetBackendData(LayerManager::LAYERS_OPENGL)) {
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AllocateTextureIOSurface(ioImage, gl());
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}
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MacIOSurfaceImageOGLBackendData *data =
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static_cast<MacIOSurfaceImageOGLBackendData*>(ioImage->GetBackendData(LayerManager::LAYERS_OPENGL));
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gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
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gl()->fBindTexture(LOCAL_GL_TEXTURE_RECTANGLE_ARB, data->mTexture.GetTextureID());
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ShaderProgramOGL *program =
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mOGLManager->GetProgram(gl::RGBARectLayerProgramType, GetMaskLayer());
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program->Activate();
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if (program->GetTexCoordMultiplierUniformLocation() != -1) {
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// 2DRect case, get the multiplier right for a sampler2DRect
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program->SetTexCoordMultiplier(ioImage->GetSize().width, ioImage->GetSize().height);
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} else {
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NS_ASSERTION(0, "no rects?");
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}
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program->SetLayerQuadRect(nsIntRect(0, 0,
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ioImage->GetSize().width,
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ioImage->GetSize().height));
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program->SetLayerTransform(GetEffectiveTransform());
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program->SetLayerOpacity(GetEffectiveOpacity());
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program->SetRenderOffset(aOffset);
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program->SetTextureUnit(0);
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program->LoadMask(GetMaskLayer());
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mOGLManager->BindAndDrawQuad(program);
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gl()->fBindTexture(LOCAL_GL_TEXTURE_RECTANGLE_ARB, 0);
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#endif
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}
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GetContainer()->NotifyPaintedImage(image);
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}
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static void
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SetClamping(GLContext* aGL, GLuint aTexture)
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{
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aGL->fBindTexture(LOCAL_GL_TEXTURE_2D, aTexture);
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aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE);
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aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE);
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}
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static void
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UploadYUVToTexture(GLContext* gl, const PlanarYCbCrImage::Data& aData,
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GLTexture* aYTexture,
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GLTexture* aUTexture,
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GLTexture* aVTexture)
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{
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nsIntRect size(0, 0, aData.mYSize.width, aData.mYSize.height);
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GLuint texture = aYTexture->GetTextureID();
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nsRefPtr<gfxASurface> surf = new gfxImageSurface(aData.mYChannel,
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aData.mYSize,
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aData.mYStride,
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gfxASurface::ImageFormatA8);
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gl->UploadSurfaceToTexture(surf, size, texture, true);
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size = nsIntRect(0, 0, aData.mCbCrSize.width, aData.mCbCrSize.height);
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texture = aUTexture->GetTextureID();
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surf = new gfxImageSurface(aData.mCbChannel,
