mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
1143 lines
45 KiB
C++
1143 lines
45 KiB
C++
/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Mozilla Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2010
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Vladimir Vukicevic <vladimir@pobox.com>
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* Mark Steele <mwsteele@gmail.com>
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* Bas Schouten <bschouten@mozilla.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef GLCONTEXT_H_
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#define GLCONTEXT_H_
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#include <stdio.h>
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#ifdef WIN32
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#include <windows.h>
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#endif
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#include "GLDefs.h"
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#include "gfxASurface.h"
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#include "gfxContext.h"
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#include "gfxRect.h"
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#include "nsISupportsImpl.h"
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#include "prlink.h"
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#include "nsDataHashtable.h"
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#include "nsHashKeys.h"
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#include "nsRegion.h"
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#include "nsAutoPtr.h"
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#ifndef GLAPIENTRY
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#ifdef XP_WIN
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#define GLAPIENTRY __stdcall
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#else
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#define GLAPIENTRY
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#endif
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#define GLAPI
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#endif
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#if defined(MOZ_PLATFORM_MAEMO) || defined(ANDROID)
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#define USE_GLES2 1
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#endif
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typedef char realGLboolean;
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namespace mozilla {
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namespace gl {
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class GLContext;
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class LibrarySymbolLoader
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{
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public:
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PRBool OpenLibrary(const char *library);
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typedef PRFuncPtr (GLAPIENTRY * PlatformLookupFunction) (const char *);
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enum {
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MAX_SYMBOL_NAMES = 5,
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MAX_SYMBOL_LENGTH = 128
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};
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typedef struct {
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PRFuncPtr *symPointer;
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const char *symNames[MAX_SYMBOL_NAMES];
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} SymLoadStruct;
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PRBool LoadSymbols(SymLoadStruct *firstStruct,
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PRBool tryplatform = PR_FALSE,
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const char *prefix = nsnull);
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/*
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* Static version of the functions in this class
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*/
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static PRFuncPtr LookupSymbol(PRLibrary *lib,
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const char *symname,
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PlatformLookupFunction lookupFunction = nsnull);
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static PRBool LoadSymbols(PRLibrary *lib,
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SymLoadStruct *firstStruct,
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PlatformLookupFunction lookupFunction = nsnull,
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const char *prefix = nsnull);
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protected:
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LibrarySymbolLoader() {
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mLibrary = nsnull;
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mLookupFunc = nsnull;
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}
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PRLibrary *mLibrary;
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PlatformLookupFunction mLookupFunc;
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};
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/**
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* A TextureImage encapsulates a surface that can be drawn to by a
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* Thebes gfxContext and (hopefully efficiently!) synchronized to a
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* texture in the server. TextureImages are associated with one and
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* only one GLContext.
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*
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* Implementation note: TextureImages attempt to unify two categories
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* of backends
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*
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* (1) proxy to server-side object that can be bound to a texture;
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* e.g. Pixmap on X11.
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*
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* (2) efficient manager of texture memory; e.g. by having clients draw
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* into a scratch buffer which is then uploaded with
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* glTexSubImage2D().
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*/
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class TextureImage
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{
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NS_INLINE_DECL_REFCOUNTING(TextureImage)
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public:
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typedef gfxASurface::gfxContentType ContentType;
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virtual ~TextureImage() {}
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/**
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* Return a gfxContext for updating |aRegion| of the client's
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* image if successul, NULL if not. |aRegion|'s bounds must fit
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* within Size(); its coordinate space (if any) is ignored. If
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* the update begins successfully, the returned gfxContext is
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* owned by this. Otherwise, NULL is returned.
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*
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* |aRegion| is an inout param: the returned region is what the
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* client must repaint. Category (1) regions above can
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* efficiently handle repaints to "scattered" regions, while (2)
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* can only efficiently handle repaints to rects.
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*
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* The returned context is neither translated nor clipped: it's a
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* context for rect(<0,0>, Size()). Painting the returned context
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* outside of |aRegion| results in undefined behavior.
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*
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* BeginUpdate() calls cannot be "nested", and each successful
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* BeginUpdate() must be followed by exactly one EndUpdate() (see
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* below). Failure to do so can leave this in a possibly
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* inconsistent state. Unsuccessful BeginUpdate()s must not be
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* followed by EndUpdate().
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*/
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virtual gfxContext* BeginUpdate(nsIntRegion& aRegion) = 0;
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/**
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* Finish the active update and synchronize with the server, if
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* necessary. Return PR_TRUE iff this's texture is already bound.
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*
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* BeginUpdate() must have been called exactly once before
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* EndUpdate().
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*/
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virtual PRBool EndUpdate() = 0;
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/**
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* Return this TextureImage's texture ID for use with GL APIs.
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* Callers are responsible for properly binding the texture etc.
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*
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* The effects of using a texture after BeginUpdate() but before
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* EndUpdate() are undefined.
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*/
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GLuint Texture() { return mTexture; }
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/** Can be called safely at any time. */
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/**
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* If this TextureImage has a permanent gfxASurface backing,
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* return it. Otherwise return NULL.
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*/
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virtual already_AddRefed<gfxASurface> GetBackingSurface()
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{ return NULL; }
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const nsIntSize& GetSize() const { return mSize; }
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ContentType GetContentType() const { return mContentType; }
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virtual PRBool InUpdate() const = 0;
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protected:
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/**
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* After the ctor, the TextureImage is invalid. Implementations
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* must allocate resources successfully before returning the new
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* TextureImage from GLContext::CreateTextureImage(). That is,
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* clients must not be given partially-constructed TextureImages.
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*/
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TextureImage(GLuint aTexture, const nsIntSize& aSize, ContentType aContentType)
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: mTexture(aTexture)
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, mSize(aSize)
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, mContentType(aContentType)
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{}
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GLuint mTexture;
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nsIntSize mSize;
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ContentType mContentType;
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};
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/**
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* BasicTextureImage is the baseline TextureImage implementation ---
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* it updates its texture by allocating a scratch buffer for the
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* client to draw into, then using glTexSubImage2D() to upload the new
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* pixels. Platforms must provide the code to create a new surface
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* into which the updated pixels will be drawn, and the code to
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* convert the update surface's pixels into an image on which we can
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* glTexSubImage2D().
