gecko/gfx/layers/client/TextureClient.cpp

826 lines
23 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/layers/TextureClient.h"
#include <stdint.h> // for uint8_t, uint32_t, etc
#include "Layers.h" // for Layer, etc
#include "gfx2DGlue.h"
#include "gfxContext.h" // for gfxContext, etc
#include "gfxPlatform.h" // for gfxPlatform
#include "gfxPoint.h" // for gfxIntSize, gfxSize
#include "gfxReusableSurfaceWrapper.h" // for gfxReusableSurfaceWrapper
#include "mozilla/gfx/BaseSize.h" // for BaseSize
#include "mozilla/ipc/SharedMemory.h" // for SharedMemory, etc
#include "mozilla/layers/CompositableClient.h" // for CompositableClient
#include "mozilla/layers/CompositableForwarder.h"
#include "mozilla/layers/ISurfaceAllocator.h"
#include "mozilla/layers/ImageDataSerializer.h"
#include "mozilla/layers/ShadowLayers.h" // for ShadowLayerForwarder
#include "mozilla/layers/SharedPlanarYCbCrImage.h"
#include "mozilla/layers/YCbCrImageDataSerializer.h"
#include "nsDebug.h" // for NS_ASSERTION, NS_WARNING, etc
#include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc
#include "ImageContainer.h" // for PlanarYCbCrImage, etc
#include "mozilla/gfx/2D.h"
#include "mozilla/layers/TextureClientOGL.h"
#ifdef XP_WIN
#include "mozilla/layers/TextureD3D9.h"
#include "mozilla/layers/TextureD3D11.h"
#include "gfxWindowsPlatform.h"
#include "gfx2DGlue.h"
#endif
#ifdef MOZ_X11
#include "mozilla/layers/TextureClientX11.h"
#ifdef GL_PROVIDER_GLX
#include "GLXLibrary.h"
#endif
#endif
#ifdef MOZ_WIDGET_GONK
#include <cutils/properties.h>
#include "mozilla/layers/GrallocTextureClient.h"
#endif
#ifdef MOZ_ANDROID_OMTC
# include "gfxReusableImageSurfaceWrapper.h"
#else
# include "gfxReusableSharedImageSurfaceWrapper.h"
# include "gfxSharedImageSurface.h"
#endif
#if 0
#define RECYCLE_LOG(...) printf_stderr(__VA_ARGS__)
#else
#define RECYCLE_LOG(...) do { } while (0)
#endif
using namespace mozilla::gl;
using namespace mozilla::gfx;
namespace mozilla {
namespace layers {
/**
* TextureChild is the content-side incarnation of the PTexture IPDL actor.
*
* TextureChild is used to synchronize a texture client and its corresponding
* TextureHost if needed (a TextureClient that is not shared with the compositor
* does not have a TextureChild)
*
* During the deallocation phase, a TextureChild may hold its recently destroyed
* TextureClient's data until the compositor side confirmed that it is safe to
* deallocte or recycle the it.
*/
class TextureChild MOZ_FINAL : public PTextureChild
{
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(TextureChild)
TextureChild()
: mForwarder(nullptr)
, mTextureData(nullptr)
, mTextureClient(nullptr)
, mIPCOpen(false)
{
}
bool Recv__delete__() MOZ_OVERRIDE;
bool RecvCompositorRecycle(const MaybeFenceHandle& aFence)
{
RECYCLE_LOG("Receive recycle %p (%p)\n", mTextureClient, mWaitForRecycle.get());
if (aFence.type() != aFence.Tnull_t) {
FenceHandle fence = aFence.get_FenceHandle();
if (fence.IsValid() && mTextureClient) {
mTextureClient->SetReleaseFenceHandle(aFence);
// HWC might not provide Fence.
// In this case, HWC implicitly handles buffer's fence.
}
}
mWaitForRecycle = nullptr;
return true;
}
void WaitForCompositorRecycle()
{
mWaitForRecycle = mTextureClient;
RECYCLE_LOG("Wait for recycle %p\n", mWaitForRecycle.get());
SendClientRecycle();
}
/**
* Only used during the deallocation phase iff we need synchronization between
* the client and host side for deallocation (that is, when the data is going
* to be deallocated or recycled on the client side).
