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bde06b3dca
http://hg.mozilla.org/users/bschouten_mozilla.com/tiling/summary This work is mainly porting tiled layers to new textures, implementing double-buffered tiles and implementing a texture client pool, to be used by tiled content clients. Any questions regarding this patch should go to: Bas Schouten <bschouten@mozilla.com> Chris Lord <clord@mozilla.com> Nicolas Silva <nsilva@mozilla.com> In their absence questions can be directed to: Jeff Muizelaar <jmuizelaar@mozilla.com> Benoit Girard <bgirard@mozilla.com>
1076 lines
36 KiB
C++
1076 lines
36 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "mozilla/layers/TiledContentClient.h"
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#include <math.h> // for ceil, ceilf, floor
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#include "ClientTiledThebesLayer.h" // for ClientTiledThebesLayer
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#include "GeckoProfiler.h" // for PROFILER_LABEL
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#include "ClientLayerManager.h" // for ClientLayerManager
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#include "CompositorChild.h" // for CompositorChild
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#include "gfxContext.h" // for gfxContext, etc
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#include "gfxPlatform.h" // for gfxPlatform
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#include "gfxPrefs.h" // for gfxPrefs
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#include "gfxRect.h" // for gfxRect
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#include "mozilla/MathAlgorithms.h" // for Abs
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#include "mozilla/gfx/Point.h" // for IntSize
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#include "mozilla/gfx/Rect.h" // for Rect
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#include "mozilla/layers/CompositableForwarder.h"
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#include "mozilla/layers/ShadowLayers.h" // for ShadowLayerForwarder
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#include "TextureClientPool.h"
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#include "nsDebug.h" // for NS_ASSERTION
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#include "nsISupportsImpl.h" // for gfxContext::AddRef, etc
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#include "nsSize.h" // for nsIntSize
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#include "gfxReusableSharedImageSurfaceWrapper.h"
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#include "nsMathUtils.h" // for NS_roundf
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#include "gfx2DGlue.h"
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// This is the minimum area that we deem reasonable to copy from the front buffer to the
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// back buffer on tile updates. If the valid region is smaller than this, we just
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// redraw it and save on the copy (and requisite surface-locking involved).
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#define MINIMUM_TILE_COPY_AREA ((TILEDLAYERBUFFER_TILE_SIZE * TILEDLAYERBUFFER_TILE_SIZE)/16)
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#ifdef GFX_TILEDLAYER_DEBUG_OVERLAY
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#include "cairo.h"
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#include <sstream>
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using mozilla::layers::Layer;
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static void DrawDebugOverlay(mozilla::gfx::DrawTarget* dt, int x, int y, int width, int height)
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{
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gfxContext c(dt);
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// Draw border
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c.NewPath();
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c.SetDeviceColor(gfxRGBA(0.0, 0.0, 0.0, 1.0));
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c.Rectangle(gfxRect(0, 0, width, height));
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c.Stroke();
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// Build tile description
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std::stringstream ss;
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ss << x << ", " << y;
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// Draw text using cairo toy text API
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cairo_t* cr = c.GetCairo();
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cairo_set_font_size(cr, 25);
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cairo_text_extents_t extents;
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cairo_text_extents(cr, ss.str().c_str(), &extents);
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int textWidth = extents.width + 6;
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c.NewPath();
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c.SetDeviceColor(gfxRGBA(0.0, 0.0, 0.0, 1.0));
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c.Rectangle(gfxRect(gfxPoint(2,2),gfxSize(textWidth, 30)));
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c.Fill();
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c.NewPath();
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c.SetDeviceColor(gfxRGBA(1.0, 0.0, 0.0, 1.0));
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c.Rectangle(gfxRect(gfxPoint(2,2),gfxSize(textWidth, 30)));
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c.Stroke();
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c.NewPath();
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cairo_move_to(cr, 4, 28);
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cairo_show_text(cr, ss.str().c_str());
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}
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#endif
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namespace mozilla {
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using namespace gfx;
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namespace layers {
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TiledContentClient::TiledContentClient(ClientTiledThebesLayer* aThebesLayer,
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ClientLayerManager* aManager)
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: CompositableClient(aManager->AsShadowForwarder())
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{
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MOZ_COUNT_CTOR(TiledContentClient);
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mTiledBuffer = ClientTiledLayerBuffer(aThebesLayer, this, aManager,
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&mSharedFrameMetricsHelper);
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mLowPrecisionTiledBuffer = ClientTiledLayerBuffer(aThebesLayer, this, aManager,
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&mSharedFrameMetricsHelper);
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mLowPrecisionTiledBuffer.SetResolution(gfxPrefs::LowPrecisionResolution()/1000.f);
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}
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void
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TiledContentClient::ClearCachedResources()
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{
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mTiledBuffer.DiscardBackBuffers();
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mLowPrecisionTiledBuffer.DiscardBackBuffers();
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}
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void
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TiledContentClient::UseTiledLayerBuffer(TiledBufferType aType)
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{
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ClientTiledLayerBuffer* buffer = aType == LOW_PRECISION_TILED_BUFFER
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? &mLowPrecisionTiledBuffer
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: &mTiledBuffer;
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// Take a ReadLock on behalf of the TiledContentHost. This
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// reference will be adopted when the descriptor is opened in
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// TiledLayerBufferComposite.
