gecko/gfx/layers/Effects.h
Bas Schouten 7d182a2102 Bug 825928: Land layers refactoring. r=jrmuizel,bas,nical,mattwoodrow,roc,nrc,benwa,bjacob,jgilbert,kchen CLOSED TREE
Please contact Bas Schouten <bschouten@mozilla.com>, Nicolas Silva <nsilva@mozilla.com> or Nicholas Cameron <ncameron@mozilla.com> with general questions. Below is a rough list of authors to contact with specific questions.

Authors:
gfx/layers/Compositor.* gfx/layers/Effects.h - Compositor Interface - bas,nrc,nical
gfx/layers/d3d* - D3D9/D3D10 - bas
gfx/layers/ThebesLayer* - ThebesLayers - nrc,bas
gfx/layers/composite/* - CompositeLayers - nrc,nical
gfx/layers/client/* - Client - nrc,nical,bas
gfx/layers/*Image* - nical
gfx/layers/ipc ipc - IPC - nical
gfx/layers/opengl - CompositorOGL - nrc,nical
gfx/2d - bas,nrc
gfx/gl - GLContext - bjacob
dom/* layout/* - DOM - mattwoodrow
2013-04-10 09:20:52 +00:00

278 lines
7.3 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_LAYERS_EFFECTS_H
#define MOZILLA_LAYERS_EFFECTS_H
#include "mozilla/gfx/Matrix.h"
#include "mozilla/layers/Compositor.h"
#include "LayersLogging.h"
#include "mozilla/RefPtr.h"
namespace mozilla {
namespace layers {
/**
* Effects and effect chains are used by the compositor API (see Compositor.h).
* An effect chain represents a rendering method, for example some shader and
* the data required for that shader to run. An effect is some component of the
* chain and its data.
*
* An effect chain consists of a primary effect - how the 'texture' memory should
* be interpreted (RGBA, BGRX, YCBCR, etc.) - and any number of secondary effects
* - any way in which rendering can be changed, e.g., applying a mask layer.
*
* During the rendering process, an effect chain is created by the layer being
* rendered and the primary effect is added by the compositable host. Secondary
* effects may be added by the layer or compositable. The effect chain is passed
* to the compositor by the compositable host as a parameter to DrawQuad.
*/
enum EffectTypes
{
EFFECT_MASK,
EFFECT_MAX_SECONDARY, // sentinel for the count of secondary effect types
EFFECT_BGRX,
EFFECT_RGBX,
EFFECT_BGRA,
EFFECT_RGBA,
EFFECT_RGBA_EXTERNAL,
EFFECT_YCBCR,
EFFECT_COMPONENT_ALPHA,
EFFECT_SOLID_COLOR,
EFFECT_RENDER_TARGET,
EFFECT_MAX //sentinel for the count of all effect types
};
struct Effect : public RefCounted<Effect>
{
Effect(EffectTypes aType) : mType(aType) {}
EffectTypes mType;
virtual ~Effect() {}
#ifdef MOZ_LAYERS_HAVE_LOG
virtual void PrintInfo(nsACString& aTo, const char* aPrefix) =0;
#endif
};
// Render from a texture
struct TexturedEffect : public Effect
{
TexturedEffect(EffectTypes aType,
TextureSource *aTexture,
bool aPremultiplied,
gfx::Filter aFilter)
: Effect(aType)
, mTextureCoords(0, 0, 1.0f, 1.0f)
, mTexture(aTexture)
, mPremultiplied(aPremultiplied)
, mFilter(aFilter)
{}
#ifdef MOZ_LAYERS_HAVE_LOG
virtual const char* Name() = 0;
virtual void PrintInfo(nsACString& aTo, const char* aPrefix);
#endif
gfx::Rect mTextureCoords;
TextureSource* mTexture;
bool mPremultiplied;
gfx::Filter mFilter;;
};
// Support an alpha mask.
struct EffectMask : public Effect
{
EffectMask(TextureSource *aMaskTexture,
gfx::IntSize aSize,
const gfx::Matrix4x4 &aMaskTransform)
: Effect(EFFECT_MASK)
, mMaskTexture(aMaskTexture)
, mIs3D(false)
, mSize(aSize)
, mMaskTransform(aMaskTransform)
{}
#ifdef MOZ_LAYERS_HAVE_LOG
virtual void PrintInfo(nsACString& aTo, const char* aPrefix);
#endif
TextureSource* mMaskTexture;
bool mIs3D;
gfx::IntSize mSize;
gfx::Matrix4x4 mMaskTransform;
};
// Render to a render target rather than the screen.