*/
void SetTextureData(TextureClientData* aData)
{
mTextureData = aData;
}
void DeleteTextureData();
CompositableForwarder* GetForwarder() { return mForwarder; }
ISurfaceAllocator* GetAllocator() { return mForwarder; }
void ActorDestroy(ActorDestroyReason why) MOZ_OVERRIDE;
bool IPCOpen() const { return mIPCOpen; }
private:
// AddIPDLReference and ReleaseIPDLReference are only to be called by CreateIPDLActor
// and DestroyIPDLActor, respectively. We intentionally make them private to prevent misuse.
// The purpose of these methods is to be aware of when the IPC system around this
// actor goes down: mIPCOpen is then set to false.
void AddIPDLReference() {
MOZ_ASSERT(mIPCOpen == false);
mIPCOpen = true;
AddRef();
}
void ReleaseIPDLReference() {
MOZ_ASSERT(mIPCOpen == true);
mIPCOpen = false;
Release();
}
RefPtr<CompositableForwarder> mForwarder;
RefPtr<TextureClient> mWaitForRecycle;
TextureClientData* mTextureData;
TextureClient* mTextureClient;
bool mIPCOpen;
friend class TextureClient;
};
void
TextureChild::DeleteTextureData()
{
mWaitForRecycle = nullptr;
if (mTextureData) {
mTextureData->DeallocateSharedData(GetAllocator());
delete mTextureData;
mTextureData = nullptr;
}
}
bool
TextureChild::Recv__delete__()
{
DeleteTextureData();
return true;
}
void
TextureChild::ActorDestroy(ActorDestroyReason why)
{
if (mTextureClient) {
mTextureClient->mActor = nullptr;
}
mWaitForRecycle = nullptr;
}
// static
PTextureChild*
TextureClient::CreateIPDLActor()
{
TextureChild* c = new TextureChild();
c->AddIPDLReference();
return c;
}
// static
bool
TextureClient::DestroyIPDLActor(PTextureChild* actor)
{
static_cast<TextureChild*>(actor)->ReleaseIPDLReference();
return true;
}
// static
TextureClient*
TextureClient::AsTextureClient(PTextureChild* actor)
{
return actor ? static_cast<TextureChild*>(actor)->mTextureClient : nullptr;
}
void
TextureClient::WaitForCompositorRecycle()
{
mActor->WaitForCompositorRecycle();
}
bool
TextureClient::InitIPDLActor(CompositableForwarder* aForwarder)
{
MOZ_ASSERT(aForwarder);
if (mActor && mActor->GetForwarder() == aForwarder) {
return true;
}
MOZ_ASSERT(!mActor, "Cannot use a texture on several IPC channels.");
SurfaceDescriptor desc;
if (!ToSurfaceDescriptor(desc)) {
return false;
}
mActor = static_cast<TextureChild*>(aForwarder->CreateTexture(desc, GetFlags()));
MOZ_ASSERT(mActor);
mActor->mForwarder = aForwarder;
mActor->mTextureClient = this;
mShared = true;
return mActor->IPCOpen();
}
PTextureChild*
TextureClient::GetIPDLActor()
{
return mActor;
}
#ifdef MOZ_WIDGET_GONK
static bool
DisableGralloc(SurfaceFormat aFormat, const gfx::IntSize& aSizeHint)
{
if (aFormat == gfx::SurfaceFormat::A8) {
return true;
}
#if ANDROID_VERSION <= 15
// Adreno 200 has a problem of drawing gralloc buffer width less than 64 and
// drawing gralloc buffer with a height 9px-16px.
// See Bug 983971.
