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366 lines
15 KiB
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366 lines
15 KiB
Plaintext
Name
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EXT_robustness
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Name Strings
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GL_EXT_robustness
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Contributors
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Daniel Koch, TransGaming
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Nicolas Capens, TransGaming
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Contributors to ARB_robustness
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Contact
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Greg Roth, NVIDIA (groth 'at' nvidia.com)
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Status
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Complete.
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Version
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Version 3, 2011/10/31
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Number
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TBD
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Dependencies
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This extension is written against the OpenGL ES 2.0 Specification
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but can apply to OpenGL ES 1.1 and up.
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EGL_EXT_create_context_robustness is used to determine if a context
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implementing this extension supports robust buffer access, and if it
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supports reset notification.
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Overview
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Several recent trends in how OpenGL integrates into modern computer
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systems have created new requirements for robustness and security
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for OpenGL rendering contexts.
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Additionally GPU architectures now support hardware fault detection;
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for example, video memory supporting ECC (error correcting codes)
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and error detection. OpenGL contexts should be capable of recovering
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from hardware faults such as uncorrectable memory errors. Along with
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recovery from such hardware faults, the recovery mechanism can
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also allow recovery from video memory access exceptions and system
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software failures. System software failures can be due to device
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changes or driver failures.
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OpenGL queries that that return (write) some number of bytes to a
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buffer indicated by a pointer parameter introduce risk of buffer
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overflows that might be exploitable by malware. To address this,
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queries with return value sizes that are not expressed directly by
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the parameters to the query itself are given additional API
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functions with an additional parameter that specifies the number of
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bytes in the buffer and never writing bytes beyond that limit. This
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is particularly useful for multi-threaded usage of OpenGL contexts
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in a "share group" where one context can change objects in ways that
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can cause buffer overflows for another context's OpenGL queries.
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The original ARB_vertex_buffer_object extension includes an issue
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that explicitly states program termination is allowed when
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out-of-bounds vertex buffer object fetches occur. Modern graphics
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hardware is capable well-defined behavior in the case of out-of-
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bounds vertex buffer object fetches. Older hardware may require
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extra checks to enforce well-defined (and termination free)
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behavior, but this expense is warranted when processing potentially
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untrusted content.
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The intent of this extension is to address some specific robustness
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goals:
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* For all existing OpenGL queries, provide additional "safe" APIs
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that limit data written to user pointers to a buffer size in
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bytes that is an explicit additional parameter of the query.
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* Provide a mechanism for an OpenGL application to learn about
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graphics resets that affect the context. When a graphics reset
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occurs, the OpenGL context becomes unusable and the application
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must create a new context to continue operation. Detecting a
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graphics reset happens through an inexpensive query.
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* Provide an enable to guarantee that out-of-bounds buffer object
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accesses by the GPU will have deterministic behavior and preclude
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application instability or termination due to an incorrect buffer
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access. Such accesses include vertex buffer fetches of
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attributes and indices, and indexed reads of uniforms or
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parameters from buffers.
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New Procedures and Functions
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enum GetGraphicsResetStatusEXT();
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void ReadnPixelsEXT(int x, int y, sizei width, sizei height,
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enum format, enum type, sizei bufSize,
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void *data);
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void GetnUniformfvEXT(uint program, int location, sizei bufSize,
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float *params);
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void GetnUniformivEXT(uint program, int location, sizei bufSize,
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int *params);
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New Tokens
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Returned by GetGraphicsResetStatusEXT:
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NO_ERROR 0x0000
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GUILTY_CONTEXT_RESET_EXT 0x8253
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INNOCENT_CONTEXT_RESET_EXT 0x8254
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UNKNOWN_CONTEXT_RESET_EXT 0x8255
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Accepted by the <value> parameter of GetBooleanv, GetIntegerv,
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and GetFloatv:
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CONTEXT_ROBUST_ACCESS_EXT 0x90F3
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RESET_NOTIFICATION_STRATEGY_EXT 0x8256
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Returned by GetIntegerv and related simple queries when <value> is
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RESET_NOTIFICATION_STRATEGY_EXT :
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LOSE_CONTEXT_ON_RESET_EXT 0x8252
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NO_RESET_NOTIFICATION_EXT 0x8261
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Additions to Chapter 2 of the OpenGL ES 2.0 Specification (OpenGL ES Operation)
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Add a new subsection after 2.5 "GL Errors" and renumber subsequent
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sections accordingly.
