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https://gitlab.winehq.org/wine/wine-gecko.git
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df66d5b997
This is the actual upgrade. The canonical URL for this test suite is https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/sdk/tests/
191 lines
10 KiB
HTML
191 lines
10 KiB
HTML
<!--
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Copyright (C) 2011 Apple Computer, Inc. All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
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EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
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CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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-->
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<!DOCTYPE html>
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<html>
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<head>
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<meta charset="utf-8">
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<link rel="stylesheet" href="../resources/js-test-style.css"/>
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<script src="../resources/js-test-pre.js"></script>
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<script src="resources/webgl-test.js"></script>
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<script src="../resources/desktop-gl-constants.js"></script>
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</head>
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<body>
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<div id="description"></div>
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<div id="console"></div>
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<script>
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description("Test for invalid passed parameters");
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var context = create3DContext();
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debug("");
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debug("Test createShader()");
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shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.FRAGMENT_SHADER)");
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shouldGenerateGLError(context, context.NO_ERROR, "context.createShader(context.VERTEX_SHADER)");
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shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(0)");
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shouldGenerateGLError(context, context.INVALID_ENUM, "context.createShader(context.TRIANGLES)");
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debug("");
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debug("Test clear()");
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shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'])");
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shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT)");
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shouldGenerateGLError(context, context.INVALID_VALUE, "context.clear(desktopGL['ACCUM_BUFFER_BIT'] | context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT)");
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shouldGenerateGLError(context, context.NO_ERROR, "context.clear(context.COLOR_BUFFER_BIT | context.DEPTH_BUFFER_BIT | context.STENCIL_BUFFER_BIT)");
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debug("");
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debug("Test bufferData()");
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var buffer = context.createBuffer();
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shouldGenerateGLError(context, context.NO_ERROR, "context.bindBuffer(context.ARRAY_BUFFER, buffer)");
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shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 16, context.STREAM_DRAW)");
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shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 16, context.STATIC_DRAW)");
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shouldGenerateGLError(context, context.NO_ERROR, "context.bufferData(context.ARRAY_BUFFER, 16, context.DYNAMIC_DRAW)");
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shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STREAM_READ'])");
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shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STREAM_COPY'])");
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shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STATIC_READ'])");
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shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['STATIC_COPY'])");
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shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['DYNAMIC_READ'])");
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shouldGenerateGLError(context, context.INVALID_ENUM, "context.bufferData(context.ARRAY_BUFFER, 16, desktopGL['DYNAMIC_COPY'])");
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debug("");
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debug("Test {copy}Tex{Sub}Image2D with negative offset/width/height");
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var tex = context.createTexture();
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var pixels = new Uint8Array(2 * 2 * 4);
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shouldGenerateGLError(context, context.NO_ERROR, "context.bindTexture(context.TEXTURE_2D, tex)");
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shouldGenerateGLError(context, context.INVALID_VALUE, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, -16, -16, 0, context.RGBA, context.UNSIGNED_BYTE, null)");
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shouldGenerateGLError(context, context.NO_ERROR, "context.texImage2D(context.TEXTURE_2D, 0, context.RGBA, 16, 16, 0, context.RGBA, context.UNSIGNED_BYTE, null)");
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shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(context.TEXTURE_2D, 0, -1, -1, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)");
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shouldGenerateGLError(context, context.INVALID_VALUE, "context.texSubImage2D(context.TEXTURE_2D, 0, 0, 0, -1, -1, context.RGBA, context.UNSIGNED_BYTE, pixels)");
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shouldGenerateGLError(context, context.NO_ERROR, "context.texSubImage2D(context.TEXTURE_2D, 0, 0, 0, 2, 2, context.RGBA, context.UNSIGNED_BYTE, pixels)");
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shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, -1, -1, 0)");
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shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexImage2D(context.TEXTURE_2D, 0, context.RGBA, 0, 0, 16, 16, 0)");
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shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, -1, -1, 0, 0, 2, 2)");
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shouldGenerateGLError(context, context.INVALID_VALUE, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, -1, -1)");
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shouldGenerateGLError(context, context.NO_ERROR, "context.copyTexSubImage2D(context.TEXTURE_2D, 0, 0, 0, 0, 0, 2, 2)");
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debug("");
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debug("Test renderbufferStorage() with negative width/height");
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var renderbuffer = context.createRenderbuffer();
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shouldGenerateGLError(context, context.NO_ERROR, "context.bindRenderbuffer(context.RENDERBUFFER, renderbuffer)");
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shouldGenerateGLError(context, context.INVALID_VALUE, "context.renderbufferStorage(context.RENDERBUFFER, context.RGBA4, -2, -2)");
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shouldGenerateGLError(context, context.NO_ERROR, "context.renderbufferStorage(context.RENDERBUFFER, context.RGBA4, 16, 16)");
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debug("");
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debug("Test scissor() with negative width/height");
