gecko/gfx/thebes/public/gfxWindowsFonts.h

406 lines
14 KiB
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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Foundation code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2005
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Stuart Parmenter <stuart@mozilla.com>
* Masayuki Nakano <masayuki@d-toybox.com>
* John Daggett <jdaggett@mozilla.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef GFX_WINDOWSFONTS_H
#define GFX_WINDOWSFONTS_H
#include "prtypes.h"
#include "gfxTypes.h"
#include "gfxColor.h"
#include "gfxFont.h"
#include "gfxMatrix.h"
#include "gfxFontUtils.h"
#include "gfxUserFontSet.h"
#include "nsDataHashtable.h"
#include <usp10.h>
#include <cairo-win32.h>
/**
* List of different types of fonts we support on Windows.
* These can generally be lumped in to 3 categories where we have to
* do special things: Really old fonts bitmap and vector fonts (device
* and raster), Type 1 fonts, and TrueType/OpenType fonts.
*
* This list is sorted in order from least prefered to most prefered.
* We prefer Type1 fonts over OpenType fonts to avoid falling back to
* things like Arial (opentype) when you ask for Helvetica (type1)
**/
enum gfxWindowsFontType {
GFX_FONT_TYPE_UNKNOWN = 0,
GFX_FONT_TYPE_DEVICE,
GFX_FONT_TYPE_RASTER,
GFX_FONT_TYPE_TRUETYPE,
GFX_FONT_TYPE_PS_OPENTYPE,
GFX_FONT_TYPE_TT_OPENTYPE,
GFX_FONT_TYPE_TYPE1
};
/**
* FontFamily is a class that describes one of the fonts on the users system. It holds
* each FontEntry (maps more directly to a font face) which holds font type, charset info
* and character map info.
*/
class FontEntry;
class FontFamily : public gfxFontFamily
{
public:
FontFamily(const nsAString& aName) :
gfxFontFamily(aName), mIsBadUnderlineFontFamily(PR_FALSE), mHasStyles(PR_FALSE) { }
FontEntry *FindFontEntry(const gfxFontStyle& aFontStyle);
private:
friend class gfxWindowsPlatform;
void FindStyleVariations();
static int CALLBACK FamilyAddStylesProc(const ENUMLOGFONTEXW *lpelfe,
const NEWTEXTMETRICEXW *nmetrics,
DWORD fontType, LPARAM data);
protected:
PRBool FindWeightsForStyle(gfxFontEntry* aFontsForWeights[], const gfxFontStyle& aFontStyle);
public:
nsTArray<nsRefPtr<FontEntry> > mVariations;
PRPackedBool mIsBadUnderlineFontFamily;
private:
PRPackedBool mHasStyles;
};
class FontEntry : public gfxFontEntry
{
public:
FontEntry(const nsAString& aFaceName) :
gfxFontEntry(aFaceName), mFontType(GFX_FONT_TYPE_UNKNOWN),
mForceGDI(PR_FALSE), mUnknownCMAP(PR_FALSE),
mCharset(0), mUnicodeRanges(0)
{
mUnicodeFont = PR_FALSE;
mSymbolFont = PR_FALSE;
}
FontEntry(const FontEntry& aFontEntry) :
gfxFontEntry(aFontEntry),
mWindowsFamily(aFontEntry.mWindowsFamily),
mWindowsPitch(aFontEntry.mWindowsPitch),
mFontType(aFontEntry.mFontType),
mForceGDI(aFontEntry.mForceGDI),
mUnknownCMAP(aFontEntry.mUnknownCMAP),
mCharset(aFontEntry.mCharset),
mUnicodeRanges(aFontEntry.mUnicodeRanges)
{
}
static void InitializeFontEmbeddingProcs();
static FontEntry* CreateFontEntry(const gfxProxyFontEntry &aProxyEntry,
nsISupports *aLoader,
const PRUint8 *aFontData,
PRUint32 aLength);
static FontEntry* CreateFontEntry(const nsAString& aName, gfxWindowsFontType aFontType, PRBool aItalic, PRUint16 aWeight, gfxUserFontData* aUserFontData, HDC hdc = 0, LOGFONTW *aLogFont = nsnull);
static void FillLogFont(LOGFONTW *aLogFont, FontEntry *aFontEntry, gfxFloat aSize, PRBool aItalic);
static gfxWindowsFontType DetermineFontType(const NEWTEXTMETRICW& metrics, DWORD fontType)
{
gfxWindowsFontType feType;
if (metrics.ntmFlags & NTM_TYPE1)
feType = GFX_FONT_TYPE_TYPE1;
else if (metrics.ntmFlags & NTM_PS_OPENTYPE)
feType = GFX_FONT_TYPE_PS_OPENTYPE;
else if (metrics.ntmFlags & NTM_TT_OPENTYPE)
feType = GFX_FONT_TYPE_TT_OPENTYPE;
else if (fontType == TRUETYPE_FONTTYPE)
feType = GFX_FONT_TYPE_TRUETYPE;
else if (fontType == RASTER_FONTTYPE)
feType = GFX_FONT_TYPE_RASTER;
else if (fontType == DEVICE_FONTTYPE)
feType = GFX_FONT_TYPE_DEVICE;
else
feType = GFX_FONT_TYPE_UNKNOWN;
return feType;
}
PRBool IsType1() const {
return (mFontType == GFX_FONT_TYPE_TYPE1);
}
PRBool IsTrueType() const {
return (mFontType == GFX_FONT_TYPE_TRUETYPE ||
mFontType == GFX_FONT_TYPE_PS_OPENTYPE ||
mFontType == GFX_FONT_TYPE_TT_OPENTYPE);
}
PRBool IsCrappyFont() const {
/* return if it is a bitmap not a unicode font */
return (!mUnicodeFont || mSymbolFont || IsType1());
}
PRBool MatchesGenericFamily(const nsACString& aGeneric) const {
if (aGeneric.IsEmpty())
return PR_TRUE;
// Japanese 'Mincho' fonts do not belong to FF_MODERN even if
// they are fixed pitch because they have variable stroke width.
