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9c5965b035
The bulk of this commit was generated with a script, executed at the top level of a typical source code checkout. The only non-machine-generated part was modifying MFBT's moz.build to reflect the new naming. CLOSED TREE makes big refactorings like this a piece of cake. # The main substitution. find . -name '*.cpp' -o -name '*.cc' -o -name '*.h' -o -name '*.mm' -o -name '*.idl'| \ xargs perl -p -i -e ' s/nsRefPtr\.h/RefPtr\.h/g; # handle includes s/nsRefPtr ?</RefPtr</g; # handle declarations and variables ' # Handle a special friend declaration in gfx/layers/AtomicRefCountedWithFinalize.h. perl -p -i -e 's/::nsRefPtr;/::RefPtr;/' gfx/layers/AtomicRefCountedWithFinalize.h # Handle nsRefPtr.h itself, a couple places that define constructors # from nsRefPtr, and code generators specially. We do this here, rather # than indiscriminantly s/nsRefPtr/RefPtr/, because that would rename # things like nsRefPtrHashtable. perl -p -i -e 's/nsRefPtr/RefPtr/g' \ mfbt/nsRefPtr.h \ xpcom/glue/nsCOMPtr.h \ xpcom/base/OwningNonNull.h \ ipc/ipdl/ipdl/lower.py \ ipc/ipdl/ipdl/builtin.py \ dom/bindings/Codegen.py \ python/lldbutils/lldbutils/utils.py # In our indiscriminate substitution above, we renamed # nsRefPtrGetterAddRefs, the class behind getter_AddRefs. Fix that up. find . -name '*.cpp' -o -name '*.h' -o -name '*.idl' | \ xargs perl -p -i -e 's/nsRefPtrGetterAddRefs/RefPtrGetterAddRefs/g' if [ -d .git ]; then git mv mfbt/nsRefPtr.h mfbt/RefPtr.h else hg mv mfbt/nsRefPtr.h mfbt/RefPtr.h fi
150 lines
5.0 KiB
C++
150 lines
5.0 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "nsGfxCheckboxControlFrame.h"
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#include "gfxUtils.h"
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#include "mozilla/gfx/2D.h"
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#include "nsIContent.h"
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#include "nsCOMPtr.h"
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#include "nsLayoutUtils.h"
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#include "nsRenderingContext.h"
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#include "nsIDOMHTMLInputElement.h"
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#include "nsDisplayList.h"
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#include <algorithm>
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using namespace mozilla;
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using namespace mozilla::gfx;
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static void
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PaintCheckMark(nsIFrame* aFrame,
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nsRenderingContext* aCtx,
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const nsRect& aDirtyRect,
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nsPoint aPt)
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{
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nsRect rect(aPt, aFrame->GetSize());
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rect.Deflate(aFrame->GetUsedBorderAndPadding());
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// Points come from the coordinates on a 7X7 unit box centered at 0,0
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const int32_t checkPolygonX[] = { -3, -1, 3, 3, -1, -3 };
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const int32_t checkPolygonY[] = { -1, 1, -3, -1, 3, 1 };
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const int32_t checkNumPoints = sizeof(checkPolygonX) / sizeof(int32_t);
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const int32_t checkSize = 9; // 2 units of padding on either side
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// of the 7x7 unit checkmark
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// Scale the checkmark based on the smallest dimension
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nscoord paintScale = std::min(rect.width, rect.height) / checkSize;
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nsPoint paintCenter(rect.x + rect.width / 2,
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rect.y + rect.height / 2);
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DrawTarget* drawTarget = aCtx->GetDrawTarget();
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RefPtr<PathBuilder> builder = drawTarget->CreatePathBuilder();
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nsPoint p = paintCenter + nsPoint(checkPolygonX[0] * paintScale,
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checkPolygonY[0] * paintScale);
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int32_t appUnitsPerDevPixel = aFrame->PresContext()->AppUnitsPerDevPixel();
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builder->MoveTo(NSPointToPoint(p, appUnitsPerDevPixel));
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for (int32_t polyIndex = 1; polyIndex < checkNumPoints; polyIndex++) {
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p = paintCenter + nsPoint(checkPolygonX[polyIndex] * paintScale,
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checkPolygonY[polyIndex] * paintScale);
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builder->LineTo(NSPointToPoint(p, appUnitsPerDevPixel));
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}
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RefPtr<Path> path = builder->Finish();
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drawTarget->Fill(path,
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ColorPattern(ToDeviceColor(aFrame->StyleColor()->mColor)));
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}
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static void
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PaintIndeterminateMark(nsIFrame* aFrame,
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nsRenderingContext* aCtx,
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const nsRect& aDirtyRect,
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nsPoint aPt)
