gecko/gfx/layers/d3d9/ImageLayerD3D9.cpp
Jeff Muizelaar 8854ffd842 Bug 589395. d3d9: adjust vertex locations in the vertex shader. r=bas,a=blocking
Previously we adjusted the vertex locations directly, now
they have an implicit adjustment that happens in the vertex shader.
This should let us ignore the pixel center differences between
opengl/d3d9/d3d10.
2010-09-01 17:10:51 -04:00

536 lines
18 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Corporation code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2009
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Bas Schouten <bschouten@mozilla.org>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
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* decision by deleting the provisions above and replace them with the notice
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* the provisions above, a recipient may use your version of this file under
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* ***** END LICENSE BLOCK ***** */
#include "ImageLayerD3D9.h"
#include "gfxImageSurface.h"
#include "yuv_convert.h"
#include "nsIServiceManager.h"
#include "nsIConsoleService.h"
#include "nsPrintfCString.h"
#include "Nv3DVUtils.h"
namespace mozilla {
namespace layers {
using mozilla::MutexAutoLock;
ImageContainerD3D9::ImageContainerD3D9(LayerManagerD3D9 *aManager)
: ImageContainer(aManager)
, mActiveImageLock("mozilla.layers.ImageContainerD3D9.mActiveImageLock")
{
}
already_AddRefed<Image>
ImageContainerD3D9::CreateImage(const Image::Format *aFormats,
PRUint32 aNumFormats)
{
if (!aNumFormats) {
return nsnull;
}
nsRefPtr<Image> img;
if (aFormats[0] == Image::PLANAR_YCBCR) {
img = new PlanarYCbCrImageD3D9(static_cast<LayerManagerD3D9*>(mManager));
} else if (aFormats[0] == Image::CAIRO_SURFACE) {
img = new CairoImageD3D9(static_cast<LayerManagerD3D9*>(mManager));
}
return img.forget();
}
void
ImageContainerD3D9::SetCurrentImage(Image *aImage)
{
MutexAutoLock lock(mActiveImageLock);
mActiveImage = aImage;
}
already_AddRefed<Image>
ImageContainerD3D9::GetCurrentImage()
{
MutexAutoLock lock(mActiveImageLock);
nsRefPtr<Image> retval = mActiveImage;
return retval.forget();
}
already_AddRefed<gfxASurface>
ImageContainerD3D9::GetCurrentAsSurface(gfxIntSize *aSize)
{
MutexAutoLock lock(mActiveImageLock);
if (!mActiveImage) {
return nsnull;
}
if (mActiveImage->GetFormat() == Image::PLANAR_YCBCR) {
PlanarYCbCrImageD3D9 *yuvImage =
static_cast<PlanarYCbCrImageD3D9*>(mActiveImage.get());
if (yuvImage->HasData()) {
*aSize = yuvImage->mSize;
}
} else if (mActiveImage->GetFormat() == Image::CAIRO_SURFACE) {
CairoImageD3D9 *cairoImage =
static_cast<CairoImageD3D9*>(mActiveImage.get());
*aSize = cairoImage->mSize;
}
return static_cast<ImageD3D9*>(mActiveImage->GetImplData())->GetAsSurface();
}
gfxIntSize
ImageContainerD3D9::GetCurrentSize()
{
MutexAutoLock lock(mActiveImageLock);
if (!mActiveImage) {
return gfxIntSize(0,0);
}
if (mActiveImage->GetFormat() == Image::PLANAR_YCBCR) {
PlanarYCbCrImageD3D9 *yuvImage =
static_cast<PlanarYCbCrImageD3D9*>(mActiveImage.get());
if (!yuvImage->HasData()) {
return gfxIntSize(0,0);
}
return yuvImage->mSize;
} else if (mActiveImage->GetFormat() == Image::CAIRO_SURFACE) {
CairoImageD3D9 *cairoImage =
static_cast<CairoImageD3D9*>(mActiveImage.get());
return cairoImage->mSize;
}
return gfxIntSize(0,0);
}
PRBool
ImageContainerD3D9::SetLayerManager(LayerManager *aManager)
{
// we can't do anything here for now
return PR_FALSE;
}
Layer*
ImageLayerD3D9::GetLayer()
{
return this;
}
void
ImageLayerD3D9::RenderLayer()
{
if (!GetContainer()) {
return;
}
nsRefPtr<Image> image = GetContainer()->GetCurrentImage();
if (image->GetFormat() == Image::PLANAR_YCBCR) {
PlanarYCbCrImageD3D9 *yuvImage =
static_cast<PlanarYCbCrImageD3D9*>(image.get());
if (!yuvImage->HasData()) {
return;
}
yuvImage->AllocateTextures();
float quadTransform[4][4];
/*
* Matrix to transform the <0.0,0.0>, <1.0,1.0> quad to the correct position
* and size. To get pixel perfect mapping we extend the quad half a pixel
* beyond all edges.
