gecko/gfx/gl/SurfaceStream.h

228 lines
7.7 KiB
C++

/* -*- Mode: c++; c-basic-offset: 4; indent-tabs-mode: nil; tab-width: 40; -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef SURFACESTREAM_H_
#define SURFACESTREAM_H_
#include <stack>
#include <set>
#include "mozilla/Monitor.h"
#include "mozilla/Attributes.h"
#include "mozilla/gfx/Point.h"
#include "mozilla/GenericRefCounted.h"
#include "mozilla/UniquePtr.h"
#include "SurfaceTypes.h"
#include "SharedSurface.h"
namespace mozilla {
namespace gl {
class GLContext;
class SharedSurface;
class SurfaceFactory;
// Owned by: ScreenBuffer
class SurfaceStream : public GenericAtomicRefCounted
{
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(SurfaceStream)
typedef enum {
MainThread,
OffMainThread
} OMTC;
static SurfaceStreamType ChooseGLStreamType(OMTC omtc,
bool preserveBuffer);
static TemporaryRef<SurfaceStream> CreateForType(SurfaceStreamType type,
mozilla::gl::GLContext* glContext,
SurfaceStream* prevStream = nullptr);
const SurfaceStreamType mType;
mozilla::gl::GLContext* GLContext() const { return mGLContext; }
protected:
// |mProd| is owned by us, but can be ripped away when
// creating a new GLStream from this one.
UniquePtr<SharedSurface> mProducer;
#ifdef DEBUG
std::set<SharedSurface*> mSurfaces;
#endif
UniquePtrQueue<SharedSurface> mScraps;
mutable Monitor mMonitor;
bool mIsAlive;
// Do not use this. It exists solely so we can ref it in CanvasClientWebGL::Update()
// before sent up to the compositor. You have been warned (Bug 894405)
mozilla::gl::GLContext* mGLContext;
// |previous| can be null, indicating this is the first one.
// Otherwise, we pull in |mProd| from |previous| an our initial surface.
SurfaceStream(SurfaceStreamType type, SurfaceStream* prevStream);
public:
virtual ~SurfaceStream();
protected:
// These functions below are helpers to make trading buffers around easier.
// For instance, using Move(a,b) instead of normal assignment assures that
// we are never leaving anything hanging around, keeping things very safe.
void MoveTo(UniquePtr<SharedSurface>* slotFrom,
UniquePtr<SharedSurface>* slotTo);
void New(SurfaceFactory* factory, const gfx::IntSize& size,
UniquePtr<SharedSurface>* surfSlot);
void Delete(UniquePtr<SharedSurface>* surfSlot);
void Recycle(SurfaceFactory* factory,
UniquePtr<SharedSurface>* surfSlot);
// Surrender control of a surface, and return it for use elsewhere.
UniquePtr<SharedSurface> Surrender(UniquePtr<SharedSurface>* surfSlot);
// Absorb control of a surface from elsewhere, clears its old location.
UniquePtr<SharedSurface> Absorb(UniquePtr<SharedSurface>* surfSlot);
// For holding on to surfaces we don't need until we can return them to the
// Producer's factory via SurfaceFactory::Recycle.
// Not thread-safe.
void Scrap(UniquePtr<SharedSurface>* surfSlot);
// Not thread-safe.
void RecycleScraps(SurfaceFactory* factory);
public:
/* Note that ownership of the returned surfaces below
* transfers to the caller.
* SwapProd returns null on failure. Returning null doesn't mean nothing
* happened, but rather that a surface allocation failed. After returning
* null, we must be able to call SwapProducer again with better args
* and have everything work again.
* One common failure is asking for a too-large |size|.
