mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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321 lines
9.6 KiB
C++
321 lines
9.6 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set sw=4 ts=8 et tw=80 : */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "Axis.h"
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#include "AsyncPanZoomController.h"
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namespace mozilla {
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namespace layers {
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static const float EPSILON = 0.0001f;
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/**
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* Maximum acceleration that can happen between two frames. Velocity is
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* throttled if it's above this. This may happen if a time delta is very low,
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* or we get a touch point very far away from the previous position for some
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* reason.
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*/
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static const float MAX_EVENT_ACCELERATION = 0.5f;
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/**
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* Amount of friction applied during flings.
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*/
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static const float FLING_FRICTION = 0.013f;
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/**
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* Threshold for velocity beneath which we turn off any acceleration we had
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* during repeated flings.
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*/
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static const float VELOCITY_THRESHOLD = 0.1f;
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/**
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* Amount of acceleration we multiply in each time the user flings in one
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* direction. Every time they let go of the screen, we increase the acceleration
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* by this amount raised to the power of the amount of times they have let go,
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* times two (to make the curve steeper). This stops if the user lets go and we
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* slow down enough, or if they put their finger down without moving it for a
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* moment (or in the opposite direction).
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*/
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static const float ACCELERATION_MULTIPLIER = 1.125f;
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/**
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* When flinging, if the velocity goes below this number, we just stop the
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* animation completely. This is to prevent asymptotically approaching 0
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* velocity and rerendering unnecessarily.
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*/
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static const float FLING_STOPPED_THRESHOLD = 0.01f;
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Axis::Axis(AsyncPanZoomController* aAsyncPanZoomController)
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: mPos(0.0f),
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mVelocity(0.0f),
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mAcceleration(0),
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mAsyncPanZoomController(aAsyncPanZoomController),
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mLockPanning(false)
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{
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}
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void Axis::UpdateWithTouchAtDevicePoint(PRInt32 aPos, const TimeDuration& aTimeDelta) {
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if (mLockPanning) {
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return;
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}
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float newVelocity = (mPos - aPos) / aTimeDelta.ToMilliseconds();
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bool curVelocityIsLow = fabsf(newVelocity) < 0.01f;
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bool curVelocityBelowThreshold = fabsf(newVelocity) < VELOCITY_THRESHOLD;
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bool directionChange = (mVelocity > 0) != (newVelocity > 0);
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// If we've changed directions, or the current velocity threshold, stop any
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// acceleration we've accumulated.
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if (directionChange || curVelocityBelowThreshold) {
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mAcceleration = 0;
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}
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// If a direction change has happened, or the current velocity due to this new
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// touch is relatively low, then just apply it. If not, throttle it.
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if (curVelocityIsLow || (directionChange && fabs(newVelocity) - EPSILON <= 0.0f)) {
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mVelocity = newVelocity;
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} else {
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float maxChange = fabsf(mVelocity * aTimeDelta.ToMilliseconds() * MAX_EVENT_ACCELERATION);
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mVelocity = NS_MIN(mVelocity + maxChange, NS_MAX(mVelocity - maxChange, newVelocity));
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}
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mVelocity = newVelocity;
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mPos = aPos;
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}
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void Axis::StartTouch(PRInt32 aPos) {
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mStartPos = aPos;
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mPos = aPos;
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mLockPanning = false;
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}
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PRInt32 Axis::GetDisplacementForDuration(float aScale, const TimeDuration& aDelta) {
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float velocityFactor = powf(ACCELERATION_MULTIPLIER,
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NS_MAX(0, (mAcceleration - 4) * 3));
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PRInt32 displacement = NS_lround(mVelocity * aScale * aDelta.ToMilliseconds() * velocityFactor);
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// If this displacement will cause an overscroll, throttle it. Can potentially
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// bring it to 0 even if the velocity is high.
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if (DisplacementWillOverscroll(displacement) != OVERSCROLL_NONE) {
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// No need to have a velocity along this axis anymore; it won't take us
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// anywhere, so we're just spinning needlessly.