if (aSizeHint.width < 64 || aSizeHint.height < 32) {
return true;
}
#endif
return false;
}
#endif
// static
TemporaryRef<TextureClient>
TextureClient::CreateTextureClientForDrawing(ISurfaceAllocator* aAllocator,
SurfaceFormat aFormat,
TextureFlags aTextureFlags,
gfx::BackendType aMoz2DBackend,
const gfx::IntSize& aSizeHint)
{
if (aMoz2DBackend == gfx::BackendType::NONE) {
aMoz2DBackend = gfxPlatform::GetPlatform()->GetContentBackend();
}
RefPtr<TextureClient> result;
#if defined(MOZ_WIDGET_GONK) || defined(XP_WIN)
int32_t maxTextureSize = aAllocator->GetMaxTextureSize();
#endif
#ifdef XP_WIN
LayersBackend parentBackend = aAllocator->GetCompositorBackendType();
if (parentBackend == LayersBackend::LAYERS_D3D11 &&
(aMoz2DBackend == gfx::BackendType::DIRECT2D ||
aMoz2DBackend == gfx::BackendType::DIRECT2D1_1) &&
gfxWindowsPlatform::GetPlatform()->GetD2DDevice() &&
aSizeHint.width <= maxTextureSize &&
aSizeHint.height <= maxTextureSize &&
!(aTextureFlags & TEXTURE_ALLOC_FALLBACK)) {
result = new TextureClientD3D11(aFormat, aTextureFlags);
}
if (parentBackend == LayersBackend::LAYERS_D3D9 &&
aMoz2DBackend == gfx::BackendType::CAIRO &&
aAllocator->IsSameProcess() &&
aSizeHint.width <= maxTextureSize &&
aSizeHint.height <= maxTextureSize &&
!(aTextureFlags & TEXTURE_ALLOC_FALLBACK)) {
if (!gfxWindowsPlatform::GetPlatform()->GetD3D9Device()) {
result = new DIBTextureClientD3D9(aFormat, aTextureFlags);
} else {
result = new CairoTextureClientD3D9(aFormat, aTextureFlags);
}
}
#endif
#ifdef MOZ_X11
LayersBackend parentBackend = aAllocator->GetCompositorBackendType();
gfxSurfaceType type =
gfxPlatform::GetPlatform()->ScreenReferenceSurface()->GetType();
if (parentBackend == LayersBackend::LAYERS_BASIC &&
aMoz2DBackend == gfx::BackendType::CAIRO &&
type == gfxSurfaceType::Xlib &&
!(aTextureFlags & TEXTURE_ALLOC_FALLBACK))
{
result = new TextureClientX11(aFormat, aTextureFlags);
}
#ifdef GL_PROVIDER_GLX
if (parentBackend == LayersBackend::LAYERS_OPENGL &&
type == gfxSurfaceType::Xlib &&
!(aTextureFlags & TEXTURE_ALLOC_FALLBACK) &&
aFormat != SurfaceFormat::A8 &&
gl::sGLXLibrary.UseTextureFromPixmap())
{
result = new TextureClientX11(aFormat, aTextureFlags);
}
#endif
#endif
#ifdef MOZ_WIDGET_GONK
if (!DisableGralloc(aFormat, aSizeHint)) {
// Don't allow Gralloc texture clients to exceed the maximum texture size.
// BufferTextureClients have code to handle tiling the surface client-side.
if (aSizeHint.width <= maxTextureSize && aSizeHint.height <= maxTextureSize) {
result = new GrallocTextureClientOGL(aAllocator, aFormat, aMoz2DBackend,
aTextureFlags);
}
}
#endif
// Can't do any better than a buffer texture client.
if (!result) {
result = CreateBufferTextureClient(aAllocator, aFormat, aTextureFlags, aMoz2DBackend);
}
MOZ_ASSERT(!result || result->CanExposeDrawTarget(), "texture cannot expose a DrawTarget?");
return result;
}
// static
TemporaryRef<BufferTextureClient>
TextureClient::CreateBufferTextureClient(ISurfaceAllocator* aAllocator,
SurfaceFormat aFormat,
TextureFlags aTextureFlags,
gfx::BackendType aMoz2DBackend)
{
if (gfxPlatform::GetPlatform()->PreferMemoryOverShmem()) {
RefPtr<BufferTextureClient> result = new MemoryTextureClient(aAllocator, aFormat,
aMoz2DBackend,
aTextureFlags);
return result.forget();
}
RefPtr<BufferTextureClient> result = new ShmemTextureClient(aAllocator, aFormat,
aMoz2DBackend,
aTextureFlags);
return result.forget();
}
class ShmemTextureClientData : public TextureClientData
{
public:
ShmemTextureClientData(ipc::Shmem& aShmem)
: mShmem(aShmem)
{
MOZ_COUNT_CTOR(ShmemTextureClientData);
}
~ShmemTextureClientData()
{
MOZ_COUNT_CTOR(ShmemTextureClientData);
}
virtual void DeallocateSharedData(ISurfaceAllocator* allocator)
{
allocator->DeallocShmem(mShmem);
mShmem = ipc::Shmem();
}
private:
ipc::Shmem mShmem;
};
class MemoryTextureClientData : public TextureClientData
{
public:
MemoryTextureClientData(uint8_t* aBuffer)
: mBuffer(aBuffer)
{
MOZ_COUNT_CTOR(MemoryTextureClientData);
}
~MemoryTextureClientData()
{
MOZ_ASSERT(!mBuffer, "Forgot to deallocate the shared texture data?");
MOZ_COUNT_DTOR(MemoryTextureClientData);
}
virtual void DeallocateSharedData(ISurfaceAllocator*)
{
delete[] mBuffer;
mBuffer = nullptr;
}
private:
uint8_t* mBuffer;
};
TextureClientData*
MemoryTextureClient::DropTextureData()
{
if (!mBuffer) {
return nullptr;
}
TextureClientData* result = new MemoryTextureClientData(mBuffer);
MarkInvalid();
mBuffer = nullptr;
return result;
}
TextureClientData*
ShmemTextureClient::DropTextureData()
{
if (!mShmem.IsReadable()) {
return nullptr;
}
TextureClientData* result = new ShmemTextureClientData(mShmem);
MarkInvalid();
mShmem = ipc::Shmem();
return result;
}
TextureClient::TextureClient(TextureFlags aFlags)
: mFlags(aFlags)
, mShared(false)
, mValid(true)
{}
TextureClient::~TextureClient()
{
// All the destruction code that may lead to virtual method calls must
// be in Finalize() which is called just before the destructor.
