gecko/dom/media/GraphDriver.cpp
Paul Adenot 67071397ed Bug 1094764 - Implement AudioContext.suspend and friends. r=roc,ehsan
- Relevant spec text:
    - http://webaudio.github.io/web-audio-api/#widl-AudioContext-suspend-Promise
    - http://webaudio.github.io/web-audio-api/#widl-AudioContext-resume-Promise
    - http://webaudio.github.io/web-audio-api/#widl-AudioContext-close-Promise
    - http://webaudio.github.io/web-audio-api/#widl-AudioContext-state
    - http://webaudio.github.io/web-audio-api/#widl-AudioContext-onstatechange

- In a couple words, the behavior we want:
    - Closed context cannot have new nodes created, but can do decodeAudioData,
    and create buffers, and such.
    - OfflineAudioContexts don't support those methods, transitions happen at
    startRendering and at the end of processing. onstatechange is used to make
    this observable.
    - (regular) AudioContexts support those methods. The promises and
    onstatechange should be resolved/called when the operation has actually
    completed on the rendering thread.  Once a context has been closed, it
    cannot transition back to "running". An AudioContext switches to "running"
    when the audio callback start running, this allow authors to know how long
    the audio stack takes to start running.
    - MediaStreams that feed in/go out of a suspended graph should respectively
    not buffer at the graph input, and output silence
    - suspended context should not be doing much on the CPU, and we should try
    to pause audio streams if we can (this behaviour is the main reason we need
    this in the first place, for saving battery on mobile, and CPU on all
    platforms)

- Now, the implementation:
    - AudioNodeStreams are now tagged with a context id, to be able to operate
    on all the streams of a given AudioContext on the Graph thread without
    having to go and lock everytime to touch the AudioContext. This happens in
    the AudioNodeStream ctor. IDs are of course constant for the lifetime of the
    node.
    - When an AudioContext goes into suspended mode, streams for this
    AudioContext are moved out of the mStreams array to a second array,
    mSuspendedStreams. Streams in mSuspendedStream are not ordered, and are not
    processed.
    - The MSG will automatically switch to a SystemClockDriver when it finds
    that there are no more AudioNodeStream/Stream with an audio track. This is
    how pausing the audio subsystem and saving battery works. Subsequently, when
    the MSG finds that there are only streams in mSuspendedStreams, it will go
    to sleep (block on a monitor), so we save CPU, but it does not shut itself
    down. This is mostly not a new behaviour (this is what the MSG does since
    the refactoring), but is important to note.
    - Promises are gripped (addref-ed) on the main thread, and then shepherd
    down other threads and to the GraphDriver, if needed (sometimes we can
    resolve them right away). They move between threads as void* to prevent
    calling methods on them, as they are not thread safe. Then, the driver
    executes the operation, and when it's done (initializing and closing audio
    streams can take some time), we send the promise back to the main thread,
    and resolve it, casting back to Promise* after asserting we're back on the
    main thread. This way, we can send them back on the main thread once an
    operation has complete (suspending an audio stream, starting it again on
    resume(), etc.), without having to do bookkeeping between suspend calls and
    their result. Promises are not thread safe, so we can't move them around
    AddRef-ed.
    - The stream destruction logic now takes into account that a stream can be
    destroyed while not being in mStreams.
    - A graph can now switch GraphDriver twice or more per iteration, for
    example if an author goes suspend()/resume()/suspend() in the same script.
    - Some operation have to be done on suspended stream, so we now use double
    for-loop around mSuspendedStreams and mStreams in some places in
    MediaStreamGraph.cpp.
    - A tricky part was making sure everything worked at AudioContext
    boundaries.  TrackUnionStream that have one of their input stream suspended
    append null ticks instead.
    - The graph ordering algorithm had to be altered to not include suspended
    streams.
    - There are some edge cases (adding a stream on a suspended graph, calling
    suspend/resume when a graph has just been close()d).
2015-02-27 18:22:05 +01:00

1107 lines
35 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#include <MediaStreamGraphImpl.h>
#include "CubebUtils.h"
#ifdef XP_MACOSX
#include <sys/sysctl.h>
#endif
#ifdef PR_LOGGING
extern PRLogModuleInfo* gMediaStreamGraphLog;
#define STREAM_LOG(type, msg) PR_LOG(gMediaStreamGraphLog, type, msg)
#else
#define STREAM_LOG(type, msg)
#endif
// We don't use NSPR log here because we want this interleaved with adb logcat
// on Android/B2G
// #define ENABLE_LIFECYCLE_LOG
#ifdef ENABLE_LIFECYCLE_LOG
#ifdef ANDROID
#include "android/log.h"
#define LIFECYCLE_LOG(...) __android_log_print(ANDROID_LOG_INFO, "Gecko - MSG" , __VA_ARGS__); printf(__VA_ARGS__);printf("\n");
#else
#define LIFECYCLE_LOG(...) printf(__VA_ARGS__);printf("\n");
#endif
#else
#define LIFECYCLE_LOG(...)
#endif
namespace mozilla {
struct AutoProfilerUnregisterThread
{
// The empty ctor is used to silence a pre-4.8.0 GCC unused variable warning.
