gecko/gfx/layers/opengl/ThebesLayerOGL.h

148 lines
3.4 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_THEBESLAYEROGL_H
#define GFX_THEBESLAYEROGL_H
#include "mozilla/layers/PLayers.h"
#include "mozilla/layers/ShadowLayers.h"
#include "Layers.h"
#include "LayerManagerOGL.h"
#include "gfxImageSurface.h"
#include "GLContext.h"
#include "base/task.h"
namespace mozilla {
namespace layers {
class ThebesLayerBufferOGL;
class BasicBufferOGL;
class ShadowBufferOGL;
class ThebesLayerOGL : public ThebesLayer,
public LayerOGL
{
typedef ThebesLayerBufferOGL Buffer;
public:
ThebesLayerOGL(LayerManagerOGL *aManager);
virtual ~ThebesLayerOGL();
/** Layer implementation */
void SetVisibleRegion(const nsIntRegion& aRegion);
/** ThebesLayer implementation */
void InvalidateRegion(const nsIntRegion& aRegion);
/** LayerOGL implementation */
void Destroy();
Layer* GetLayer();
virtual bool IsEmpty();
virtual void RenderLayer(int aPreviousFrameBuffer,
const nsIntPoint& aOffset);
virtual void CleanupResources();
private:
friend class BasicBufferOGL;
bool CreateSurface();
nsRefPtr<Buffer> mBuffer;
};
class ShadowThebesLayerBufferOGL
{
public:
ShadowThebesLayerBufferOGL()
{
MOZ_COUNT_CTOR(ShadowThebesLayerBufferOGL);
}
~ShadowThebesLayerBufferOGL()
{
MOZ_COUNT_DTOR(ShadowThebesLayerBufferOGL);
}
void Swap(const SurfaceDescriptor& aDescriptor,
const nsIntRect& aNewRect, const nsIntPoint& aNewRotation,
SurfaceDescriptor* aOldDescriptor,
nsIntRect* aOldRect, nsIntPoint* aOldRotation)
{
*aOldDescriptor = mBuffer;
*aOldRect = mBufferRect;
*aOldRotation = mBufferRotation;
mBuffer = aDescriptor;
mBufferRect = aNewRect;
mBufferRotation = aNewRotation;
}
nsIntRect Rect() {
return mBufferRect;
}
nsIntPoint Rotation() {
return mBufferRotation;
}
SurfaceDescriptor Buffer() {
return mBuffer;
}
/**
* Wipe out all retained contents. Call this when the entire
* buffer becomes invalid.
*/
void Clear()
{
mBufferRect.SetEmpty();
}
protected:
SurfaceDescriptor mBuffer;
nsIntRect mBufferRect;
nsIntPoint mBufferRotation;
};
class ShadowThebesLayerOGL : public ShadowThebesLayer,
public LayerOGL
{
public:
ShadowThebesLayerOGL(LayerManagerOGL *aManager);
virtual ~ShadowThebesLayerOGL();
virtual void
Swap(const ThebesBuffer& aNewFront, const nsIntRegion& aUpdatedRegion,
OptionalThebesBuffer* aNewBack, nsIntRegion* aNewBackValidRegion,
OptionalThebesBuffer* aReadOnlyFront, nsIntRegion* aFrontUpdatedRegion);
virtual void DestroyFrontBuffer();
virtual void Disconnect();
virtual void SetValidRegion(const nsIntRegion& aRegion)
{
ShadowThebesLayer::SetValidRegion(aRegion);
}
// LayerOGL impl
void Destroy();
Layer* GetLayer();
virtual bool IsEmpty();
virtual void RenderLayer(int aPreviousFrameBuffer,
const nsIntPoint& aOffset);
virtual void CleanupResources();
private:
nsRefPtr<ShadowBufferOGL> mBuffer;
SurfaceDescriptor mBufferDescriptor;
nsIntRegion mValidRegionForNextBackBuffer;
};
} /* layers */
} /* mozilla */
#endif /* GFX_THEBESLAYEROGL_H */