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*/
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class BasicTextureImage
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: public TextureImage
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{
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public:
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virtual ~BasicTextureImage();
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virtual gfxContext* BeginUpdate(nsIntRegion& aRegion);
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virtual PRBool EndUpdate();
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virtual PRBool InUpdate() const { return !!mUpdateContext; }
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protected:
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typedef gfxASurface::gfxImageFormat ImageFormat;
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BasicTextureImage(GLuint aTexture,
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const nsIntSize& aSize,
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ContentType aContentType,
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GLContext* aContext)
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: TextureImage(aTexture, aSize, aContentType)
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, mTextureInited(PR_FALSE)
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, mGLContext(aContext)
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{}
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virtual already_AddRefed<gfxASurface>
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CreateUpdateSurface(const gfxIntSize& aSize, ImageFormat aFmt) = 0;
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virtual already_AddRefed<gfxImageSurface>
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GetImageForUpload(gfxASurface* aUpdateSurface) = 0;
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PRBool mTextureInited;
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GLContext* mGLContext;
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nsRefPtr<gfxContext> mUpdateContext;
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nsIntRect mUpdateRect;
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};
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struct THEBES_API ContextFormat {
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static const ContextFormat BasicRGBA32Format;
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enum StandardContextFormat {
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Empty,
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BasicRGBA32,
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StrictBasicRGBA32,
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BasicRGB24,
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StrictBasicRGB24,
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BasicRGB16_565,
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StrictBasicRGB16_565
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};
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ContextFormat() {
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memset(this, 0, sizeof(ContextFormat));
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}
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ContextFormat(const StandardContextFormat cf) {
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memset(this, 0, sizeof(ContextFormat));
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switch (cf) {
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case BasicRGBA32:
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red = green = blue = alpha = 8;
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minRed = minGreen = minBlue = minAlpha = 1;
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break;
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case StrictBasicRGBA32:
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red = green = blue = alpha = 8;
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minRed = minGreen = minBlue = minAlpha = 8;
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break;
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case BasicRGB24:
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red = green = blue = 8;
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minRed = minGreen = minBlue = 1;
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break;
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case StrictBasicRGB24:
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red = green = blue = 8;
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minRed = minGreen = minBlue = 8;
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break;
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case StrictBasicRGB16_565:
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red = minRed = 5;
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green = minGreen = 6;
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blue = minBlue = 5;
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break;
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default:
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break;
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}
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}
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int depth, minDepth;
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int stencil, minStencil;
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int red, minRed;
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int green, minGreen;
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int blue, minBlue;
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int alpha, minAlpha;
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int colorBits() const { return red + green + blue; }
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};
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class GLContext
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: public LibrarySymbolLoader
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{
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THEBES_INLINE_DECL_THREADSAFE_REFCOUNTING(GLContext)
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public:
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GLContext(const ContextFormat& aFormat,
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PRBool aIsOffscreen = PR_FALSE,
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GLContext *aSharedContext = nsnull)
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: mInitialized(PR_FALSE),
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mCreationFormat(aFormat),
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mIsOffscreen(aIsOffscreen),
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mSharedContext(aSharedContext),
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mOffscreenTexture(0),
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mOffscreenFBO(0),
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mOffscreenDepthRB(0),
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mOffscreenStencilRB(0)
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{
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mUserData.Init();
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}
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virtual ~GLContext() {
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#ifdef DEBUG
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if (mSharedContext) {
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GLContext *tip = mSharedContext;
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while (tip->mSharedContext)
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tip = tip->mSharedContext;
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tip->SharedContextDestroyed(this);
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tip->ReportOutstandingNames();
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}
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#endif
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}
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enum GLContextType {
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ContextTypeUnknown,
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ContextTypeWGL,
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ContextTypeCGL,
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ContextTypeGLX,
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ContextTypeEGL,
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ContextTypeOSMesa
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};
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virtual GLContextType GetContextType() { return ContextTypeUnknown; }
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virtual PRBool MakeCurrent() = 0;
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virtual PRBool SetupLookupFunction() = 0;
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virtual void WindowDestroyed() {}
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void *GetUserData(void *aKey) {
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void *result = nsnull;
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mUserData.Get(aKey, &result);
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return result;
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}
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void SetUserData(void *aKey, void *aValue) {
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mUserData.Put(aKey, aValue);
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}
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enum NativeDataType {
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NativeGLContext,
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NativeImageSurface,
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NativeThebesSurface,
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NativeDataTypeMax
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};
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virtual void *GetNativeData(NativeDataType aType) { return NULL; }
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GLContext *GetSharedContext() { return mSharedContext; }
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const ContextFormat& CreationFormat() { return mCreationFormat; }
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const ContextFormat& ActualFormat() { return mActualFormat; }
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/**
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* If this context is double-buffered, returns TRUE.
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*/
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virtual PRBool IsDoubleBuffered() { return PR_FALSE; }
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/**
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* If this context wraps a double-buffered target, swap the back
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* and front buffers. It should be assumed that after a swap, the
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* contents of the new back buffer are undefined.
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*/
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virtual PRBool SwapBuffers() { return PR_FALSE; }
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/**
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* Defines a two-dimensional texture image for context target surface
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*/
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virtual PRBool BindTexImage() { return PR_FALSE; }
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/*
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* Releases a color buffer that is being used as a texture
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*/
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virtual PRBool ReleaseTexImage() { return PR_FALSE; }
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virtual GLuint CreateTexture()
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{
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GLuint tex;
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MakeCurrent();
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fGenTextures(1, &tex);
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return tex;
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}
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virtual void DestroyTexture(GLuint tex)
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{
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MakeCurrent();
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fDeleteTextures(1, &tex);
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}
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/*
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* Offscreen support API
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*/
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/*
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* Bind aOffscreen's color buffer as a texture to the TEXTURE_2D
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* target. Returns TRUE on success, otherwise FALSE. If
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* aOffscreen is not an offscreen context, returns FALSE. If
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* BindOffscreenNeedsTexture() returns TRUE, then you should have
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* a 2D texture name bound whose image will be replaced by the
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* contents of the offscreen context. If it returns FALSE,
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* the current 2D texture binding will be replaced.
