mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
590 lines
16 KiB
C++
590 lines
16 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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/* This must occur *after* layers/PLayers.h to avoid typedefs conflicts. */
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#include "LayerScope.h"
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#include "Composer2D.h"
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#include "Effects.h"
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#include "mozilla/TimeStamp.h"
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#include "mozilla/Preferences.h"
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#include "TexturePoolOGL.h"
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#include "mozilla/layers/TextureHostOGL.h"
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#include "gfxColor.h"
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#include "gfxContext.h"
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#include "gfxUtils.h"
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#include "gfxPlatform.h"
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#include "nsIWidget.h"
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#include "GLContext.h"
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#include "GLContextProvider.h"
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#include "GLReadTexImageHelper.h"
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#include "nsIServiceManager.h"
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#include "nsIConsoleService.h"
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#include <memory>
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#include "mozilla/Compression.h"
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#include "mozilla/LinkedList.h"
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#include "nsThreadUtils.h"
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#include "nsISocketTransport.h"
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#include "nsIServerSocket.h"
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#include "nsNetCID.h"
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#include "nsIOutputStream.h"
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#include "nsIEventTarget.h"
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#include "nsProxyRelease.h"
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#ifdef __GNUC__
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#define PACKED_STRUCT __attribute__((packed))
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#else
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#define PACKED_STRUCT
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#endif
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namespace mozilla {
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namespace layers {
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using namespace mozilla::Compression;
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using namespace mozilla::gfx;
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using namespace mozilla::gl;
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using namespace mozilla;
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class DebugDataSender;
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static bool gDebugConnected = false;
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static nsCOMPtr<nsIServerSocket> gDebugServerSocket;
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static nsCOMPtr<nsIThread> gDebugSenderThread;
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static nsCOMPtr<nsISocketTransport> gDebugSenderTransport;
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static nsCOMPtr<nsIOutputStream> gDebugStream;
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static nsCOMPtr<DebugDataSender> gCurrentSender;
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class DebugGLData : public LinkedListElement<DebugGLData> {
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public:
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typedef enum {
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FrameStart,
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FrameEnd,
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TextureData,
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ColorData
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} DataType;
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virtual ~DebugGLData() { }
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DataType GetDataType() const { return mDataType; }
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intptr_t GetContextAddress() const { return mContextAddress; }
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int64_t GetValue() const { return mValue; }
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DebugGLData(DataType dataType)
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: mDataType(dataType),
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mContextAddress(0),
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mValue(0)
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{ }
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DebugGLData(DataType dataType, GLContext* cx)
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: mDataType(dataType),
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mContextAddress(reinterpret_cast<intptr_t>(cx)),
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mValue(0)
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{ }
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DebugGLData(DataType dataType, GLContext* cx, int64_t value)
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: mDataType(dataType),
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mContextAddress(reinterpret_cast<intptr_t>(cx)),
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mValue(value)
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{ }
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virtual bool Write() {
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if (mDataType != FrameStart &&
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mDataType != FrameEnd)
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{
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NS_WARNING("Unimplemented data type!");
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return false;
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}
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DebugGLData::BasicPacket packet;
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packet.type = mDataType;
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packet.ptr = static_cast<uint64_t>(mContextAddress);
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packet.value = mValue;
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return WriteToStream(&packet, sizeof(packet));
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}
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static bool WriteToStream(void *ptr, uint32_t size) {
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uint32_t written = 0;
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nsresult rv;
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while (written < size) {
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uint32_t cnt;
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rv = gDebugStream->Write(reinterpret_cast<char*>(ptr) + written,
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size - written, &cnt);
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if (NS_FAILED(rv))
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return false;
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written += cnt;
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}
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return true;
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}
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protected:
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DataType mDataType;
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intptr_t mContextAddress;
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int64_t mValue;
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public:
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// the data packet formats; all packed
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#ifdef _MSC_VER
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#pragma pack(push, 1)
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#endif
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typedef struct {
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uint32_t type;
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uint64_t ptr;
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uint64_t value;
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} PACKED_STRUCT BasicPacket;
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typedef struct {
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uint32_t type;
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uint64_t ptr;
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uint64_t layerref;
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uint32_t color;
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uint32_t width;