AutoProfilerUnregisterThread()
{
}
~AutoProfilerUnregisterThread()
{
profiler_unregister_thread();
}
};
GraphDriver::GraphDriver(MediaStreamGraphImpl* aGraphImpl)
: mIterationStart(0),
mIterationEnd(0),
mStateComputedTime(0),
mNextStateComputedTime(0),
mGraphImpl(aGraphImpl),
mWaitState(WAITSTATE_RUNNING),
mCurrentTimeStamp(TimeStamp::Now()),
mPreviousDriver(nullptr),
mNextDriver(nullptr)
{ }
void GraphDriver::SetGraphTime(GraphDriver* aPreviousDriver,
GraphTime aLastSwitchNextIterationStart,
GraphTime aLastSwitchNextIterationEnd,
GraphTime aLastSwitchStateComputedTime,
GraphTime aLastSwitchNextStateComputedTime)
{
// We set mIterationEnd here, because the first thing a driver do when it
// does an iteration is to update graph times, so we are in fact setting
// mIterationStart of the next iteration by setting the end of the previous
// iteration.
mIterationStart = aLastSwitchNextIterationStart;
mIterationEnd = aLastSwitchNextIterationEnd;
mStateComputedTime = aLastSwitchStateComputedTime;
mNextStateComputedTime = aLastSwitchNextStateComputedTime;
STREAM_LOG(PR_LOG_DEBUG, ("Setting previous driver: %p (%s)", aPreviousDriver, aPreviousDriver->AsAudioCallbackDriver() ? "AudioCallbackDriver" : "SystemClockDriver"));
MOZ_ASSERT(!mPreviousDriver);
mPreviousDriver = aPreviousDriver;
}
void GraphDriver::SwitchAtNextIteration(GraphDriver* aNextDriver)
{
// This is the situation where `mPreviousDriver` is an AudioCallbackDriver
// that is switching device, and the graph has found the current driver is not
// an AudioCallbackDriver, but tries to switch to a _new_ AudioCallbackDriver
// because it found audio has to be output. In this case, simply ignore the
// request to switch, since we know we will switch back to the old
// AudioCallbackDriver when it has recovered from the device switching.
if (aNextDriver->AsAudioCallbackDriver() &&
mPreviousDriver &&
mPreviousDriver->AsAudioCallbackDriver()->IsSwitchingDevice() &&
mPreviousDriver != aNextDriver) {
return;
}
LIFECYCLE_LOG("Switching to new driver: %p (%s)",
aNextDriver, aNextDriver->AsAudioCallbackDriver() ?
"AudioCallbackDriver" : "SystemClockDriver");
mNextDriver = aNextDriver;
}
void GraphDriver::EnsureImmediateWakeUpLocked()
{
mGraphImpl->GetMonitor().AssertCurrentThreadOwns();
mWaitState = WAITSTATE_WAKING_UP;
mGraphImpl->mGraphDriverAsleep = false; // atomic
mGraphImpl->GetMonitor().Notify();
}
void GraphDriver::UpdateStateComputedTime(GraphTime aStateComputedTime)
{
MOZ_ASSERT(aStateComputedTime > mIterationEnd);
// The next state computed time can be the same as the previous, here: it
// means the driver would be have been blocking indefinitly, but the graph has
// been woken up right after having been to sleep.
if (aStateComputedTime < mStateComputedTime) {
printf("State time can't go backward %ld < %ld.\n", static_cast<long>(aStateComputedTime), static_cast<long>(mStateComputedTime));
}
mStateComputedTime = aStateComputedTime;
}
void GraphDriver::EnsureNextIteration()
{
mGraphImpl->EnsureNextIteration();
}
class MediaStreamGraphShutdownThreadRunnable : public nsRunnable {
public:
explicit MediaStreamGraphShutdownThreadRunnable(GraphDriver* aDriver)
: mDriver(aDriver)
{
}
NS_IMETHOD Run()
{
MOZ_ASSERT(NS_IsMainThread());
LIFECYCLE_LOG("MediaStreamGraphShutdownThreadRunnable for graph %p",
mDriver->GraphImpl());
// We can't release an audio driver on the main thread, because it can be
// blocking.
if (mDriver->AsAudioCallbackDriver()) {
LIFECYCLE_LOG("Releasing audio driver off main thread.");
nsRefPtr<AsyncCubebTask> releaseEvent =
new AsyncCubebTask(mDriver->AsAudioCallbackDriver(),
AsyncCubebOperation::SHUTDOWN);
mDriver = nullptr;
releaseEvent->Dispatch();
} else {
LIFECYCLE_LOG("Dropping driver reference for SystemClockDriver.");
mDriver = nullptr;
}
return NS_OK;
}
private:
nsRefPtr<GraphDriver> mDriver;
};
void GraphDriver::Shutdown()
{
if (AsAudioCallbackDriver()) {
LIFECYCLE_LOG("Releasing audio driver off main thread (GraphDriver::Shutdown).\n");
nsRefPtr<AsyncCubebTask> releaseEvent =
new AsyncCubebTask(AsAudioCallbackDriver(), AsyncCubebOperation::SHUTDOWN);
releaseEvent->Dispatch();
} else {
Stop();
}
}
ThreadedDriver::ThreadedDriver(MediaStreamGraphImpl* aGraphImpl)
: GraphDriver(aGraphImpl)
{ }
ThreadedDriver::~ThreadedDriver()
{
if (mThread) {
mThread->Shutdown();
}
}
class MediaStreamGraphInitThreadRunnable : public nsRunnable {
public:
explicit MediaStreamGraphInitThreadRunnable(ThreadedDriver* aDriver)
: mDriver(aDriver)
{
}
NS_IMETHOD Run()
{
char aLocal;
STREAM_LOG(PR_LOG_DEBUG, ("Starting system thread"));
profiler_register_thread("MediaStreamGraph", &aLocal);
LIFECYCLE_LOG("Starting a new system driver for graph %p\n",
mDriver->mGraphImpl);
if (mDriver->mPreviousDriver) {
LIFECYCLE_LOG("%p releasing an AudioCallbackDriver(%p), for graph %p\n",
mDriver,
mDriver->mPreviousDriver.get(),
mDriver->GraphImpl());
MOZ_ASSERT(!mDriver->AsAudioCallbackDriver());
// Stop and release the previous driver off-main-thread, but only if we're
// not in the situation where we've fallen back to a system clock driver
// because the osx audio stack is currently switching output device.
