gecko/browser/devtools/shadereditor/test/browser_se_shaders-edit-02.js

76 lines
2.9 KiB
JavaScript

/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
///////////////////
//
// Whitelisting this test.
// As part of bug 1077403, the leaking uncaught rejection should be fixed.
//
thisTestLeaksUncaughtRejectionsAndShouldBeFixed("Error: Shader Editor is still waiting for a WebGL context to be created.");
/**
* Tests if compile or linkage errors are emitted when a shader source
* gets malformed after being edited.
*/
function ifWebGLSupported() {
let { target, panel } = yield initShaderEditor(SIMPLE_CANVAS_URL);
let { gFront, EVENTS, ShadersEditorsView } = panel.panelWin;
reload(target);
yield promise.all([
once(gFront, "program-linked"),
once(panel.panelWin, EVENTS.SOURCES_SHOWN)
]);
let vsEditor = yield ShadersEditorsView._getEditor("vs");
let fsEditor = yield ShadersEditorsView._getEditor("fs");
vsEditor.replaceText("vec3", { line: 7, ch: 22 }, { line: 7, ch: 26 });
let [, error] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED);
ok(error,
"The new vertex shader source was compiled with errors.");
is(error.compile, "",
"The compilation status should be empty.");
isnot(error.link, "",
"The linkage status should not be empty.");
is(error.link.split("ERROR").length - 1, 2,
"The linkage status contains two errors.");
ok(error.link.contains("ERROR: 0:8: 'constructor'"),
"A constructor error is contained in the linkage status.");
ok(error.link.contains("ERROR: 0:8: 'assign'"),
"An assignment error is contained in the linkage status.");
fsEditor.replaceText("vec4", { line: 2, ch: 14 }, { line: 2, ch: 18 });
[, error] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED);
ok(error,
"The new fragment shader source was compiled with errors.");
is(error.compile, "",
"The compilation status should be empty.");
isnot(error.link, "",
"The linkage status should not be empty.");
is(error.link.split("ERROR").length - 1, 1,
"The linkage status contains one error.");
ok(error.link.contains("ERROR: 0:6: 'constructor'"),
"A constructor error is contained in the linkage status.");
yield ensurePixelIs(gFront, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
yield ensurePixelIs(gFront, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
vsEditor.replaceText("vec4", { line: 7, ch: 22 }, { line: 7, ch: 26 });
[, error] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED);
ok(!error, "The new vertex shader source was compiled successfully.");
fsEditor.replaceText("vec3", { line: 2, ch: 14 }, { line: 2, ch: 18 });
[, error] = yield onceSpread(panel.panelWin, EVENTS.SHADER_COMPILED);
ok(!error, "The new fragment shader source was compiled successfully.");
yield ensurePixelIs(gFront, { x: 0, y: 0 }, { r: 255, g: 0, b: 0, a: 255 }, true);
yield ensurePixelIs(gFront, { x: 511, y: 511 }, { r: 0, g: 255, b: 0, a: 255 }, true);
yield teardown(panel);
finish();
}