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2.6 "Graphics Reset Recovery"
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Certain events can result in a reset of the GL context. Such a reset
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causes all context state to be lost. Recovery from such events
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requires recreation of all objects in the affected context. The
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current status of the graphics reset state is returned by
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enum GetGraphicsResetStatusEXT();
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The symbolic constant returned indicates if the GL context has been
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in a reset state at any point since the last call to
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GetGraphicsResetStatusEXT. NO_ERROR indicates that the GL context
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has not been in a reset state since the last call.
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GUILTY_CONTEXT_RESET_EXT indicates that a reset has been detected
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that is attributable to the current GL context.
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INNOCENT_CONTEXT_RESET_EXT indicates a reset has been detected that
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is not attributable to the current GL context.
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UNKNOWN_CONTEXT_RESET_EXT indicates a detected graphics reset whose
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cause is unknown.
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If a reset status other than NO_ERROR is returned and subsequent
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calls return NO_ERROR, the context reset was encountered and
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completed. If a reset status is repeatedly returned, the context may
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be in the process of resetting.
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Reset notification behavior is determined at context creation time,
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and may be queried by calling GetIntegerv with the symbolic constant
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RESET_NOTIFICATION_STRATEGY_EXT.
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If the reset notification behavior is NO_RESET_NOTIFICATION_EXT,
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then the implementation will never deliver notification of reset
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events, and GetGraphicsResetStatusEXT will always return
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NO_ERROR[fn1].
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[fn1: In this case it is recommended that implementations should
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not allow loss of context state no matter what events occur.
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However, this is only a recommendation, and cannot be relied
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upon by applications.]
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If the behavior is LOSE_CONTEXT_ON_RESET_EXT, a graphics reset will
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result in the loss of all context state, requiring the recreation of
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all associated objects. In this case GetGraphicsResetStatusEXT may
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return any of the values described above.
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If a graphics reset notification occurs in a context, a notification
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must also occur in all other contexts which share objects with that
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context[fn2].
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[fn2: The values returned by GetGraphicsResetStatusEXT in the
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different contexts may differ.]
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Add to Section 2.8 "Vertex Arrays" before subsection "Transferring
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Array Elements"
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Robust buffer access is enabled by creating a context with robust
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access enabled through the window system binding APIs. When enabled,
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indices within the vertex array that lie outside the arrays defined
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for enabled attributes result in undefined values for the
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corresponding attributes, but cannot result in application failure.
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Robust buffer access behavior may be queried by calling GetIntegerv
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with the symbolic constant CONTEXT_ROBUST_ACCESS_EXT.
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Additions to Chapter 4 of the OpenGL ES 2.0 Specification (Per-Fragment
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Operations and the Frame Buffer)
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Modify section 4.3.1 "Reading Pixels"
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Pixels are read using
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void ReadPixels(int x, int y, sizei width, sizei height,
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enum format, enum type, void *data);
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void ReadnPixelsEXT(int x, int y, sizei width, sizei height,
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enum format, enum type, sizei bufSize,
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void *data);
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Add to the description of ReadPixels:
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ReadnPixelsEXT behaves identically to ReadPixels except that it does
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not write more than <bufSize> bytes into <data>. If the buffer size
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required to fill all the requested data is greater than <bufSize> an
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INVALID_OPERATION error is generated and <data> is not altered.
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Additions to Chapter 5 of the OpenGL ES 2.0 Specification (Special
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Functions):
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None
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Additions to Chapter 6 of the OpenGL ES 2.0 Specification (State and
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State Requests)
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Modify Section 6.1.8 "Shader and Program Queries"
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The commands
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void GetUniformfv(uint program, int location, float *params);
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void GetnUniformfvEXT(uint program, int location, sizei bufSize,
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float *params);
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void GetUniformiv(uint program, int location, int *params);
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void GetnUniformivEXT(uint program, int location, sizei bufSize,
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int *params);
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return the value or values of the uniform at location <location>
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for program object <program> in the array <params>. Calling
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GetnUniformfvEXT or GetnUniformivEXT ensures that no more than
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<bufSize> bytes are written into <params>. If the buffer size
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required to fill all the requested data is greater than <bufSize> an
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INVALID_OPERATION error is generated and <params> is not altered.
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...
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Additions to The OpenGL ES Shading Language Specification, Version 1.
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Append to the third paragraph of section 4.1.9 "Arrays"
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If robust buffer access is enabled via the OpenGL ES API, such
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indexing must not result in abnormal program termination. The
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results are still undefined, but implementations are encouraged to
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produce zero values for such accesses.