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buffer->ReadLock();
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mForwarder->UseTiledLayerBuffer(this, buffer->GetSurfaceDescriptorTiles());
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buffer->ClearPaintedRegion();
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}
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SharedFrameMetricsHelper::SharedFrameMetricsHelper()
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: mLastProgressiveUpdateWasLowPrecision(false)
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, mProgressiveUpdateWasInDanger(false)
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{
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MOZ_COUNT_CTOR(SharedFrameMetricsHelper);
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}
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SharedFrameMetricsHelper::~SharedFrameMetricsHelper()
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{
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MOZ_COUNT_DTOR(SharedFrameMetricsHelper);
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}
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static inline bool
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FuzzyEquals(float a, float b) {
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return (fabsf(a - b) < 1e-6);
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}
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bool
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SharedFrameMetricsHelper::UpdateFromCompositorFrameMetrics(
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ContainerLayer* aLayer,
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bool aHasPendingNewThebesContent,
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bool aLowPrecision,
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ScreenRect& aCompositionBounds,
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CSSToScreenScale& aZoom)
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{
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MOZ_ASSERT(aLayer);
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CompositorChild* compositor = CompositorChild::Get();
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if (!compositor) {
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FindFallbackContentFrameMetrics(aLayer, aCompositionBounds, aZoom);
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return false;
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}
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const FrameMetrics& contentMetrics = aLayer->GetFrameMetrics();
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FrameMetrics compositorMetrics;
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if (!compositor->LookupCompositorFrameMetrics(contentMetrics.mScrollId,
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compositorMetrics)) {
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FindFallbackContentFrameMetrics(aLayer, aCompositionBounds, aZoom);
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return false;
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}
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aCompositionBounds = ScreenRect(compositorMetrics.mCompositionBounds);
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aZoom = compositorMetrics.mZoom;
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// Reset the checkerboard risk flag when switching to low precision
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// rendering.
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if (aLowPrecision && !mLastProgressiveUpdateWasLowPrecision) {
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// Skip low precision rendering until we're at risk of checkerboarding.
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if (!mProgressiveUpdateWasInDanger) {
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return true;
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}
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mProgressiveUpdateWasInDanger = false;
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}
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mLastProgressiveUpdateWasLowPrecision = aLowPrecision;
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// Always abort updates if the resolution has changed. There's no use
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// in drawing at the incorrect resolution.
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if (!FuzzyEquals(compositorMetrics.mZoom.scale, contentMetrics.mZoom.scale)) {
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return true;
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}
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// Never abort drawing if we can't be sure we've sent a more recent
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// display-port. If we abort updating when we shouldn't, we can end up
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// with blank regions on the screen and we open up the risk of entering
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// an endless updating cycle.
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if (fabsf(contentMetrics.mScrollOffset.x - compositorMetrics.mScrollOffset.x) <= 2 &&
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fabsf(contentMetrics.mScrollOffset.y - compositorMetrics.mScrollOffset.y) <= 2 &&
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fabsf(contentMetrics.mDisplayPort.x - compositorMetrics.mDisplayPort.x) <= 2 &&
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fabsf(contentMetrics.mDisplayPort.y - compositorMetrics.mDisplayPort.y) <= 2 &&
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fabsf(contentMetrics.mDisplayPort.width - compositorMetrics.mDisplayPort.width) <= 2 &&
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fabsf(contentMetrics.mDisplayPort.height - compositorMetrics.mDisplayPort.height)) {
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return false;
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}
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// When not a low precision pass and the page is in danger of checker boarding
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// abort update.
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if (!aLowPrecision && !mProgressiveUpdateWasInDanger) {
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if (AboutToCheckerboard(contentMetrics, compositorMetrics)) {
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mProgressiveUpdateWasInDanger = true;
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return true;
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}
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}
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// Abort drawing stale low-precision content if there's a more recent
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// display-port in the pipeline.
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if (aLowPrecision && !aHasPendingNewThebesContent) {
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return true;
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}
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return false;
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}
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void
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SharedFrameMetricsHelper::FindFallbackContentFrameMetrics(ContainerLayer* aLayer,
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ScreenRect& aCompositionBounds,
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CSSToScreenScale& aZoom) {
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if (!aLayer) {
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return;
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}
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ContainerLayer* layer = aLayer;
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const FrameMetrics* contentMetrics = &(layer->GetFrameMetrics());
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// Walk up the layer tree until a valid composition bounds is found
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while (layer && contentMetrics->mCompositionBounds.IsEmpty()) {
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layer = layer->GetParent();
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contentMetrics = layer ? &(layer->GetFrameMetrics()) : contentMetrics;
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}
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MOZ_ASSERT(!contentMetrics->mCompositionBounds.IsEmpty());
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aCompositionBounds = ScreenRect(contentMetrics->mCompositionBounds);
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aZoom = contentMetrics->mZoom;
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return;
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}
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bool
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SharedFrameMetricsHelper::AboutToCheckerboard(const FrameMetrics& aContentMetrics,
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const FrameMetrics& aCompositorMetrics)
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{
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return !aContentMetrics.mDisplayPort.Contains(aCompositorMetrics.CalculateCompositedRectInCssPixels() - aCompositorMetrics.mScrollOffset);
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}
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ClientTiledLayerBuffer::ClientTiledLayerBuffer(ClientTiledThebesLayer* aThebesLayer,
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CompositableClient* aCompositableClient,
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ClientLayerManager* aManager,
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SharedFrameMetricsHelper* aHelper)
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: mThebesLayer(aThebesLayer)
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, mCompositableClient(aCompositableClient)
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, mManager(aManager)
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, mLastPaintOpaque(false)
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, mSharedFrameMetricsHelper(aHelper)
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{
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}
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bool
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ClientTiledLayerBuffer::HasFormatChanged() const
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{
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return mThebesLayer->CanUseOpaqueSurface() != mLastPaintOpaque;
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}
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gfxContentType
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ClientTiledLayerBuffer::GetContentType() const
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{
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if (mThebesLayer->CanUseOpaqueSurface()) {
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return gfxContentType::COLOR;
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} else {
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return gfxContentType::COLOR_ALPHA;
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}
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}
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gfxMemorySharedReadLock::gfxMemorySharedReadLock()
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: mReadCount(1)
