mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
484 lines
17 KiB
C++
484 lines
17 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#if !defined(nsMediaDecoder_h_)
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#define nsMediaDecoder_h_
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#include "mozilla/ReentrantMonitor.h"
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#include "VideoFrameContainer.h"
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#include "MediaStreamGraph.h"
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class nsHTMLMediaElement;
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class nsIStreamListener;
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class nsTimeRanges;
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class nsIMemoryReporter;
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class nsIPrincipal;
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class nsITimer;
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namespace mozilla {
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class MediaResource;
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}
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// The size to use for audio data frames in MozAudioAvailable events.
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// This value is per channel, and is chosen to give ~43 fps of events,
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// for example, 44100 with 2 channels, 2*1024 = 2048.
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static const PRUint32 FRAMEBUFFER_LENGTH_PER_CHANNEL = 1024;
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// The total size of the framebuffer used for MozAudioAvailable events
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// has to be within the following range.
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static const PRUint32 FRAMEBUFFER_LENGTH_MIN = 512;
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static const PRUint32 FRAMEBUFFER_LENGTH_MAX = 16384;
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// All methods of nsMediaDecoder must be called from the main thread only
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// with the exception of GetVideoFrameContainer and GetStatistics,
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// which can be called from any thread.
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class nsMediaDecoder : public nsIObserver
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{
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public:
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typedef mozilla::MediaResource MediaResource;
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typedef mozilla::ReentrantMonitor ReentrantMonitor;
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typedef mozilla::SourceMediaStream SourceMediaStream;
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typedef mozilla::TimeStamp TimeStamp;
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typedef mozilla::TimeDuration TimeDuration;
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typedef mozilla::VideoFrameContainer VideoFrameContainer;
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nsMediaDecoder();
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virtual ~nsMediaDecoder();
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// Create a new decoder of the same type as this one.
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virtual nsMediaDecoder* Clone() = 0;
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// Perform any initialization required for the decoder.
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// Return true on successful initialisation, false
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// on failure.
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virtual bool Init(nsHTMLMediaElement* aElement);
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// Get the current MediaResource being used. Its URI will be returned
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// by currentSrc. Returns what was passed to Load(), if Load() has been called.
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virtual MediaResource* GetResource() = 0;
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// Return the principal of the current URI being played or downloaded.
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virtual already_AddRefed<nsIPrincipal> GetCurrentPrincipal() = 0;
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// Return the time position in the video stream being
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// played measured in seconds.
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virtual double GetCurrentTime() = 0;
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// Seek to the time position in (seconds) from the start of the video.
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virtual nsresult Seek(double aTime) = 0;
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// Called by the element when the playback rate has been changed.
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// Adjust the speed of the playback, optionally with pitch correction,
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// when this is called.
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virtual nsresult PlaybackRateChanged() = 0;
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// Return the duration of the video in seconds.
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virtual double GetDuration() = 0;
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// A media stream is assumed to be infinite if the metadata doesn't
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// contain the duration, and range requests are not supported, and
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// no headers give a hint of a possible duration (Content-Length,
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// Content-Duration, and variants), and we cannot seek in the media
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// stream to determine the duration.
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//
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// When the media stream ends, we can know the duration, thus the stream is
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// no longer considered to be infinite.
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virtual void SetInfinite(bool aInfinite) = 0;
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// Return true if the stream is infinite (see SetInfinite).
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virtual bool IsInfinite() = 0;
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// Pause video playback.
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virtual void Pause() = 0;
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// Set the audio volume. It should be a value from 0 to 1.0.
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virtual void SetVolume(double aVolume) = 0;
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// Sets whether audio is being captured. If it is, we won't play any
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// of our audio.
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virtual void SetAudioCaptured(bool aCaptured) = 0;
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// Add an output stream. All decoder output will be sent to the stream.
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virtual void AddOutputStream(SourceMediaStream* aStream, bool aFinishWhenEnded) = 0;
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// Start playback of a video. 'Load' must have previously been
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// called.
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virtual nsresult Play() = 0;
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// Start downloading the media. Decode the downloaded data up to the
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// point of the first frame of data.
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// aResource is the media stream to use. Ownership of aResource passes to
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// the decoder, even if Load returns an error.
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// This is called at most once per decoder, after Init().