if (!mDriver->mPreviousDriver->AsAudioCallbackDriver()->IsSwitchingDevice()) {
nsRefPtr<AsyncCubebTask> releaseEvent =
new AsyncCubebTask(mDriver->mPreviousDriver->AsAudioCallbackDriver(), AsyncCubebOperation::SHUTDOWN);
mDriver->mPreviousDriver = nullptr;
releaseEvent->Dispatch();
}
} else {
MonitorAutoLock mon(mDriver->mGraphImpl->GetMonitor());
MOZ_ASSERT(mDriver->mGraphImpl->MessagesQueued(), "Don't start a graph without messages queued.");
mDriver->mGraphImpl->SwapMessageQueues();
}
mDriver->RunThread();
return NS_OK;
}
private:
ThreadedDriver* mDriver;
};
void
ThreadedDriver::Start()
{
LIFECYCLE_LOG("Starting thread for a SystemClockDriver %p\n", mGraphImpl);
nsCOMPtr<nsIRunnable> event = new MediaStreamGraphInitThreadRunnable(this);
// Note: mThread may be null during event->Run() if we pass to NewNamedThread! See AudioInitTask
nsresult rv = NS_NewNamedThread("MediaStreamGrph", getter_AddRefs(mThread));
if (NS_SUCCEEDED(rv)) {
mThread->Dispatch(event, NS_DISPATCH_NORMAL);
}
}
void
ThreadedDriver::Resume()
{
Start();
}
void
ThreadedDriver::Revive()
{
// Note: only called on MainThread, without monitor
// We know were weren't in a running state
STREAM_LOG(PR_LOG_DEBUG, ("AudioCallbackDriver reviving."));
// If we were switching, switch now. Otherwise, tell thread to run the main
// loop again.
MonitorAutoLock mon(mGraphImpl->GetMonitor());
if (mNextDriver) {
mNextDriver->SetGraphTime(this, mIterationStart, mIterationEnd,
mStateComputedTime, mNextStateComputedTime);
mGraphImpl->SetCurrentDriver(mNextDriver);
mNextDriver->Start();
} else {
nsCOMPtr<nsIRunnable> event = new MediaStreamGraphInitThreadRunnable(this);
mThread->Dispatch(event, NS_DISPATCH_NORMAL);
}
}
void
ThreadedDriver::Stop()
{
NS_ASSERTION(NS_IsMainThread(), "Must be called on main thread");
// mGraph's thread is not running so it's OK to do whatever here
STREAM_LOG(PR_LOG_DEBUG, ("Stopping threads for MediaStreamGraph %p", this));
if (mThread) {
mThread->Shutdown();
mThread = nullptr;
}
}
SystemClockDriver::SystemClockDriver(MediaStreamGraphImpl* aGraphImpl)
: ThreadedDriver(aGraphImpl),
mInitialTimeStamp(TimeStamp::Now()),
mLastTimeStamp(TimeStamp::Now())
{}
SystemClockDriver::~SystemClockDriver()
{ }
void
ThreadedDriver::RunThread()
{
AutoProfilerUnregisterThread autoUnregister;
bool stillProcessing = true;
while (stillProcessing) {
GraphTime prevCurrentTime, nextCurrentTime;
GetIntervalForIteration(prevCurrentTime, nextCurrentTime);
mStateComputedTime = mNextStateComputedTime;
mNextStateComputedTime =
mGraphImpl->RoundUpToNextAudioBlock(
nextCurrentTime + mGraphImpl->MillisecondsToMediaTime(AUDIO_TARGET_MS));
STREAM_LOG(PR_LOG_DEBUG,
("interval[%ld; %ld] state[%ld; %ld]",
(long)mIterationStart, (long)mIterationEnd,
(long)mStateComputedTime, (long)mNextStateComputedTime));
mGraphImpl->mFlushSourcesNow = mGraphImpl->mFlushSourcesOnNextIteration;
mGraphImpl->mFlushSourcesOnNextIteration = false;
stillProcessing = mGraphImpl->OneIteration(prevCurrentTime,
nextCurrentTime,
StateComputedTime(),
mNextStateComputedTime);
if (mNextDriver && stillProcessing) {
STREAM_LOG(PR_LOG_DEBUG, ("Switching to AudioCallbackDriver"));
mNextDriver->SetGraphTime(this, mIterationStart, mIterationEnd,
mStateComputedTime, mNextStateComputedTime);
mGraphImpl->SetCurrentDriver(mNextDriver);
mNextDriver->Start();
return;
}
}
}
void
SystemClockDriver::GetIntervalForIteration(GraphTime& aFrom, GraphTime& aTo)
{
TimeStamp now = TimeStamp::Now();
aFrom = mIterationStart = IterationEnd();
aTo = mIterationEnd = mGraphImpl->SecondsToMediaTime((now - mCurrentTimeStamp).ToSeconds()) + IterationEnd();
mCurrentTimeStamp = now;
PR_LOG(gMediaStreamGraphLog, PR_LOG_DEBUG+1, ("Updating current time to %f (real %f, mStateComputedTime %f)",
mGraphImpl->MediaTimeToSeconds(aTo),
(now - mInitialTimeStamp).ToSeconds(),
mGraphImpl->MediaTimeToSeconds(StateComputedTime())));
if (mStateComputedTime < aTo) {
STREAM_LOG(PR_LOG_WARNING, ("Media graph global underrun detected"));
aTo = mIterationEnd = mStateComputedTime;
}
if (aFrom >= aTo) {
NS_ASSERTION(aFrom == aTo , "Time can't go backwards!");
// This could happen due to low clock resolution, maybe?