*/
memset(&quadTransform, 0, sizeof(quadTransform));
quadTransform[0][0] = (float)yuvImage->mSize.width;
quadTransform[1][1] = (float)yuvImage->mSize.height;
quadTransform[2][2] = 1.0f;
quadTransform[3][3] = 1.0f;
device()->SetVertexShaderConstantF(0, &quadTransform[0][0], 4);
device()->SetVertexShaderConstantF(4, &mTransform._11, 4);
float opacity[4];
/*
* We always upload a 4 component float, but the shader will
* only use the the first component since it's declared as a 'float'.
*/
opacity[0] = GetOpacity();
device()->SetPixelShaderConstantF(0, opacity, 1);
mD3DManager->SetShaderMode(DeviceManagerD3D9::YCBCRLAYER);
/*
* Send 3d control data and metadata
*/
if (mD3DManager->Is3DEnabled() && mD3DManager->GetNv3DVUtils()) {
mD3DManager->GetNv3DVUtils()->SendNv3DVControl(STEREO_MODE_RIGHT_LEFT, true, FIREFOX_3DV_APP_HANDLE);
nsRefPtr<IDirect3DSurface9> renderTarget;
device()->GetRenderTarget(0, getter_AddRefs(renderTarget));
mD3DManager->GetNv3DVUtils()->SendNv3DVMetaData((unsigned int)yuvImage->mSize.width,
(unsigned int)yuvImage->mSize.height, (HANDLE)(yuvImage->mYTexture), (HANDLE)(renderTarget));
}
device()->SetTexture(0, yuvImage->mYTexture);
device()->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
device()->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
device()->SetTexture(1, yuvImage->mCbTexture);
device()->SetSamplerState(1, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
device()->SetSamplerState(1, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
device()->SetTexture(2, yuvImage->mCrTexture);
device()->SetSamplerState(2, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
device()->SetSamplerState(2, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
device()->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
} else if (image->GetFormat() == Image::CAIRO_SURFACE) {
CairoImageD3D9 *cairoImage =
static_cast<CairoImageD3D9*>(image.get());
float quadTransform[4][4];
/*
* Matrix to transform the <0.0,0.0>, <1.0,1.0> quad to the correct position
* and size. To get pixel perfect mapping we extend the quad half a pixel
* beyond all edges.
*/
memset(&quadTransform, 0, sizeof(quadTransform));
quadTransform[0][0] = (float)cairoImage->mSize.width;
quadTransform[1][1] = (float)cairoImage->mSize.height;
quadTransform[2][2] = 1.0f;
quadTransform[3][3] = 1.0f;
device()->SetVertexShaderConstantF(0, &quadTransform[0][0], 4);
device()->SetVertexShaderConstantF(4, &mTransform._11, 4);
float opacity[4];
/*
* We always upload a 4 component float, but the shader will
* only use the the first component since it's declared as a 'float'.
