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200475920f
--HG-- extra : rebase_source : a127cd96d48077c02f32d64b89984995c02fc38b
364 lines
11 KiB
C++
364 lines
11 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Corporation code.
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*
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* The Initial Developer of the Original Code is Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2011
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "PathCairo.h"
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#include <math.h>
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#include "DrawTargetCairo.h"
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#include "Logging.h"
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#include "PathHelpers.h"
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#include "HelpersCairo.h"
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namespace mozilla {
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namespace gfx {
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CairoPathContext::CairoPathContext(cairo_t* aCtx, DrawTargetCairo* aDrawTarget,
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FillRule aFillRule,
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const Matrix& aTransform /* = Matrix() */)
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: mTransform(aTransform)
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, mContext(aCtx)
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, mDrawTarget(aDrawTarget)
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, mFillRule(aFillRule)
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{
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cairo_reference(mContext);
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cairo_set_fill_rule(mContext, GfxFillRuleToCairoFillRule(mFillRule));
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// If we don't have an identity transformation, we need to have a separate
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// context from the draw target, because we can't set a transformation on its
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// context.
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if (mDrawTarget && !mTransform.IsIdentity()) {
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DuplicateContextAndPath(mTransform);
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ForgetDrawTarget();
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} else if (mDrawTarget) {
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mDrawTarget->SetPathObserver(this);
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}
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}
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CairoPathContext::~CairoPathContext()
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{
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if (mDrawTarget) {
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mDrawTarget->SetPathObserver(NULL);
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}
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cairo_destroy(mContext);
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}
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void
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CairoPathContext::DuplicateContextAndPath(const Matrix& aMatrix /* = Matrix() */)
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{
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// Duplicate the path.
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cairo_path_t* path = cairo_copy_path(mContext);
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cairo_fill_rule_t rule = cairo_get_fill_rule(mContext);
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// Duplicate the context.
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cairo_surface_t* surf = cairo_get_target(mContext);
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cairo_destroy(mContext);
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mContext = cairo_create(surf);
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// Transform the context.
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cairo_matrix_t matrix;
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GfxMatrixToCairoMatrix(aMatrix, matrix);
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cairo_transform(mContext, &matrix);
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// Add the path, and throw away our duplicate.
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cairo_append_path(mContext, path);
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cairo_set_fill_rule(mContext, rule);
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cairo_path_destroy(path);
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}
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void
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CairoPathContext::PathWillChange()
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{
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// Once we've copied out the context's path, there's no use to holding on to
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// the draw target. Thus, there's nothing for us to do if we're independent
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// of the draw target, since we'll have already copied out the context's
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// path.
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if (mDrawTarget) {
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// The context we point to is going to change from under us. To continue
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// using this path, we need to copy it to a new context.
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DuplicateContextAndPath();
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ForgetDrawTarget();
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}
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}
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void
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CairoPathContext::MatrixWillChange(const Matrix& aNewMatrix)
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{
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// Cairo paths are stored in device space. Since we logically operate in user
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// space, we want to make it so our path will be in the same location if and
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// when our path is copied out.
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// To effect this, we copy out our path (which, in Cairo, implicitly converts
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// to user space), then temporarily set the context to have the new
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// transform. We then set the path, which ensures that the points are all
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// transformed correctly. Finally, we set the matrix back to its original
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// value.
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cairo_path_t* path = cairo_copy_path(mContext);
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cairo_matrix_t origMatrix;
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cairo_get_matrix(mContext, &origMatrix);
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cairo_matrix_t newMatrix;
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GfxMatrixToCairoMatrix(aNewMatrix, newMatrix);
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cairo_set_matrix(mContext, &newMatrix);
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cairo_new_path(mContext);
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cairo_append_path(mContext, path);
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cairo_path_destroy(path);
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cairo_set_matrix(mContext, &origMatrix);
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}
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void
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CairoPathContext::CopyPathTo(cairo_t* aToContext)
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{
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if (aToContext != mContext) {
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cairo_set_fill_rule(aToContext, GfxFillRuleToCairoFillRule(mFillRule));
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cairo_matrix_t origMat;
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cairo_get_matrix(aToContext, &origMat);
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cairo_matrix_t mat;
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GfxMatrixToCairoMatrix(mTransform, mat);
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cairo_transform(aToContext, &mat);
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// cairo_copy_path gives us a user-space copy of the path, so we don't have
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// to worry about transformations here.