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{
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DrawTarget* drawTarget = aCtx->GetDrawTarget();
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int32_t appUnitsPerDevPixel = aFrame->PresContext()->AppUnitsPerDevPixel();
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nsRect rect(aPt, aFrame->GetSize());
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rect.Deflate(aFrame->GetUsedBorderAndPadding());
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rect.y += (rect.height - rect.height/4) / 2;
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rect.height /= 4;
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Rect devPxRect = NSRectToSnappedRect(rect, appUnitsPerDevPixel, *drawTarget);
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drawTarget->FillRect(devPxRect,
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ColorPattern(ToDeviceColor(aFrame->StyleColor()->mColor)));
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}
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//------------------------------------------------------------
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nsIFrame*
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NS_NewGfxCheckboxControlFrame(nsIPresShell* aPresShell,
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nsStyleContext* aContext)
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{
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return new (aPresShell) nsGfxCheckboxControlFrame(aContext);
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}
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NS_IMPL_FRAMEARENA_HELPERS(nsGfxCheckboxControlFrame)
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//------------------------------------------------------------
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// Initialize GFX-rendered state
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nsGfxCheckboxControlFrame::nsGfxCheckboxControlFrame(nsStyleContext* aContext)
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: nsFormControlFrame(aContext)
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{
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}
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nsGfxCheckboxControlFrame::~nsGfxCheckboxControlFrame()
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{
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}
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#ifdef ACCESSIBILITY
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a11y::AccType
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nsGfxCheckboxControlFrame::AccessibleType()
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{
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return a11y::eHTMLCheckboxType;
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}
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#endif
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//------------------------------------------------------------
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void
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nsGfxCheckboxControlFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
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const nsRect& aDirtyRect,
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const nsDisplayListSet& aLists)
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{
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nsFormControlFrame::BuildDisplayList(aBuilder, aDirtyRect, aLists);
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// Get current checked state through content model.
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if ((!IsChecked() && !IsIndeterminate()) || !IsVisibleForPainting(aBuilder))
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return; // we're not checked or not visible, nothing to paint.
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if (IsThemed())
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return; // No need to paint the checkmark. The theme will do it.
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aLists.Content()->AppendNewToTop(new (aBuilder)
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nsDisplayGeneric(aBuilder, this,
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IsIndeterminate()
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? PaintIndeterminateMark : PaintCheckMark,
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"CheckedCheckbox",
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nsDisplayItem::TYPE_CHECKED_CHECKBOX));
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}
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//------------------------------------------------------------
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bool
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nsGfxCheckboxControlFrame::IsChecked()
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{
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nsCOMPtr<nsIDOMHTMLInputElement> elem(do_QueryInterface(mContent));
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bool retval = false;
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elem->GetChecked(&retval);
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return retval;
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}
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bool
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nsGfxCheckboxControlFrame::IsIndeterminate()
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{
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nsCOMPtr<nsIDOMHTMLInputElement> elem(do_QueryInterface(mContent));
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bool retval = false;
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elem->GetIndeterminate(&retval);
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return retval;
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}
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