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*
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* After a successul call to BindTex2DOffscreen, UnbindTex2DOffscreen
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* *must* be called once rendering is complete.
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*
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* The same texture unit must be active for Bind/Unbind of a given
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* context.
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*/
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virtual PRBool BindOffscreenNeedsTexture(GLContext *aOffscreen) {
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return aOffscreen->mOffscreenTexture == 0;
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}
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virtual PRBool BindTex2DOffscreen(GLContext *aOffscreen) {
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if (aOffscreen->GetContextType() != GetContextType()) {
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return PR_FALSE;
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}
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if (!aOffscreen->mOffscreenFBO) {
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return PR_FALSE;
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}
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if (!aOffscreen->mSharedContext ||
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aOffscreen->mSharedContext != mSharedContext)
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{
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return PR_FALSE;
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}
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fBindTexture(LOCAL_GL_TEXTURE_2D, aOffscreen->mOffscreenTexture);
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return PR_TRUE;
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}
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virtual void UnbindTex2DOffscreen(GLContext *aOffscreen) { }
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PRBool IsOffscreen() {
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|
return mIsOffscreen;
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|
}
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|
|
/*
|
|
* All the methods below are only valid if IsOffscreen() returns
|
|
* true.
|
|
*/
|
|
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|
/*
|
|
* Resize the current offscreen buffer. Returns true on success.
|
|
* If it returns false, the context should be treated as unusable
|
|
* and should be recreated. After the resize, the viewport is not
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* changed; glViewport should be called as appropriate.
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|
*/
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|
virtual PRBool ResizeOffscreen(const gfxIntSize& aNewSize) {
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|
if (mOffscreenFBO)
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return ResizeOffscreenFBO(aNewSize);
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|
return PR_FALSE;
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|
}
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|
|
/*
|
|
* Return size of this offscreen context.
|
|
*/
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|
gfxIntSize OffscreenSize() {
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|
return mOffscreenSize;
|
|
}
|
|
|
|
/*
|
|
* In some cases, we have to allocate a bigger offscreen buffer
|
|
* than what's requested. This is the bigger size.
|
|
*/
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|
gfxIntSize OffscreenActualSize() {
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|
return mOffscreenActualSize;
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|
}
|
|
|
|
/*
|
|
* If this context is FBO-backed, return the FBO or the color
|
|
* buffer texture. If the context is not FBO-backed, 0 is
|
|
* returned (which is also a valid FBO binding).
|
|
*/
|
|
GLuint GetOffscreenFBO() {
|
|
return mOffscreenFBO;
|
|
}
|
|
GLuint GetOffscreenTexture() {
|
|
return mOffscreenTexture;
|
|
}
|
|
|
|
/**
|
|
* Return a valid, allocated TextureImage of |aSize| with
|
|
* |aContentType|. The TextureImage's texture is configured to
|
|
* use |aWrapMode| (usually GL_CLAMP_TO_EDGE or GL_REPEAT) and by
|
|
* default, GL_LINEAR filtering. Specify
|
|
* |aUseNearestFilter=PR_TRUE| for GL_NEAREST filtering. Return
|
|
* NULL if creating the TextureImage fails.
|
|
*
|
|
* The returned TextureImage may only be used with this GLContext.
|
|
* Attempting to use the returned TextureImage after this
|
|
* GLContext is destroyed will result in undefined (and likely
|
|
* crashy) behavior.
|
|
*/
|
|
virtual already_AddRefed<TextureImage>
|
|
CreateTextureImage(const nsIntSize& aSize,
|
|
TextureImage::ContentType aContentType,
|
|
GLint aWrapMode,
|
|
PRBool aUseNearestFilter=PR_FALSE);
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|
|
|
protected:
|
|
PRPackedBool mInitialized;
|
|
ContextFormat mCreationFormat;
|
|
PRPackedBool mIsOffscreen;
|
|
nsRefPtr<GLContext> mSharedContext;
|
|
|
|
void UpdateActualFormat();
|
|
ContextFormat mActualFormat;
|
|
|
|
gfxIntSize mOffscreenSize;
|
|
gfxIntSize mOffscreenActualSize;
|
|
GLuint mOffscreenTexture;
|
|
|
|
// helper to create/resize an offscreen FBO,
|
|
// for offscreen implementations that use FBOs.
|
|
PRBool ResizeOffscreenFBO(const gfxIntSize& aSize);
|
|
void DeleteOffscreenFBO();
|
|
GLuint mOffscreenFBO;
|
|
GLuint mOffscreenDepthRB;
|
|
GLuint mOffscreenStencilRB;
|
|
|
|
// Clear to transparent black, with 0 depth and stencil,
|
|
// while preserving current ClearColor etc. values.
|
|
// Useful for resizing offscreen buffers.
|
|
void ClearSafely();
|
|
|
|
nsDataHashtable<nsVoidPtrHashKey, void*> mUserData;
|
|
|
|
PRBool InitWithPrefix(const char *prefix, PRBool trygl);
|
|
|
|
PRBool IsExtensionSupported(const char *extension);
|
|
|
|
virtual already_AddRefed<TextureImage>
|
|
CreateBasicTextureImage(GLuint aTexture,
|
|
const nsIntSize& aSize,
|
|
TextureImage::ContentType aContentType,
|
|
GLContext* aContext)
|
|
{ return NULL; }
|
|
|
|
//
|
|
// the wrapped functions
|
|
//
|
|
public:
|
|
/* One would think that this would live in some nice
|
|
* perl-or-python-or-js script somewhere and would be
|
|
* autogenerated; one would be wrong.