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{
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MOZ_COUNT_CTOR(gfxMemorySharedReadLock);
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}
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gfxMemorySharedReadLock::~gfxMemorySharedReadLock()
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{
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MOZ_COUNT_DTOR(gfxMemorySharedReadLock);
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}
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int32_t
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gfxMemorySharedReadLock::ReadLock()
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{
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NS_ASSERT_OWNINGTHREAD(gfxMemorySharedReadLock);
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return PR_ATOMIC_INCREMENT(&mReadCount);
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}
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int32_t
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gfxMemorySharedReadLock::ReadUnlock()
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{
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int32_t readCount = PR_ATOMIC_DECREMENT(&mReadCount);
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NS_ASSERTION(readCount >= 0, "ReadUnlock called without ReadLock.");
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return readCount;
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}
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int32_t
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gfxMemorySharedReadLock::GetReadCount()
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{
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NS_ASSERT_OWNINGTHREAD(gfxMemorySharedReadLock);
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return mReadCount;
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}
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gfxShmSharedReadLock::gfxShmSharedReadLock(ISurfaceAllocator* aAllocator)
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: mAllocator(aAllocator)
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{
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MOZ_COUNT_CTOR(gfxShmSharedReadLock);
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if (mAllocator) {
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#define MOZ_ALIGN_WORD(x) (((x) + 3) & ~3)
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if (mAllocator->AllocUnsafeShmem(MOZ_ALIGN_WORD(sizeof(ShmReadLockInfo)),
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mozilla::ipc::SharedMemory::TYPE_BASIC, &mShmem)) {
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ShmReadLockInfo* info = GetShmReadLockInfoPtr();
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info->readCount = 1;
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}
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}
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}
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gfxShmSharedReadLock::~gfxShmSharedReadLock()
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{
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MOZ_COUNT_DTOR(gfxShmSharedReadLock);
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}
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int32_t
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gfxShmSharedReadLock::ReadLock() {
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NS_ASSERT_OWNINGTHREAD(gfxShmSharedReadLock);
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ShmReadLockInfo* info = GetShmReadLockInfoPtr();
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return PR_ATOMIC_INCREMENT(&info->readCount);
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}
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int32_t
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gfxShmSharedReadLock::ReadUnlock() {
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ShmReadLockInfo* info = GetShmReadLockInfoPtr();
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int32_t readCount = PR_ATOMIC_DECREMENT(&info->readCount);
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NS_ASSERTION(readCount >= 0, "ReadUnlock called without a ReadLock.");
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if (readCount <= 0) {
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mAllocator->DeallocShmem(mShmem);
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}
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return readCount;
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}
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int32_t
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gfxShmSharedReadLock::GetReadCount() {
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NS_ASSERT_OWNINGTHREAD(gfxShmSharedReadLock);
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ShmReadLockInfo* info = GetShmReadLockInfoPtr();
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return info->readCount;
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}
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// Placeholder
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TileClient::TileClient()
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: mBackBuffer(nullptr)
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, mFrontBuffer(nullptr)
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, mBackLock(nullptr)
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, mFrontLock(nullptr)
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{
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}
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TileClient::TileClient(const TileClient& o)
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{
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mBackBuffer = o.mBackBuffer;
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mFrontBuffer = o.mFrontBuffer;
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mBackLock = o.mBackLock;
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mFrontLock = o.mFrontLock;
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#ifdef GFX_TILEDLAYER_DEBUG_OVERLAY
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mLastUpdate = o.mLastUpdate;
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#endif
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mManager = o.mManager;
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mInvalidFront = o.mInvalidFront;
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mInvalidBack = o.mInvalidBack;
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}
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TileClient&
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TileClient::operator=(const TileClient& o)
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{
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if (this == &o) return *this;
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mBackBuffer = o.mBackBuffer;
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mFrontBuffer = o.mFrontBuffer;
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mBackLock = o.mBackLock;
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mFrontLock = o.mFrontLock;
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#ifdef GFX_TILEDLAYER_DEBUG_OVERLAY
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mLastUpdate = o.mLastUpdate;
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#endif
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mManager = o.mManager;
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mInvalidFront = o.mInvalidFront;
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mInvalidBack = o.mInvalidBack;
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return *this;
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}
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void
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TileClient::Flip()
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{
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RefPtr<TextureClient> frontBuffer = mFrontBuffer;
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mFrontBuffer = mBackBuffer;
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mBackBuffer = frontBuffer;
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RefPtr<gfxSharedReadLock> frontLock = mFrontLock;
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mFrontLock = mBackLock;
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mBackLock = frontLock;
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nsIntRegion invalidFront = mInvalidFront;
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mInvalidFront = mInvalidBack;
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mInvalidBack = invalidFront;
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}
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void
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TileClient::ValidateBackBufferFromFront(const nsIntRegion& aDirtyRegion,
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bool aCanRerasterizeValidRegion)
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{
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if (mBackBuffer && mFrontBuffer) {
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const nsIntRect tileRect = nsIntRect(0, 0, TILEDLAYERBUFFER_TILE_SIZE, TILEDLAYERBUFFER_TILE_SIZE);
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if (aDirtyRegion.Contains(tileRect)) {
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// The dirty region means that we no longer need the front buffer, so
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// discard it.
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DiscardFrontBuffer();
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} else {
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// Region that needs copying.
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nsIntRegion regionToCopy = mInvalidBack;
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regionToCopy.Sub(regionToCopy, aDirtyRegion);
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if (regionToCopy.IsEmpty() ||
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(aCanRerasterizeValidRegion &&
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regionToCopy.Area() < MINIMUM_TILE_COPY_AREA)) {
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// Just redraw it all.
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return;
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}
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if (!mFrontBuffer->Lock(OPEN_READ)) {
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NS_WARNING("Failed to lock the tile's front buffer");
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return;
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}
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TextureClientAutoUnlock autoFront(mFrontBuffer);
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if (!mBackBuffer->Lock(OPEN_WRITE)) {
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NS_WARNING("Failed to lock the tile's back buffer");
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return;
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}
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TextureClientAutoUnlock autoBack(mBackBuffer);
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// Copy the bounding rect of regionToCopy. As tiles are quite small, it
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// is unlikely that we'd save much by copying each individual rect of the
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// region, but we can reevaluate this if it becomes an issue.