*/
virtual SharedSurface* SwapProducer(SurfaceFactory* factory,
const gfx::IntSize& size) = 0;
virtual SharedSurface* Resize(SurfaceFactory* factory, const gfx::IntSize& size);
virtual bool CopySurfaceToProducer(SharedSurface* src, SurfaceFactory* factory) { MOZ_ASSERT(0); return false; }
protected:
// SwapCons will return the same surface more than once,
// if nothing new has been published.
virtual SharedSurface* SwapConsumer_NoWait() = 0;
public:
virtual SharedSurface* SwapConsumer();
virtual void SurrenderSurfaces(UniquePtr<SharedSurface>* out_producer,
UniquePtr<SharedSurface>* out_consumer) = 0;
};
// Not thread-safe. Don't use cross-threads.
class SurfaceStream_SingleBuffer
: public SurfaceStream
{
protected:
UniquePtr<SharedSurface> mConsumer; // Only present after resize-swap.
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(SurfaceStream_SingleBuffer)
explicit SurfaceStream_SingleBuffer(SurfaceStream* prevStream);
virtual ~SurfaceStream_SingleBuffer();
/* Since we're non-OMTC, we know the order of execution here:
* SwapProd gets called in UpdateSurface, followed by
* SwapCons being called in Render.
*/
virtual SharedSurface* SwapProducer(SurfaceFactory* factory,
const gfx::IntSize& size) MOZ_OVERRIDE;
virtual SharedSurface* SwapConsumer_NoWait() MOZ_OVERRIDE;
virtual void SurrenderSurfaces(UniquePtr<SharedSurface>* out_producer,
UniquePtr<SharedSurface>* out_consumer) MOZ_OVERRIDE;
};
// Our hero for preserveDrawingBuffer=true.
class SurfaceStream_TripleBuffer_Copy
: public SurfaceStream
{
protected:
UniquePtr<SharedSurface> mStaging;
UniquePtr<SharedSurface> mConsumer;
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(SurfaceStream_TripleBuffer_Copy)
explicit SurfaceStream_TripleBuffer_Copy(SurfaceStream* prevStream);
virtual ~SurfaceStream_TripleBuffer_Copy();
virtual SharedSurface* SwapProducer(SurfaceFactory* factory,
const gfx::IntSize& size) MOZ_OVERRIDE;
virtual SharedSurface* SwapConsumer_NoWait() MOZ_OVERRIDE;
virtual void SurrenderSurfaces(UniquePtr<SharedSurface>* out_producer,
UniquePtr<SharedSurface>* out_consumer) MOZ_OVERRIDE;
};
class SurfaceStream_TripleBuffer
: public SurfaceStream
{
protected:
UniquePtr<SharedSurface> mStaging;
UniquePtr<SharedSurface> mConsumer;
// Returns true if we were able to wait, false if not
virtual void WaitForCompositor() {}
// To support subclasses initializing the mType.
SurfaceStream_TripleBuffer(SurfaceStreamType type, SurfaceStream* prevStream);
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(SurfaceStream_TripleBuffer)
explicit SurfaceStream_TripleBuffer(SurfaceStream* prevStream);
virtual ~SurfaceStream_TripleBuffer();
virtual bool CopySurfaceToProducer(SharedSurface* src,
SurfaceFactory* factory) MOZ_OVERRIDE;
private:
// Common constructor code.
void Init(SurfaceStream* prevStream);
public:
// Done writing to prod, swap prod and staging
virtual SharedSurface* SwapProducer(SurfaceFactory* factory,
const gfx::IntSize& size) MOZ_OVERRIDE;
virtual SharedSurface* SwapConsumer_NoWait() MOZ_OVERRIDE;
virtual void SurrenderSurfaces(UniquePtr<SharedSurface>* out_producer,
UniquePtr<SharedSurface>* out_consumer) MOZ_OVERRIDE;
};
class SurfaceStream_TripleBuffer_Async
: public SurfaceStream_TripleBuffer
{
protected:
virtual void WaitForCompositor() MOZ_OVERRIDE;
public:
MOZ_DECLARE_REFCOUNTED_VIRTUAL_TYPENAME(SurfaceStream_TripleBuffer_Async)
explicit SurfaceStream_TripleBuffer_Async(SurfaceStream* prevStream);
virtual ~SurfaceStream_TripleBuffer_Async();
};
} // namespace gl
} // namespace mozilla
#endif // SURFACESTREAM_H_