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uint32_t height;
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} PACKED_STRUCT ColorPacket;
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typedef struct {
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uint32_t type;
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uint64_t ptr;
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uint64_t layerref;
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uint32_t name;
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uint32_t width;
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uint32_t height;
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uint32_t stride;
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uint32_t format;
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uint32_t target;
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uint32_t dataFormat;
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uint32_t dataSize;
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} PACKED_STRUCT TexturePacket;
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#ifdef _MSC_VER
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#pragma pack(pop)
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#endif
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};
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class DebugGLTextureData : public DebugGLData {
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public:
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DebugGLTextureData(GLContext* cx, void* layerRef, GLuint target, GLenum name, gfxImageSurface* img)
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: DebugGLData(DebugGLData::TextureData, cx),
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mLayerRef(layerRef),
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mTarget(target),
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mName(name),
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mImage(img)
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{ }
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void *GetLayerRef() const { return mLayerRef; }
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GLuint GetName() const { return mName; }
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gfxImageSurface* GetImage() const { return mImage; }
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GLenum GetTextureTarget() const { return mTarget; }
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virtual bool Write() {
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DebugGLData::TexturePacket packet;
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char* dataptr = nullptr;
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uint32_t datasize = 0;
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std::auto_ptr<char> compresseddata;
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packet.type = mDataType;
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packet.ptr = static_cast<uint64_t>(mContextAddress);
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packet.layerref = reinterpret_cast<uint64_t>(mLayerRef);
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packet.name = mName;
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packet.format = 0;
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packet.target = mTarget;
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packet.dataFormat = LOCAL_GL_RGBA;
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if (mImage) {
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packet.width = mImage->Width();
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packet.height = mImage->Height();
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packet.stride = mImage->Stride();
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packet.dataSize = mImage->GetDataSize();
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dataptr = (char*) mImage->Data();
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datasize = mImage->GetDataSize();
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compresseddata = std::auto_ptr<char>((char*) moz_malloc(LZ4::maxCompressedSize(datasize)));
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if (compresseddata.get()) {
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int ndatasize = LZ4::compress(dataptr, datasize, compresseddata.get());
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if (ndatasize > 0) {
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datasize = ndatasize;
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dataptr = compresseddata.get();
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packet.dataFormat = (1 << 16) | packet.dataFormat;
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packet.dataSize = datasize;
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}
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}
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} else {
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packet.width = 0;
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packet.height = 0;
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packet.stride = 0;
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packet.dataSize = 0;
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}
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// write the packet header data
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if (!WriteToStream(&packet, sizeof(packet)))
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return false;
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// then the image data
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if (!WriteToStream(dataptr, datasize))
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return false;
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// then pad out to 4 bytes
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if (datasize % 4 != 0) {
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static char buf[] = { 0, 0, 0, 0 };
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if (!WriteToStream(buf, 4 - (datasize % 4)))
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return false;
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}
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return true;
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}
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protected:
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void* mLayerRef;
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GLenum mTarget;
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GLuint mName;
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nsRefPtr<gfxImageSurface> mImage;
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};
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class DebugGLColorData : public DebugGLData {
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public:
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DebugGLColorData(void* layerRef, const gfxRGBA& color, int width, int height)
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: DebugGLData(DebugGLData::ColorData),
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mColor(color.Packed()),
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mSize(width, height)
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{ }
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void *GetLayerRef() const { return mLayerRef; }
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uint32_t GetColor() const { return mColor; }
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const nsIntSize& GetSize() const { return mSize; }
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virtual bool Write() {
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DebugGLData::ColorPacket packet;
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packet.type = mDataType;
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packet.ptr = static_cast<uint64_t>(mContextAddress);
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packet.layerref = reinterpret_cast<uintptr_t>(mLayerRef);
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packet.color = mColor;
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packet.width = mSize.width;
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packet.height = mSize.height;
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return WriteToStream(&packet, sizeof(packet));
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}
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protected:
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void *mLayerRef;
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uint32_t mColor;
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nsIntSize mSize;
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};
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static bool
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CheckSender()
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{
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if (!gDebugConnected)
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return false;
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// At some point we may want to support sending
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// data in between frames.