|
|
*/
|
|
typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture);
|
|
PFNGLACTIVETEXTUREPROC fActiveTexture;
|
|
typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
|
|
PFNGLATTACHSHADERPROC fAttachShader;
|
|
typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name);
|
|
PFNGLBINDATTRIBLOCATIONPROC fBindAttribLocation;
|
|
typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
|
|
PFNGLBINDBUFFERPROC fBindBuffer;
|
|
typedef void (GLAPIENTRY * PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
|
|
PFNGLBINDTEXTUREPROC fBindTexture;
|
|
typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
|
|
PFNGLBLENDCOLORPROC fBlendColor;
|
|
typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode);
|
|
PFNGLBLENDEQUATIONPROC fBlendEquation;
|
|
typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum, GLenum);
|
|
PFNGLBLENDEQUATIONSEPARATEPROC fBlendEquationSeparate;
|
|
typedef void (GLAPIENTRY * PFNGLBLENDFUNCPROC) (GLenum, GLenum);
|
|
PFNGLBLENDFUNCPROC fBlendFunc;
|
|
typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
|
|
PFNGLBLENDFUNCSEPARATEPROC fBlendFuncSeparate;
|
|
typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
|
|
PFNGLBUFFERDATAPROC fBufferData;
|
|
typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
|
|
PFNGLBUFFERSUBDATAPROC fBufferSubData;
|
|
typedef void (GLAPIENTRY * PFNGLCLEARPROC) (GLbitfield);
|
|
PFNGLCLEARPROC fClear;
|
|
typedef void (GLAPIENTRY * PFNGLCLEARCOLORPROC) (GLclampf, GLclampf, GLclampf, GLclampf);
|
|
PFNGLCLEARCOLORPROC fClearColor;
|
|
#ifdef USE_GLES2
|
|
typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf);
|
|
PFNGLCLEARDEPTHFPROC fClearDepthf;
|
|
#else
|
|
typedef void (GLAPIENTRY * PFNGLCLEARDEPTHPROC) (GLclampd);
|
|
PFNGLCLEARDEPTHPROC fClearDepth;
|
|
#endif
|
|
typedef void (GLAPIENTRY * PFNGLCLEARSTENCILPROC) (GLint);
|
|
PFNGLCLEARSTENCILPROC fClearStencil;
|
|
typedef void (GLAPIENTRY * PFNGLCOLORMASKPROC) (realGLboolean red, realGLboolean green, realGLboolean blue, realGLboolean alpha);
|
|
PFNGLCOLORMASKPROC fColorMask;
|
|
typedef void (GLAPIENTRY * PFNGLCULLFACEPROC) (GLenum mode);
|
|
PFNGLCULLFACEPROC fCullFace;
|
|
typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
|
|
PFNGLDETACHSHADERPROC fDetachShader;
|
|
typedef void (GLAPIENTRY * PFNGLDEPTHFUNCPROC) (GLenum);
|
|
PFNGLDEPTHFUNCPROC fDepthFunc;
|
|
typedef void (GLAPIENTRY * PFNGLDEPTHMASKPROC) (realGLboolean);
|
|
PFNGLDEPTHMASKPROC fDepthMask;
|
|
#ifdef USE_GLES2
|
|
typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf, GLclampf);
|
|
PFNGLDEPTHRANGEFPROC fDepthRangef;
|
|
#else
|
|
typedef void (GLAPIENTRY * PFNGLDEPTHRANGEPROC) (GLclampd, GLclampd);
|
|
PFNGLDEPTHRANGEPROC fDepthRange;
|
|
#endif
|
|
typedef void (GLAPIENTRY * PFNGLDISABLEPROC) (GLenum);
|
|
PFNGLDISABLEPROC fDisable;
|
|
typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEPROC) (GLenum);
|
|
PFNGLDISABLECLIENTSTATEPROC fDisableClientState;
|
|
typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint);
|
|
PFNGLDISABLEVERTEXATTRIBARRAYPROC fDisableVertexAttribArray;
|
|
typedef void (GLAPIENTRY * PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
|
|
PFNGLDRAWARRAYSPROC fDrawArrays;
|
|
typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
|
|
PFNGLDRAWELEMENTSPROC fDrawElements;
|
|
typedef void (GLAPIENTRY * PFNGLENABLEPROC) (GLenum);
|
|
PFNGLENABLEPROC fEnable;
|
|
typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEPROC) (GLenum);
|
|
PFNGLENABLECLIENTSTATEPROC fEnableClientState;
|
|
typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint);
|
|
PFNGLENABLEVERTEXATTRIBARRAYPROC fEnableVertexAttribArray;
|
|
typedef void (GLAPIENTRY * PFNGLFINISHPROC) (void);
|
|
PFNGLFINISHPROC fFinish;
|
|
typedef void (GLAPIENTRY * PFNGLFLUSHPROC) (void);
|
|
PFNGLFLUSHPROC fFlush;
|
|
typedef void (GLAPIENTRY * PFNGLFRONTFACEPROC) (GLenum);
|
|
PFNGLFRONTFACEPROC fFrontFace;
|
|
typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
|
|
PFNGLGETACTIVEATTRIBPROC fGetActiveAttrib;
|
|
typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
|
|
PFNGLGETACTIVEUNIFORMPROC fGetActiveUniform;
|
|
typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);
|
|
PFNGLGETATTACHEDSHADERSPROC fGetAttachedShaders;
|
|
typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name);
|
|
PFNGLGETATTRIBLOCATIONPROC fGetAttribLocation;
|
|
typedef void (GLAPIENTRY * PFNGLGETINTEGERVPROC) (GLenum pname, GLint *params);
|
|
PFNGLGETINTEGERVPROC fGetIntegerv;
|
|
typedef void (GLAPIENTRY * PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *params);
|
|
PFNGLGETFLOATVPROC fGetFloatv;
|
|
typedef void (GLAPIENTRY * PFNGLGETBOOLEANBPROC) (GLenum pname, realGLboolean *params);
|
|
PFNGLGETBOOLEANBPROC fGetBooleanv;
|
|
typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
|
|
PFNGLGETBUFFERPARAMETERIVPROC fGetBufferParameteriv;
|
|
typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target);
|
|
PFNGLGENERATEMIPMAPPROC fGenerateMipmap;
|
|
typedef GLenum (GLAPIENTRY * PFNGLGETERRORPROC) (void);
|
|
PFNGLGETERRORPROC fGetError;
|
|
typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param);
|
|
PFNGLGETPROGRAMIVPROC fGetProgramiv;
|
|
typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
|
|
PFNGLGETPROGRAMINFOLOGPROC fGetProgramInfoLog;
|
|
typedef void (GLAPIENTRY * PFNGLTEXENVFPROC) (GLenum, GLenum, GLfloat);
|
|
PFNGLTEXENVFPROC fTexEnvf;
|
|
typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