*/
opacity[0] = GetOpacity();
device()->SetPixelShaderConstantF(0, opacity, 1);
mD3DManager->SetShaderMode(DeviceManagerD3D9::RGBLAYER);
device()->SetTexture(0, cairoImage->mTexture);
device()->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
}
}
PlanarYCbCrImageD3D9::PlanarYCbCrImageD3D9(mozilla::layers::LayerManagerD3D9* aManager)
: PlanarYCbCrImage(static_cast<ImageD3D9*>(this))
, mManager(aManager)
, mHasData(PR_FALSE)
{
}
void
PlanarYCbCrImageD3D9::SetData(const PlanarYCbCrImage::Data &aData)
{
// XXX - For D3D9Ex we really should just copy to systemmem surfaces here.
// For now, we copy the data
int width_shift = 0;
int height_shift = 0;
if (aData.mYSize.width == aData.mCbCrSize.width &&
aData.mYSize.height == aData.mCbCrSize.height) {
// YV24 format
width_shift = 0;
height_shift = 0;
} else if (aData.mYSize.width / 2 == aData.mCbCrSize.width &&
aData.mYSize.height == aData.mCbCrSize.height) {
// YV16 format
width_shift = 1;
height_shift = 0;
} else if (aData.mYSize.width / 2 == aData.mCbCrSize.width &&
aData.mYSize.height / 2 == aData.mCbCrSize.height ) {
// YV12 format
width_shift = 1;
height_shift = 1;
} else {
NS_ERROR("YCbCr format not supported");
}
mData = aData;
mData.mCbCrStride = mData.mCbCrSize.width = aData.mPicSize.width >> width_shift;
mData.mCbCrSize.height = aData.mPicSize.height >> height_shift;
mData.mYSize = aData.mPicSize;
mData.mYStride = mData.mYSize.width;
mBuffer = new PRUint8[mData.mCbCrStride * mData.mCbCrSize.height * 2 +
mData.mYStride * mData.mYSize.height];
mData.mYChannel = mBuffer;
mData.mCbChannel = mData.mYChannel + mData.mYStride * mData.mYSize.height;
mData.mCrChannel = mData.mCbChannel + mData.mCbCrStride * mData.mCbCrSize.height;
int cbcr_x = aData.mPicX >> width_shift;
int cbcr_y = aData.mPicY >> height_shift;
for (int i = 0; i < mData.mYSize.height; i++) {
memcpy(mData.mYChannel + i * mData.mYStride,
aData.mYChannel + ((aData.mPicY + i) * aData.mYStride) + aData.mPicX,
mData.mYStride);
}
for (int i = 0; i < mData.mCbCrSize.height; i++) {
memcpy(mData.mCbChannel + i * mData.mCbCrStride,
aData.mCbChannel + ((cbcr_y + i) * aData.mCbCrStride) + cbcr_x,
mData.mCbCrStride);
}
for (int i = 0; i < mData.mCbCrSize.height; i++) {
memcpy(mData.mCrChannel + i * mData.mCbCrStride,
aData.mCrChannel + ((cbcr_y + i) * aData.mCbCrStride) + cbcr_x,
mData.mCbCrStride);
}
// Fix picture rect to be correct
mData.mPicX = mData.mPicY = 0;
mSize = aData.mPicSize;
mHasData = PR_TRUE;
}
void
PlanarYCbCrImageD3D9::AllocateTextures()
{
D3DLOCKED_RECT lockrectY;
D3DLOCKED_RECT lockrectCb;
D3DLOCKED_RECT lockrectCr;
PRUint8* src;
PRUint8* dest;
nsRefPtr<IDirect3DSurface9> tmpSurfaceY;
nsRefPtr<IDirect3DSurface9> tmpSurfaceCb;
nsRefPtr<IDirect3DSurface9> tmpSurfaceCr;
if (mManager->deviceManager()->IsD3D9Ex()) {
nsRefPtr<IDirect3DTexture9> tmpYTexture;
nsRefPtr<IDirect3DTexture9> tmpCbTexture;
nsRefPtr<IDirect3DTexture9> tmpCrTexture;
// D3D9Ex does not support the managed pool, could use dynamic textures
// here. But since an Image is immutable static textures are probably a
// better idea.