STREAM_LOG(PR_LOG_DEBUG, ("Time did not advance"));
}
}
GraphTime
SystemClockDriver::GetCurrentTime()
{
return IterationEnd();
}
TimeStamp
OfflineClockDriver::GetCurrentTimeStamp()
{
MOZ_CRASH("This driver does not support getting the current timestamp.");
return TimeStamp();
}
void
SystemClockDriver::WaitForNextIteration()
{
mGraphImpl->GetMonitor().AssertCurrentThreadOwns();
PRIntervalTime timeout = PR_INTERVAL_NO_TIMEOUT;
TimeStamp now = TimeStamp::Now();
if (mGraphImpl->mNeedAnotherIteration) {
int64_t timeoutMS = MEDIA_GRAPH_TARGET_PERIOD_MS -
int64_t((now - mCurrentTimeStamp).ToMilliseconds());
// Make sure timeoutMS doesn't overflow 32 bits by waking up at
// least once a minute, if we need to wake up at all
timeoutMS = std::max<int64_t>(0, std::min<int64_t>(timeoutMS, 60*1000));
timeout = PR_MillisecondsToInterval(uint32_t(timeoutMS));
STREAM_LOG(PR_LOG_DEBUG+1, ("Waiting for next iteration; at %f, timeout=%f", (now - mInitialTimeStamp).ToSeconds(), timeoutMS/1000.0));
if (mWaitState == WAITSTATE_WAITING_INDEFINITELY) {
mGraphImpl->mGraphDriverAsleep = false; // atomic
}
mWaitState = WAITSTATE_WAITING_FOR_NEXT_ITERATION;
} else {
mGraphImpl->mGraphDriverAsleep = true; // atomic
mWaitState = WAITSTATE_WAITING_INDEFINITELY;
}
if (timeout > 0) {
mGraphImpl->GetMonitor().Wait(timeout);
STREAM_LOG(PR_LOG_DEBUG+1, ("Resuming after timeout; at %f, elapsed=%f",
(TimeStamp::Now() - mInitialTimeStamp).ToSeconds(),
(TimeStamp::Now() - now).ToSeconds()));
}
if (mWaitState == WAITSTATE_WAITING_INDEFINITELY) {
mGraphImpl->mGraphDriverAsleep = false; // atomic
}
mWaitState = WAITSTATE_RUNNING;
mGraphImpl->mNeedAnotherIteration = false;
}
void
SystemClockDriver::WakeUp()
{
mGraphImpl->GetMonitor().AssertCurrentThreadOwns();
mWaitState = WAITSTATE_WAKING_UP;
mGraphImpl->mGraphDriverAsleep = false; // atomic
mGraphImpl->GetMonitor().Notify();
}
OfflineClockDriver::OfflineClockDriver(MediaStreamGraphImpl* aGraphImpl, GraphTime aSlice)
: ThreadedDriver(aGraphImpl),
mSlice(aSlice)
{
}
class MediaStreamGraphShutdownThreadRunnable2 : public nsRunnable {
public:
explicit MediaStreamGraphShutdownThreadRunnable2(nsIThread* aThread)
: mThread(aThread)
{
}
NS_IMETHOD Run()
{
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(mThread);
mThread->Shutdown();
mThread = nullptr;
return NS_OK;
}
private:
nsCOMPtr<nsIThread> mThread;
};
OfflineClockDriver::~OfflineClockDriver()
{
// transfer the ownership of mThread to the event
// XXX should use .forget()/etc
if (mThread) {
nsCOMPtr<nsIRunnable> event = new MediaStreamGraphShutdownThreadRunnable2(mThread);
mThread = nullptr;
NS_DispatchToMainThread(event);
}
}
void
OfflineClockDriver::GetIntervalForIteration(GraphTime& aFrom, GraphTime& aTo)
{
aFrom = mIterationStart = IterationEnd();
aTo = mIterationEnd = IterationEnd() + mGraphImpl->MillisecondsToMediaTime(mSlice);
if (mStateComputedTime < aTo) {
STREAM_LOG(PR_LOG_WARNING, ("Media graph global underrun detected"));
aTo = mIterationEnd = mStateComputedTime;
}
if (aFrom >= aTo) {
NS_ASSERTION(aFrom == aTo , "Time can't go backwards!");
// This could happen due to low clock resolution, maybe?