|
|
PFNGLTEXPARAMETERIPROC fTexParameteri;
|
|
typedef void (GLAPIENTRY * PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
|
|
PFNGLTEXPARAMETERFPROC fTexParameterf;
|
|
typedef GLubyte* (GLAPIENTRY * PFNGLGETSTRINGPROC) (GLenum);
|
|
PFNGLGETSTRINGPROC fGetString;
|
|
typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
|
|
PFNGLGETTEXPARAMETERFVPROC fGetTexParameterfv;
|
|
typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
|
|
PFNGLGETTEXPARAMETERIVPROC fGetTexParameteriv;
|
|
typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params);
|
|
PFNGLGETUNIFORMFVPROC fGetUniformfv;
|
|
typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params);
|
|
PFNGLGETUNIFORMIVPROC fGetUniformiv;
|
|
typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLint programObj, const GLchar* name);
|
|
PFNGLGETUNIFORMLOCATIONPROC fGetUniformLocation;
|
|
typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint, GLenum, GLfloat*);
|
|
PFNGLGETVERTEXATTRIBFVPROC fGetVertexAttribfv;
|
|
typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint, GLenum, GLint*);
|
|
PFNGLGETVERTEXATTRIBIVPROC fGetVertexAttribiv;
|
|
typedef void (GLAPIENTRY * PFNGLHINTPROC) (GLenum target, GLenum mode);
|
|
PFNGLHINTPROC fHint;
|
|
typedef realGLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer);
|
|
PFNGLISBUFFERPROC fIsBuffer;
|
|
typedef realGLboolean (GLAPIENTRY * PFNGLISENABLEDPROC) (GLenum cap);
|
|
PFNGLISENABLEDPROC fIsEnabled;
|
|
typedef realGLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program);
|
|
PFNGLISPROGRAMPROC fIsProgram;
|
|
typedef realGLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader);
|
|
PFNGLISSHADERPROC fIsShader;
|
|
typedef realGLboolean (GLAPIENTRY * PFNGLISTEXTUREPROC) (GLuint texture);
|
|
PFNGLISTEXTUREPROC fIsTexture;
|
|
typedef void (GLAPIENTRY * PFNGLLINEWIDTHPROC) (GLfloat width);
|
|
PFNGLLINEWIDTHPROC fLineWidth;
|
|
typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program);
|
|
PFNGLLINKPROGRAMPROC fLinkProgram;
|
|
typedef void (GLAPIENTRY * PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
|
|
PFNGLPIXELSTOREIPROC fPixelStorei;
|
|
typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat bias);
|
|
PFNGLPOLYGONOFFSETPROC fPolygonOffset;
|
|
typedef void (GLAPIENTRY * PFNGLREADBUFFERPROC) (GLenum);
|
|
PFNGLREADBUFFERPROC fReadBuffer;
|
|
typedef void (GLAPIENTRY * PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
|
|
PFNGLREADPIXELSPROC fReadPixels;
|
|
typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, realGLboolean invert);
|
|
PFNGLSAMPLECOVERAGEPROC fSampleCoverage;
|
|
typedef void (GLAPIENTRY * PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
|
|
PFNGLSCISSORPROC fScissor;
|
|
typedef void (GLAPIENTRY * PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
|
|
PFNGLSTENCILFUNCPROC fStencilFunc;
|
|
typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
|
|
PFNGLSTENCILFUNCSEPARATEPROC fStencilFuncSeparate;
|
|
typedef void (GLAPIENTRY * PFNGLSTENCILMASKPROC) (GLuint mask);
|
|
PFNGLSTENCILMASKPROC fStencilMask;
|
|
typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum, GLuint);
|
|
PFNGLSTENCILMASKSEPARATEPROC fStencilMaskSeparate;
|
|
typedef void (GLAPIENTRY * PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
|
|
PFNGLSTENCILOPPROC fStencilOp;
|
|
typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
|
|
PFNGLSTENCILOPSEPARATEPROC fStencilOpSeparate;
|
|
typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERPROC) (GLint,
|
|
GLenum,
|
|
GLsizei,
|
|
const GLvoid *);
|
|
PFNGLTEXCOORDPOINTERPROC fTexCoordPointer;
|
|
typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
|
PFNGLTEXIMAGE2DPROC fTexImage2D;
|
|
typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
|
|
PFNGLTEXSUBIMAGE2DPROC fTexSubImage2D;
|
|
typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
|
|
PFNGLUNIFORM1FPROC fUniform1f;
|
|
typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value);
|
|
PFNGLUNIFORM1FVPROC fUniform1fv;
|
|
typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
|
|
PFNGLUNIFORM1IPROC fUniform1i;
|
|
typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value);
|
|
PFNGLUNIFORM1IVPROC fUniform1iv;
|
|
typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
|
|
PFNGLUNIFORM2FPROC fUniform2f;
|
|
typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value);
|
|
PFNGLUNIFORM2FVPROC fUniform2fv;
|
|
typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
|
|
PFNGLUNIFORM2IPROC fUniform2i;
|
|
typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value);
|
|
PFNGLUNIFORM2IVPROC fUniform2iv;
|
|
typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
|
|
PFNGLUNIFORM3FPROC fUniform3f;
|
|
typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value);
|
|
PFNGLUNIFORM3FVPROC fUniform3fv;
|
|
typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
|
|
PFNGLUNIFORM3IPROC fUniform3i;
|
|
typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value);
|
|
PFNGLUNIFORM3IVPROC fUniform3iv;
|
|
typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
|
|
PFNGLUNIFORM4FPROC fUniform4f;
|
|
typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value);
|
|
PFNGLUNIFORM4FVPROC fUniform4fv;
|
|
typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
|
|
PFNGLUNIFORM4IPROC fUniform4i;
|
|
typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value);
|
|
PFNGLUNIFORM4IVPROC fUniform4iv;
|
|
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value);