mManager->device()->CreateTexture(mData.mYSize.width, mData.mYSize.height,
1, 0, D3DFMT_L8, D3DPOOL_DEFAULT,
getter_AddRefs(mYTexture), NULL);
mManager->device()->CreateTexture(mData.mCbCrSize.width, mData.mCbCrSize.height,
1, 0, D3DFMT_L8, D3DPOOL_DEFAULT,
getter_AddRefs(mCbTexture), NULL);
mManager->device()->CreateTexture(mData.mCbCrSize.width, mData.mCbCrSize.height,
1, 0, D3DFMT_L8, D3DPOOL_DEFAULT,
getter_AddRefs(mCrTexture), NULL);
mManager->device()->CreateTexture(mData.mYSize.width, mData.mYSize.height,
1, 0, D3DFMT_L8, D3DPOOL_SYSTEMMEM,
getter_AddRefs(tmpYTexture), NULL);
mManager->device()->CreateTexture(mData.mCbCrSize.width, mData.mCbCrSize.height,
1, 0, D3DFMT_L8, D3DPOOL_SYSTEMMEM,
getter_AddRefs(tmpCbTexture), NULL);
mManager->device()->CreateTexture(mData.mCbCrSize.width, mData.mCbCrSize.height,
1, 0, D3DFMT_L8, D3DPOOL_SYSTEMMEM,
getter_AddRefs(tmpCrTexture), NULL);
tmpYTexture->GetSurfaceLevel(0, getter_AddRefs(tmpSurfaceY));
tmpCbTexture->GetSurfaceLevel(0, getter_AddRefs(tmpSurfaceCb));
tmpCrTexture->GetSurfaceLevel(0, getter_AddRefs(tmpSurfaceCr));
tmpSurfaceY->LockRect(&lockrectY, NULL, 0);
tmpSurfaceCb->LockRect(&lockrectCb, NULL, 0);
tmpSurfaceCr->LockRect(&lockrectCr, NULL, 0);
} else {
mManager->device()->CreateTexture(mData.mYSize.width, mData.mYSize.height,
1, 0, D3DFMT_L8, D3DPOOL_MANAGED,
getter_AddRefs(mYTexture), NULL);
mManager->device()->CreateTexture(mData.mCbCrSize.width, mData.mCbCrSize.height,
1, 0, D3DFMT_L8, D3DPOOL_MANAGED,
getter_AddRefs(mCbTexture), NULL);
mManager->device()->CreateTexture(mData.mCbCrSize.width, mData.mCbCrSize.height,
1, 0, D3DFMT_L8, D3DPOOL_MANAGED,
getter_AddRefs(mCrTexture), NULL);
/* lock the entire texture */
mYTexture->LockRect(0, &lockrectY, NULL, 0);
mCbTexture->LockRect(0, &lockrectCb, NULL, 0);
mCrTexture->LockRect(0, &lockrectCr, NULL, 0);
}
src = mData.mYChannel;
//FIX cast
dest = (PRUint8*)lockrectY.pBits;
// copy over data
for (int h=0; h<mData.mYSize.height; h++) {
memcpy(dest, src, mData.mYSize.width);
dest += lockrectY.Pitch;
src += mData.mYStride;
}
src = mData.mCbChannel;
//FIX cast
dest = (PRUint8*)lockrectCb.pBits;
// copy over data
for (int h=0; h<mData.mCbCrSize.height; h++) {
memcpy(dest, src, mData.mCbCrSize.width);
dest += lockrectCb.Pitch;
src += mData.mCbCrStride;
}
src = mData.mCrChannel;
//FIX cast
dest = (PRUint8*)lockrectCr.pBits;
// copy over data
for (int h=0; h<mData.mCbCrSize.height; h++) {
memcpy(dest, src, mData.mCbCrSize.width);
dest += lockrectCr.Pitch;
src += mData.mCbCrStride;
}
if (mManager->deviceManager()->IsD3D9Ex()) {
tmpSurfaceY->UnlockRect();
tmpSurfaceCb->UnlockRect();
tmpSurfaceCr->UnlockRect();
nsRefPtr<IDirect3DSurface9> dstSurface;
mYTexture->GetSurfaceLevel(0, getter_AddRefs(dstSurface));
mManager->device()->UpdateSurface(tmpSurfaceY, NULL, dstSurface, NULL);