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const nsIntRect rectToCopy = regionToCopy.GetBounds();
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gfx::IntRect gfxRectToCopy(rectToCopy.x, rectToCopy.y, rectToCopy.width, rectToCopy.height);
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gfx::IntPoint gfxRectToCopyTopLeft = gfxRectToCopy.TopLeft();
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mFrontBuffer->CopyToTextureClient(mBackBuffer, &gfxRectToCopy, &gfxRectToCopyTopLeft);
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mInvalidBack.SetEmpty();
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}
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}
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}
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void
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TileClient::DiscardFrontBuffer()
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{
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if (mFrontBuffer) {
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MOZ_ASSERT(mFrontLock);
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mManager->GetTexturePool(mFrontBuffer->AsTextureClientDrawTarget()->GetFormat())->ReturnTextureClientDeferred(mFrontBuffer);
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mFrontLock->ReadUnlock();
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mFrontBuffer = nullptr;
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mFrontLock = nullptr;
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}
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}
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void
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TileClient::DiscardBackBuffer()
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{
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if (mBackBuffer) {
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MOZ_ASSERT(mBackLock);
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mManager->GetTexturePool(mBackBuffer->AsTextureClientDrawTarget()->GetFormat())->ReturnTextureClient(mBackBuffer);
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mBackLock->ReadUnlock();
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mBackBuffer = nullptr;
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mBackLock = nullptr;
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}
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}
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TextureClient*
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TileClient::GetBackBuffer(const nsIntRegion& aDirtyRegion, TextureClientPool *aPool, bool *aCreatedTextureClient, bool aCanRerasterizeValidRegion)
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{
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// Try to re-use the front-buffer if possible
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if (mFrontBuffer &&
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mFrontBuffer->HasInternalBuffer() &&
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mFrontLock->GetReadCount() == 1) {
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// If we had a backbuffer we no longer care about it since we'll
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// re-use the front buffer.
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DiscardBackBuffer();
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Flip();
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|
return mBackBuffer;
|
|
}
|
|
|
|
if (!mBackBuffer ||
|
|
mBackLock->GetReadCount() > 1) {
|
|
if (mBackBuffer) {
|
|
// Our current back-buffer is still locked by the compositor. This can occur
|
|
// when the client is producing faster than the compositor can consume. In
|
|
// this case we just want to drop it and not return it to the pool.
|
|
aPool->ReportClientLost();
|
|
}
|
|
mBackBuffer = aPool->GetTextureClient();
|
|
// Create a lock for our newly created back-buffer.
|
|
if (gfxPlatform::GetPlatform()->PreferMemoryOverShmem()) {
|
|
// If our compositor is in the same process, we can save some cycles by not
|
|
// using shared memory.
|
|
mBackLock = new gfxMemorySharedReadLock();
|
|
} else {
|
|
mBackLock = new gfxShmSharedReadLock(mManager->AsShadowForwarder());
|
|
}
|
|
*aCreatedTextureClient = true;
|
|
mInvalidBack = nsIntRect(0, 0, TILEDLAYERBUFFER_TILE_SIZE, TILEDLAYERBUFFER_TILE_SIZE);
|
|
}
|
|
|
|
ValidateBackBufferFromFront(aDirtyRegion, aCanRerasterizeValidRegion);
|
|
|
|
return mBackBuffer;
|
|
}
|
|
|
|
TileDescriptor
|
|
TileClient::GetTileDescriptor()
|
|
{
|
|
if (IsPlaceholderTile()) {
|
|
return PlaceholderTileDescriptor();
|
|
}
|
|
MOZ_ASSERT(mFrontLock);
|
|
if (mFrontLock->GetType() == gfxSharedReadLock::TYPE_MEMORY) {
|
|
// AddRef here and Release when receiving on the host side to make sure the
|
|
// reference count doesn't go to zero before the host receives the message.
|
|
// see TiledLayerBufferComposite::TiledLayerBufferComposite
|
|
mFrontLock->AddRef();
|
|
}
|
|
return TexturedTileDescriptor(nullptr, mFrontBuffer->GetIPDLActor(),
|
|
mFrontLock->GetType() == gfxSharedReadLock::TYPE_MEMORY
|
|
? TileLock(uintptr_t(mFrontLock.get()))
|
|
: TileLock(static_cast<gfxShmSharedReadLock*>(mFrontLock.get())->GetShmem()));
|
|
}
|
|
|
|
void
|
|
ClientTiledLayerBuffer::ReadUnlock() {
|
|
for (size_t i = 0; i < mRetainedTiles.Length(); i++) {
|
|
if (mRetainedTiles[i].IsPlaceholderTile()) continue;
|
|
mRetainedTiles[i].ReadUnlock();
|
|
}
|
|
}
|
|
|
|
void
|
|
ClientTiledLayerBuffer::ReadLock() {
|
|
for (size_t i = 0; i < mRetainedTiles.Length(); i++) {
|
|
if (mRetainedTiles[i].IsPlaceholderTile()) continue;
|
|
mRetainedTiles[i].ReadLock();
|
|
}
|
|
}
|
|
|
|
void
|
|
ClientTiledLayerBuffer::Release()
|
|
{
|
|
for (size_t i = 0; i < mRetainedTiles.Length(); i++) {
|
|
if (mRetainedTiles[i].IsPlaceholderTile()) continue;
|
|
mRetainedTiles[i].Release();
|
|
}
|
|
}
|
|
|
|
void
|
|
ClientTiledLayerBuffer::DiscardBackBuffers()
|
|
{
|
|
for (size_t i = 0; i < mRetainedTiles.Length(); i++) {
|
|
if (mRetainedTiles[i].IsPlaceholderTile()) continue;
|
|
mRetainedTiles[i].DiscardBackBuffer();
|
|
}
|
|
}
|
|
|
|
SurfaceDescriptorTiles
|
|
ClientTiledLayerBuffer::GetSurfaceDescriptorTiles()
|
|
{
|
|
InfallibleTArray<TileDescriptor> tiles;
|
|
|
|
for (size_t i = 0; i < mRetainedTiles.Length(); i++) {
|
|
TileDescriptor tileDesc;
|
|
if (mRetainedTiles.SafeElementAt(i, GetPlaceholderTile()) == GetPlaceholderTile()) {
|
|
tileDesc = PlaceholderTileDescriptor();
|
|
} else {
|
|
tileDesc = mRetainedTiles[i].GetTileDescriptor();
|
|
}
|
|
tiles.AppendElement(tileDesc);
|
|
}
|
|
return SurfaceDescriptorTiles(mValidRegion, mPaintedRegion,
|
|
tiles, mRetainedWidth, mRetainedHeight,
|
|
mResolution);
|
|
}
|
|
|
|
void
|
|
ClientTiledLayerBuffer::PaintThebes(const nsIntRegion& aNewValidRegion,
|
|
const nsIntRegion& aPaintRegion,
|
|
LayerManager::DrawThebesLayerCallback aCallback,
|
|
void* aCallbackData)
|
|
{
|
|
mCallback = aCallback;
|
|
mCallbackData = aCallbackData;
|
|
|
|
#ifdef GFX_TILEDLAYER_PREF_WARNINGS
|
|
long start = PR_IntervalNow();
|
|
#endif
|
|
|
|
// If this region is empty XMost() - 1 will give us a negative value.