STREAM_LOG(PR_LOG_DEBUG, ("Time did not advance"));
}
}
GraphTime
OfflineClockDriver::GetCurrentTime()
{
return mIterationEnd;
}
void
OfflineClockDriver::WaitForNextIteration()
{
// No op: we want to go as fast as possible when we are offline
}
void
OfflineClockDriver::WakeUp()
{
MOZ_ASSERT(false, "An offline graph should not have to wake up.");
}
AsyncCubebTask::AsyncCubebTask(AudioCallbackDriver* aDriver, AsyncCubebOperation aOperation)
: mDriver(aDriver),
mOperation(aOperation),
mShutdownGrip(aDriver->GraphImpl())
{
NS_WARN_IF_FALSE(mDriver->mAudioStream || aOperation == INIT, "No audio stream !");
}
AsyncCubebTask::~AsyncCubebTask()
{
}
NS_IMETHODIMP
AsyncCubebTask::Run()
{
MOZ_ASSERT(mThread);
if (NS_IsMainThread()) {
mThread->Shutdown(); // can't shutdown from the thread itself, darn
// don't null out mThread!
// See bug 999104. we must hold a ref to the thread across Dispatch()
// since the internal mthread ref could be released while processing
// the Dispatch(), and Dispatch/PutEvent itself doesn't hold a ref; it
// assumes the caller does.
return NS_OK;
}
MOZ_ASSERT(mDriver);
switch(mOperation) {
case AsyncCubebOperation::INIT: {
LIFECYCLE_LOG("AsyncCubebOperation::INIT\n");
mDriver->Init();
mDriver->CompleteAudioContextOperations(mOperation);
break;
}
case AsyncCubebOperation::SHUTDOWN: {
LIFECYCLE_LOG("AsyncCubebOperation::SHUTDOWN\n");
mDriver->Stop();
mDriver->CompleteAudioContextOperations(mOperation);
mDriver = nullptr;
mShutdownGrip = nullptr;
break;
}
default:
MOZ_CRASH("Operation not implemented.");
}
// and now kill this thread
NS_DispatchToMainThread(this);
return NS_OK;
}
StreamAndPromiseForOperation::StreamAndPromiseForOperation(MediaStream* aStream,
void* aPromise,
dom::AudioContextOperation aOperation)
: mStream(aStream)
, mPromise(aPromise)
, mOperation(aOperation)
{
// MOZ_ASSERT(aPromise);
}
AudioCallbackDriver::AudioCallbackDriver(MediaStreamGraphImpl* aGraphImpl, dom::AudioChannel aChannel)
: GraphDriver(aGraphImpl)
, mIterationDurationMS(MEDIA_GRAPH_TARGET_PERIOD_MS)
, mStarted(false)
, mAudioChannel(aChannel)
, mInCallback(false)
, mPauseRequested(false)
#ifdef XP_MACOSX
, mCallbackReceivedWhileSwitching(0)
#endif
{
STREAM_LOG(PR_LOG_DEBUG, ("AudioCallbackDriver ctor for graph %p", aGraphImpl));
}
AudioCallbackDriver::~AudioCallbackDriver()
{
MOZ_ASSERT(mPromisesForOperation.IsEmpty());
}
void
AudioCallbackDriver::Init()
{
cubeb_stream_params params;
uint32_t latency;
MOZ_ASSERT(!NS_IsMainThread(),
"This is blocking and should never run on the main thread.");
mSampleRate = params.rate = CubebUtils::PreferredSampleRate();
#if defined(__ANDROID__)
#if defined(MOZ_B2G)
params.stream_type = CubebUtils::ConvertChannelToCubebType(mAudioChannel);
#else
params.stream_type = CUBEB_STREAM_TYPE_MUSIC;
#endif
if (params.stream_type == CUBEB_STREAM_TYPE_MAX) {
NS_WARNING("Bad stream type");
return;
}
#else
(void)mAudioChannel;
#endif
params.channels = mGraphImpl->AudioChannelCount();
if (AUDIO_OUTPUT_FORMAT == AUDIO_FORMAT_S16) {
params.format = CUBEB_SAMPLE_S16NE;
} else {
params.format = CUBEB_SAMPLE_FLOAT32NE;
}
if (cubeb_get_min_latency(CubebUtils::GetCubebContext(), params, &latency) != CUBEB_OK) {
NS_WARNING("Could not get minimal latency from cubeb.");
return;
}
cubeb_stream* stream;
if (cubeb_stream_init(CubebUtils::GetCubebContext(), &stream,
"AudioCallbackDriver", params, latency,
DataCallback_s, StateCallback_s, this) == CUBEB_OK) {
mAudioStream.own(stream);
} else {
NS_WARNING("Could not create a cubeb stream for MediaStreamGraph, falling back to a SystemClockDriver");
// Fall back to a driver using a normal thread.
mNextDriver = new SystemClockDriver(GraphImpl());
mNextDriver->SetGraphTime(this, mIterationStart, mIterationEnd,
mStateComputedTime, mNextStateComputedTime);
mGraphImpl->SetCurrentDriver(mNextDriver);
DebugOnly<bool> found = mGraphImpl->RemoveMixerCallback(this);
NS_WARN_IF_FALSE(!found, "Mixer callback not added when switching?");
mNextDriver->Start();
return;
}
cubeb_stream_register_device_changed_callback(mAudioStream,
AudioCallbackDriver::DeviceChangedCallback_s);
StartStream();
STREAM_LOG(PR_LOG_DEBUG, ("AudioCallbackDriver started."));
}
void
AudioCallbackDriver::Destroy()
{
STREAM_LOG(PR_LOG_DEBUG, ("AudioCallbackDriver destroyed."));
mAudioStream.reset();
}
void
AudioCallbackDriver::Resume()
{
STREAM_LOG(PR_LOG_DEBUG, ("Resuming audio threads for MediaStreamGraph %p", mGraphImpl));
if (cubeb_stream_start(mAudioStream) != CUBEB_OK) {
NS_WARNING("Could not start cubeb stream for MSG.");
}
}
void
AudioCallbackDriver::Start()
{
// If this is running on the main thread, we can't open the stream directly,
// because it is a blocking operation.