mCbTexture->GetSurfaceLevel(0, getter_AddRefs(dstSurface));
mManager->device()->UpdateSurface(tmpSurfaceCb, NULL, dstSurface, NULL);
mCrTexture->GetSurfaceLevel(0, getter_AddRefs(dstSurface));
mManager->device()->UpdateSurface(tmpSurfaceCr, NULL, dstSurface, NULL);
} else {
mYTexture->UnlockRect(0);
mCbTexture->UnlockRect(0);
mCrTexture->UnlockRect(0);
}
}
void
PlanarYCbCrImageD3D9::FreeTextures()
{
}
already_AddRefed<gfxASurface>
PlanarYCbCrImageD3D9::GetAsSurface()
{
nsRefPtr<gfxImageSurface> imageSurface =
new gfxImageSurface(mSize, gfxASurface::ImageFormatRGB24);
// Convert from YCbCr to RGB now
gfx::ConvertYCbCrToRGB32(mData.mYChannel,
mData.mCbChannel,
mData.mCrChannel,
imageSurface->Data(),
0,
0,
mSize.width,
mSize.height,
mData.mYStride,
mData.mCbCrStride,
imageSurface->Stride(),
gfx::YV12);
return imageSurface.forget().get();
}
CairoImageD3D9::~CairoImageD3D9()
{
}
void
CairoImageD3D9::SetData(const CairoImage::Data &aData)
{
mSize = aData.mSize;
nsRefPtr<gfxImageSurface> imageSurface =
new gfxImageSurface(aData.mSize, gfxASurface::ImageFormatARGB32);
nsRefPtr<gfxContext> context = new gfxContext(imageSurface);
context->SetSource(aData.mSurface);
context->Paint();
if (mManager->deviceManager()->IsD3D9Ex()) {
// D3D9Ex doesn't support managed textures. We could use dynamic textures
// here but since Images are immutable that probably isn't such a great
// idea.
mManager->device()->CreateTexture(aData.mSize.width, aData.mSize.height,
1, 0, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT,
getter_AddRefs(mTexture), NULL);
nsRefPtr<IDirect3DSurface9> surface;
mManager->device()->CreateOffscreenPlainSurface(aData.mSize.width,
aData.mSize.height,
D3DFMT_A8R8G8B8,
D3DPOOL_SYSTEMMEM,
getter_AddRefs(surface),
NULL);
D3DLOCKED_RECT lockedRect;
surface->LockRect(&lockedRect, NULL, 0);
for (int y = 0; y < aData.mSize.height; y++) {
memcpy((char*)lockedRect.pBits + lockedRect.Pitch * y,
imageSurface->Data() + imageSurface->Stride() * y,
aData.mSize.width * 4);
}
surface->UnlockRect();
nsRefPtr<IDirect3DSurface9> dstSurface;
mTexture->GetSurfaceLevel(0, getter_AddRefs(dstSurface));
mManager->device()->UpdateSurface(surface, NULL, dstSurface, NULL);
} else {
mManager->device()->CreateTexture(aData.mSize.width, aData.mSize.height,
1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED,
getter_AddRefs(mTexture), NULL);
D3DLOCKED_RECT lockrect;
/* lock the entire texture */
mTexture->LockRect(0, &lockrect, NULL, 0);
// copy over data. If we don't need to do any swaping we can
// use memcpy
for (int y = 0; y < aData.mSize.height; y++) {
memcpy((char*)lockrect.pBits + lockrect.Pitch * y,
imageSurface->Data() + imageSurface->Stride() * y,
aData.mSize.width * 4);
}
mTexture->UnlockRect(0);
}
}
already_AddRefed<gfxASurface>
CairoImageD3D9::GetAsSurface()
{
return nsnull;
}
} /* layers */
} /* mozilla */