if (mWindowsFamily == FF_ROMAN && mWindowsPitch & FIXED_PITCH) {
return aGeneric.EqualsLiteral("monospace");
}
// Japanese 'Gothic' fonts do not belong to FF_SWISS even if
// they are variable pitch because they have constant stroke width.
if (mWindowsFamily == FF_MODERN && mWindowsPitch & VARIABLE_PITCH) {
return aGeneric.EqualsLiteral("sans-serif");
}
// All other fonts will be grouped correctly using family...
switch (mWindowsFamily) {
case FF_DONTCARE:
return PR_TRUE;
case FF_ROMAN:
return aGeneric.EqualsLiteral("serif");
case FF_SWISS:
return aGeneric.EqualsLiteral("sans-serif");
case FF_MODERN:
return aGeneric.EqualsLiteral("monospace");
case FF_SCRIPT:
return aGeneric.EqualsLiteral("cursive");
case FF_DECORATIVE:
return aGeneric.EqualsLiteral("fantasy");
}
return PR_FALSE;
}
PRBool SupportsLangGroup(const nsACString& aLangGroup) const {
if (aLangGroup.IsEmpty())
return PR_TRUE;
PRInt16 bit = -1;
/* map our langgroup names in to Windows charset bits */
if (aLangGroup.EqualsLiteral("x-western")) {
bit = ANSI_CHARSET;
} else if (aLangGroup.EqualsLiteral("ja")) {
bit = SHIFTJIS_CHARSET;
} else if (aLangGroup.EqualsLiteral("ko")) {
bit = HANGEUL_CHARSET;
} else if (aLangGroup.EqualsLiteral("ko-XXX")) {
bit = JOHAB_CHARSET;
} else if (aLangGroup.EqualsLiteral("zh-CN")) {
bit = GB2312_CHARSET;
} else if (aLangGroup.EqualsLiteral("zh-TW")) {
bit = CHINESEBIG5_CHARSET;
} else if (aLangGroup.EqualsLiteral("el")) {
bit = GREEK_CHARSET;
} else if (aLangGroup.EqualsLiteral("tr")) {
bit = TURKISH_CHARSET;
} else if (aLangGroup.EqualsLiteral("he")) {
bit = HEBREW_CHARSET;
} else if (aLangGroup.EqualsLiteral("ar")) {
bit = ARABIC_CHARSET;
} else if (aLangGroup.EqualsLiteral("x-baltic")) {
bit = BALTIC_CHARSET;
} else if (aLangGroup.EqualsLiteral("x-cyrillic")) {
bit = RUSSIAN_CHARSET;
} else if (aLangGroup.EqualsLiteral("th")) {
bit = THAI_CHARSET;
} else if (aLangGroup.EqualsLiteral("x-central-euro")) {
bit = EASTEUROPE_CHARSET;
} else if (aLangGroup.EqualsLiteral("x-symbol")) {
bit = SYMBOL_CHARSET;
}
if (bit != -1)
return mCharset[bit];
return PR_FALSE;
}
PRBool SupportsRange(PRUint8 range) {
return mUnicodeRanges[range];
}
PRBool TestCharacterMap(PRUint32 aCh);
PRUint8 mWindowsFamily;
PRUint8 mWindowsPitch;
gfxWindowsFontType mFontType;
PRPackedBool mForceGDI : 1;
PRPackedBool mUnknownCMAP : 1;
std::bitset<256> mCharset;
std::bitset<128> mUnicodeRanges;
};
/**********************************************************************
*
* class gfxWindowsFont
*
**********************************************************************/
class gfxWindowsFont : public gfxFont {
public:
gfxWindowsFont(FontEntry *aFontEntry, const gfxFontStyle *aFontStyle);
virtual ~gfxWindowsFont();
virtual const gfxFont::Metrics& GetMetrics();
HFONT GetHFONT() { return mFont; }
cairo_font_face_t *CairoFontFace();
cairo_scaled_font_t *CairoScaledFont();
SCRIPT_CACHE *ScriptCache() { return &mScriptCache; }
gfxFloat GetAdjustedSize() { MakeHFONT(); return mAdjustedSize; }
virtual nsString GetUniqueName();