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aData.mCbCrSize,
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aData.mCbCrStride,
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gfxASurface::ImageFormatA8);
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gl->UploadSurfaceToTexture(surf, size, texture, true);
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texture = aVTexture->GetTextureID();
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surf = new gfxImageSurface(aData.mCrChannel,
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aData.mCbCrSize,
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aData.mCbCrStride,
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gfxASurface::ImageFormatA8);
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gl->UploadSurfaceToTexture(surf, size, texture, true);
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}
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ImageLayerOGL::ImageLayerOGL(LayerManagerOGL *aManager)
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: ImageLayer(aManager, NULL)
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, LayerOGL(aManager)
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, mTextureRecycleBin(new TextureRecycleBin())
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{
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mImplData = static_cast<LayerOGL*>(this);
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}
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void
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ImageLayerOGL::AllocateTexturesYCbCr(PlanarYCbCrImage *aImage)
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{
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if (!aImage->mBufferSize)
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return;
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nsAutoPtr<PlanarYCbCrOGLBackendData> backendData(
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new PlanarYCbCrOGLBackendData);
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PlanarYCbCrImage::Data &data = aImage->mData;
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gl()->MakeCurrent();
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mTextureRecycleBin->GetTexture(TextureRecycleBin::TEXTURE_Y, data.mYSize, gl(), &backendData->mTextures[0]);
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SetClamping(gl(), backendData->mTextures[0].GetTextureID());
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|
|
mTextureRecycleBin->GetTexture(TextureRecycleBin::TEXTURE_C, data.mCbCrSize, gl(), &backendData->mTextures[1]);
|
|
SetClamping(gl(), backendData->mTextures[1].GetTextureID());
|
|
|
|
mTextureRecycleBin->GetTexture(TextureRecycleBin::TEXTURE_C, data.mCbCrSize, gl(), &backendData->mTextures[2]);
|
|
SetClamping(gl(), backendData->mTextures[2].GetTextureID());
|
|
|
|
UploadYUVToTexture(gl(), aImage->mData,
|
|
&backendData->mTextures[0],
|
|
&backendData->mTextures[1],
|
|
&backendData->mTextures[2]);
|
|
|
|
backendData->mYSize = aImage->mData.mYSize;
|
|
backendData->mCbCrSize = aImage->mData.mCbCrSize;
|
|
backendData->mTextureRecycleBin = mTextureRecycleBin;
|
|
|
|
aImage->SetBackendData(LayerManager::LAYERS_OPENGL, backendData.forget());
|
|
}
|
|
|
|
void
|
|
ImageLayerOGL::AllocateTexturesCairo(CairoImage *aImage)
|
|
{
|
|
nsAutoPtr<CairoOGLBackendData> backendData(
|
|
new CairoOGLBackendData);
|
|
|
|
GLTexture &texture = backendData->mTexture;
|
|
|
|
texture.Allocate(gl());
|
|
|
|
if (!texture.IsAllocated()) {
|
|
return;
|
|
}
|
|
|
|
mozilla::gl::GLContext *gl = texture.GetGLContext();
|
|
gl->MakeCurrent();
|
|
|
|
GLuint tex = texture.GetTextureID();
|
|
gl->fActiveTexture(LOCAL_GL_TEXTURE0);
|
|
|
|
SetClamping(gl, tex);
|
|
|
|
#if defined(MOZ_WIDGET_GTK2) && !defined(MOZ_PLATFORM_MAEMO)
|
|
if (sGLXLibrary.SupportsTextureFromPixmap(aImage->mSurface)) {
|
|
if (aImage->mSurface->GetContentType() == gfxASurface::CONTENT_COLOR_ALPHA) {
|
|
backendData->mLayerProgram = gl::RGBALayerProgramType;
|
|
} else {
|
|
backendData->mLayerProgram = gl::RGBXLayerProgramType;
|
|
}
|
|
|
|
aImage->SetBackendData(LayerManager::LAYERS_OPENGL, backendData.forget());
|
|
return;
|
|
}
|
|
#endif
|
|
backendData->mLayerProgram =
|
|
gl->UploadSurfaceToTexture(aImage->mSurface,
|
|
nsIntRect(0,0, aImage->mSize.width, aImage->mSize.height),
|
|
tex, true);
|
|
|
|
aImage->SetBackendData(LayerManager::LAYERS_OPENGL, backendData.forget());
|
|
}
|
|
|
|
/*
|
|
* Returns a size that is larger than and closest to aSize where both
|
|
* width and height are powers of two.
|
|
* If the OpenGL setup is capable of using non-POT textures, then it
|
|
* will just return aSize.