if (NS_IsMainThread()) {
STREAM_LOG(PR_LOG_DEBUG, ("Starting audio threads for MediaStreamGraph %p from a new thread.", mGraphImpl));
nsRefPtr<AsyncCubebTask> initEvent =
new AsyncCubebTask(this, AsyncCubebOperation::INIT);
initEvent->Dispatch();
} else {
STREAM_LOG(PR_LOG_DEBUG, ("Starting audio threads for MediaStreamGraph %p from the previous driver's thread", mGraphImpl));
Init();
// Check if we need to resolve promises because the driver just got switched
// because of a resuming AudioContext
if (!mPromisesForOperation.IsEmpty()) {
CompleteAudioContextOperations(AsyncCubebOperation::INIT);
}
if (mPreviousDriver) {
nsCOMPtr<nsIRunnable> event =
new MediaStreamGraphShutdownThreadRunnable(mPreviousDriver);
mPreviousDriver = nullptr;
NS_DispatchToMainThread(event);
}
}
}
void
AudioCallbackDriver::StartStream()
{
if (cubeb_stream_start(mAudioStream) != CUBEB_OK) {
MOZ_CRASH("Could not start cubeb stream for MSG.");
}
{
MonitorAutoLock mon(mGraphImpl->GetMonitor());
mStarted = true;
mWaitState = WAITSTATE_RUNNING;
}
}
void
AudioCallbackDriver::Stop()
{
if (cubeb_stream_stop(mAudioStream) != CUBEB_OK) {
NS_WARNING("Could not stop cubeb stream for MSG.");
}
}
void
AudioCallbackDriver::Revive()
{
// Note: only called on MainThread, without monitor
// We know were weren't in a running state
STREAM_LOG(PR_LOG_DEBUG, ("AudioCallbackDriver reviving."));
// If we were switching, switch now. Otherwise, start the audio thread again.
MonitorAutoLock mon(mGraphImpl->GetMonitor());
if (mNextDriver) {
mNextDriver->SetGraphTime(this, mIterationStart, mIterationEnd,
mStateComputedTime, mNextStateComputedTime);
mGraphImpl->SetCurrentDriver(mNextDriver);
mNextDriver->Start();
} else {
STREAM_LOG(PR_LOG_DEBUG, ("Starting audio threads for MediaStreamGraph %p from a new thread.", mGraphImpl));
nsRefPtr<AsyncCubebTask> initEvent =
new AsyncCubebTask(this, AsyncCubebOperation::INIT);
initEvent->Dispatch();
}
}
void
AudioCallbackDriver::GetIntervalForIteration(GraphTime& aFrom,
GraphTime& aTo)
{
}
GraphTime
AudioCallbackDriver::GetCurrentTime()
{
uint64_t position = 0;
if (cubeb_stream_get_position(mAudioStream, &position) != CUBEB_OK) {
NS_WARNING("Could not get current time from cubeb.");
}
return mSampleRate * position;
}
void AudioCallbackDriver::WaitForNextIteration()
{
}
void
AudioCallbackDriver::WakeUp()
{
mGraphImpl->GetMonitor().AssertCurrentThreadOwns();
mGraphImpl->GetMonitor().Notify();
}
/* static */ long
AudioCallbackDriver::DataCallback_s(cubeb_stream* aStream,
void* aUser, void* aBuffer,
long aFrames)
{
AudioCallbackDriver* driver = reinterpret_cast<AudioCallbackDriver*>(aUser);
return driver->DataCallback(static_cast<AudioDataValue*>(aBuffer), aFrames);
}
/* static */ void
AudioCallbackDriver::StateCallback_s(cubeb_stream* aStream, void * aUser,
cubeb_state aState)
{
AudioCallbackDriver* driver = reinterpret_cast<AudioCallbackDriver*>(aUser);
driver->StateCallback(aState);
}
/* static */ void
AudioCallbackDriver::DeviceChangedCallback_s(void* aUser)
{
AudioCallbackDriver* driver = reinterpret_cast<AudioCallbackDriver*>(aUser);
driver->DeviceChangedCallback();
}
bool AudioCallbackDriver::InCallback() {
return mInCallback;
}
AudioCallbackDriver::AutoInCallback::AutoInCallback(AudioCallbackDriver* aDriver)
: mDriver(aDriver)
{
mDriver->mInCallback = true;
}
AudioCallbackDriver::AutoInCallback::~AutoInCallback() {
mDriver->mInCallback = false;
}
#ifdef XP_MACOSX
bool
AudioCallbackDriver::OSXDeviceSwitchingWorkaround()
{
MonitorAutoLock mon(GraphImpl()->GetMonitor());
if (mSelfReference) {
// Apparently, depending on the osx version, on device switch, the
// callback is called "some" number of times, and then stops being called,
// and then gets called again. 10 is to be safe, it's a low-enough number
// of milliseconds anyways (< 100ms)
//STREAM_LOG(PR_LOG_DEBUG, ("Callbacks during switch: %d", mCallbackReceivedWhileSwitching+1));
if (mCallbackReceivedWhileSwitching++ >= 10) {
STREAM_LOG(PR_LOG_DEBUG, ("Got %d callbacks, switching back to CallbackDriver", mCallbackReceivedWhileSwitching));
// If we have a self reference, we have fallen back temporarily on a
// system clock driver, but we just got called back, that means the osx
// audio backend has switched to the new device.