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virtual nsresult Load(MediaResource* aResource,
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nsIStreamListener **aListener,
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nsMediaDecoder* aCloneDonor) = 0;
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// Called when the video file has completed downloading.
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virtual void ResourceLoaded() = 0;
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// Called if the media file encounters a network error.
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virtual void NetworkError() = 0;
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// Call from any thread safely. Return true if we are currently
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// seeking in the media resource.
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virtual bool IsSeeking() const = 0;
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// Return true if the decoder has reached the end of playback.
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// Call in the main thread only.
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virtual bool IsEnded() const = 0;
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// Called when a "MozAudioAvailable" event listener is added. This enables
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// the decoder to only dispatch "MozAudioAvailable" events when a
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// handler exists, reducing overhead. Called on the main thread.
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virtual void NotifyAudioAvailableListener() = 0;
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struct Statistics {
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// Estimate of the current playback rate (bytes/second).
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double mPlaybackRate;
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// Estimate of the current download rate (bytes/second). This
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// ignores time that the channel was paused by Gecko.
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double mDownloadRate;
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// Total length of media stream in bytes; -1 if not known
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PRInt64 mTotalBytes;
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// Current position of the download, in bytes. This is the offset of
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// the first uncached byte after the decoder position.
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PRInt64 mDownloadPosition;
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// Current position of decoding, in bytes (how much of the stream
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// has been consumed)
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PRInt64 mDecoderPosition;
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// Current position of playback, in bytes
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PRInt64 mPlaybackPosition;
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// If false, then mDownloadRate cannot be considered a reliable
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// estimate (probably because the download has only been running
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// a short time).
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bool mDownloadRateReliable;
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// If false, then mPlaybackRate cannot be considered a reliable
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// estimate (probably because playback has only been running
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// a short time).
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bool mPlaybackRateReliable;
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};
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// Frame decoding/painting related performance counters.
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// Threadsafe.
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class FrameStatistics {
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public:
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FrameStatistics() :
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mReentrantMonitor("nsMediaDecoder::FrameStats"),
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mParsedFrames(0),
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mDecodedFrames(0),
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mPresentedFrames(0) {}
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// Returns number of frames which have been parsed from the media.
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// Can be called on any thread.
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PRUint32 GetParsedFrames() {
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mozilla::ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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return mParsedFrames;
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}
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// Returns the number of parsed frames which have been decoded.
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// Can be called on any thread.
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PRUint32 GetDecodedFrames() {
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mozilla::ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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return mDecodedFrames;
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}
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// Returns the number of decoded frames which have been sent to the rendering
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// pipeline for painting ("presented").
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// Can be called on any thread.
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PRUint32 GetPresentedFrames() {
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mozilla::ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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return mPresentedFrames;
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}
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// Increments the parsed and decoded frame counters by the passed in counts.
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// Can be called on any thread.
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void NotifyDecodedFrames(PRUint32 aParsed, PRUint32 aDecoded) {
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if (aParsed == 0 && aDecoded == 0)
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return;
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mozilla::ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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mParsedFrames += aParsed;
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mDecodedFrames += aDecoded;
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}
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// Increments the presented frame counters.
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// Can be called on any thread.
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void NotifyPresentedFrame() {
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mozilla::ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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++mPresentedFrames;
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}
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private:
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// ReentrantMonitor to protect access of playback statistics.
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ReentrantMonitor mReentrantMonitor;
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// Number of frames parsed and demuxed from media.
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// Access protected by mStatsReentrantMonitor.
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PRUint32 mParsedFrames;
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// Number of parsed frames which were actually decoded.
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// Access protected by mStatsReentrantMonitor.
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PRUint32 mDecodedFrames;
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// Number of decoded frames which were actually sent down the rendering
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// pipeline to be painted ("presented"). Access protected by mStatsReentrantMonitor.
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PRUint32 mPresentedFrames;
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};
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// Stack based class to assist in notifying the frame statistics of
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// parsed and decoded frames. Use inside video demux & decode functions
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// to ensure all parsed and decoded frames are reported on all return paths.
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class AutoNotifyDecoded {
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public:
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AutoNotifyDecoded(nsMediaDecoder* aDecoder, PRUint32& aParsed, PRUint32& aDecoded)
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: mDecoder(aDecoder), mParsed(aParsed), mDecoded(aDecoded) {}
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~AutoNotifyDecoded() {
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mDecoder->GetFrameStatistics().NotifyDecodedFrames(mParsed, mDecoded);
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}
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private:
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nsMediaDecoder* mDecoder;
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PRUint32& mParsed;
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PRUint32& mDecoded;
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};
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// Return statistics. This is used for progress events and other things.
