gecko/mobile/android/base/tests/testVkbOverlap.java.in
2013-01-09 11:35:49 -08:00

96 lines
4.4 KiB
Java

#filter substitution
package @ANDROID_PACKAGE_NAME@.tests;
import @ANDROID_PACKAGE_NAME@.*;
/**
* A test to ensure that when an input field is focused, it is not obscured by the VKB.
* - Loads a page with an input field past the bottom of the visible area.
* - scrolls down to make the input field visible at the bottom of the screen.
* - taps on the input field to bring up the VKB
* - verifies that the input field is still visible.
*/
public class testVkbOverlap extends PixelTest {
private static final int CURSOR_BLINK_PERIOD = 500;
private static final int LESS_THAN_CURSOR_BLINK_PERIOD = CURSOR_BLINK_PERIOD - 50;
private static final int PAGE_SETTLE_TIME = 5000;
@Override
protected int getTestType() {
return TEST_MOCHITEST;
}
public void testVkbOverlap() {
blockForGeckoReady();
loadAndPaint(getAbsoluteUrl("/robocop/robocop_input.html"));
// scroll to the bottom of the page and let it settle
Actions.RepeatedEventExpecter paintExpecter = mActions.expectPaint();
MotionEventHelper meh = new MotionEventHelper(getInstrumentation(), mDriver.getGeckoLeft(), mDriver.getGeckoTop());
meh.dragSync(10, 150, 10, 50);
// the input field has a green background, so let's count the number of green pixels
int greenPixelCount = 0;
PaintedSurface painted = waitForPaint(paintExpecter);
try {
greenPixelCount = countGreenPixels(painted);
} finally {
painted.close();
}
mAsserter.ok(greenPixelCount > 0, "testInputVisible", "Found " + greenPixelCount + " green pixels after scrolling");
paintExpecter = mActions.expectPaint();
// the input field should be in the bottom-left corner, so tap thereabouts
meh.tap(5, mDriver.getGeckoHeight() - 5);
// After tapping in the input field, the page needs some time to do stuff, like draw and undraw the focus highlight
// on the input field, trigger the VKB, process any resulting events generated by the system, and scroll the page. So
// we give it a few seconds to do all that. We are sufficiently generous with our definition of "few seconds" to
// prevent intermittent test failures.
try {
Thread.sleep(PAGE_SETTLE_TIME);
} catch (InterruptedException ie) {
ie.printStackTrace();
}
// now that the focus is in the text field we will repaint every 500ms as the cursor blinks, so we need to use a smaller
// "no paints" threshold to consider the page painted
paintExpecter.blockUntilClear(LESS_THAN_CURSOR_BLINK_PERIOD);
painted = mDriver.getPaintedSurface();
try {
// if the vkb scrolled into view as expected, then the number of green pixels now visible should be about the
// same as it was before, since the green pixels indicate the text input is in view. use a fudge factor of 0.9 to
// account for borders and such of the text input which might still be out of view.
// Since we should be zooming into the input, this expects that newCount will be significantly greater than the previous count.
int newCount = countGreenPixels(painted);
mAsserter.ok(newCount > greenPixelCount, "testVkbOverlap", "Found " + newCount + " green pixels after tapping; expected " + greenPixelCount);
} finally {
painted.close();
}
}
private int countGreenPixels(PaintedSurface painted) {
int count = 0;
for (int y = painted.getHeight() - 1; y >= 0; y--) {
for (int x = painted.getWidth() - 1; x >= 0; x--) {
int pixel = painted.getPixelAt(x, y);
int r = (pixel >> 16) & 0xFF;
int g = (pixel >> 8) & 0xFF;
int b = (pixel & 0xFF);
if (g > (r + 0x30) && g > (b + 0x30)) {
// there's more green in this pixel than red or blue, so count it.
// the reason this is so hacky-looking is because even though green is supposed to
// be (r,g,b) = (0x00, 0x80, 0x00), the GL readback ends up coming back quite
// different.
count++;
}
// uncomment for debugging:
// if (pixel != -1) mAsserter.dumpLog("Pixel at " + x + ", " + y + ": " + Integer.toString(pixel, 16));
}
}
return count;
}
}