|
|
*/
|
|
gfxIntSize CalculatePOTSize(const gfxIntSize& aSize, GLContext* gl)
|
|
{
|
|
if (gl->CanUploadNonPowerOfTwo())
|
|
return aSize;
|
|
|
|
return gfxIntSize(NextPowerOfTwo(aSize.width), NextPowerOfTwo(aSize.height));
|
|
}
|
|
|
|
bool
|
|
ImageLayerOGL::LoadAsTexture(GLuint aTextureUnit, gfxIntSize* aSize)
|
|
{
|
|
// this method shares a lot of code with RenderLayer, but it doesn't seem
|
|
// to be possible to factor it out into a helper method
|
|
|
|
if (!GetContainer()) {
|
|
return false;
|
|
}
|
|
|
|
AutoLockImage autoLock(GetContainer());
|
|
|
|
Image *image = autoLock.GetImage();
|
|
if (!image) {
|
|
return false;
|
|
}
|
|
|
|
if (image->GetFormat() != Image::CAIRO_SURFACE) {
|
|
return false;
|
|
}
|
|
|
|
CairoImage* cairoImage = static_cast<CairoImage*>(image);
|
|
|
|
if (!cairoImage->mSurface) {
|
|
return false;
|
|
}
|
|
|
|
CairoOGLBackendData *data = static_cast<CairoOGLBackendData*>(
|
|
cairoImage->GetBackendData(LayerManager::LAYERS_OPENGL));
|
|
|
|
if (!data) {
|
|
// allocate a new texture and save the details in the backend data
|
|
data = new CairoOGLBackendData;
|
|
data->mTextureSize = CalculatePOTSize(cairoImage->mSize, gl());
|
|
|
|
GLTexture &texture = data->mTexture;
|
|
texture.Allocate(mOGLManager->gl());
|
|
|
|
if (!texture.IsAllocated()) {
|
|
return false;
|
|
}
|
|
|
|
mozilla::gl::GLContext *texGL = texture.GetGLContext();
|
|
texGL->MakeCurrent();
|
|
|
|
GLuint texID = texture.GetTextureID();
|
|
|
|
data->mLayerProgram =
|
|
texGL->UploadSurfaceToTexture(cairoImage->mSurface,
|
|
nsIntRect(0,0,
|
|
data->mTextureSize.width,
|
|
data->mTextureSize.height),
|
|
texID, true, nsIntPoint(0,0), false,
|
|
aTextureUnit);
|
|
|
|
cairoImage->SetBackendData(LayerManager::LAYERS_OPENGL, data);
|
|
|
|
gl()->MakeCurrent();
|
|
gl()->fActiveTexture(aTextureUnit);
|
|
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, texID);
|
|
gl()->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER,
|
|
LOCAL_GL_LINEAR);
|
|
gl()->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER,
|
|
LOCAL_GL_LINEAR);
|
|
gl()->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S,
|
|
LOCAL_GL_CLAMP_TO_EDGE);
|
|
gl()->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T,
|
|
LOCAL_GL_CLAMP_TO_EDGE);
|
|
} else {
|
|
gl()->fActiveTexture(aTextureUnit);
|
|
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, data->mTexture.GetTextureID());
|
|
}
|
|
|
|
*aSize = data->mTextureSize;
|
|
return true;
|
|
}
|
|
|
|
ShadowImageLayerOGL::ShadowImageLayerOGL(LayerManagerOGL* aManager)
|
|
: ShadowImageLayer(aManager, nsnull)
|
|
, LayerOGL(aManager)
|
|
{
|
|
mImplData = static_cast<LayerOGL*>(this);
|
|
}
|
|
|
|
ShadowImageLayerOGL::~ShadowImageLayerOGL()
|
|
{}
|
|
|
|
bool
|
|
ShadowImageLayerOGL::Init(const SharedImage& aFront)
|
|
{
|
|
if (aFront.type() == SharedImage::TSurfaceDescriptor) {
|
|
SurfaceDescriptor desc = aFront.get_SurfaceDescriptor();
|
|
nsRefPtr<gfxASurface> surf =
|
|
ShadowLayerForwarder::OpenDescriptor(desc);
|
|
mSize = surf->GetSize();
|
|
mTexImage = gl()->CreateTextureImage(nsIntSize(mSize.width, mSize.height),
|
|
surf->GetContentType(),
|
|
LOCAL_GL_CLAMP_TO_EDGE,
|
|