// Ask the graph to switch back to the previous AudioCallbackDriver
// (`this`), and when the graph has effectively switched, we can drop
// the self reference and unref the SystemClockDriver we fallen back on.
if (GraphImpl()->CurrentDriver() == this) {
mSelfReference.Drop(this);
mNextDriver = nullptr;
} else {
GraphImpl()->CurrentDriver()->SwitchAtNextIteration(this);
}
}
return true;
}
return false;
}
#endif // XP_MACOSX
long
AudioCallbackDriver::DataCallback(AudioDataValue* aBuffer, long aFrames)
{
bool stillProcessing;
if (mPauseRequested) {
PodZero(aBuffer, aFrames * mGraphImpl->AudioChannelCount());
return aFrames;
}
#ifdef XP_MACOSX
if (OSXDeviceSwitchingWorkaround()) {
PodZero(aBuffer, aFrames * mGraphImpl->AudioChannelCount());
return aFrames;
}
#endif
#ifdef DEBUG
// DebugOnly<> doesn't work here... it forces an initialization that will cause
// mInCallback to be set back to false before we exit the statement. Do it by
// hand instead.
AutoInCallback aic(this);
#endif
if (mStateComputedTime == 0) {
MonitorAutoLock mon(mGraphImpl->GetMonitor());
// Because this function is called during cubeb_stream_init (to prefill the
// audio buffers), it can be that we don't have a message here (because this
// driver is the first one for this graph), and the graph would exit. Simply
// return here until we have messages.
if (!mGraphImpl->MessagesQueued()) {
PodZero(aBuffer, aFrames * mGraphImpl->AudioChannelCount());
return aFrames;
}
mGraphImpl->SwapMessageQueues();
}
uint32_t durationMS = aFrames * 1000 / mSampleRate;
// For now, simply average the duration with the previous
// duration so there is some damping against sudden changes.
if (!mIterationDurationMS) {
mIterationDurationMS = durationMS;
} else {
mIterationDurationMS = (mIterationDurationMS*3) + durationMS;
mIterationDurationMS /= 4;
}
mBuffer.SetBuffer(aBuffer, aFrames);
// fill part or all with leftover data from last iteration (since we
// align to Audio blocks)
mScratchBuffer.Empty(mBuffer);
// if we totally filled the buffer (and mScratchBuffer isn't empty),
// we don't need to run an iteration and if we do so we may overflow.
if (mBuffer.Available()) {
mStateComputedTime = mNextStateComputedTime;
// State computed time is decided by the audio callback's buffer length. We
// compute the iteration start and end from there, trying to keep the amount
// of buffering in the graph constant.
mNextStateComputedTime =
mGraphImpl->RoundUpToNextAudioBlock(mStateComputedTime + mBuffer.Available());
mIterationStart = mIterationEnd;
// inGraph is the number of audio frames there is between the state time and
// the current time, i.e. the maximum theoretical length of the interval we
// could use as [mIterationStart; mIterationEnd].
GraphTime inGraph = mStateComputedTime - mIterationStart;
// We want the interval [mIterationStart; mIterationEnd] to be before the
// interval [mStateComputedTime; mNextStateComputedTime]. We also want
// the distance between these intervals to be roughly equivalent each time, to
// ensure there is no clock drift between current time and state time. Since
// we can't act on the state time because we have to fill the audio buffer, we
// reclock the current time against the state time, here.
mIterationEnd = mIterationStart + 0.8 * inGraph;
STREAM_LOG(PR_LOG_DEBUG, ("interval[%ld; %ld] state[%ld; %ld] (frames: %ld) (durationMS: %u) (duration ticks: %ld)\n",
(long)mIterationStart, (long)mIterationEnd,
(long)mStateComputedTime, (long)mNextStateComputedTime,
(long)aFrames, (uint32_t)durationMS,
(long)(mNextStateComputedTime - mStateComputedTime)));
mCurrentTimeStamp = TimeStamp::Now();
if (mStateComputedTime < mIterationEnd) {
STREAM_LOG(PR_LOG_WARNING, ("Media graph global underrun detected"));
mIterationEnd = mStateComputedTime;
}
stillProcessing = mGraphImpl->OneIteration(mIterationStart,
mIterationEnd,
mStateComputedTime,
mNextStateComputedTime);
} else {
NS_WARNING("DataCallback buffer filled entirely from scratch buffer, skipping iteration.");
stillProcessing = true;
}
mBuffer.BufferFilled();
if (mNextDriver && stillProcessing) {
{
// If the audio stream has not been started by the previous driver or
// the graph itself, keep it alive.
MonitorAutoLock mon(mGraphImpl->GetMonitor());
if (!IsStarted()) {
return aFrames;
}
}
STREAM_LOG(PR_LOG_DEBUG, ("Switching to system driver."));
mNextDriver->SetGraphTime(this, mIterationStart, mIterationEnd,
mStateComputedTime, mNextStateComputedTime);
mGraphImpl->SetCurrentDriver(mNextDriver);
mNextDriver->Start();
// Returning less than aFrames starts the draining and eventually stops the
// audio thread. This function will never get called again.
