gecko/b2g/chrome/content/screen.js

195 lines
6.4 KiB
JavaScript

// screen.js:
// Set the screen size, pixel density and scaling of the b2g client screen
// based on the --screen command-line option, if there is one.
//
// TODO: support multiple device pixels per CSS pixel
//
// We do this on ContentStart because querying the displayDPI fails otherwise.
window.addEventListener('ContentStart', function() {
// This is the toplevel <window> element
let shell = document.getElementById('shell');
// The <browser> element inside it
let browser = document.getElementById('homescreen');
// Figure out the native resolution of the screen
let windowUtils = window.QueryInterface(Ci.nsIInterfaceRequestor)
.getInterface(Components.interfaces.nsIDOMWindowUtils);
let hostDPI = windowUtils.displayDPI;
let DEFAULT_SCREEN = "320x480";
// This is a somewhat random selection of named screens.
// Add more to this list when we support more hardware.
// Data from: http://en.wikipedia.org/wiki/List_of_displays_by_pixel_density
let screens = {
iphone: {
name: 'Apple iPhone', width:320, height:480, dpi:163
},
ipad: {
name: 'Apple iPad', width:1024, height:768, dpi:132
},
nexus_s: {
name: 'Samsung Nexus S', width:480, height:800, dpi:235
},
galaxy_s2: {
name: 'Samsung Galaxy SII (I9100)', width:480, height:800, dpi:219
},
galaxy_nexus: {
name: 'Samsung Galaxy Nexus', width:720, height:1280, dpi:316
},
galaxy_tab: {
name: 'Samsung Galaxy Tab 10.1', width:800, height:1280, dpi:149
},
wildfire: {
name: 'HTC Wildfire', width:240, height:320, dpi:125
},
tattoo: {
name: 'HTC Tattoo', width:240, height:320, dpi:143
},
salsa: {
name: 'HTC Salsa', width:320, height:480, dpi:170
},
chacha: {
name: 'HTC ChaCha', width:320, height:480, dpi:222
},
};
// Get the command line arguments that were passed to the b2g client
let args = window.arguments[0].QueryInterface(Ci.nsICommandLine);
let screenarg;
// Get the --screen argument from the command line
try {
screenarg = args.handleFlagWithParam('screen', false);
// If there isn't one, use the default screen
if (screenarg === null)
screenarg = DEFAULT_SCREEN;
// With no value, tell the user how to use it
if (screenarg == '')
usage();
}
catch(e) {
// If getting the argument value fails, its an error
usage();
}
// Special case --screen=full goes into fullscreen mode
if (screenarg === 'full') {
shell.setAttribute('sizemode', 'fullscreen');
return;
}
let rescale = false;
// If the value of --screen ends with !, we'll be scaling the output
if (screenarg[screenarg.length - 1] === '!') {
rescale = true;
screenarg = screenarg.substring(0, screenarg.length-1);
}
let width, height, dpi;
if (screenarg in screens) {
// If this is a named screen, get its data
let screen = screens[screenarg];
width = screen.width;
height = screen.height;
dpi = screen.dpi;
} else {
// Otherwise, parse the resolution and density from the --screen value.
// The supported syntax is WIDTHxHEIGHT[@DPI]
let match = screenarg.match(/^(\d+)x(\d+)(@(\d+))?$/);
// Display usage information on syntax errors
if (match == null)
usage();
// Convert strings to integers
width = parseInt(match[1], 10);
height = parseInt(match[2], 10);
if (match[4])
dpi = parseInt(match[4], 10);
else // If no DPI, use the actual dpi of the host screen
dpi = hostDPI;
// If any of the values came out 0 or NaN or undefined, display usage
if (!width || !height || !dpi)
usage();
}
// In order to do rescaling, we set the <browser> tag to the specified
// width and height, and then use a CSS transform to scale it so that
// it appears at the correct size on the host display. We also set
// the size of the <window> element to that scaled target size.
let scale = rescale ? hostDPI / dpi : 1;
// Set the window width and height to desired size plus chrome
let chromewidth = window.outerWidth - window.innerWidth;
let chromeheight = window.outerHeight - window.innerHeight;
window.resizeTo(Math.round(width * scale) + chromewidth,
Math.round(height * scale) + chromeheight);
// Set the browser element to the full unscaled size of the screen
browser.style.width = browser.style.minWidth = browser.style.maxWidth =
width + 'px';
browser.style.height = browser.style.minHeight = browser.style.maxHeight =
height + 'px';
browser.setAttribute('flex', '0'); // Don't let it stretch
// Now scale the browser element as needed
if (scale !== 1) {
browser.style.MozTransformOrigin = 'top left';
browser.style.MozTransform = 'scale(' + scale + ',' + scale + ')';
}
// Set the pixel density that we want to simulate.
// This doesn't change the on-screen size, but makes
// CSS media queries and mozmm units work right.
Services.prefs.setIntPref('layout.css.dpi', dpi);
// A utility function like console.log() for printing to the terminal window
// Uses dump(), but enables it first, if necessary
function print() {
let dump_enabled =
Services.prefs.getBoolPref('browser.dom.window.dump.enabled');
if (!dump_enabled)
Services.prefs.setBoolPref('browser.dom.window.dump.enabled', true);
dump(Array.prototype.join.call(arguments, ' ') + '\n');
if (!dump_enabled)
Services.prefs.setBoolPref('browser.dom.window.dump.enabled', false);
}
// Print usage info for --screen and exit
function usage() {
// Documentation for the --screen argument
let msg =
'The --screen argument specifies the desired resolution and\n' +
'pixel density of the simulated device screen. Use it like this:\n' +
'\t--screen=WIDTHxHEIGHT\t\t\t// E.g.: --screen=320x480\n' +
'\t--screen=WIDTHxHEIGHT@DOTS_PER_INCH\t// E.g.: --screen=480x800@250\n' +
'\t--screen=full\t\t\t\t// run in fullscreen mode\n' +
'\nYou can also specify certain device names:\n';
for(let p in screens)
msg += '\t--screen=' + p + '\t// ' + screens[p].name + '\n';
msg +=
'\nAdd a ! to the end of a screen specification to rescale the\n' +
'screen so that it is shown at actual size on your monitor:\n' +
'\t--screen=nexus_s!\n' +
'\t--screen=320x480@200!\n'
;
// Display the usage message
print(msg);
// Exit the b2g client
Services.startup.quit(Ci.nsIAppStartup.eAttemptQuit);
}
});