mForceSingleTile
|
|
? TextureImage::ForceSingleTile
|
|
: TextureImage::NoFlags);
|
|
return true;
|
|
} else {
|
|
YUVImage yuv = aFront.get_YUVImage();
|
|
|
|
nsRefPtr<gfxSharedImageSurface> surfY =
|
|
gfxSharedImageSurface::Open(yuv.Ydata());
|
|
nsRefPtr<gfxSharedImageSurface> surfU =
|
|
gfxSharedImageSurface::Open(yuv.Udata());
|
|
nsRefPtr<gfxSharedImageSurface> surfV =
|
|
gfxSharedImageSurface::Open(yuv.Vdata());
|
|
|
|
mSize = surfY->GetSize();
|
|
mCbCrSize = surfU->GetSize();
|
|
|
|
if (!mYUVTexture[0].IsAllocated()) {
|
|
mYUVTexture[0].Allocate(gl());
|
|
mYUVTexture[1].Allocate(gl());
|
|
mYUVTexture[2].Allocate(gl());
|
|
}
|
|
|
|
NS_ASSERTION(mYUVTexture[0].IsAllocated() &&
|
|
mYUVTexture[1].IsAllocated() &&
|
|
mYUVTexture[2].IsAllocated(),
|
|
"Texture allocation failed!");
|
|
|
|
gl()->MakeCurrent();
|
|
SetClamping(gl(), mYUVTexture[0].GetTextureID());
|
|
SetClamping(gl(), mYUVTexture[1].GetTextureID());
|
|
SetClamping(gl(), mYUVTexture[2].GetTextureID());
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void
|
|
ShadowImageLayerOGL::Swap(const SharedImage& aNewFront,
|
|
SharedImage* aNewBack)
|
|
{
|
|
if (!mDestroyed) {
|
|
if (aNewFront.type() == SharedImage::TSurfaceDescriptor) {
|
|
nsRefPtr<gfxASurface> surf =
|
|
ShadowLayerForwarder::OpenDescriptor(aNewFront.get_SurfaceDescriptor());
|
|
gfxIntSize size = surf->GetSize();
|
|
if (mSize != size || !mTexImage ||
|
|
mTexImage->GetContentType() != surf->GetContentType()) {
|
|
Init(aNewFront);
|
|
}
|
|
// XXX this is always just ridiculously slow
|
|
nsIntRegion updateRegion(nsIntRect(0, 0, size.width, size.height));
|
|
mTexImage->DirectUpdate(surf, updateRegion);
|
|
} else {
|
|
const YUVImage& yuv = aNewFront.get_YUVImage();
|
|
|
|
nsRefPtr<gfxSharedImageSurface> surfY =
|
|
gfxSharedImageSurface::Open(yuv.Ydata());
|
|
nsRefPtr<gfxSharedImageSurface> surfU =
|
|
gfxSharedImageSurface::Open(yuv.Udata());
|
|
nsRefPtr<gfxSharedImageSurface> surfV =
|
|
gfxSharedImageSurface::Open(yuv.Vdata());
|
|
mPictureRect = yuv.picture();
|
|
|
|
gfxIntSize size = surfY->GetSize();
|
|
gfxIntSize CbCrSize = surfU->GetSize();
|
|
if (size != mSize || mCbCrSize != CbCrSize || !mYUVTexture[0].IsAllocated()) {
|
|
Init(aNewFront);
|
|
}
|
|
|
|
PlanarYCbCrImage::Data data;
|
|
data.mYChannel = surfY->Data();
|
|
data.mYStride = surfY->Stride();
|
|
data.mYSize = surfY->GetSize();
|
|
data.mCbChannel = surfU->Data();
|
|
data.mCrChannel = surfV->Data();
|
|
data.mCbCrStride = surfU->Stride();
|
|
data.mCbCrSize = surfU->GetSize();
|
|
|
|
UploadYUVToTexture(gl(), data, &mYUVTexture[0], &mYUVTexture[1], &mYUVTexture[2]);
|
|
}
|
|
}
|
|
|
|
*aNewBack = aNewFront;
|
|
}
|
|
|
|
void
|
|
ShadowImageLayerOGL::Disconnect()
|
|
{
|
|
Destroy();
|
|
}
|
|
|
|
void
|
|
ShadowImageLayerOGL::Destroy()
|
|
{
|
|
if (!mDestroyed) {
|
|
mDestroyed = true;
|
|
CleanupResources();
|
|
}
|
|
}
|
|
|
|
Layer*
|
|
ShadowImageLayerOGL::GetLayer()
|
|
{
|
|
return this;
|
|
}
|
|
|
|
void
|
|
ShadowImageLayerOGL::RenderLayer(int aPreviousFrameBuffer,
|
|
const nsIntPoint& aOffset)
|
|
{
|
|
mOGLManager->MakeCurrent();
|
|
|
|
if (mTexImage) {
|
|
ShaderProgramOGL *colorProgram =