return aFrames - 1;
}
if (!stillProcessing) {
LIFECYCLE_LOG("Stopping audio thread for MediaStreamGraph %p", this);
return aFrames - 1;
}
return aFrames;
}
void
AudioCallbackDriver::StateCallback(cubeb_state aState)
{
STREAM_LOG(PR_LOG_DEBUG, ("AudioCallbackDriver State: %d", aState));
}
void
AudioCallbackDriver::MixerCallback(AudioDataValue* aMixedBuffer,
AudioSampleFormat aFormat,
uint32_t aChannels,
uint32_t aFrames,
uint32_t aSampleRate)
{
uint32_t toWrite = mBuffer.Available();
if (!mBuffer.Available()) {
NS_WARNING("DataCallback buffer full, expect frame drops.");
}
MOZ_ASSERT(mBuffer.Available() <= aFrames);
mBuffer.WriteFrames(aMixedBuffer, mBuffer.Available());
MOZ_ASSERT(mBuffer.Available() == 0, "Missing frames to fill audio callback's buffer.");
DebugOnly<uint32_t> written = mScratchBuffer.Fill(aMixedBuffer + toWrite * aChannels, aFrames - toWrite);
NS_WARN_IF_FALSE(written == aFrames - toWrite, "Dropping frames.");
};
void AudioCallbackDriver::PanOutputIfNeeded(bool aMicrophoneActive)
{
#ifdef XP_MACOSX
cubeb_device* out;
int rv;
char name[128];
size_t length = sizeof(name);
rv = sysctlbyname("hw.model", name, &length, NULL, 0);
if (rv) {
return;
}
if (!strncmp(name, "MacBookPro", 10)) {
if (cubeb_stream_get_current_device(mAudioStream, &out) == CUBEB_OK) {
// Check if we are currently outputing sound on external speakers.
if (!strcmp(out->output_name, "ispk")) {
// Pan everything to the right speaker.
if (aMicrophoneActive) {
if (cubeb_stream_set_panning(mAudioStream, 1.0) != CUBEB_OK) {
NS_WARNING("Could not pan audio output to the right.");
}
} else {
if (cubeb_stream_set_panning(mAudioStream, 0.0) != CUBEB_OK) {
NS_WARNING("Could not pan audio output to the center.");
}
}
} else {
if (cubeb_stream_set_panning(mAudioStream, 0.0) != CUBEB_OK) {
NS_WARNING("Could not pan audio output to the center.");
}
}
cubeb_stream_device_destroy(mAudioStream, out);
}
}
#endif
}
void
AudioCallbackDriver::DeviceChangedCallback() {
MonitorAutoLock mon(mGraphImpl->GetMonitor());
PanOutputIfNeeded(mMicrophoneActive);
// On OSX, changing the output device causes the audio thread to no call the
// audio callback, so we're unable to process real-time input data, and this
// results in latency building up.
// We switch to a system driver until audio callbacks are called again, so we
// still pull from the input stream, so that everything works apart from the
// audio output.
#ifdef XP_MACOSX
// Don't bother doing the device switching dance if the graph is not RUNNING
// (starting up, shutting down), because we haven't started pulling from the
// SourceMediaStream.
if (!GraphImpl()->Running()) {
return;
}
if (mSelfReference) {
return;
}
STREAM_LOG(PR_LOG_ERROR, ("Switching to SystemClockDriver during output switch"));
mSelfReference.Take(this);
mCallbackReceivedWhileSwitching = 0;
mGraphImpl->mFlushSourcesOnNextIteration = true;
mNextDriver = new SystemClockDriver(GraphImpl());
mNextDriver->SetGraphTime(this, mIterationStart, mIterationEnd,
mStateComputedTime, mNextStateComputedTime);
mGraphImpl->SetCurrentDriver(mNextDriver);
mNextDriver->Start();
#endif
}
void
AudioCallbackDriver::SetMicrophoneActive(bool aActive)
{
MonitorAutoLock mon(mGraphImpl->GetMonitor());
mMicrophoneActive = aActive;
PanOutputIfNeeded(mMicrophoneActive);
}
uint32_t
AudioCallbackDriver::IterationDuration()
{
// The real fix would be to have an API in cubeb to give us the number. Short
// of that, we approximate it here. bug 1019507
return mIterationDurationMS;
}
bool
AudioCallbackDriver::IsStarted() {
mGraphImpl->GetMonitor().AssertCurrentThreadOwns();
return mStarted;
}
void
AudioCallbackDriver::EnqueueStreamAndPromiseForOperation(MediaStream* aStream,
void* aPromise,
dom::AudioContextOperation aOperation)
{
MonitorAutoLock mon(mGraphImpl->GetMonitor());
mPromisesForOperation.AppendElement(StreamAndPromiseForOperation(aStream,
aPromise,
aOperation));
}
void AudioCallbackDriver::CompleteAudioContextOperations(AsyncCubebOperation aOperation)
{
nsAutoTArray<StreamAndPromiseForOperation, 1> array;
// We can't lock for the whole function because AudioContextOperationCompleted
// will grab the monitor
{
MonitorAutoLock mon(GraphImpl()->GetMonitor());
array.SwapElements(mPromisesForOperation);
}
for (int32_t i = array.Length() - 1; i >= 0; i--) {
StreamAndPromiseForOperation& s = array[i];
if ((aOperation == AsyncCubebOperation::INIT &&
s.mOperation == AudioContextOperation::Resume) ||
(aOperation == AsyncCubebOperation::SHUTDOWN &&
s.mOperation != AudioContextOperation::Resume)) {
GraphImpl()->AudioContextOperationCompleted(s.mStream,
s.mPromise,
s.mOperation);
array.RemoveElementAt(i);
}
}
if (!array.IsEmpty()) {
MonitorAutoLock mon(GraphImpl()->GetMonitor());
mPromisesForOperation.AppendElements(array);
}
}
} // namepace mozilla