virtual void Draw(gfxTextRun *aTextRun, PRUint32 aStart, PRUint32 aEnd,
gfxContext *aContext, PRBool aDrawToPath, gfxPoint *aBaselineOrigin,
Spacing *aSpacing);
virtual PRUint32 GetSpaceGlyph() {
GetMetrics(); // ensure that the metrics are computed but don't recompute them
return mSpaceGlyph;
};
PRBool IsValid() { GetMetrics(); return mIsValid; }
FontEntry *GetFontEntry();
static already_AddRefed<gfxWindowsFont>
GetOrMakeFont(FontEntry *aFontEntry, const gfxFontStyle *aStyle);
protected:
HFONT MakeHFONT();
void FillLogFont(gfxFloat aSize);
HFONT mFont;
gfxFloat mAdjustedSize;
PRUint32 mSpaceGlyph;
private:
void ComputeMetrics();
SCRIPT_CACHE mScriptCache;
cairo_font_face_t *mFontFace;
cairo_scaled_font_t *mScaledFont;
gfxFont::Metrics *mMetrics;
LOGFONTW mLogFont;
virtual PRBool SetupCairoFont(gfxContext *aContext);
};
/**********************************************************************
*
* class gfxWindowsFontGroup
*
**********************************************************************/
class THEBES_API gfxWindowsFontGroup : public gfxFontGroup {
public:
gfxWindowsFontGroup(const nsAString& aFamilies, const gfxFontStyle* aStyle, gfxUserFontSet *aUserFontSet);
virtual ~gfxWindowsFontGroup();
virtual gfxFontGroup *Copy(const gfxFontStyle *aStyle);
virtual gfxTextRun *MakeTextRun(const PRUnichar* aString, PRUint32 aLength,
const Parameters* aParams, PRUint32 aFlags);
virtual gfxTextRun *MakeTextRun(const PRUint8* aString, PRUint32 aLength,
const Parameters* aParams, PRUint32 aFlags);
const nsACString& GetGenericFamily() const {
return mGenericFamily;
}
const nsTArray<nsRefPtr<FontEntry> >& GetFontList() const {
return mFontEntries;
}
PRUint32 FontListLength() const {
return mFontEntries.Length();
}
FontEntry *GetFontEntryAt(PRInt32 i) {
return mFontEntries[i];
}
virtual gfxWindowsFont *GetFontAt(PRInt32 i);
void GroupFamilyListToArrayList(nsTArray<nsRefPtr<FontEntry> > *list);
void FamilyListToArrayList(const nsString& aFamilies,
const nsCString& aLangGroup,
nsTArray<nsRefPtr<FontEntry> > *list);
void UpdateFontList();
virtual gfxFloat GetUnderlineOffset();
protected:
void InitFontList();
void InitTextRunGDI(gfxContext *aContext, gfxTextRun *aRun, const char *aString, PRUint32 aLength);
void InitTextRunGDI(gfxContext *aContext, gfxTextRun *aRun, const PRUnichar *aString, PRUint32 aLength);
void InitTextRunUniscribe(gfxContext *aContext, gfxTextRun *aRun, const PRUnichar *aString, PRUint32 aLength);
already_AddRefed<gfxFont> WhichPrefFontSupportsChar(PRUint32 aCh);
already_AddRefed<gfxFont> WhichSystemFontSupportsChar(PRUint32 aCh);
already_AddRefed<gfxWindowsFont> WhichFontSupportsChar(const nsTArray<nsRefPtr<FontEntry> >& fonts, PRUint32 ch);
void GetPrefFonts(const char *aLangGroup, nsTArray<nsRefPtr<FontEntry> >& array);
void GetCJKPrefFonts(nsTArray<nsRefPtr<FontEntry> >& array);
private:
nsCString mGenericFamily;
nsTArray<nsRefPtr<FontEntry> > mFontEntries;
const char *mItemLangGroup; // used by pref-lang handling code
};
#endif /* GFX_WINDOWSFONTS_H */