|
|
NS_ASSERTION(!aPaintRegion.GetBounds().IsEmpty(), "Empty paint region\n");
|
|
|
|
bool useSinglePaintBuffer = UseSinglePaintBuffer();
|
|
// XXX The single-tile case doesn't work at the moment, see bug 850396
|
|
/*
|
|
if (useSinglePaintBuffer) {
|
|
// Check if the paint only spans a single tile. If that's
|
|
// the case there's no point in using a single paint buffer.
|
|
nsIntRect paintBounds = aPaintRegion.GetBounds();
|
|
useSinglePaintBuffer = GetTileStart(paintBounds.x) !=
|
|
GetTileStart(paintBounds.XMost() - 1) ||
|
|
GetTileStart(paintBounds.y) !=
|
|
GetTileStart(paintBounds.YMost() - 1);
|
|
}
|
|
*/
|
|
|
|
if (useSinglePaintBuffer) {
|
|
nsRefPtr<gfxContext> ctxt;
|
|
|
|
const nsIntRect bounds = aPaintRegion.GetBounds();
|
|
{
|
|
PROFILER_LABEL("ClientTiledLayerBuffer", "PaintThebesSingleBufferAlloc");
|
|
gfxImageFormat format =
|
|
gfxPlatform::GetPlatform()->OptimalFormatForContent(
|
|
GetContentType());
|
|
|
|
mSinglePaintDrawTarget =
|
|
gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget(
|
|
gfx::IntSize(ceilf(bounds.width * mResolution),
|
|
ceilf(bounds.height * mResolution)),
|
|
gfx::ImageFormatToSurfaceFormat(format));
|
|
|
|
ctxt = new gfxContext(mSinglePaintDrawTarget);
|
|
|
|
mSinglePaintBufferOffset = nsIntPoint(bounds.x, bounds.y);
|
|
}
|
|
ctxt->NewPath();
|
|
ctxt->Scale(mResolution, mResolution);
|
|
ctxt->Translate(gfxPoint(-bounds.x, -bounds.y));
|
|
#ifdef GFX_TILEDLAYER_PREF_WARNINGS
|
|
if (PR_IntervalNow() - start > 3) {
|
|
printf_stderr("Slow alloc %i\n", PR_IntervalNow() - start);
|
|
}
|
|
start = PR_IntervalNow();
|
|
#endif
|
|
PROFILER_LABEL("ClientTiledLayerBuffer", "PaintThebesSingleBufferDraw");
|
|
|
|
mCallback(mThebesLayer, ctxt, aPaintRegion, DrawRegionClip::CLIP_NONE, nsIntRegion(), mCallbackData);
|
|
}
|
|
|
|
#ifdef GFX_TILEDLAYER_PREF_WARNINGS
|
|
if (PR_IntervalNow() - start > 30) {
|
|
const nsIntRect bounds = aPaintRegion.GetBounds();
|
|
printf_stderr("Time to draw %i: %i, %i, %i, %i\n", PR_IntervalNow() - start, bounds.x, bounds.y, bounds.width, bounds.height);
|
|
if (aPaintRegion.IsComplex()) {
|
|
printf_stderr("Complex region\n");
|
|
nsIntRegionRectIterator it(aPaintRegion);
|
|
for (const nsIntRect* rect = it.Next(); rect != nullptr; rect = it.Next()) {
|
|
printf_stderr(" rect %i, %i, %i, %i\n", rect->x, rect->y, rect->width, rect->height);
|
|
}
|
|
}
|
|
}
|
|
start = PR_IntervalNow();
|
|
#endif
|
|
|
|
PROFILER_LABEL("ClientTiledLayerBuffer", "PaintThebesUpdate");
|
|
Update(aNewValidRegion, aPaintRegion);
|
|
|
|
#ifdef GFX_TILEDLAYER_PREF_WARNINGS
|
|
if (PR_IntervalNow() - start > 10) {
|
|
const nsIntRect bounds = aPaintRegion.GetBounds();
|
|
printf_stderr("Time to tile %i: %i, %i, %i, %i\n", PR_IntervalNow() - start, bounds.x, bounds.y, bounds.width, bounds.height);
|
|
}
|
|
#endif
|
|
|
|
mLastPaintOpaque = mThebesLayer->CanUseOpaqueSurface();
|
|
mCallback = nullptr;
|
|
mCallbackData = nullptr;
|
|
mSinglePaintDrawTarget = nullptr;
|
|
}
|
|
|
|
TileClient
|
|
ClientTiledLayerBuffer::ValidateTile(TileClient aTile,
|
|
const nsIntPoint& aTileOrigin,
|
|
const nsIntRegion& aDirtyRegion)
|
|
{
|
|
PROFILER_LABEL("ClientTiledLayerBuffer", "ValidateTile");
|
|
|
|
#ifdef GFX_TILEDLAYER_PREF_WARNINGS
|
|
if (aDirtyRegion.IsComplex()) {
|
|
printf_stderr("Complex region\n");
|
|
}
|
|
#endif
|
|
|
|
if (aTile.IsPlaceholderTile()) {
|
|
aTile.SetLayerManager(mManager);
|
|
}
|
|
|
|
// Discard our front and backbuffers if our contents changed. In this case
|
|
// the calling code will already have taken care of invalidating the entire
|
|
// layer.