|
|
PFNGLUNIFORMMATRIX2FVPROC fUniformMatrix2fv;
|
|
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value);
|
|
PFNGLUNIFORMMATRIX3FVPROC fUniformMatrix3fv;
|
|
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, realGLboolean transpose, const GLfloat* value);
|
|
PFNGLUNIFORMMATRIX4FVPROC fUniformMatrix4fv;
|
|
typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program);
|
|
PFNGLUSEPROGRAMPROC fUseProgram;
|
|
typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program);
|
|
PFNGLVALIDATEPROGRAMPROC fValidateProgram;
|
|
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, realGLboolean normalized, GLsizei stride, const GLvoid* pointer);
|
|
PFNGLVERTEXATTRIBPOINTERPROC fVertexAttribPointer;
|
|
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
|
|
PFNGLVERTEXATTRIB1FPROC fVertexAttrib1f;
|
|
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
|
|
PFNGLVERTEXATTRIB2FPROC fVertexAttrib2f;
|
|
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
|
|
PFNGLVERTEXATTRIB3FPROC fVertexAttrib3f;
|
|
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
|
PFNGLVERTEXATTRIB4FPROC fVertexAttrib4f;
|
|
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v);
|
|
PFNGLVERTEXATTRIB1FVPROC fVertexAttrib1fv;
|
|
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v);
|
|
PFNGLVERTEXATTRIB2FVPROC fVertexAttrib2fv;
|
|
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v);
|
|
PFNGLVERTEXATTRIB3FVPROC fVertexAttrib3fv;
|
|
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v);
|
|
PFNGLVERTEXATTRIB4FVPROC fVertexAttrib4fv;
|
|
typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERPROC) (GLint,
|
|
GLenum,
|
|
GLsizei,
|
|
const GLvoid *);
|
|
PFNGLVERTEXPOINTERPROC fVertexPointer;
|
|
typedef void (GLAPIENTRY * PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
|
|
PFNGLVIEWPORTPROC fViewport;
|
|
typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader);
|
|
PFNGLCOMPILESHADERPROC fCompileShader;
|
|
typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
|
|
PFNGLCOPYTEXIMAGE2DPROC fCopyTexImage2D;
|
|
typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
|
PFNGLCOPYTEXSUBIMAGE2DPROC fCopyTexSubImage2D;
|
|
typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param);
|
|
PFNGLGETSHADERIVPROC fGetShaderiv;
|
|
typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
|
|
PFNGLGETSHADERINFOLOGPROC fGetShaderInfoLog;
|
|
typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLint obj, GLsizei maxLength, GLsizei* length, GLchar* source);
|
|
PFNGLGETSHADERSOURCEPROC fGetShaderSource;
|
|
typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths);
|
|
PFNGLSHADERSOURCEPROC fShaderSource;
|
|
|
|
typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFER) (GLenum target, GLuint framebuffer);
|
|
PFNGLBINDFRAMEBUFFER fBindFramebuffer;
|
|
typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFER) (GLenum target, GLuint renderbuffer);
|
|
PFNGLBINDRENDERBUFFER fBindRenderbuffer;
|
|
typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUS) (GLenum target);
|
|
PFNGLCHECKFRAMEBUFFERSTATUS fCheckFramebufferStatus;
|
|
typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFER) (GLenum target, GLenum attachmentPoint, GLenum renderbufferTarget, GLuint renderbuffer);
|
|
PFNGLFRAMEBUFFERRENDERBUFFER fFramebufferRenderbuffer;
|
|
typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2D) (GLenum target, GLenum attachmentPoint, GLenum textureTarget, GLuint texture, GLint level);
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PFNGLFRAMEBUFFERTEXTURE2D fFramebufferTexture2D;
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typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIV) (GLenum target, GLenum attachment, GLenum pname, GLint* value);
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PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIV fGetFramebufferAttachmentParameteriv;
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typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIV) (GLenum target, GLenum pname, GLint* value);
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PFNGLGETRENDERBUFFERPARAMETERIV fGetRenderbufferParameteriv;
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typedef realGLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFER) (GLuint framebuffer);
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PFNGLISFRAMEBUFFER fIsFramebuffer;
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typedef realGLboolean (GLAPIENTRY * PFNGLISRENDERBUFFER) (GLuint renderbuffer);
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PFNGLISRENDERBUFFER fIsRenderbuffer;
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typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGE) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height);
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PFNGLRENDERBUFFERSTORAGE fRenderbufferStorage;
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protected:
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/* These are special -- they create or delete GL resources that can live
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* in a shared namespace. In DEBUG, we wrap these calls so that we can
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* check when we have something that failed to do cleanup at the time the
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* final context is destroyed.