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shouldGenerateGLError(context, context.INVALID_VALUE, "context.scissor(0, 0, -2, -2)");
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shouldGenerateGLError(context, context.NO_ERROR, "context.scissor(0, 0, 16, 16)");
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debug("");
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debug("Test viewport() with negative width/height");
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shouldGenerateGLError(context, context.INVALID_VALUE, "context.viewport(0, 0, -2, -2)");
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shouldGenerateGLError(context, context.NO_ERROR, "context.viewport(0, 0, 16, 16)");
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debug("");
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debug("Set up a program to test invalid characters");
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var invalidSet = ['"', '$', '`', '@', '\\', "'"];
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var validUniformName = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ_1234567890";
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var validAttribName = "abcdefghijklmnopqrstuvwxyz_ABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890";
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function generateShaderSource(opt_invalidIdentifierChar, opt_invalidCommentChar) {
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var invalidIdentifierString = "";
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var invalidCommentString = "";
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if (opt_invalidIdentifierChar != undefined) {
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invalidIdentifierString += opt_invalidIdentifierChar;
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}
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if (opt_invalidCommentChar != undefined) {
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invalidCommentString += opt_invalidCommentChar;
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}
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return "uniform float " + validUniformName + invalidIdentifierString + ";\n"
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+ "varying float " + validAttribName + ";\n"
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+ "void main() {\n"
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+ validAttribName + " = " + validUniformName + ";\n"
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+ "gl_Position = vec4(0.0, 0.0, 0.0, 1.0); }\n";
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+ "//.+-/*%<>[](){}^|&~=!:;,?# " + invalidCommentString;
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}
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var vShader = context.createShader(context.VERTEX_SHADER);
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context.shaderSource(vShader, generateShaderSource());
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context.compileShader(vShader);
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shouldBe("context.getError()", "context.NO_ERROR");
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var fShader = context.createShader(context.FRAGMENT_SHADER);
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context.shaderSource(fShader, "precision mediump float;\n"
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+ "varying float " + validAttribName + ";\n"
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+ "void main() {\n"
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+ "gl_FragColor = vec4(" + validAttribName + ", 0.0, 0.0, 1.0); }");
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context.compileShader(fShader);
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shouldBe("context.getError()", "context.NO_ERROR");
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var program = context.createProgram();
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context.attachShader(program, vShader);
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context.attachShader(program, fShader);
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context.linkProgram(program);
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shouldBeTrue("context.getProgramParameter(program, context.LINK_STATUS)");
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shouldBe("context.getError()", "context.NO_ERROR");
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context.bindAttribLocation(program, 1, validAttribName);
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shouldBe("context.getError()", "context.NO_ERROR");
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context.getAttribLocation(program, validAttribName);
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shouldBe("context.getError()", "context.NO_ERROR");
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context.getUniformLocation(program, validUniformName);
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shouldBe("context.getError()", "context.NO_ERROR");
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debug("");
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debug("Test shaderSource() with invalid characters");
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for (var i = 0; i < invalidSet.length; ++i) {
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var validShaderSource = generateShaderSource(undefined, invalidSet[i]);
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context.shaderSource(vShader, validShaderSource);
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shouldBe("context.getError()", "context.NO_ERROR");
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var invalidShaderSource = generateShaderSource(invalidSet[i], undefined);
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context.shaderSource(vShader, invalidShaderSource);
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shouldBe("context.getError()", "context.INVALID_VALUE");
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}
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debug("");
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debug("Test bindAttribLocation() with invalid characters");
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for (var i = 0; i < invalidSet.length; ++i) {
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var invalidName = validAttribName + invalidSet[i];
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context.bindAttribLocation(program, 1, invalidName);
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shouldBe("context.getError()", "context.INVALID_VALUE");
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}
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debug("");
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debug("Test getAttribLocation() with invalid characters");
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for (var i = 0; i < invalidSet.length; ++i) {
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var invalidName = validAttribName + invalidSet[i];
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context.getAttribLocation(program, invalidName);
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shouldBe("context.getError()", "context.INVALID_VALUE");
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}
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debug("");
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debug("Test getUniformLocation() with invalid characters");
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for (var i = 0; i < invalidSet.length; ++i) {
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var invalidName = validUniformName + invalidSet[i];
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context.getUniformLocation(program, invalidName);
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shouldBe("context.getError()", "context.INVALID_VALUE");
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}
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debug("")
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successfullyParsed = true;
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</script>
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<script src="../resources/js-test-post.js"></script>
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</body>
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</html>
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