|
|
if (HasFormatChanged()) {
|
|
aTile.DiscardBackBuffer();
|
|
aTile.DiscardFrontBuffer();
|
|
}
|
|
|
|
bool createdTextureClient = false;
|
|
nsIntRegion offsetDirtyRegion = aDirtyRegion.MovedBy(-aTileOrigin);
|
|
bool usingSinglePaintBuffer = !!mSinglePaintDrawTarget;
|
|
RefPtr<TextureClient> backBuffer =
|
|
aTile.GetBackBuffer(offsetDirtyRegion,
|
|
mManager->GetTexturePool(gfxPlatform::GetPlatform()->Optimal2DFormatForContent(GetContentType())),
|
|
&createdTextureClient, !usingSinglePaintBuffer);
|
|
|
|
if (!backBuffer->Lock(OPEN_READ_WRITE)) {
|
|
NS_WARNING("Failed to lock tile TextureClient for updating.");
|
|
aTile.DiscardFrontBuffer();
|
|
return aTile;
|
|
}
|
|
|
|
// We must not keep a reference to the DrawTarget after it has been unlocked,
|
|
// make sure these are null'd before unlocking as destruction of the context
|
|
// may cause the target to be flushed.
|
|
RefPtr<DrawTarget> drawTarget = backBuffer->AsTextureClientDrawTarget()->GetAsDrawTarget();
|
|
drawTarget->SetTransform(Matrix());
|
|
|
|
RefPtr<gfxContext> ctxt = new gfxContext(drawTarget);
|
|
|
|
if (usingSinglePaintBuffer) {
|
|
// XXX Perhaps we should just copy the bounding rectangle here?
|
|
RefPtr<gfx::SourceSurface> source = mSinglePaintDrawTarget->Snapshot();
|
|
nsIntRegionRectIterator it(aDirtyRegion);
|
|
for (const nsIntRect* dirtyRect = it.Next(); dirtyRect != nullptr; dirtyRect = it.Next()) {
|
|
#ifdef GFX_TILEDLAYER_PREF_WARNINGS
|
|
printf_stderr(" break into subdirtyRect %i, %i, %i, %i\n",
|
|
dirtyRect->x, dirtyRect->y, dirtyRect->width, dirtyRect->height);
|
|
#endif
|
|
gfx::Rect drawRect(dirtyRect->x - aTileOrigin.x,
|
|
dirtyRect->y - aTileOrigin.y,
|
|
dirtyRect->width,
|
|
dirtyRect->height);
|
|
drawRect.Scale(mResolution);
|
|
|
|
gfx::IntRect copyRect(NS_roundf((dirtyRect->x - mSinglePaintBufferOffset.x) * mResolution),
|
|
NS_roundf((dirtyRect->y - mSinglePaintBufferOffset.y) * mResolution),
|
|
drawRect.width,
|
|
drawRect.height);
|
|
gfx::IntPoint copyTarget(NS_roundf(drawRect.x), NS_roundf(drawRect.y));
|
|
drawTarget->CopySurface(source, copyRect, copyTarget);
|
|
|
|
// Mark the newly updated area as invalid in the front buffer
|
|
aTile.mInvalidFront.Or(aTile.mInvalidFront, nsIntRect(copyTarget.x, copyTarget.y, copyRect.width, copyRect.height));
|
|
}
|
|
|
|
// The new buffer is now validated, remove the dirty region from it.
|
|
aTile.mInvalidBack.Sub(nsIntRect(0, 0, TILEDLAYERBUFFER_TILE_SIZE, TILEDLAYERBUFFER_TILE_SIZE),
|
|
offsetDirtyRegion);
|
|
} else {
|
|
// Area of the full tile...
|
|
nsIntRegion tileRegion = nsIntRect(aTileOrigin.x, aTileOrigin.y, TILEDLAYERBUFFER_TILE_SIZE, TILEDLAYERBUFFER_TILE_SIZE);
|
|
|
|
// Intersect this area with the portion that's dirty.
|
|
tileRegion = tileRegion.Intersect(aDirtyRegion);
|
|
|
|
// Move invalid areas into layer space.
|
|
aTile.mInvalidFront.MoveBy(aTileOrigin);
|
|
aTile.mInvalidBack.MoveBy(aTileOrigin);
|
|
|
|
// Add the area that's going to be redrawn to the invalid area of the
|
|
// front region.
|
|
aTile.mInvalidFront.Or(aTile.mInvalidFront, tileRegion);
|
|
|
|
// Add invalid areas of the backbuffer to the area to redraw.
|
|
tileRegion.Or(tileRegion, aTile.mInvalidBack);
|
|
|
|
// Move invalid areas back into tile space.
|
|
aTile.mInvalidFront.MoveBy(-aTileOrigin);
|
|
|
|
// This will be validated now.
|
|
aTile.mInvalidBack.SetEmpty();
|
|
|
|
nsIntRect bounds = tileRegion.GetBounds();
|
|
bounds.ScaleRoundOut(mResolution, mResolution);
|
|
bounds.MoveBy(-aTileOrigin);
|
|
|
|
if (GetContentType() != gfxContentType::COLOR) {
|
|
drawTarget->ClearRect(Rect(bounds.x, bounds.y, bounds.width, bounds.height));
|
|
}
|
|
|
|
ctxt->NewPath();
|
|
ctxt->Clip(gfxRect(bounds.x, bounds.y, bounds.width, bounds.height));
|
|
ctxt->Scale(mResolution, mResolution);
|
|
ctxt->Translate(gfxPoint(-aTileOrigin.x, -aTileOrigin.y));
|
|
mCallback(mThebesLayer, ctxt,
|
|
tileRegion.GetBounds(),
|
|
DrawRegionClip::CLIP_NONE,
|
|
nsIntRegion(), mCallbackData);
|
|
|
|
}
|
|
|
|
#ifdef GFX_TILEDLAYER_DEBUG_OVERLAY
|
|
DrawDebugOverlay(drawTarget, aTileOrigin.x * mResolution,
|
|
aTileOrigin.y * mResolution, GetTileLength(), GetTileLength());
|
|
#endif
|
|
|
|
ctxt = nullptr;
|
|
drawTarget = nullptr;
|
|
|
|
backBuffer->Unlock();
|
|
|
|
aTile.Flip();
|
|
|
|
if (createdTextureClient) {
|
|
if (!mCompositableClient->AddTextureClient(backBuffer)) {
|
|
NS_WARNING("Failed to add tile TextureClient.");
|
|
aTile.DiscardFrontBuffer();
|
|
aTile.DiscardBackBuffer();
|
|
return aTile;
|
|
}
|
|
}
|
|
|
|
// Note, we don't call UpdatedTexture. The Updated function is called manually
|
|
// by the TiledContentHost before composition.
