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https://gitlab.winehq.org/wine/wine-gecko.git
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cb1c2b8db6
This patch changes ElementAnimation::GetLocalTimeAt so that instead of taking the current time as input, it uses the animation's mTimeline member to look up the current time of the associated timeline. As a result of this, it is possible to remove a few instances of querying the refresh driver for the current time. Further instances are removed in subsequent patches. Furthermore, in order to keep the use of time sources consistent, the mStartTime of new transitions and animations is initialized with the current time from the animation's timeline rather than with the latest refresh driver tick. Since this time could, in future, be null, GetLocalTime(At) is updated to check for a null start time. GetLocalTimeAt is also renamed to GetLocalTime in the process.
182 lines
6.5 KiB
C++
182 lines
6.5 KiB
C++
/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef nsAnimationManager_h_
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#define nsAnimationManager_h_
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#include "mozilla/Attributes.h"
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#include "mozilla/ContentEvents.h"
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#include "AnimationCommon.h"
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#include "nsCSSPseudoElements.h"
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#include "mozilla/MemoryReporting.h"
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#include "mozilla/TimeStamp.h"
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class nsCSSKeyframesRule;
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class nsStyleContext;
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namespace mozilla {
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namespace css {
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class Declaration;
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}
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}
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struct AnimationEventInfo {
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nsRefPtr<mozilla::dom::Element> mElement;
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mozilla::InternalAnimationEvent mEvent;
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AnimationEventInfo(mozilla::dom::Element *aElement,
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const nsString& aAnimationName,
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uint32_t aMessage, mozilla::TimeDuration aElapsedTime,
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const nsAString& aPseudoElement)
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: mElement(aElement), mEvent(true, aMessage)
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{
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// XXX Looks like nobody initialize WidgetEvent::time
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mEvent.animationName = aAnimationName;
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mEvent.elapsedTime = aElapsedTime.ToSeconds();
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mEvent.pseudoElement = aPseudoElement;
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}
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// InternalAnimationEvent doesn't support copy-construction, so we need
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// to ourselves in order to work with nsTArray
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AnimationEventInfo(const AnimationEventInfo &aOther)
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: mElement(aOther.mElement), mEvent(true, aOther.mEvent.message)
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{
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mEvent.AssignAnimationEventData(aOther.mEvent, false);
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}
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};
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typedef InfallibleTArray<AnimationEventInfo> EventArray;
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class nsAnimationManager MOZ_FINAL
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: public mozilla::css::CommonAnimationManager
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{
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public:
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nsAnimationManager(nsPresContext *aPresContext)
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: mozilla::css::CommonAnimationManager(aPresContext)
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, mObservingRefreshDriver(false)
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{
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}
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static mozilla::ElementAnimationCollection*
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GetAnimationsForCompositor(nsIContent* aContent, nsCSSProperty aProperty)
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{
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return mozilla::css::CommonAnimationManager::GetAnimationsForCompositor(
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aContent, nsGkAtoms::animationsProperty, aProperty);
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}
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// Returns true if aContent or any of its ancestors has an animation.
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static bool ContentOrAncestorHasAnimation(nsIContent* aContent) {
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do {
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if (aContent->GetProperty(nsGkAtoms::animationsProperty)) {
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return true;
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}
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} while ((aContent = aContent->GetParent()));
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return false;
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}
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void UpdateStyleAndEvents(mozilla::ElementAnimationCollection* aEA,
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mozilla::TimeStamp aRefreshTime,
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mozilla::EnsureStyleRuleFlags aFlags);
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void GetEventsForCurrentTime(mozilla::ElementAnimationCollection* aEA,
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EventArray &aEventsToDispatch);
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// nsIStyleRuleProcessor (parts)
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virtual void RulesMatching(ElementRuleProcessorData* aData) MOZ_OVERRIDE;
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virtual void RulesMatching(PseudoElementRuleProcessorData* aData) MOZ_OVERRIDE;
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virtual void RulesMatching(AnonBoxRuleProcessorData* aData) MOZ_OVERRIDE;
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#ifdef MOZ_XUL
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virtual void RulesMatching(XULTreeRuleProcessorData* aData) MOZ_OVERRIDE;
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#endif
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virtual size_t SizeOfExcludingThis(mozilla::MallocSizeOf aMallocSizeOf)
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const MOZ_MUST_OVERRIDE MOZ_OVERRIDE;
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virtual size_t SizeOfIncludingThis(mozilla::MallocSizeOf aMallocSizeOf)
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const MOZ_MUST_OVERRIDE MOZ_OVERRIDE;
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// nsARefreshObserver
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virtual void WillRefresh(mozilla::TimeStamp aTime) MOZ_OVERRIDE;
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void FlushAnimations(FlushFlags aFlags);
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/**
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* Return the style rule that RulesMatching should add for
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* aStyleContext. This might be different from what RulesMatching
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* actually added during aStyleContext's construction because the
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* element's animation-name may have changed. (However, this does
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* return null during the non-animation restyling phase, as
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* RulesMatching does.)
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*
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* aStyleContext may be a style context for aElement or for its
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* :before or :after pseudo-element.
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*/
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nsIStyleRule* CheckAnimationRule(nsStyleContext* aStyleContext,
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mozilla::dom::Element* aElement);
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/**
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* Dispatch any pending events. We accumulate animationend and
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* animationiteration events only during refresh driver notifications
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* (and dispatch them at the end of such notifications), but we
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* accumulate animationstart events at other points when style
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* contexts are created.
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*/
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void DispatchEvents() {
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// Fast-path the common case: no events
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if (!mPendingEvents.IsEmpty()) {
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DoDispatchEvents();
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}
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}
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mozilla::ElementAnimationCollection*
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GetElementAnimations(mozilla::dom::Element *aElement,
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nsCSSPseudoElements::Type aPseudoType,
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bool aCreateIfNeeded);
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// Updates styles on throttled animations. See note on nsTransitionManager
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void UpdateAllThrottledStyles();
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protected:
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virtual void ElementCollectionRemoved() MOZ_OVERRIDE
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{
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CheckNeedsRefresh();
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}
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virtual void
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AddElementCollection(mozilla::ElementAnimationCollection* aData) MOZ_OVERRIDE;
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/**
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* Check to see if we should stop or start observing the refresh driver
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*/
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void CheckNeedsRefresh();
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private:
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void BuildAnimations(nsStyleContext* aStyleContext,
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mozilla::dom::AnimationTimeline* aTimeline,
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mozilla::ElementAnimationPtrArray& aAnimations);
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bool BuildSegment(InfallibleTArray<mozilla::AnimationPropertySegment>&
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aSegments,
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nsCSSProperty aProperty,
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const mozilla::StyleAnimation& aAnimation,
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float aFromKey, nsStyleContext* aFromContext,
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mozilla::css::Declaration* aFromDeclaration,
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float aToKey, nsStyleContext* aToContext);
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nsIStyleRule* GetAnimationRule(mozilla::dom::Element* aElement,
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nsCSSPseudoElements::Type aPseudoType);
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// Update the animated styles of an element and its descendants.
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// If the element has an animation, it is flushed back to its primary frame.
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// If the element does not have an animation, then its style is reparented.
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void UpdateThrottledStylesForSubtree(nsIContent* aContent,
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nsStyleContext* aParentStyle,
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nsStyleChangeList &aChangeList);
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void UpdateAllThrottledStylesInternal();
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// The guts of DispatchEvents
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void DoDispatchEvents();
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EventArray mPendingEvents;
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bool mObservingRefreshDriver;
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};
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#endif /* !defined(nsAnimationManager_h_) */
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