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#if 1
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if (!gCurrentSender)
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return false;
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#else
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if (!gCurrentSender)
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gCurrentSender = new DebugDataSender();
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#endif
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return true;
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}
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class DebugListener : public nsIServerSocketListener
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{
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public:
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NS_DECL_THREADSAFE_ISUPPORTS
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DebugListener() { }
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virtual ~DebugListener() { }
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/* nsIServerSocketListener */
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NS_IMETHODIMP OnSocketAccepted(nsIServerSocket *aServ,
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nsISocketTransport *aTransport)
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{
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printf_stderr("*** LayerScope: Accepted connection\n");
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gDebugConnected = true;
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gDebugSenderTransport = aTransport;
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aTransport->OpenOutputStream(nsITransport::OPEN_BLOCKING, 0, 0, getter_AddRefs(gDebugStream));
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return NS_OK;
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}
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NS_IMETHODIMP OnStopListening(nsIServerSocket *aServ,
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nsresult aStatus)
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{
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return NS_OK;
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}
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};
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NS_IMPL_ISUPPORTS1(DebugListener, nsIServerSocketListener);
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class DebugDataSender : public nsIRunnable
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{
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public:
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NS_DECL_THREADSAFE_ISUPPORTS
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DebugDataSender() {
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mList = new LinkedList<DebugGLData>();
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}
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virtual ~DebugDataSender() {
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Cleanup();
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}
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void Append(DebugGLData *d) {
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mList->insertBack(d);
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}
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void Cleanup() {
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if (!mList)
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return;
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DebugGLData *d;
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while ((d = mList->popFirst()) != nullptr)
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delete d;
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delete mList;
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mList = nullptr;
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}
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/* nsIRunnable impl; send the data */
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NS_IMETHODIMP Run() {
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DebugGLData *d;
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nsresult rv = NS_OK;
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// If we got closed while trying to write some stuff earlier, just
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// throw away everything.
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if (!gDebugStream) {
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Cleanup();
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return NS_OK;
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}
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while ((d = mList->popFirst()) != nullptr) {
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std::auto_ptr<DebugGLData> cleaner(d);
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if (!d->Write()) {
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rv = NS_ERROR_FAILURE;
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break;
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}
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}
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Cleanup();
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if (NS_FAILED(rv)) {
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gDebugSenderTransport->Close(rv);
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gDebugConnected = false;
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gDebugStream = nullptr;
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gDebugServerSocket = nullptr;
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}
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return NS_OK;
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}
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protected:
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LinkedList<DebugGLData> *mList;
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};
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NS_IMPL_ISUPPORTS1(DebugDataSender, nsIRunnable);
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void
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LayerScope::CreateServerSocket()
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{
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if (!Preferences::GetBool("gfx.layerscope.enabled", false)) {
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return;
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}
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if (!gDebugSenderThread) {
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NS_NewThread(getter_AddRefs(gDebugSenderThread));
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}
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if (!gDebugServerSocket) {
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gDebugServerSocket = do_CreateInstance(NS_SERVERSOCKET_CONTRACTID);
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int port = Preferences::GetInt("gfx.layerscope.port", 23456);
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gDebugServerSocket->Init(port, false, -1);
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gDebugServerSocket->AsyncListen(new DebugListener);
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}
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}
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void
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LayerScope::DestroyServerSocket()
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{
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gDebugConnected = false;
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gDebugStream = nullptr;
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gDebugServerSocket = nullptr;
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}
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void
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LayerScope::BeginFrame(GLContext* aGLContext, int64_t aFrameStamp)
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{
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if (!gDebugConnected)
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return;
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#if 0
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// if we're sending data in between frames, flush the list down the socket,
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// and start a new one
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if (gCurrentSender) {
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gDebugSenderThread->Dispatch(gCurrentSender, NS_DISPATCH_NORMAL);
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}
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#endif
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gCurrentSender = new DebugDataSender();
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gCurrentSender->Append(new DebugGLData(DebugGLData::FrameStart, aGLContext, aFrameStamp));
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}
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void
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LayerScope::EndFrame(GLContext* aGLContext)
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{
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if (!CheckSender())
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return;
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gCurrentSender->Append(new DebugGLData(DebugGLData::FrameEnd, aGLContext));
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gDebugSenderThread->Dispatch(gCurrentSender, NS_DISPATCH_NORMAL);
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gCurrentSender = nullptr;
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}
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static void
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SendColor(void* aLayerRef, const gfxRGBA& aColor, int aWidth, int aHeight)
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{
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if (!CheckSender())
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return;
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gCurrentSender->Append(
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new DebugGLColorData(aLayerRef, aColor, aWidth, aHeight));
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}
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static void
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SendTextureSource(GLContext* aGLContext,
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void* aLayerRef,
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TextureSourceOGL* aSource,
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bool aFlipY)
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{
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GLenum textureTarget = aSource->GetTextureTarget();
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int shaderProgram =
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(int) ShaderProgramFromTargetAndFormat(textureTarget,
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aSource->GetFormat());
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aSource->BindTexture(LOCAL_GL_TEXTURE0);
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GLuint textureId = 0;
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// This is horrid hack. It assumes that aGLContext matches the context
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// aSource has bound to.
