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https://gitlab.winehq.org/wine/wine-gecko.git
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8f849d9d65
Backed out changeset 65ad9d8860d6 (bug 877115) Backed out changeset bf8095c168fb (bug 877115) Backed out changeset 290ad5863615 (bug 877115) Backed out changeset 4488ec28910e (bug 877115) Backed out changeset 45f8859c6fd6 (bug 877115) Backed out changeset 111cc426fa9e (bug 877115)
293 lines
7.6 KiB
C++
293 lines
7.6 KiB
C++
/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "SharedSurfaceEGL.h"
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#include "GLContext.h"
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#include "GLBlitHelper.h"
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#include "ScopedGLHelpers.h"
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#include "SharedSurfaceGL.h"
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#include "SurfaceFactory.h"
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#include "GLLibraryEGL.h"
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#include "TextureGarbageBin.h"
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using namespace mozilla::gfx;
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namespace mozilla {
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namespace gl {
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SharedSurface_EGLImage*
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SharedSurface_EGLImage::Create(GLContext* prodGL,
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const GLFormats& formats,
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const gfxIntSize& size,
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bool hasAlpha,
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EGLContext context)
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{
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GLLibraryEGL* egl = prodGL->GetLibraryEGL();
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MOZ_ASSERT(egl);
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if (!HasExtensions(egl, prodGL))
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return nullptr;
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MOZ_ALWAYS_TRUE(prodGL->MakeCurrent());
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GLuint prodTex = CreateTextureForOffscreen(prodGL, formats, size);
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if (!prodTex)
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return nullptr;
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return new SharedSurface_EGLImage(prodGL, egl,
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size, hasAlpha,
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formats, prodTex);
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}
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bool
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SharedSurface_EGLImage::HasExtensions(GLLibraryEGL* egl, GLContext* gl)
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{
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return egl->HasKHRImageBase() &&
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egl->IsExtensionSupported(GLLibraryEGL::KHR_gl_texture_2D_image) &&
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gl->IsExtensionSupported(GLContext::OES_EGL_image);
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}
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SharedSurface_EGLImage::SharedSurface_EGLImage(GLContext* gl,
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GLLibraryEGL* egl,
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const gfxIntSize& size,
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bool hasAlpha,
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const GLFormats& formats,
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GLuint prodTex)
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: SharedSurface_GL(SharedSurfaceType::EGLImageShare,
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AttachmentType::GLTexture,
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gl,
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size,
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hasAlpha)
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, mMutex("SharedSurface_EGLImage mutex")
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, mEGL(egl)
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, mFormats(formats)
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, mProdTex(prodTex)
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, mProdTexForPipe(0)
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, mImage(0)
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, mCurConsGL(nullptr)
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, mConsTex(0)
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, mSync(0)
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, mPipeFailed(false)
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, mPipeComplete(false)
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, mPipeActive(false)
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{}
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SharedSurface_EGLImage::~SharedSurface_EGLImage()
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{
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mEGL->fDestroyImage(Display(), mImage);
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mImage = 0;
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mGL->MakeCurrent();
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mGL->fDeleteTextures(1, &mProdTex);
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mProdTex = 0;
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if (mProdTexForPipe) {
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mGL->fDeleteTextures(1, &mProdTexForPipe);
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mProdTexForPipe = 0;
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}
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if (mConsTex) {
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MOZ_ASSERT(mGarbageBin);
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mGarbageBin->Trash(mConsTex);
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mConsTex = 0;
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}
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if (mSync) {
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// We can't call this unless we have the ext, but we will always have
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// the ext if we have something to destroy.
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mEGL->fDestroySync(Display(), mSync);
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mSync = 0;
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}
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}
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void
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SharedSurface_EGLImage::LockProdImpl()
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{
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MutexAutoLock lock(mMutex);
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if (!mPipeComplete)
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return;
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if (mPipeActive)
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return;
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mGL->BlitHelper()->BlitTextureToTexture(mProdTex, mProdTexForPipe, Size(), Size());
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mGL->fDeleteTextures(1, &mProdTex);
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mProdTex = mProdTexForPipe;
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mProdTexForPipe = 0;
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mPipeActive = true;
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}
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static bool
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CreateTexturePipe(GLLibraryEGL* const egl, GLContext* const gl,
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const GLFormats& formats, const gfxIntSize& size,
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GLuint* const out_tex, EGLImage* const out_image)
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{
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MOZ_ASSERT(out_tex && out_image);
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*out_tex = 0;
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*out_image = 0;
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GLuint tex = CreateTextureForOffscreen(gl, formats, size);
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if (!tex)
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return false;
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EGLContext context = gl->GetEGLContext();
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MOZ_ASSERT(context);
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EGLClientBuffer buffer = reinterpret_cast<EGLClientBuffer>(tex);
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EGLImage image = egl->fCreateImage(egl->Display(), context,
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LOCAL_EGL_GL_TEXTURE_2D, buffer,
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nullptr);
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if (!image) {
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gl->fDeleteTextures(1, &tex);
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return false;
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}
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// Success.