}
void TextureClient::ForceRemove()
{
if (mValid && mActor) {
if (GetFlags() & TEXTURE_DEALLOCATE_CLIENT) {
mActor->SetTextureData(DropTextureData());
if (mActor->IPCOpen()) {
mActor->SendRemoveTextureSync();
}
mActor->DeleteTextureData();
} else {
if (mActor->IPCOpen()) {
mActor->SendRemoveTexture();
}
}
}
MarkInvalid();
}
bool TextureClient::CopyToTextureClient(TextureClient* aTarget,
const gfx::IntRect* aRect,
const gfx::IntPoint* aPoint)
{
MOZ_ASSERT(IsLocked());
MOZ_ASSERT(aTarget->IsLocked());
if (!aTarget->CanExposeDrawTarget() || !CanExposeDrawTarget()) {
return false;
}
RefPtr<DrawTarget> destinationTarget = aTarget->GetAsDrawTarget();
RefPtr<DrawTarget> sourceTarget = GetAsDrawTarget();
RefPtr<gfx::SourceSurface> source = sourceTarget->Snapshot();
destinationTarget->CopySurface(source,
aRect ? *aRect : gfx::IntRect(gfx::IntPoint(0, 0), GetSize()),
aPoint ? *aPoint : gfx::IntPoint(0, 0));
destinationTarget = nullptr;
source = nullptr;
sourceTarget = nullptr;
return true;
}
void
TextureClient::Finalize()
{
MOZ_ASSERT(!IsLocked());
// Always make a temporary strong reference to the actor before we use it,
// in case TextureChild::ActorDestroy might null mActor concurrently.
RefPtr<TextureChild> actor = mActor;
if (actor) {
// The actor has a raw pointer to us, actor->mTextureClient.
// Null it before RemoveTexture calls to avoid invalid actor->mTextureClient
// when calling TextureChild::ActorDestroy()
actor->mTextureClient = nullptr;
// this will call ForceRemove in the right thread, using a sync proxy if needed
if (actor->GetForwarder()) {
actor->GetForwarder()->RemoveTexture(this);
}
}
}
bool
TextureClient::ShouldDeallocateInDestructor() const
{
if (!IsAllocated()) {
return false;
}
// If we're meant to be deallocated by the host,
// but we haven't been shared yet, then we should
// deallocate on the client instead.
return !IsSharedWithCompositor();
}
bool
ShmemTextureClient::ToSurfaceDescriptor(SurfaceDescriptor& aDescriptor)
{
MOZ_ASSERT(IsValid());
if (!IsAllocated() || GetFormat() == gfx::SurfaceFormat::UNKNOWN) {
return false;
}
aDescriptor = SurfaceDescriptorShmem(mShmem, GetFormat());
return true;
}
bool
ShmemTextureClient::Allocate(uint32_t aSize)
{
MOZ_ASSERT(mValid);
ipc::SharedMemory::SharedMemoryType memType = OptimalShmemType();
mAllocated = GetAllocator()->AllocUnsafeShmem(aSize, memType, &mShmem);
return mAllocated;
}
uint8_t*
ShmemTextureClient::GetBuffer() const
{
MOZ_ASSERT(IsValid());
if (mAllocated) {
return mShmem.get<uint8_t>();
}
return nullptr;
}
size_t
ShmemTextureClient::GetBufferSize() const
{
MOZ_ASSERT(IsValid());
return mShmem.Size<uint8_t>();
}
ShmemTextureClient::ShmemTextureClient(ISurfaceAllocator* aAllocator,
gfx::SurfaceFormat aFormat,
gfx::BackendType aMoz2DBackend,
TextureFlags aFlags)
: BufferTextureClient(aAllocator, aFormat, aMoz2DBackend, aFlags)
, mAllocated(false)
{
MOZ_COUNT_CTOR(ShmemTextureClient);
}
ShmemTextureClient::~ShmemTextureClient()
{
MOZ_COUNT_DTOR(ShmemTextureClient);
if (ShouldDeallocateInDestructor()) {
// if the buffer has never been shared we must deallocate it or ir would
// leak.