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*/
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typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void);
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PFNGLCREATEPROGRAMPROC priv_fCreateProgram;
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typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type);
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PFNGLCREATESHADERPROC priv_fCreateShader;
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typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers);
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PFNGLGENBUFFERSPROC priv_fGenBuffers;
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typedef void (GLAPIENTRY * PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
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PFNGLGENTEXTURESPROC priv_fGenTextures;
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typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERS) (GLsizei n, GLuint* ids);
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PFNGLGENFRAMEBUFFERS priv_fGenFramebuffers;
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typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERS) (GLsizei n, GLuint* ids);
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PFNGLGENRENDERBUFFERS priv_fGenRenderbuffers;
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typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program);
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PFNGLDELETEPROGRAMPROC priv_fDeleteProgram;
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typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader);
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PFNGLDELETESHADERPROC priv_fDeleteShader;
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typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers);
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PFNGLDELETEBUFFERSPROC priv_fDeleteBuffers;
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typedef void (GLAPIENTRY * PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint* textures);
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PFNGLDELETETEXTURESPROC priv_fDeleteTextures;
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typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERS) (GLsizei n, const GLuint* ids);
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PFNGLDELETEFRAMEBUFFERS priv_fDeleteFramebuffers;
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typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERS) (GLsizei n, const GLuint* ids);
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PFNGLDELETERENDERBUFFERS priv_fDeleteRenderbuffers;
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public:
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#ifndef DEBUG
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GLuint GLAPIENTRY fCreateProgram() {
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return priv_fCreateProgram();
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}
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GLuint GLAPIENTRY fCreateShader(GLenum t) {
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return priv_fCreateShader(t);
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}
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void GLAPIENTRY fGenBuffers(GLsizei n, GLuint* names) {
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priv_fGenBuffers(n, names);
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}
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void GLAPIENTRY fGenTextures(GLsizei n, GLuint* names) {
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priv_fGenTextures(n, names);
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}
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|
|
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void GLAPIENTRY fGenFramebuffers(GLsizei n, GLuint* names) {
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|
priv_fGenFramebuffers(n, names);
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|
}
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|
|
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void GLAPIENTRY fGenRenderbuffers(GLsizei n, GLuint* names) {
|
|
priv_fGenRenderbuffers(n, names);
|
|
}
|
|
|
|
void GLAPIENTRY fDeleteProgram(GLuint program) {
|
|
priv_fDeleteProgram(program);
|
|
}
|
|
|
|
void GLAPIENTRY fDeleteShader(GLuint shader) {
|
|
priv_fDeleteShader(shader);
|
|
}
|
|
|
|
void GLAPIENTRY fDeleteBuffers(GLsizei n, GLuint *names) {
|
|
priv_fDeleteBuffers(n, names);
|
|
}
|
|
|
|
void GLAPIENTRY fDeleteTextures(GLsizei n, GLuint *names) {
|
|
priv_fDeleteTextures(n, names);
|
|
}
|
|
|
|
void GLAPIENTRY fDeleteFramebuffers(GLsizei n, GLuint *names) {
|
|
priv_fDeleteFramebuffers(n, names);
|
|
}
|
|
|
|
void GLAPIENTRY fDeleteRenderbuffers(GLsizei n, GLuint *names) {
|
|
priv_fDeleteRenderbuffers(n, names);
|
|
}
|
|
#else
|
|
GLuint GLAPIENTRY fCreateProgram() {
|
|
GLuint ret = priv_fCreateProgram();
|
|
if (mSharedContext) {
|
|
GLContext *tip = mSharedContext;
|
|
while (tip->mSharedContext)
|
|
tip = tip->mSharedContext;
|
|
tip->CreatedProgram(this, ret);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
GLuint GLAPIENTRY fCreateShader(GLenum t) {
|
|
GLuint ret = priv_fCreateShader(t);
|
|
if (mSharedContext) {
|
|
GLContext *tip = mSharedContext;
|
|
while (tip->mSharedContext)
|
|
tip = tip->mSharedContext;
