gecko/content/media/webaudio/test/test_mediaDecoding.html
Ehsan Akhgari 5a3c2ed05b Bug 870174 - Eliminate some lags and glitches caused by resampling in decodeAudioData and AudioBufferSourceNode.cpp, and make the code simpler too!; r=roc
X-Git-Commit-ID: d9ad3597291b9f656712dcdd15725afcc3882fa1
X-Mailer: git-send-email

--HG--
extra : rebase_source : 5f51d27aec53fd5e9ab868e799ce05ee2b7692d4
2013-05-13 00:17:00 -04:00

315 lines
9.6 KiB
HTML

<!DOCTYPE HTML>
<html>
<head>
<title>Test the decodeAudioData API</title>
<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
</head>
<body>
<pre id="test">
<script src="webaudio.js" type="text/javascript"></script>
<script type="text/javascript">
// These routines have been copied verbatim from WebKit, and are used in order
// to convert a memory buffer into a wave buffer.
function writeString(s, a, offset) {
for (var i = 0; i < s.length; ++i) {
a[offset + i] = s.charCodeAt(i);
}
}
function writeInt16(n, a, offset) {
n = Math.floor(n);
var b1 = n & 255;
var b2 = (n >> 8) & 255;
a[offset + 0] = b1;
a[offset + 1] = b2;
}
function writeInt32(n, a, offset) {
n = Math.floor(n);
var b1 = n & 255;
var b2 = (n >> 8) & 255;
var b3 = (n >> 16) & 255;
var b4 = (n >> 24) & 255;
a[offset + 0] = b1;
a[offset + 1] = b2;
a[offset + 2] = b3;
a[offset + 3] = b4;
}
function writeAudioBuffer(audioBuffer, a, offset) {
var n = audioBuffer.length;
var channels = audioBuffer.numberOfChannels;
for (var i = 0; i < n; ++i) {
for (var k = 0; k < channels; ++k) {
var buffer = audioBuffer.getChannelData(k);
var sample = buffer[i] * 32768.0;
// Clip samples to the limitations of 16-bit.
// If we don't do this then we'll get nasty wrap-around distortion.
if (sample < -32768)
sample = -32768;
if (sample > 32767)
sample = 32767;
writeInt16(sample, a, offset);
offset += 2;
}
}
}
function createWaveFileData(audioBuffer) {
var frameLength = audioBuffer.length;
var numberOfChannels = audioBuffer.numberOfChannels;
var sampleRate = audioBuffer.sampleRate;
var bitsPerSample = 16;
var byteRate = sampleRate * numberOfChannels * bitsPerSample/8;
var blockAlign = numberOfChannels * bitsPerSample/8;
var wavDataByteLength = frameLength * numberOfChannels * 2; // 16-bit audio
var headerByteLength = 44;
var totalLength = headerByteLength + wavDataByteLength;
var waveFileData = new Uint8Array(totalLength);
var subChunk1Size = 16; // for linear PCM
var subChunk2Size = wavDataByteLength;
var chunkSize = 4 + (8 + subChunk1Size) + (8 + subChunk2Size);
writeString("RIFF", waveFileData, 0);
writeInt32(chunkSize, waveFileData, 4);
writeString("WAVE", waveFileData, 8);
writeString("fmt ", waveFileData, 12);
writeInt32(subChunk1Size, waveFileData, 16); // SubChunk1Size (4)
writeInt16(1, waveFileData, 20); // AudioFormat (2)
writeInt16(numberOfChannels, waveFileData, 22); // NumChannels (2)
writeInt32(sampleRate, waveFileData, 24); // SampleRate (4)
writeInt32(byteRate, waveFileData, 28); // ByteRate (4)
writeInt16(blockAlign, waveFileData, 32); // BlockAlign (2)
writeInt32(bitsPerSample, waveFileData, 34); // BitsPerSample (4)
writeString("data", waveFileData, 36);
writeInt32(subChunk2Size, waveFileData, 40); // SubChunk2Size (4)
// Write actual audio data starting at offset 44.
writeAudioBuffer(audioBuffer, waveFileData, 44);
return waveFileData;
}
</script>
<script class="testbody" type="text/javascript">
// fuzzTolerance and fuzzToleranceMobile are used to determine fuzziness
// thresholds. They're needed to make sure that we can deal with neglibible
// differences in the binary buffer caused as a result of resampling the
// audio. fuzzToleranceMobile is typically larger on mobile platforms since
// we do fixed-point resampling as opposed to floating-point resampling on
// those platforms.
var tests = [
// A normal ogg file, 44.1khz
{
url: "ting.ogg",
valid: true,
expected: "ting-expected.wav",
expectedMono: "ting-mono-expected.wav",
numberOfChannels: 2,
duration: 0.6936,
length: 33294,
fuzzTolerance: 12,
fuzzToleranceMobile: 15826
},
// An ogg file with two different channels, 44.1khz
{
url: "ting-dualchannel44.1.ogg",
valid: true,
expected: "ting-dualchannel44.1-expected.wav",
expectedMono: "ting-mono-dualchannel44.1-expected.wav",
numberOfChannels: 2,
duration: 0.6932,
length: 33274,
fuzzTolerance: 16,
fuzzToleranceMobile: 16713
},
// An ogg file with two different channels, 48khz
{
url: "ting-dualchannel48.ogg",
valid: true,
expected: "ting-dualchannel48-expected.wav",
expectedMono: "ting-mono-dualchannel48-expected.wav",
numberOfChannels: 2,
duration: 0.6373,
length: 30592,
fuzzTolerance: 9,
fuzzToleranceMobile: 8000
},