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cairo_path_t* path = cairo_copy_path(mContext);
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cairo_new_path(aToContext);
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cairo_append_path(aToContext, path);
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cairo_path_destroy(path);
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cairo_set_matrix(aToContext, &origMat);
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}
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}
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void
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CairoPathContext::ForgetDrawTarget()
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{
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mDrawTarget = NULL;
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}
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bool
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CairoPathContext::ContainsPath(const Path* aPath)
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{
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if (aPath->GetBackendType() != BACKEND_CAIRO) {
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return false;
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}
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const PathCairo* path = static_cast<const PathCairo*>(aPath);
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RefPtr<CairoPathContext> ctx = const_cast<PathCairo*>(path)->GetPathContext();
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return ctx == this;
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}
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PathBuilderCairo::PathBuilderCairo(CairoPathContext* aPathContext,
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const Matrix& aTransform /* = Matrix() */)
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: mFillRule(aPathContext->GetFillRule())
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{
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RefPtr<DrawTargetCairo> drawTarget = aPathContext->GetDrawTarget();
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mPathContext = new CairoPathContext(*aPathContext, drawTarget, mFillRule,
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aPathContext->GetTransform() * aTransform);
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// We need to ensure that we are allowed to modify the path currently set on
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// aPathContext. If we don't have a draw target, CairoPathContext's
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// constructor has no way to make aPathContext duplicate its path (normally,
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// calling drawTarget->SetPathObserver() would do so). In this case, we
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// explicitly make aPathContext copy out its context and path, leaving our
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// path alone.
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if (!drawTarget) {
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aPathContext->DuplicateContextAndPath();
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}
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}
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PathBuilderCairo::PathBuilderCairo(cairo_t* aCtx, DrawTargetCairo* aDrawTarget, FillRule aFillRule)
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: mPathContext(new CairoPathContext(aCtx, aDrawTarget, aFillRule))
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, mFillRule(aFillRule)
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{}
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void
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PathBuilderCairo::MoveTo(const Point &aPoint)
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{
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cairo_move_to(*mPathContext, aPoint.x, aPoint.y);
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}
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void
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PathBuilderCairo::LineTo(const Point &aPoint)
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{
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cairo_line_to(*mPathContext, aPoint.x, aPoint.y);
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}
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void
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PathBuilderCairo::BezierTo(const Point &aCP1,
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const Point &aCP2,
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const Point &aCP3)
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{
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cairo_curve_to(*mPathContext, aCP1.x, aCP1.y, aCP2.x, aCP2.y, aCP3.x, aCP3.y);
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}
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void
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PathBuilderCairo::QuadraticBezierTo(const Point &aCP1,
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const Point &aCP2)
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{
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// We need to elevate the degree of this quadratic Bézier to cubic, so we're
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// going to add an intermediate control point, and recompute control point 1.
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// The first and last control points remain the same.