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Interactions with EGL_EXT_create_context_robustness
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If the EGL window-system binding API is used to create a context,
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the EGL_EXT_create_context_robustness extension is supported, and
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the attribute EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT is set to
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EGL_TRUE when eglCreateContext is called, the resulting context will
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perform robust buffer access as described above in section 2.8, and
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the CONTEXT_ROBUST_ACCESS_EXT query will return GL_TRUE as described
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above in section 6.1.5.
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If the EGL window-system binding API is used to create a context and
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the EGL_EXT_create_context_robustness extension is supported, then
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the value of attribute EGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_EXT
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determines the reset notification behavior and the value of
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RESET_NOTIFICATION_STRATEGY_EXT, as described in section 2.6.
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Errors
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ReadnPixelsEXT, GetnUniformfvEXT, and GetnUniformivEXT share all the
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errors of their unsized buffer query counterparts with the addition
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that INVALID_OPERATION is generated if the buffer size required to
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fill all the requested data is greater than <bufSize>.
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New Implementation Dependent State
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Get Value Type Get Command Minimum Value Description Sec. Attribute
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--------- ---- ----------- ------------- --------------------------- ----- ---------
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CONTEXT_ROBUST_ACCESS_EXT B GetIntegerv - Robust access enabled 6.1.5 -
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RESET_NOTIFICATION_STRATEGY_EXT Z_2 GetIntegerv See sec. 2.6 Reset notification behavior 2.6 -
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Issues
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1. What should this extension be called?
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RESOLVED: EXT_robustness
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Since this is intended to be a version of ARB_robustness for
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OpenGL ES, it should be named accordingly.
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2. How does this extension differ from Desktop GL's ARB_robustness?
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RESOLVED: Because EGL_EXT_create_context_robustness uses a
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separate attribute to enable robust buffer access, a
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corresponding query is added here.
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3. Should we provide a context creation mechanism to enable this extension?
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RESOLVED. Yes.
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Currently, EGL_EXT_create_context_robustness provides this
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mechanism via two unique attributes. These attributes differ
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from those specified by KHR_create_context to allow for
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differences in what functionality those attributes define.
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4. What can cause a graphics reset?
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Either user or implementor errors may result in a graphics reset.
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If the application attempts to perform a rendering that takes too long
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whether due to an infinite loop in a shader or even just a rendering
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operation that takes too long on the given hardware. Implementation
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errors may produce badly formed hardware commands. Memory access errors
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may result from user or implementor mistakes. On some systems, power
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management events such as system sleep, screen saver activation, or
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pre-emption may also context resets to occur. Any of these events may
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result in a graphics reset event that will be detectable by the
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mechanism described in this extension.
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5. How should the application react to a reset context event?
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RESOLVED: For this extension, the application is expected to query
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the reset status until NO_ERROR is returned. If a reset is encountered,
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at least one *RESET* status will be returned. Once NO_ERROR is again
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encountered, the application can safely destroy the old context and
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create a new one.
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After a reset event, apps should not use a context for any purpose
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other than determining its reset status, and then destroying it. If a
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context receives a reset event, all other contexts in its share group
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will also receive reset events, and should be destroyed and
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recreated.
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Apps should be cautious in interpreting the GUILTY and INNOCENT reset
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statuses. These are guidelines to the immediate cause of a reset, but
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not guarantees of the ultimate cause.
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6. If a graphics reset occurs in a shared context, what happens in
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shared contexts?
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RESOLVED: A reset in one context will result in a reset in all other
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contexts in its share group.
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7. How can an application query for robust buffer access support,
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since this is now determined at context creation time?
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RESOLVED. The application can query the value of ROBUST_ACCESS_EXT
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using GetIntegerv. If true, this functionality is enabled.
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8. How is the reset notification behavior controlled?
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RESOLVED: Reset notification behavior is determined at context
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creation time using EGL/GLX/WGL/etc. mechanisms. In order that shared
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objects be handled predictably, a context cannot share with
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another context unless both have the same reset notification
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behavior.
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Revision History
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Rev. Date Author Changes
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---- ------------ --------- ----------------------------------------
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3 31 Oct 2011 groth Reverted to attribute for robust access. Now it's a
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companion to rather than subset of KHR_create_context
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2 11 Oct 2011 groth Merged ANGLE and NV extensions.
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Convert to using flag to indicate robust access.
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1 15 July 2011 groth Initial version
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