|
|
tip->CreatedShader(this, ret);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
void GLAPIENTRY fGenBuffers(GLsizei n, GLuint* names) {
|
|
priv_fGenBuffers(n, names);
|
|
if (mSharedContext) {
|
|
GLContext *tip = mSharedContext;
|
|
while (tip->mSharedContext)
|
|
tip = tip->mSharedContext;
|
|
tip->CreatedBuffers(this, n, names);
|
|
}
|
|
}
|
|
|
|
void GLAPIENTRY fGenTextures(GLsizei n, GLuint* names) {
|
|
priv_fGenTextures(n, names);
|
|
if (mSharedContext) {
|
|
GLContext *tip = mSharedContext;
|
|
while (tip->mSharedContext)
|
|
tip = tip->mSharedContext;
|
|
tip->CreatedTextures(this, n, names);
|
|
}
|
|
}
|
|
|
|
void GLAPIENTRY fGenFramebuffers(GLsizei n, GLuint* names) {
|
|
priv_fGenFramebuffers(n, names);
|
|
if (mSharedContext) {
|
|
GLContext *tip = mSharedContext;
|
|
while (tip->mSharedContext)
|
|
tip = tip->mSharedContext;
|
|
tip->CreatedFramebuffers(this, n, names);
|
|
}
|
|
}
|
|
|
|
void GLAPIENTRY fGenRenderbuffers(GLsizei n, GLuint* names) {
|
|
priv_fGenRenderbuffers(n, names);
|
|
if (mSharedContext) {
|
|
GLContext *tip = mSharedContext;
|
|
while (tip->mSharedContext)
|
|
tip = tip->mSharedContext;
|
|
tip->CreatedRenderbuffers(this, n, names);
|
|
}
|
|
}
|
|
|
|
void GLAPIENTRY fDeleteProgram(GLuint program) {
|
|
priv_fDeleteProgram(program);
|
|
if (mSharedContext) {
|
|
GLContext *tip = mSharedContext;
|
|
while (tip->mSharedContext)
|
|
tip = tip->mSharedContext;
|
|
tip->DeletedProgram(this, program);
|
|
}
|
|
}
|
|
|
|
void GLAPIENTRY fDeleteShader(GLuint shader) {
|
|
priv_fDeleteShader(shader);
|
|
if (mSharedContext) {
|
|
GLContext *tip = mSharedContext;
|
|
while (tip->mSharedContext)
|
|
tip = tip->mSharedContext;
|
|
tip->DeletedShader(this, shader);
|
|
}
|
|
}
|
|
|
|
void GLAPIENTRY fDeleteBuffers(GLsizei n, GLuint *names) {
|
|
priv_fDeleteBuffers(n, names);
|
|
if (mSharedContext) {
|
|
GLContext *tip = mSharedContext;
|
|
while (tip->mSharedContext)
|
|
tip = tip->mSharedContext;
|
|
tip->DeletedBuffers(this, n, names);
|
|
}
|
|
}
|
|
|
|
void GLAPIENTRY fDeleteTextures(GLsizei n, GLuint *names) {
|
|
priv_fDeleteTextures(n, names);
|
|
if (mSharedContext) {
|
|
GLContext *tip = mSharedContext;
|
|
while (tip->mSharedContext)
|
|
tip = tip->mSharedContext;
|
|
tip->DeletedTextures(this, n, names);
|
|
}
|
|
}
|
|
|
|
void GLAPIENTRY fDeleteFramebuffers(GLsizei n, GLuint *names) {
|
|
priv_fDeleteFramebuffers(n, names);
|
|
if (mSharedContext) {
|
|
GLContext *tip = mSharedContext;
|
|
while (tip->mSharedContext)
|
|
tip = tip->mSharedContext;
|
|
tip->DeletedFramebuffers(this, n, names);
|
|
}
|
|
|
|
}
|
|
|
|
void GLAPIENTRY fDeleteRenderbuffers(GLsizei n, GLuint *names) {
|
|
priv_fDeleteRenderbuffers(n, names);
|
|
if (mSharedContext) {
|
|
GLContext *tip = mSharedContext;
|
|
while (tip->mSharedContext)
|
|
tip = tip->mSharedContext;
|
|
tip->DeletedRenderbuffers(this, n, names);
|
|
}
|
|
}
|
|
|
|
void THEBES_API CreatedProgram(GLContext *aOrigin, GLuint aName);
|
|
void THEBES_API CreatedShader(GLContext *aOrigin, GLuint aName);
|
|
void THEBES_API CreatedBuffers(GLContext *aOrigin, GLsizei aCount, GLuint *aNames);
|
|
void THEBES_API CreatedTextures(GLContext *aOrigin, GLsizei aCount, GLuint *aNames);
|
|
void THEBES_API CreatedFramebuffers(GLContext *aOrigin, GLsizei aCount, GLuint *aNames);
|
|
void THEBES_API CreatedRenderbuffers(GLContext *aOrigin, GLsizei aCount, GLuint *aNames);
|
|
void THEBES_API DeletedProgram(GLContext *aOrigin, GLuint aName);
|
|
void THEBES_API DeletedShader(GLContext *aOrigin, GLuint aName);
|
|
void THEBES_API DeletedBuffers(GLContext *aOrigin, GLsizei aCount, GLuint *aNames);
|
|
void THEBES_API DeletedTextures(GLContext *aOrigin, GLsizei aCount, GLuint *aNames);
|
|
void THEBES_API DeletedFramebuffers(GLContext *aOrigin, GLsizei aCount, GLuint *aNames);
|
|
void THEBES_API DeletedRenderbuffers(GLContext *aOrigin, GLsizei aCount, GLuint *aNames);
|
|
|
|
void SharedContextDestroyed(GLContext *aChild);
|
|
void ReportOutstandingNames();
|
|
|
|
struct NamedResource {
|
|
NamedResource()
|
|
: origin(nsnull), name(0), originDeleted(PR_FALSE)
|
|
{ }
|
|
|
|
NamedResource(GLContext *aOrigin, GLuint aName)
|
|
: origin(aOrigin), name(aName), originDeleted(PR_FALSE)
|
|
{ }
|
|
|
|
GLContext *origin;
|
|
GLuint name;
|
|
PRBool originDeleted;
|
|
|
|
// for sorting
|
|
bool operator<(const NamedResource& aOther) const {
|
|
if (intptr_t(origin) < intptr_t(aOther.origin))
|
|
return true;
|
|
if (name < aOther.name)
|
|
return true;
|
|
return false;
|
|
}
|
|
bool operator==(const NamedResource& aOther) const {
|
|
return origin == aOther.origin &&
|
|
name == aOther.name &&
|
|
originDeleted == aOther.originDeleted;
|
|
}
|
|
};
|
|
|
|
nsTArray<NamedResource> mTrackedPrograms;
|
|
nsTArray<NamedResource> mTrackedShaders;
|
|
nsTArray<NamedResource> mTrackedTextures;
|
|
nsTArray<NamedResource> mTrackedFramebuffers;
|
|
nsTArray<NamedResource> mTrackedRenderbuffers;
|
|
nsTArray<NamedResource> mTrackedBuffers;
|
|
#endif
|
|
|
|
};
|
|
|
|
inline void
|
|
GLDebugPrintError(GLContext* aCx, const char* const aFile, int aLine)
|
|
{
|
|
GLenum err = aCx->fGetError();
|
|
if (err) {
|
|
printf_stderr("GL ERROR: 0x%04x at %s:%d\n", err, aFile, aLine);
|
|
}
|
|
}
|
|
|
|
#ifdef DEBUG
|
|
# define DEBUG_GL_ERROR_CHECK(cx) mozilla::gl::GLDebugPrintError(cx, __FILE__, __LINE__)
|
|
#else
|
|
# define DEBUG_GL_ERROR_CHECK(cx) do { } while (0)
|
|
#endif
|
|
|
|
} /* namespace gl */
|
|
} /* namespace mozilla */
|
|
|
|
#endif /* GLCONTEXT_H_ */
|