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// This can be called from any thread. It's only a snapshot of the
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// current state, since other threads might be changing the state
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// at any time.
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virtual Statistics GetStatistics() = 0;
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// Return the frame decode/paint related statistics.
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FrameStatistics& GetFrameStatistics() { return mFrameStats; }
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// Set the duration of the media resource in units of seconds.
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// This is called via a channel listener if it can pick up the duration
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// from a content header. Must be called from the main thread only.
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virtual void SetDuration(double aDuration) = 0;
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// Set a flag indicating whether seeking is supported
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virtual void SetSeekable(bool aSeekable) = 0;
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// Return true if seeking is supported.
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virtual bool IsSeekable() = 0;
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// Return the time ranges that can be seeked into.
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virtual nsresult GetSeekable(nsTimeRanges* aSeekable) = 0;
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// Set the end time of the media resource. When playback reaches
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// this point the media pauses. aTime is in seconds.
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virtual void SetEndTime(double aTime) = 0;
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// Invalidate the frame.
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void Invalidate()
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{
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if (mVideoFrameContainer) {
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mVideoFrameContainer->Invalidate();
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}
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}
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// Fire progress events if needed according to the time and byte
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// constraints outlined in the specification. aTimer is true
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// if the method is called as a result of the progress timer rather
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// than the result of downloaded data.
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virtual void Progress(bool aTimer);
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// Fire timeupdate events if needed according to the time constraints
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// outlined in the specification.
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virtual void FireTimeUpdate();
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// Called by MediaResource when the "cache suspended" status changes.
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// If MediaResource::IsSuspendedByCache returns true, then the decoder
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// should stop buffering or otherwise waiting for download progress and
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// start consuming data, if possible, because the cache is full.
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virtual void NotifySuspendedStatusChanged() = 0;
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// Called by MediaResource when some data has been received.
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// Call on the main thread only.
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virtual void NotifyBytesDownloaded() = 0;
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// Called by nsChannelToPipeListener or MediaResource when the
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// download has ended. Called on the main thread only. aStatus is
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// the result from OnStopRequest.
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virtual void NotifyDownloadEnded(nsresult aStatus) = 0;
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// Called by MediaResource when the principal of the resource has
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// changed. Called on main thread only.
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virtual void NotifyPrincipalChanged() = 0;
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// Called as data arrives on the stream and is read into the cache. Called
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// on the main thread only.
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virtual void NotifyDataArrived(const char* aBuffer, PRUint32 aLength, PRInt64 aOffset) = 0;
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// Cleanup internal data structures. Must be called on the main
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// thread by the owning object before that object disposes of this object.
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virtual void Shutdown();
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// Suspend any media downloads that are in progress. Called by the
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// media element when it is sent to the bfcache, or when we need
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// to throttle the download. Call on the main thread only. This can
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// be called multiple times, there's an internal "suspend count".
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virtual void Suspend() = 0;
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// Resume any media downloads that have been suspended. Called by the
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// media element when it is restored from the bfcache, or when we need
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// to stop throttling the download. Call on the main thread only.
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// The download will only actually resume once as many Resume calls
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// have been made as Suspend calls. When aForceBuffering is true,
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// we force the decoder to go into buffering state before resuming
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// playback.
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virtual void Resume(bool aForceBuffering) = 0;
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// Returns a weak reference to the media element we're decoding for,
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// if it's available.
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nsHTMLMediaElement* GetMediaElement();
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// Returns the current size of the framebuffer used in
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// MozAudioAvailable events.
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PRUint32 GetFrameBufferLength() { return mFrameBufferLength; }
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// Sets the length of the framebuffer used in MozAudioAvailable events.
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// The new size must be between 512 and 16384.
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virtual nsresult RequestFrameBufferLength(PRUint32 aLength);
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// Moves any existing channel loads into the background, so that they don't
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// block the load event. This is called when we stop delaying the load
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// event. Any new loads initiated (for example to seek) will also be in the
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// background. Implementations of this must call MoveLoadsToBackground() on
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// their MediaResource.