|
|
|
|
if (backBuffer->HasInternalBuffer()) {
|
|
// If our new buffer has an internal buffer, we don't want to keep another
|
|
// TextureClient around unnecessarily, so discard the back-buffer.
|
|
aTile.DiscardBackBuffer();
|
|
}
|
|
|
|
return aTile;
|
|
}
|
|
|
|
static LayoutDeviceRect
|
|
TransformCompositionBounds(const ScreenRect& aCompositionBounds,
|
|
const CSSToScreenScale& aZoom,
|
|
const ScreenPoint& aScrollOffset,
|
|
const CSSToScreenScale& aResolution,
|
|
const gfx3DMatrix& aTransformScreenToLayout)
|
|
{
|
|
// Transform the current composition bounds into transformed layout device
|
|
// space by compensating for the difference in resolution and subtracting the
|
|
// old composition bounds origin.
|
|
ScreenRect offsetViewportRect = (aCompositionBounds / aZoom) * aResolution;
|
|
offsetViewportRect.MoveBy(-aScrollOffset);
|
|
|
|
gfxRect transformedViewport =
|
|
aTransformScreenToLayout.TransformBounds(
|
|
gfxRect(offsetViewportRect.x, offsetViewportRect.y,
|
|
offsetViewportRect.width, offsetViewportRect.height));
|
|
|
|
return LayoutDeviceRect(transformedViewport.x,
|
|
transformedViewport.y,
|
|
transformedViewport.width,
|
|
transformedViewport.height);
|
|
}
|
|
|
|
bool
|
|
ClientTiledLayerBuffer::ComputeProgressiveUpdateRegion(const nsIntRegion& aInvalidRegion,
|
|
const nsIntRegion& aOldValidRegion,
|
|
nsIntRegion& aRegionToPaint,
|
|
BasicTiledLayerPaintData* aPaintData,
|
|
bool aIsRepeated)
|
|
{
|
|
aRegionToPaint = aInvalidRegion;
|
|
|
|
// If the composition bounds rect is empty, we can't make any sensible
|
|
// decision about how to update coherently. In this case, just update
|
|
// everything in one transaction.
|
|
if (aPaintData->mCompositionBounds.IsEmpty()) {
|
|
aPaintData->mPaintFinished = true;
|
|
return false;
|
|
}
|
|
|
|
// If this is a low precision buffer, we force progressive updates. The
|
|
// assumption is that the contents is less important, so visual coherency
|
|
// is lower priority than speed.
|
|
bool drawingLowPrecision = IsLowPrecision();
|
|
|
|
// Find out if we have any non-stale content to update.
|
|
nsIntRegion staleRegion;
|
|
staleRegion.And(aInvalidRegion, aOldValidRegion);
|
|
|
|
// Find out the current view transform to determine which tiles to draw
|
|
// first, and see if we should just abort this paint. Aborting is usually
|
|
// caused by there being an incoming, more relevant paint.
|
|
ScreenRect compositionBounds;
|
|
CSSToScreenScale zoom;
|
|
#if defined(MOZ_WIDGET_ANDROID)
|
|
bool abortPaint = mManager->ProgressiveUpdateCallback(!staleRegion.Contains(aInvalidRegion),
|
|
compositionBounds, zoom,
|
|
!drawingLowPrecision);
|
|
#else
|
|
MOZ_ASSERT(mSharedFrameMetricsHelper);
|
|
|
|
ContainerLayer* parent = mThebesLayer->AsLayer()->GetParent();
|
|
|
|
bool abortPaint =
|
|
mSharedFrameMetricsHelper->UpdateFromCompositorFrameMetrics(
|
|
parent,
|
|
!staleRegion.Contains(aInvalidRegion),
|
|
drawingLowPrecision,
|
|
compositionBounds,
|
|
zoom);
|
|
#endif
|
|
|
|
if (abortPaint) {
|
|
// We ignore if front-end wants to abort if this is the first,
|
|
// non-low-precision paint, as in that situation, we're about to override
|
|
// front-end's page/viewport metrics.
|
|
if (!aPaintData->mFirstPaint || drawingLowPrecision) {
|
|
PROFILER_LABEL("ContentClient", "Abort painting");
|
|
aRegionToPaint.SetEmpty();
|
|
return aIsRepeated;
|
|
}
|
|
}
|
|
|
|
// Transform the screen coordinates into transformed layout device coordinates.
|
|
LayoutDeviceRect transformedCompositionBounds =
|
|
TransformCompositionBounds(compositionBounds, zoom, aPaintData->mScrollOffset,
|
|
aPaintData->mResolution, aPaintData->mTransformScreenToLayout);
|
|
|
|
// Paint tiles that have stale content or that intersected with the screen
|
|
// at the time of issuing the draw command in a single transaction first.
|
|
// This is to avoid rendering glitches on animated page content, and when
|
|
// layers change size/shape.