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if (textureTarget == LOCAL_GL_TEXTURE_2D) {
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aGLContext->GetUIntegerv(LOCAL_GL_TEXTURE_BINDING_2D, &textureId);
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} else if (textureTarget == LOCAL_GL_TEXTURE_EXTERNAL) {
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aGLContext->GetUIntegerv(LOCAL_GL_TEXTURE_BINDING_EXTERNAL, &textureId);
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} else if (textureTarget == LOCAL_GL_TEXTURE_RECTANGLE) {
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aGLContext->GetUIntegerv(LOCAL_GL_TEXTURE_BINDING_RECTANGLE, &textureId);
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}
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gfx::IntSize size = aSource->GetSize();
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// By sending 0 to ReadTextureImage rely upon aSource->BindTexture binding
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// texture correctly. textureId is used for tracking in DebugGLTextureData.
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nsRefPtr<gfxImageSurface> img =
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aGLContext->ReadTexImageHelper()->ReadTexImage(0, textureTarget,
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gfxIntSize(size.width, size.height),
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shaderProgram, aFlipY);
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gCurrentSender->Append(
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new DebugGLTextureData(aGLContext, aLayerRef, textureTarget,
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textureId, img));
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}
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static void
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SendTexturedEffect(GLContext* aGLContext,
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void* aLayerRef,
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const TexturedEffect* aEffect)
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{
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TextureSourceOGL* source = aEffect->mTexture->AsSourceOGL();
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if (!source)
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return;
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bool flipY = false;
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SendTextureSource(aGLContext, aLayerRef, source, flipY);
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}
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static void
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SendYCbCrEffect(GLContext* aGLContext,
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void* aLayerRef,
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const EffectYCbCr* aEffect)
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{
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TextureSource* sourceYCbCr = aEffect->mTexture;
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if (!sourceYCbCr)
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return;
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const int Y = 0, Cb = 1, Cr = 2;
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TextureSourceOGL* sourceY = sourceYCbCr->GetSubSource(Y)->AsSourceOGL();
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TextureSourceOGL* sourceCb = sourceYCbCr->GetSubSource(Cb)->AsSourceOGL();
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TextureSourceOGL* sourceCr = sourceYCbCr->GetSubSource(Cr)->AsSourceOGL();
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bool flipY = false;
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SendTextureSource(aGLContext, aLayerRef, sourceY, flipY);
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SendTextureSource(aGLContext, aLayerRef, sourceCb, flipY);
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SendTextureSource(aGLContext, aLayerRef, sourceCr, flipY);
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}
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void
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LayerScope::SendEffectChain(GLContext* aGLContext,
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const EffectChain& aEffectChain,
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int aWidth, int aHeight)
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{
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if (!CheckSender())
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return;
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const Effect* primaryEffect = aEffectChain.mPrimaryEffect;
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switch (primaryEffect->mType) {
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case EFFECT_BGRX:
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case EFFECT_RGBX:
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case EFFECT_BGRA:
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case EFFECT_RGBA:
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{
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const TexturedEffect* texturedEffect =
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static_cast<const TexturedEffect*>(primaryEffect);
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SendTexturedEffect(aGLContext, aEffectChain.mLayerRef, texturedEffect);
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}
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break;
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case EFFECT_YCBCR:
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{
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const EffectYCbCr* yCbCrEffect =
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static_cast<const EffectYCbCr*>(primaryEffect);
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SendYCbCrEffect(aGLContext, aEffectChain.mLayerRef, yCbCrEffect);
|
|
}
|
|
case EFFECT_SOLID_COLOR:
|
|
{
|
|
const EffectSolidColor* solidColorEffect =
|
|
static_cast<const EffectSolidColor*>(primaryEffect);
|
|
gfxRGBA color(solidColorEffect->mColor.r,
|
|
solidColorEffect->mColor.g,
|
|
solidColorEffect->mColor.b,
|
|
solidColorEffect->mColor.a);
|
|
SendColor(aEffectChain.mLayerRef, color, aWidth, aHeight);
|
|
}
|
|
break;
|
|
case EFFECT_COMPONENT_ALPHA:
|
|
case EFFECT_RENDER_TARGET:
|
|
default:
|
|
break;
|
|
}
|
|
|
|
//const Effect* secondaryEffect = aEffectChain.mSecondaryEffects[EFFECT_MASK];
|
|
// TODO:
|
|
}
|
|
|
|
} /* layers */
|
|
} /* mozilla */
|