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virtual void MoveLoadsToBackground()=0;
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// Constructs the time ranges representing what segments of the media
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// are buffered and playable.
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virtual nsresult GetBuffered(nsTimeRanges* aBuffered) = 0;
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// Returns true if we can play the entire media through without stopping
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// to buffer, given the current download and playback rates.
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bool CanPlayThrough();
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// Returns the size, in bytes, of the heap memory used by the currently
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// queued decoded video and audio data.
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virtual PRInt64 VideoQueueMemoryInUse() = 0;
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virtual PRInt64 AudioQueueMemoryInUse() = 0;
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VideoFrameContainer* GetVideoFrameContainer() { return mVideoFrameContainer; }
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mozilla::layers::ImageContainer* GetImageContainer()
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{
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return mVideoFrameContainer ? mVideoFrameContainer->GetImageContainer() : nsnull;
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}
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protected:
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// Start timer to update download progress information.
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nsresult StartProgress();
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// Stop progress information timer.
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nsresult StopProgress();
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// Ensures our media stream has been pinned.
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void PinForSeek();
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// Ensures our media stream has been unpinned.
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void UnpinForSeek();
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// Timer used for updating progress events
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nsCOMPtr<nsITimer> mProgressTimer;
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// This should only ever be accessed from the main thread.
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// It is set in Init and cleared in Shutdown when the element goes away.
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// The decoder does not add a reference the element.
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nsHTMLMediaElement* mElement;
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// Counters related to decode and presentation of frames.
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FrameStatistics mFrameStats;
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nsRefPtr<VideoFrameContainer> mVideoFrameContainer;
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// Time that the last progress event was fired. Read/Write from the
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// main thread only.
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TimeStamp mProgressTime;
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// Time that data was last read from the media resource. Used for
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// computing if the download has stalled and to rate limit progress events
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// when data is arriving slower than PROGRESS_MS. A value of null indicates
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// that a stall event has already fired and not to fire another one until
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// more data is received. Read/Write from the main thread only.
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TimeStamp mDataTime;
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// The framebuffer size to use for audioavailable events.
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PRUint32 mFrameBufferLength;
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// True when our media stream has been pinned. We pin the stream
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// while seeking.
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bool mPinnedForSeek;
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// True if the decoder is being shutdown. At this point all events that
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// are currently queued need to return immediately to prevent javascript
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// being run that operates on the element and decoder during shutdown.
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// Read/Write from the main thread only.
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bool mShuttingDown;
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};
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namespace mozilla {
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class MediaMemoryReporter
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{
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MediaMemoryReporter();
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~MediaMemoryReporter();
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static MediaMemoryReporter* sUniqueInstance;
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static MediaMemoryReporter* UniqueInstance() {
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if (!sUniqueInstance) {
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sUniqueInstance = new MediaMemoryReporter;
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}
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return sUniqueInstance;
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}
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typedef nsTArray<nsMediaDecoder*> DecodersArray;
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static DecodersArray& Decoders() {
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return UniqueInstance()->mDecoders;
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}
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DecodersArray mDecoders;
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nsCOMPtr<nsIMemoryReporter> mMediaDecodedVideoMemory;
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nsCOMPtr<nsIMemoryReporter> mMediaDecodedAudioMemory;
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public:
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static void AddMediaDecoder(nsMediaDecoder* aDecoder) {
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Decoders().AppendElement(aDecoder);
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}
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static void RemoveMediaDecoder(nsMediaDecoder* aDecoder) {
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DecodersArray& decoders = Decoders();
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decoders.RemoveElement(aDecoder);
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if (decoders.IsEmpty()) {
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delete sUniqueInstance;
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sUniqueInstance = nsnull;
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}
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}
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static PRInt64 GetDecodedVideoMemory() {
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DecodersArray& decoders = Decoders();
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PRInt64 result = 0;
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for (size_t i = 0; i < decoders.Length(); ++i) {
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result += decoders[i]->VideoQueueMemoryInUse();
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}
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return result;
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}
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static PRInt64 GetDecodedAudioMemory() {
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DecodersArray& decoders = Decoders();
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PRInt64 result = 0;
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for (size_t i = 0; i < decoders.Length(); ++i) {
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result += decoders[i]->AudioQueueMemoryInUse();
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}
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return result;
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}
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};
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} //namespace mozilla
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#endif
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