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// This formula can be found on http://fontforge.sourceforge.net/bezier.html
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Point CP0 = CurrentPoint();
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Point CP1 = (CP0 + aCP1 * 2.0) / 3.0;
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Point CP2 = (aCP2 + aCP1 * 2.0) / 3.0;
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Point CP3 = aCP2;
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cairo_curve_to(*mPathContext, CP1.x, CP1.y, CP2.x, CP2.y, CP3.x, CP3.y);
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}
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void
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PathBuilderCairo::Close()
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{
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cairo_close_path(*mPathContext);
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}
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void
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PathBuilderCairo::Arc(const Point &aOrigin, float aRadius, float aStartAngle,
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float aEndAngle, bool aAntiClockwise)
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{
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ArcToBezier(this, aOrigin, aRadius, aStartAngle, aEndAngle, aAntiClockwise);
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}
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Point
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PathBuilderCairo::CurrentPoint() const
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{
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double x, y;
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cairo_get_current_point(*mPathContext, &x, &y);
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return Point(x, y);
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}
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TemporaryRef<Path>
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PathBuilderCairo::Finish()
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{
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RefPtr<PathCairo> path = new PathCairo(*mPathContext,
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mPathContext->GetDrawTarget(),
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mFillRule,
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mPathContext->GetTransform());
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return path;
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}
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TemporaryRef<CairoPathContext>
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PathBuilderCairo::GetPathContext()
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{
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return mPathContext;
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}
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PathCairo::PathCairo(cairo_t* aCtx, DrawTargetCairo* aDrawTarget, FillRule aFillRule, const Matrix& aTransform)
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: mPathContext(new CairoPathContext(aCtx, aDrawTarget, aFillRule, aTransform))
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, mFillRule(aFillRule)
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{}
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TemporaryRef<PathBuilder>
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PathCairo::CopyToBuilder(FillRule aFillRule) const
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{
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// Note: This PathBuilderCairo constructor causes our mPathContext to copy
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// out the path, since the path builder is going to change the path on us.
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RefPtr<PathBuilderCairo> builder = new PathBuilderCairo(mPathContext);
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return builder;
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}
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TemporaryRef<PathBuilder>
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PathCairo::TransformedCopyToBuilder(const Matrix &aTransform, FillRule aFillRule) const
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{
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// Note: This PathBuilderCairo constructor causes our mPathContext to copy
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// out the path, since the path builder is going to change the path on us.
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RefPtr<PathBuilderCairo> builder = new PathBuilderCairo(mPathContext,
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aTransform);
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return builder;
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}
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bool
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PathCairo::ContainsPoint(const Point &aPoint, const Matrix &aTransform) const
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{
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Matrix inverse = aTransform;
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inverse.Invert();
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Point transformed = inverse * aPoint;
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return cairo_in_fill(*mPathContext, transformed.x, transformed.y);
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}
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Rect
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PathCairo::GetBounds(const Matrix &aTransform) const
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{
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double x1, y1, x2, y2;
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cairo_path_extents(*mPathContext, &x1, &y1, &x2, &y2);
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Rect bounds(x1, y1, x2 - x1, y2 - y1);
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return aTransform.TransformBounds(bounds);
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}
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Rect
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PathCairo::GetStrokedBounds(const StrokeOptions &aStrokeOptions,
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const Matrix &aTransform) const
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{
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double x1, y1, x2, y2;
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SetCairoStrokeOptions(*mPathContext, aStrokeOptions);
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cairo_stroke_extents(*mPathContext, &x1, &y1, &x2, &y2);
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Rect bounds(x1, y1, x2 - x1, y2 - y1);
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return aTransform.TransformBounds(bounds);
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}
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TemporaryRef<CairoPathContext>
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PathCairo::GetPathContext()
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{
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return mPathContext;
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}
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void
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PathCairo::CopyPathTo(cairo_t* aContext, DrawTargetCairo* aDrawTarget)
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{
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if (mPathContext->GetContext() != aContext) {
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mPathContext->CopyPathTo(aContext);
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// Since aDrawTarget wants us to be the current path on its context, we
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// should also listen to it for updates to that path (as an optimization).
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// The easiest way to do this is to just recreate mPathContext, since it
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// registers with aDrawTarget for updates.
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mPathContext = new CairoPathContext(aContext, aDrawTarget,
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mPathContext->GetFillRule(),
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mPathContext->GetTransform());
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}
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}
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}
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}
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