// An ogg file which needs to be resampled
{
url: "small-shot.ogg",
valid: true,
expected: "small-shot-expected.wav",
expectedMono: "small-shot-mono-expected.wav",
numberOfChannels: 2,
duration: 0.2760,
length: 13248,
fuzzTolerance: 72,
fuzzToleranceMobile: 14844
},
// A wave file
//{ url: "24bit-44khz.wav", valid: true, expected: "24bit-44khz-expected.wav" },
// A non-audio file
{ url: "invalid.txt", valid: false },
// A webm file with no audio
{ url: "noaudio.webm", valid: false },
// A video ogg file with audio
{
url: "audio.ogv",
valid: true,
expected: "audio-expected.wav",
expectedMono: "audio-mono-expected.wav",
numberOfChannels: 2,
duration: 1.0807,
length: 51872,
fuzzTolerance: 91427,
fuzzToleranceMobile: 119684
},
// Make sure decoding a wave file results in the same buffer
{
url: "audio-expected.wav",
valid: true,
expected: "audio-expected.wav",
expectedMono: "audio-mono-expected-2.wav",
numberOfChannels: 2,
duration: 1.0807,
length: 51872,
fuzzTolerance: 0,
fuzzToleranceMobile: 0
}
];
// Returns true if the memory buffers are less different that |fuzz| bytes
function fuzzyMemcmp(buf1, buf2, fuzz) {
var result = true;
var difference = 0;
is(buf1.length, buf2.length, "same length");
for (var i = 0; i < buf1.length; ++i) {
if (buf1[i] != buf2[i]) {
++difference;
}
}
if (difference > fuzz) {
ok(false, "Expected at most " + fuzz + " bytes difference, found " + difference + " bytes");
}
return difference <= fuzz;
}
function getFuzzTolerance(test) {
var kIsMobile =
navigator.userAgent.indexOf("Mobile") != -1 || // b2g
navigator.userAgent.indexOf("Android") != -1; // android
return kIsMobile ? test.fuzzToleranceMobile : test.fuzzTolerance;
}
function checkAudioBuffer(buffer, test, callback, monoTest) {
is(buffer.numberOfChannels, monoTest ? 1 : test.numberOfChannels, "Correct number of channels");
ok(Math.abs(buffer.duration - test.duration) < 1e-4, "Correct duration");
if (Math.abs(buffer.duration - test.duration) >= 1e-4) {
ok(false, "got: " + buffer.duration + ", expected: " + test.duration);
}
is(buffer.sampleRate, cx.sampleRate, "Correct sample rate");
is(buffer.length, test.length, "Correct length");
var wave = createWaveFileData(buffer);
var getExpected = new XMLHttpRequest();
getExpected.open("GET", monoTest ? test.expectedMono : test.expected, true);
getExpected.responseType = "arraybuffer";
getExpected.onload = function() {
ok(fuzzyMemcmp(wave, new Uint8Array(getExpected.response), getFuzzTolerance(test)), "Received expected decoded data");
callback();
};
getExpected.send();
}
function runTest(test, callback) {
var xhr = new XMLHttpRequest();
xhr.open("GET", test.url, true);
xhr.responseType = "arraybuffer";
xhr.onload = function() {
var expectCallback = false;
cx.decodeAudioData(xhr.response, function onSuccess(result) {
ok(expectCallback, "Success callback should fire asynchronously");
ok(test.valid, "Did expect success for test " + test.url);
checkAudioBuffer(result, test, function() {
result = cx.createBuffer(xhr.response, false);
checkAudioBuffer(result, test, function() {
if ("expectedMono" in test) {
result = cx.createBuffer(xhr.response, true);
checkAudioBuffer(result, test, callback, true);
} else {
callback();
}
}, false);
}, false);
}, function onFailure() {
ok(expectCallback, "Failure callback should fire asynchronously");
ok(!test.valid, "Did not expect failure for test " + test.url);
callback();
});
expectCallback = true;
};
xhr.send();
}
function runNextTest() {
if (tests.length) {
runTest(tests.shift(), runNextTest);
} else {
SpecialPowers.clearUserPref("media.webaudio.enabled");
SimpleTest.finish();
}
}
SpecialPowers.setBoolPref("media.webaudio.enabled", true);
SimpleTest.waitForExplicitFinish();
var cx = new AudioContext();
// Run some simple tests first
function callbackShouldNeverRun() {
ok(false, "callback should not fire");
}
expectTypeError(function() {
cx.decodeAudioData(null, callbackShouldNeverRun, callbackShouldNeverRun);
});
expectTypeError(function() {
cx.decodeAudioData(undefined, callbackShouldNeverRun, callbackShouldNeverRun);
});
expectTypeError(function() {
cx.decodeAudioData(123, callbackShouldNeverRun, callbackShouldNeverRun);
});
expectTypeError(function() {
cx.decodeAudioData("buffer", callbackShouldNeverRun, callbackShouldNeverRun);
});
expectTypeError(function() {
cx.decodeAudioData(new Uint8Array(100), callbackShouldNeverRun, callbackShouldNeverRun);
});
if (cx.sampleRate == 48000) {
// Now, let's get real!
runNextTest();
} else {
todo(false, "Decoded data tests disabled; context sampleRate " + cx.sampleRate + " not supported");
SimpleTest.finish();
}
</script>
</pre>
</body>
</html>