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*out_tex = tex;
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*out_image = image;
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return true;
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}
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void
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SharedSurface_EGLImage::Fence()
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{
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MutexAutoLock lock(mMutex);
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mGL->MakeCurrent();
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if (!mPipeActive) {
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MOZ_ASSERT(!mSync);
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MOZ_ASSERT(!mPipeComplete);
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if (!mPipeFailed) {
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if (!CreateTexturePipe(mEGL, mGL, mFormats, Size(),
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&mProdTexForPipe, &mImage))
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{
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mPipeFailed = true;
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}
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}
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if (!mPixels) {
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gfxImageFormat format =
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HasAlpha() ? gfxImageFormatARGB32
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: gfxImageFormatRGB24;
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mPixels = new gfxImageSurface(Size(), format);
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}
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mPixels->Flush();
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mGL->ReadScreenIntoImageSurface(mPixels);
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mPixels->MarkDirty();
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return;
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}
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MOZ_ASSERT(mPipeActive);
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MOZ_ASSERT(mCurConsGL);
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if (mEGL->IsExtensionSupported(GLLibraryEGL::KHR_fence_sync) &&
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mGL->IsExtensionSupported(GLContext::OES_EGL_sync))
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{
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if (mSync) {
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MOZ_ALWAYS_TRUE( mEGL->fDestroySync(Display(), mSync) );
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mSync = 0;
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}
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mSync = mEGL->fCreateSync(Display(),
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LOCAL_EGL_SYNC_FENCE,
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nullptr);
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if (mSync) {
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mGL->fFlush();
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return;
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}
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}
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MOZ_ASSERT(!mSync);
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mGL->fFinish();
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}
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bool
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SharedSurface_EGLImage::WaitSync()
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{
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MutexAutoLock lock(mMutex);
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if (!mSync) {
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// We must not be needed.
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return true;
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}
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MOZ_ASSERT(mEGL->IsExtensionSupported(GLLibraryEGL::KHR_fence_sync));
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// Wait FOREVER, primarily because some NVIDIA (at least Tegra) drivers
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// have ClientWaitSync returning immediately if the timeout delay is anything
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// else than FOREVER.
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//
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// FIXME: should we try to use a finite timeout delay where possible?
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EGLint status = mEGL->fClientWaitSync(Display(),
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mSync,
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0,
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LOCAL_EGL_FOREVER);
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if (status != LOCAL_EGL_CONDITION_SATISFIED) {
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return false;
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}
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MOZ_ALWAYS_TRUE( mEGL->fDestroySync(Display(), mSync) );
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mSync = 0;
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return true;
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}
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EGLDisplay
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SharedSurface_EGLImage::Display() const
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{
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return mEGL->Display();
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}
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GLuint
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SharedSurface_EGLImage::AcquireConsumerTexture(GLContext* consGL)
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{
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MutexAutoLock lock(mMutex);
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MOZ_ASSERT(!mCurConsGL || consGL == mCurConsGL);
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if (mPipeFailed)
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return 0;
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if (mPipeActive) {
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MOZ_ASSERT(mConsTex);
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return mConsTex;
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}
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if (!mConsTex) {
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consGL->fGenTextures(1, &mConsTex);
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ScopedBindTexture autoTex(consGL, mConsTex);
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consGL->fEGLImageTargetTexture2D(LOCAL_GL_TEXTURE_2D, mImage);
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mPipeComplete = true;
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mCurConsGL = consGL;
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mGarbageBin = consGL->TexGarbageBin();
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}
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MOZ_ASSERT(consGL == mCurConsGL);
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return 0;
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}
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gfxImageSurface*
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SharedSurface_EGLImage::GetPixels() const
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{
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MutexAutoLock lock(mMutex);
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return mPixels;
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}
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SurfaceFactory_EGLImage*
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SurfaceFactory_EGLImage::Create(GLContext* prodGL,
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const SurfaceCaps& caps)
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{
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EGLContext context = prodGL->GetEGLContext();
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return new SurfaceFactory_EGLImage(prodGL, context, caps);
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}
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} /* namespace gfx */
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} /* namespace mozilla */
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