|
|
LayoutDeviceRect coherentUpdateRect =
|
|
transformedCompositionBounds.Intersect(aPaintData->mCompositionBounds);
|
|
|
|
nsIntRect roundedCoherentUpdateRect =
|
|
LayoutDeviceIntRect::ToUntyped(RoundedOut(coherentUpdateRect));
|
|
|
|
aRegionToPaint.And(aInvalidRegion, roundedCoherentUpdateRect);
|
|
aRegionToPaint.Or(aRegionToPaint, staleRegion);
|
|
bool drawingStale = !aRegionToPaint.IsEmpty();
|
|
if (!drawingStale) {
|
|
aRegionToPaint = aInvalidRegion;
|
|
}
|
|
|
|
// Prioritise tiles that are currently visible on the screen.
|
|
bool paintVisible = false;
|
|
if (aRegionToPaint.Intersects(roundedCoherentUpdateRect)) {
|
|
aRegionToPaint.And(aRegionToPaint, roundedCoherentUpdateRect);
|
|
paintVisible = true;
|
|
}
|
|
|
|
// Paint area that's visible and overlaps previously valid content to avoid
|
|
// visible glitches in animated elements, such as gifs.
|
|
bool paintInSingleTransaction = paintVisible && (drawingStale || aPaintData->mFirstPaint);
|
|
|
|
// The following code decides what order to draw tiles in, based on the
|
|
// current scroll direction of the primary scrollable layer.
|
|
NS_ASSERTION(!aRegionToPaint.IsEmpty(), "Unexpectedly empty paint region!");
|
|
nsIntRect paintBounds = aRegionToPaint.GetBounds();
|
|
|
|
int startX, incX, startY, incY;
|
|
int tileLength = GetScaledTileLength();
|
|
if (aPaintData->mScrollOffset.x >= aPaintData->mLastScrollOffset.x) {
|
|
startX = RoundDownToTileEdge(paintBounds.x);
|
|
incX = tileLength;
|
|
} else {
|
|
startX = RoundDownToTileEdge(paintBounds.XMost() - 1);
|
|
incX = -tileLength;
|
|
}
|
|
|
|
if (aPaintData->mScrollOffset.y >= aPaintData->mLastScrollOffset.y) {
|
|
startY = RoundDownToTileEdge(paintBounds.y);
|
|
incY = tileLength;
|
|
} else {
|
|
startY = RoundDownToTileEdge(paintBounds.YMost() - 1);
|
|
incY = -tileLength;
|
|
}
|
|
|
|
// Find a tile to draw.
|
|
nsIntRect tileBounds(startX, startY, tileLength, tileLength);
|
|
int32_t scrollDiffX = aPaintData->mScrollOffset.x - aPaintData->mLastScrollOffset.x;
|
|
int32_t scrollDiffY = aPaintData->mScrollOffset.y - aPaintData->mLastScrollOffset.y;
|
|
// This loop will always terminate, as there is at least one tile area
|
|
// along the first/last row/column intersecting with regionToPaint, or its
|
|
// bounds would have been smaller.
|
|
while (true) {
|
|
aRegionToPaint.And(aInvalidRegion, tileBounds);
|
|
if (!aRegionToPaint.IsEmpty()) {
|
|
break;
|
|
}
|
|
if (Abs(scrollDiffY) >= Abs(scrollDiffX)) {
|
|
tileBounds.x += incX;
|
|
} else {
|
|
tileBounds.y += incY;
|
|
}
|
|
}
|
|
|
|
if (!aRegionToPaint.Contains(aInvalidRegion)) {
|
|
// The region needed to paint is larger then our progressive chunk size
|
|
// therefore update what we want to paint and ask for a new paint transaction.
|
|
|
|
// If we need to draw more than one tile to maintain coherency, make
|
|
// sure it happens in the same transaction by requesting this work be
|
|
// repeated immediately.
|
|
// If this is unnecessary, the remaining work will be done tile-by-tile in
|
|
// subsequent transactions.
|
|
if (!drawingLowPrecision && paintInSingleTransaction) {
|
|
return true;
|
|
}
|
|
|
|
mManager->SetRepeatTransaction();
|
|
return false;
|
|
}
|
|
|
|
// We're not repeating painting and we've not requested a repeat transaction,
|
|
// so the paint is finished. If there's still a separate low precision
|
|
// paint to do, it will get marked as unfinished later.
|
|
aPaintData->mPaintFinished = true;
|
|
return false;
|
|
}
|
|
|
|
bool
|
|
ClientTiledLayerBuffer::ProgressiveUpdate(nsIntRegion& aValidRegion,
|
|
nsIntRegion& aInvalidRegion,
|
|
const nsIntRegion& aOldValidRegion,
|
|
BasicTiledLayerPaintData* aPaintData,
|
|
LayerManager::DrawThebesLayerCallback aCallback,
|
|
void* aCallbackData)
|
|
{
|
|
bool repeat = false;
|
|
bool isBufferChanged = false;
|
|
do {
|
|
// Compute the region that should be updated. Repeat as many times as
|
|
// is required.
|
|
nsIntRegion regionToPaint;
|
|
repeat = ComputeProgressiveUpdateRegion(aInvalidRegion,
|
|
aOldValidRegion,
|
|
regionToPaint,
|
|
aPaintData,
|
|
repeat);
|
|
|
|
// There's no further work to be done.
|
|
if (regionToPaint.IsEmpty()) {
|
|
break;
|
|
}
|
|
|
|
isBufferChanged = true;
|
|
|
|
// Keep track of what we're about to refresh.
|
|
aValidRegion.Or(aValidRegion, regionToPaint);
|
|
|
|
// aValidRegion may have been altered by InvalidateRegion, but we still
|
|
// want to display stale content until it gets progressively updated.
|
|
// Create a region that includes stale content.
|
|
nsIntRegion validOrStale;
|
|
validOrStale.Or(aValidRegion, aOldValidRegion);
|
|
|
|
// Paint the computed region and subtract it from the invalid region.
|
|
PaintThebes(validOrStale, regionToPaint, aCallback, aCallbackData);
|
|
aInvalidRegion.Sub(aInvalidRegion, regionToPaint);
|
|
} while (repeat);
|
|
|
|
// Return false if nothing has been drawn, or give what has been drawn
|
|
// to the shadow layer to upload.
|
|
return isBufferChanged;
|
|
}
|
|
|
|
}
|
|
}
|