GetAllocator()->DeallocShmem(mShmem);
}
}
bool
MemoryTextureClient::ToSurfaceDescriptor(SurfaceDescriptor& aDescriptor)
{
MOZ_ASSERT(IsValid());
if (!IsAllocated() || GetFormat() == gfx::SurfaceFormat::UNKNOWN) {
return false;
}
aDescriptor = SurfaceDescriptorMemory(reinterpret_cast<uintptr_t>(mBuffer),
GetFormat());
return true;
}
bool
MemoryTextureClient::Allocate(uint32_t aSize)
{
MOZ_ASSERT(!mBuffer);
static const fallible_t fallible = fallible_t();
mBuffer = new(fallible) uint8_t[aSize];
if (!mBuffer) {
NS_WARNING("Failed to allocate buffer");
return false;
}
GfxMemoryImageReporter::DidAlloc(mBuffer);
mBufSize = aSize;
return true;
}
MemoryTextureClient::MemoryTextureClient(ISurfaceAllocator* aAllocator,
gfx::SurfaceFormat aFormat,
gfx::BackendType aMoz2DBackend,
TextureFlags aFlags)
: BufferTextureClient(aAllocator, aFormat, aMoz2DBackend, aFlags)
, mBuffer(nullptr)
, mBufSize(0)
{
MOZ_COUNT_CTOR(MemoryTextureClient);
}
MemoryTextureClient::~MemoryTextureClient()
{
MOZ_COUNT_DTOR(MemoryTextureClient);
if (mBuffer && ShouldDeallocateInDestructor()) {
// if the buffer has never been shared we must deallocate it or it would
// leak.
GfxMemoryImageReporter::WillFree(mBuffer);
delete [] mBuffer;
}
}
BufferTextureClient::BufferTextureClient(ISurfaceAllocator* aAllocator,
gfx::SurfaceFormat aFormat,
gfx::BackendType aMoz2DBackend,
TextureFlags aFlags)
: TextureClient(aFlags)
, mAllocator(aAllocator)
, mFormat(aFormat)
, mBackend(aMoz2DBackend)
, mOpenMode(0)
, mUsingFallbackDrawTarget(false)
, mLocked(false)
{}
BufferTextureClient::~BufferTextureClient()
{}
ISurfaceAllocator*
BufferTextureClient::GetAllocator() const
{
return mAllocator;
}
bool
BufferTextureClient::AllocateForSurface(gfx::IntSize aSize, TextureAllocationFlags aFlags)
{
MOZ_ASSERT(IsValid());
MOZ_ASSERT(mFormat != gfx::SurfaceFormat::YUV, "This textureClient cannot use YCbCr data");
MOZ_ASSERT(aSize.width * aSize.height);
int bufSize
= ImageDataSerializer::ComputeMinBufferSize(aSize, mFormat);
if (!Allocate(bufSize)) {
return false;
}
if (aFlags & ALLOC_CLEAR_BUFFER) {
memset(GetBuffer(), 0, bufSize);
}
ImageDataSerializer serializer(GetBuffer(), GetBufferSize());
serializer.InitializeBufferInfo(aSize, mFormat);
mSize = aSize;
return true;
}
TemporaryRef<gfx::DrawTarget>
BufferTextureClient::GetAsDrawTarget()
{
MOZ_ASSERT(IsValid());
MOZ_ASSERT(mLocked, "GetAsDrawTarget should be called on locked textures only");
if (mDrawTarget) {
return mDrawTarget;
}
ImageDataSerializer serializer(GetBuffer(), GetBufferSize());
if (!serializer.IsValid()) {
return nullptr;
}
MOZ_ASSERT(mUsingFallbackDrawTarget == false);
mDrawTarget = serializer.GetAsDrawTarget(mBackend);
if (mDrawTarget) {
return mDrawTarget;
}
// fallback path, probably because the Moz2D backend can't create a
// DrawTarget around raw memory. This is going to be slow :(
mDrawTarget = gfx::Factory::CreateDrawTarget(mBackend, serializer.GetSize(),
serializer.GetFormat());
if (!mDrawTarget) {
return nullptr;
}
mUsingFallbackDrawTarget = true;
if (mOpenMode & OPEN_READ) {
RefPtr<DataSourceSurface> surface = serializer.GetAsSurface();
IntRect rect(0, 0, surface->GetSize().width, surface->GetSize().height);
mDrawTarget->CopySurface(surface, rect, IntPoint(0,0));
}
return mDrawTarget;
}
bool
BufferTextureClient::Lock(OpenMode aMode)
{
MOZ_ASSERT(!mLocked, "The TextureClient is already Locked!");
mOpenMode = aMode;
mLocked = IsValid() && IsAllocated();;
return mLocked;
}
void
BufferTextureClient::Unlock()
{
MOZ_ASSERT(mLocked, "The TextureClient is already Unlocked!");
mLocked = false;
if (!mDrawTarget) {
mUsingFallbackDrawTarget = false;
return;
}
// see the comment on TextureClient::GetAsDrawTarget.