|
|
mOGLManager->GetProgram(mTexImage->GetShaderProgramType(), GetMaskLayer());
|
|
|
|
colorProgram->Activate();
|
|
colorProgram->SetTextureUnit(0);
|
|
colorProgram->SetLayerTransform(GetEffectiveTransform());
|
|
colorProgram->SetLayerOpacity(GetEffectiveOpacity());
|
|
colorProgram->SetRenderOffset(aOffset);
|
|
colorProgram->LoadMask(GetMaskLayer());
|
|
|
|
mTexImage->SetFilter(mFilter);
|
|
mTexImage->BeginTileIteration();
|
|
|
|
if (gl()->CanUploadNonPowerOfTwo()) {
|
|
do {
|
|
TextureImage::ScopedBindTextureAndApplyFilter texBind(mTexImage, LOCAL_GL_TEXTURE0);
|
|
colorProgram->SetLayerQuadRect(mTexImage->GetTileRect());
|
|
mOGLManager->BindAndDrawQuad(colorProgram);
|
|
} while (mTexImage->NextTile());
|
|
} else {
|
|
do {
|
|
TextureImage::ScopedBindTextureAndApplyFilter texBind(mTexImage, LOCAL_GL_TEXTURE0);
|
|
colorProgram->SetLayerQuadRect(mTexImage->GetTileRect());
|
|
// We can't use BindAndDrawQuad because that always uploads the whole texture from 0.0f -> 1.0f
|
|
// in x and y. We use BindAndDrawQuadWithTextureRect to actually draw a subrect of the texture
|
|
mOGLManager->BindAndDrawQuadWithTextureRect(colorProgram,
|
|
nsIntRect(0, 0, mTexImage->GetTileRect().width,
|
|
mTexImage->GetTileRect().height),
|
|
mTexImage->GetTileRect().Size());
|
|
} while (mTexImage->NextTile());
|
|
}
|
|
|
|
} else {
|
|
gl()->fActiveTexture(LOCAL_GL_TEXTURE0);
|
|
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, mYUVTexture[0].GetTextureID());
|
|
gl()->ApplyFilterToBoundTexture(mFilter);
|
|
gl()->fActiveTexture(LOCAL_GL_TEXTURE1);
|
|
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, mYUVTexture[1].GetTextureID());
|
|
gl()->ApplyFilterToBoundTexture(mFilter);
|
|
gl()->fActiveTexture(LOCAL_GL_TEXTURE2);
|
|
gl()->fBindTexture(LOCAL_GL_TEXTURE_2D, mYUVTexture[2].GetTextureID());
|
|
gl()->ApplyFilterToBoundTexture(mFilter);
|
|
|
|
ShaderProgramOGL *yuvProgram = mOGLManager->GetProgram(YCbCrLayerProgramType, GetMaskLayer());
|
|
|
|
yuvProgram->Activate();
|
|
yuvProgram->SetLayerQuadRect(nsIntRect(0, 0,
|
|
mPictureRect.width,
|
|
mPictureRect.height));
|
|
yuvProgram->SetYCbCrTextureUnits(0, 1, 2);
|
|
yuvProgram->SetLayerTransform(GetEffectiveTransform());
|
|
yuvProgram->SetLayerOpacity(GetEffectiveOpacity());
|
|
yuvProgram->SetRenderOffset(aOffset);
|
|
yuvProgram->LoadMask(GetMaskLayer());
|
|
|
|
mOGLManager->BindAndDrawQuadWithTextureRect(yuvProgram,
|
|
mPictureRect,
|
|
nsIntSize(mSize.width, mSize.height));
|
|
}
|
|
}
|
|
|
|
bool
|
|
ShadowImageLayerOGL::LoadAsTexture(GLuint aTextureUnit, gfxIntSize* aSize)
|
|
{
|
|
if (!mTexImage) {
|
|
return false;
|
|
}
|
|
|
|
mTexImage->BindTextureAndApplyFilter(aTextureUnit);
|
|
|
|
// We're assuming that the gl backend won't cheat and use NPOT
|
|
// textures when glContext says it can't (which seems to happen
|
|
// on a mac when you force POT textures)
|
|
*aSize = CalculatePOTSize(mTexImage->GetSize(), gl());
|
|
return true;
|
|
}
|
|
|
|
void
|
|
ShadowImageLayerOGL::CleanupResources()
|
|
{
|
|
mYUVTexture[0].Release();
|
|
mYUVTexture[1].Release();
|
|
mYUVTexture[2].Release();
|
|
mTexImage = nsnull;
|
|
}
|
|
|
|
} /* layers */
|
|
} /* mozilla */
|