struct EffectRenderTarget : public TexturedEffect
{
EffectRenderTarget(CompositingRenderTarget *aRenderTarget)
: TexturedEffect(EFFECT_RENDER_TARGET, aRenderTarget, true, gfx::FILTER_LINEAR)
, mRenderTarget(aRenderTarget)
{}
#ifdef MOZ_LAYERS_HAVE_LOG
virtual const char* Name() { return "EffectRenderTarget"; }
virtual void PrintInfo(nsACString& aTo, const char* aPrefix);
#endif
RefPtr<CompositingRenderTarget> mRenderTarget;
};
struct EffectBGRX : public TexturedEffect
{
EffectBGRX(TextureSource *aBGRXTexture,
bool aPremultiplied,
gfx::Filter aFilter,
bool aFlipped = false)
: TexturedEffect(EFFECT_BGRX, aBGRXTexture, aPremultiplied, aFilter)
{}
#ifdef MOZ_LAYERS_HAVE_LOG
virtual const char* Name() { return "EffectBGRX"; }
#endif
};
struct EffectRGBX : public TexturedEffect
{
EffectRGBX(TextureSource *aRGBXTexture,
bool aPremultiplied,
gfx::Filter aFilter)
: TexturedEffect(EFFECT_RGBX, aRGBXTexture, aPremultiplied, aFilter)
{}
#ifdef MOZ_LAYERS_HAVE_LOG
virtual const char* Name() { return "EffectRGBX"; }
#endif
};
struct EffectBGRA : public TexturedEffect
{
EffectBGRA(TextureSource *aBGRATexture,
bool aPremultiplied,
gfx::Filter aFilter)
: TexturedEffect(EFFECT_BGRA, aBGRATexture, aPremultiplied, aFilter)
{}
#ifdef MOZ_LAYERS_HAVE_LOG
virtual const char* Name() { return "EffectBGRA"; }
#endif
};
struct EffectRGBA : public TexturedEffect
{
EffectRGBA(TextureSource *aRGBATexture,
bool aPremultiplied,
gfx::Filter aFilter)
: TexturedEffect(EFFECT_RGBA, aRGBATexture, aPremultiplied, aFilter)
{}
#ifdef MOZ_LAYERS_HAVE_LOG
virtual const char* Name() { return "EffectRGBA"; }
#endif
};
struct EffectRGBAExternal : public TexturedEffect
{
EffectRGBAExternal(TextureSource *aRGBATexture,
const gfx::Matrix4x4 &aTextureTransform,
bool aPremultiplied,
gfx::Filter aFilter)
: TexturedEffect(EFFECT_RGBA_EXTERNAL, aRGBATexture, aPremultiplied, aFilter)
, mTextureTransform(aTextureTransform)
{}
#ifdef MOZ_LAYERS_HAVE_LOG
virtual const char* Name() { return "EffectRGBAExternal"; }
#endif
gfx::Matrix4x4 mTextureTransform;
};
struct EffectYCbCr : public TexturedEffect
{
EffectYCbCr(TextureSource *aSource, gfx::Filter aFilter)
: TexturedEffect(EFFECT_YCBCR, aSource, false, aFilter)
{}
#ifdef MOZ_LAYERS_HAVE_LOG
virtual const char* Name() { return "EffectYCbCr"; }
#endif
};
struct EffectComponentAlpha : public TexturedEffect
{
EffectComponentAlpha(TextureSource *aOnWhite, TextureSource *aOnBlack)
: TexturedEffect(EFFECT_COMPONENT_ALPHA, nullptr, false, gfx::FILTER_LINEAR)
, mOnWhite(aOnWhite)
, mOnBlack(aOnBlack)
{}
#ifdef MOZ_LAYERS_HAVE_LOG
virtual const char* Name() { return "EffectComponentAlpha"; }
#endif
TextureSource* mOnWhite;
TextureSource* mOnBlack;
};
struct EffectSolidColor : public Effect
{
EffectSolidColor(const gfx::Color &aColor)
: Effect(EFFECT_SOLID_COLOR)
, mColor(aColor)
{}
#ifdef MOZ_LAYERS_HAVE_LOG
virtual void PrintInfo(nsACString& aTo, const char* aPrefix);
#endif
gfx::Color mColor;
};
struct EffectChain
{
RefPtr<Effect> mPrimaryEffect;
RefPtr<Effect> mSecondaryEffects[EFFECT_MAX_SECONDARY];
};
inline TemporaryRef<TexturedEffect>
CreateTexturedEffect(TextureHost *aTextureHost,
const gfx::Filter& aFilter)
{
RefPtr<TexturedEffect> result;
switch (aTextureHost->GetFormat()) {
case gfx::FORMAT_B8G8R8A8:
result = new EffectBGRA(aTextureHost, true, aFilter);
break;
case gfx::FORMAT_B8G8R8X8:
result = new EffectBGRX(aTextureHost, true, aFilter);
break;
case gfx::FORMAT_R8G8B8X8:
result = new EffectRGBX(aTextureHost, true, aFilter);
break;
case gfx::FORMAT_R5G6B5:
result = new EffectRGBX(aTextureHost, true, aFilter);
break;
case gfx::FORMAT_R8G8B8A8:
result = new EffectRGBA(aTextureHost, true, aFilter);
break;
case gfx::FORMAT_YUV:
result = new EffectYCbCr(aTextureHost, aFilter);
break;
default:
MOZ_NOT_REACHED("unhandled program type");
}
return result;
}
} // namespace layers
} // namespace mozilla
#endif