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mVelocity = 0.0f;
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displacement -= DisplacementWillOverscrollAmount(displacement);
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}
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return displacement;
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}
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float Axis::PanDistance() {
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return fabsf(mPos - mStartPos);
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}
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void Axis::EndTouch() {
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mAcceleration++;
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}
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void Axis::CancelTouch() {
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mVelocity = 0.0f;
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mAcceleration = 0;
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}
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void Axis::LockPanning() {
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mLockPanning = true;
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}
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bool Axis::FlingApplyFrictionOrCancel(const TimeDuration& aDelta) {
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if (fabsf(mVelocity) <= FLING_STOPPED_THRESHOLD) {
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// If the velocity is very low, just set it to 0 and stop the fling,
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// otherwise we'll just asymptotically approach 0 and the user won't
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// actually see any changes.
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mVelocity = 0.0f;
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return false;
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} else {
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mVelocity *= NS_MAX(1.0f - FLING_FRICTION * aDelta.ToMilliseconds(), 0.0);
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}
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return true;
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}
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Axis::Overscroll Axis::GetOverscroll() {
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// If the current pan takes the viewport to the left of or above the current
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// page rect.
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bool minus = GetOrigin() < GetPageStart();
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// If the current pan takes the viewport to the right of or below the current
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// page rect.
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bool plus = GetViewportEnd() > GetPageEnd();
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if (minus && plus) {
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return OVERSCROLL_BOTH;
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}
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if (minus) {
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return OVERSCROLL_MINUS;
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}
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if (plus) {
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return OVERSCROLL_PLUS;
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}
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return OVERSCROLL_NONE;
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}
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PRInt32 Axis::GetExcess() {
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switch (GetOverscroll()) {
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case OVERSCROLL_MINUS: return GetOrigin() - GetPageStart();
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case OVERSCROLL_PLUS: return GetViewportEnd() - GetPageEnd();
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case OVERSCROLL_BOTH: return (GetViewportEnd() - GetPageEnd()) + (GetPageStart() - GetOrigin());
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default: return 0;
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}
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}
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Axis::Overscroll Axis::DisplacementWillOverscroll(PRInt32 aDisplacement) {
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// If the current pan plus a displacement takes the viewport to the left of or
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// above the current page rect.
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bool minus = GetOrigin() + aDisplacement < GetPageStart();
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// If the current pan plus a displacement takes the viewport to the right of or
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// below the current page rect.
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bool plus = GetViewportEnd() + aDisplacement > GetPageEnd();
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if (minus && plus) {
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return OVERSCROLL_BOTH;
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}
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if (minus) {
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return OVERSCROLL_MINUS;
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}
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if (plus) {
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return OVERSCROLL_PLUS;
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}
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return OVERSCROLL_NONE;
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}
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PRInt32 Axis::DisplacementWillOverscrollAmount(PRInt32 aDisplacement) {
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switch (DisplacementWillOverscroll(aDisplacement)) {
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case OVERSCROLL_MINUS: return (GetOrigin() + aDisplacement) - GetPageStart();
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case OVERSCROLL_PLUS: return (GetViewportEnd() + aDisplacement) - GetPageEnd();
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// Don't handle overscrolled in both directions; a displacement can't cause
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// this, it must have already been zoomed out too far.