// This DrawTarget is internal to the TextureClient and is only exposed to the
// outside world between Lock() and Unlock(). This assertion checks that no outside
// reference remains by the time Unlock() is called.
MOZ_ASSERT(mDrawTarget->refCount() == 1);
mDrawTarget->Flush();
if (mUsingFallbackDrawTarget && (mOpenMode & OPEN_WRITE)) {
// When we are using a fallback DrawTarget, it means we could not create
// a DrawTarget wrapping the TextureClient's shared memory. In this scenario
// we need to put the content of the fallback draw target back into our shared
// memory.
RefPtr<SourceSurface> snapshot = mDrawTarget->Snapshot();
RefPtr<DataSourceSurface> surface = snapshot->GetDataSurface();
ImageDataSerializer serializer(GetBuffer(), GetBufferSize());
if (!serializer.IsValid() || serializer.GetSize() != surface->GetSize()) {
NS_WARNING("Could not write the data back into the texture.");
mDrawTarget = nullptr;
mUsingFallbackDrawTarget = false;
return;
}
MOZ_ASSERT(surface->GetSize() == serializer.GetSize());
MOZ_ASSERT(surface->GetFormat() == serializer.GetFormat());
int bpp = BytesPerPixel(surface->GetFormat());
for (int i = 0; i < surface->GetSize().height; ++i) {
memcpy(serializer.GetData() + i*serializer.GetStride(),
surface->GetData() + i*surface->Stride(),
surface->GetSize().width * bpp);
}
}
mDrawTarget = nullptr;
mUsingFallbackDrawTarget = false;
}
bool
BufferTextureClient::UpdateYCbCr(const PlanarYCbCrData& aData)
{
MOZ_ASSERT(mLocked);
MOZ_ASSERT(mFormat == gfx::SurfaceFormat::YUV, "This textureClient can only use YCbCr data");
MOZ_ASSERT(!IsImmutable());
MOZ_ASSERT(IsValid());
MOZ_ASSERT(aData.mCbSkip == aData.mCrSkip);
YCbCrImageDataSerializer serializer(GetBuffer(), GetBufferSize());
MOZ_ASSERT(serializer.IsValid());
if (!serializer.CopyData(aData.mYChannel, aData.mCbChannel, aData.mCrChannel,
aData.mYSize, aData.mYStride,
aData.mCbCrSize, aData.mCbCrStride,
aData.mYSkip, aData.mCbSkip)) {
NS_WARNING("Failed to copy image data!");
return false;
}
if (TextureRequiresLocking(mFlags)) {
// We don't have support for proper locking yet, so we'll
// have to be immutable instead.
MarkImmutable();
}
return true;
}
bool
BufferTextureClient::AllocateForYCbCr(gfx::IntSize aYSize,
gfx::IntSize aCbCrSize,
StereoMode aStereoMode)
{
MOZ_ASSERT(IsValid());
size_t bufSize = YCbCrImageDataSerializer::ComputeMinBufferSize(aYSize,
aCbCrSize);
if (!Allocate(bufSize)) {
return false;
}
YCbCrImageDataSerializer serializer(GetBuffer(), GetBufferSize());
serializer.InitializeBufferInfo(aYSize,
aCbCrSize,
aStereoMode);
mSize = aYSize;
return true;
}
}
}