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default: return 0;
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}
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}
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Axis::Overscroll Axis::ScaleWillOverscroll(float aScale, PRInt32 aFocus) {
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PRInt32 originAfterScale = NS_lround((GetOrigin() + aFocus) * aScale - aFocus);
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bool both = ScaleWillOverscrollBothSides(aScale);
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bool minus = originAfterScale < NS_lround(GetPageStart() * aScale);
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bool plus = (originAfterScale + GetViewportLength()) > NS_lround(GetPageEnd() * aScale);
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if ((minus && plus) || both) {
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return OVERSCROLL_BOTH;
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}
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if (minus) {
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return OVERSCROLL_MINUS;
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}
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if (plus) {
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return OVERSCROLL_PLUS;
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}
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return OVERSCROLL_NONE;
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}
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PRInt32 Axis::ScaleWillOverscrollAmount(float aScale, PRInt32 aFocus) {
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PRInt32 originAfterScale = NS_lround((GetOrigin() + aFocus) * aScale - aFocus);
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switch (ScaleWillOverscroll(aScale, aFocus)) {
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case OVERSCROLL_MINUS: return originAfterScale - NS_lround(GetPageStart() * aScale);
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case OVERSCROLL_PLUS: return (originAfterScale + GetViewportLength()) - NS_lround(GetPageEnd() * aScale);
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// Don't handle OVERSCROLL_BOTH. Client code is expected to deal with it.
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default: return 0;
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}
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}
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float Axis::GetVelocity() {
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return mVelocity;
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}
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PRInt32 Axis::GetViewportEnd() {
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return GetOrigin() + GetViewportLength();
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}
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PRInt32 Axis::GetPageEnd() {
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return GetPageStart() + GetPageLength();
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}
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PRInt32 Axis::GetOrigin() {
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nsIntPoint origin = mAsyncPanZoomController->GetFrameMetrics().mViewportScrollOffset;
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return GetPointOffset(origin);
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}
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PRInt32 Axis::GetViewportLength() {
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nsIntRect viewport = mAsyncPanZoomController->GetFrameMetrics().mViewport;
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gfx::Rect scaledViewport = gfx::Rect(viewport.x, viewport.y, viewport.width, viewport.height);
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scaledViewport.ScaleRoundIn(1 / mAsyncPanZoomController->GetFrameMetrics().mResolution.width);
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return GetRectLength(scaledViewport);
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}
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PRInt32 Axis::GetPageStart() {
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gfx::Rect pageRect = mAsyncPanZoomController->GetFrameMetrics().mCSSContentRect;
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return GetRectOffset(pageRect);
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}
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PRInt32 Axis::GetPageLength() {
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gfx::Rect pageRect = mAsyncPanZoomController->GetFrameMetrics().mCSSContentRect;
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return GetRectLength(pageRect);
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}
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bool Axis::ScaleWillOverscrollBothSides(float aScale) {
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const FrameMetrics& metrics = mAsyncPanZoomController->GetFrameMetrics();
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gfx::Rect cssContentRect = metrics.mCSSContentRect;
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float currentScale = metrics.mResolution.width;
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gfx::Rect viewport = gfx::Rect(metrics.mViewport.x,
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metrics.mViewport.y,
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metrics.mViewport.width,
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metrics.mViewport.height);
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viewport.ScaleRoundIn(1 / (currentScale * aScale));
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return GetRectLength(cssContentRect) < GetRectLength(viewport);
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}
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AxisX::AxisX(AsyncPanZoomController* aAsyncPanZoomController)
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: Axis(aAsyncPanZoomController)
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{
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}
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PRInt32 AxisX::GetPointOffset(const nsIntPoint& aPoint)
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{
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return aPoint.x;
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}
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PRInt32 AxisX::GetRectLength(const gfx::Rect& aRect)
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{
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return NS_lround(aRect.width);
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}
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PRInt32 AxisX::GetRectOffset(const gfx::Rect& aRect)
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{
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return NS_lround(aRect.x);
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}
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AxisY::AxisY(AsyncPanZoomController* aAsyncPanZoomController)
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: Axis(aAsyncPanZoomController)
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{
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}
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PRInt32 AxisY::GetPointOffset(const nsIntPoint& aPoint)
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{
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return aPoint.y;
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}
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PRInt32 AxisY::GetRectLength(const gfx::Rect& aRect)
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{
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return NS_lround(aRect.height);
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}
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PRInt32 AxisY::GetRectOffset(const gfx::Rect& aRect)
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{
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return NS_lround(aRect.y);
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}
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}
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}
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