gecko/gfx/layers/composite/TextureHost.h
Wes Kocher c62360f0a2 Backed out 6 changesets (bug 900133, bug 881634, bug 893302) for build bustage
Backed out changeset 49632bc14e27 (bug 900133)
Backed out changeset 036780fccc89 (bug 900133)
Backed out changeset b8db58f5e209 (bug 893302)
Backed out changeset 67c3e4204e44 (bug 893302)
Backed out changeset a857a4246dd9 (bug 900133)
Backed out changeset e0e2e27af6c1 (bug 881634)
2013-08-02 20:35:39 -07:00

814 lines
26 KiB
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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_TEXTUREHOST_H
#define MOZILLA_GFX_TEXTUREHOST_H
#include "mozilla/layers/LayersTypes.h"
#include "nsRect.h"
#include "nsRegion.h"
#include "mozilla/gfx/Rect.h"
#include "mozilla/layers/CompositorTypes.h"
#include "nsAutoPtr.h"
#include "mozilla/RefPtr.h"
#include "mozilla/layers/ISurfaceAllocator.h"
class gfxReusableSurfaceWrapper;
class gfxImageSurface;
namespace mozilla {
namespace gfx {
class DataSourceSurface;
}
}
namespace mozilla {
namespace layers {
class Compositor;
class SurfaceDescriptor;
class ISurfaceAllocator;
class TextureSourceOGL;
class TextureSourceD3D11;
class TextureSourceBasic;
class TextureParent;
class DataTextureSource;
/**
* A view on a TextureHost where the texture is internally represented as tiles
* (contrast with a tiled buffer, where each texture is a tile). For iteration by
* the texture's buffer host.
* This is only useful when the underlying surface is too big to fit in one
* device texture, which forces us to split it in smaller parts.
* Tiled Compositable is a different thing.
*/
class TileIterator
{
public:
virtual void BeginTileIteration() = 0;
virtual void EndTileIteration() {};
virtual nsIntRect GetTileRect() = 0;
virtual size_t GetTileCount() = 0;
virtual bool NextTile() = 0;
};
/**
* TextureSource is the interface for texture objects that can be composited
* by a given compositor backend. Since the drawing APIs are different
* between backends, the TextureSource interface is split into different
* interfaces (TextureSourceOGL, etc.), and TextureSource mostly provide
* access to these interfaces.
*
* This class is used on the compositor side.
*/
class TextureSource : public RefCounted<TextureSource>
{
public:
TextureSource()
{
MOZ_COUNT_CTOR(TextureSource);
}
virtual ~TextureSource()
{
MOZ_COUNT_DTOR(TextureSource);
}
/**
* Return the size of the texture in texels.
* If this is a tile iterator, GetSize must return the size of the current tile.
*/
virtual gfx::IntSize GetSize() const = 0;
/**
* Return the pixel format of this texture
*/
virtual gfx::SurfaceFormat GetFormat() const { return gfx::FORMAT_UNKNOWN; }
/**
* Cast to a TextureSource for the OpenGL backend.
*/
virtual TextureSourceOGL* AsSourceOGL() { return nullptr; }
/**
* Cast to a TextureSource for the D3D11 backend.
*/
virtual TextureSourceD3D11* AsSourceD3D11() { return nullptr; }
/**
* Cast to a TextureSource for the software backend.
*/
virtual TextureSourceBasic* AsSourceBasic() { return nullptr; }
/**
* Cast to a DataTextureSurce.
*/
virtual DataTextureSource* AsDataTextureSource() { return nullptr; }
/**
* In some rare cases we currently need to consider a group of textures as one
* TextureSource, that can be split in sub-TextureSources.
*/
virtual TextureSource* GetSubSource(int index) { return nullptr; }
/**
* Overload this if the TextureSource supports big textures that don't fit in
* one device texture and must be tiled internally.
*/
virtual TileIterator* AsTileIterator() { return nullptr; }
#ifdef MOZ_LAYERS_HAVE_LOG
virtual void PrintInfo(nsACString& aTo, const char* aPrefix);
#endif
};
/**
* XXX - merge this class with TextureSource when deprecated texture classes
* are completely removed.
*/
class NewTextureSource : public TextureSource
{
public:
NewTextureSource()
{
MOZ_COUNT_CTOR(NewTextureSource);
}
virtual ~NewTextureSource()
{
MOZ_COUNT_DTOR(NewTextureSource);
}
/**
* Should be overriden in order to deallocate the data that is associated
* with the rendering backend, such as GL textures.
*/
virtual void DeallocateDeviceData() = 0;
void SetNextSibling(NewTextureSource* aTexture)
{
mNextSibling = aTexture;
}
NewTextureSource* GetNextSibling() const
{
return mNextSibling;
}
// temporary adapter to use the same SubSource API as the old TextureSource
virtual TextureSource* GetSubSource(int index) MOZ_OVERRIDE
{
switch (index) {
case 0: return this;
case 1: return GetNextSibling();
case 2: return GetNextSibling() ? GetNextSibling()->GetNextSibling() : nullptr;
}
return nullptr;
}
protected:
RefPtr<NewTextureSource> mNextSibling;
};
/**
* Interface for TextureSources that can be updated from a DataSourceSurface.
*
* All backend should implement at least one DataTextureSource.
*/
class DataTextureSource : public NewTextureSource
{
public:
DataTextureSource()
: mUpdateSerial(0)
{}
virtual DataTextureSource* AsDataTextureSource() MOZ_OVERRIDE { return this; }
/**
* Upload a (portion of) surface to the TextureSource.
*
* The DataTextureSource doesn't own aSurface, although it owns and manage
* the device texture it uploads to internally.
*/
virtual bool Update(gfx::DataSourceSurface* aSurface,
TextureFlags aFlags,
nsIntRegion* aDestRegion = nullptr,
gfx::IntPoint* aSrcOffset = nullptr) = 0;
/**
* A facility to avoid reuploading when it is not necessary.
* The caller of Update can use GetUpdateSerial to see if the number has changed
* since last update, and call SetUpdateSerial after each successful update.
* The caller is responsible for managing the update serial except when the
* texture data is deallocated in which case the TextureSource should always
* reset the update serial to zero.
*/
uint32_t GetUpdateSerial() const { return mUpdateSerial; }
void SetUpdateSerial(uint32_t aValue) { mUpdateSerial = aValue; }
// By default at least set the update serial to zero.
// overloaded versions should do that too.
virtual void DeallocateDeviceData() MOZ_OVERRIDE
{
SetUpdateSerial(0);
}
/**
* Provide read access to the data as a DataSourceSurface.
*
* This is expected to be very slow and should be used for mostly debugging.
* XXX - implement everywhere and make it pure virtual.
*/
virtual TemporaryRef<gfx::DataSourceSurface> ReadBack() { return nullptr; };
private:
uint32_t mUpdateSerial;
};
/**
* TextureHost is a thin abstraction over texture data that need to be shared
* between the content process and the compositor process. It is the
* compositor-side half of a TextureClient/TextureHost pair. A corresponding
* TextureClient lives on the content-side.
*
* TextureHost only knows how to deserialize or synchronize generic image data
* (SurfaceDescriptor) and provide access to one or more TextureSource objects
* (these provide the necessary APIs for compositor backends to composite the
* image).
*
* A TextureHost implementation corresponds to one SurfaceDescriptor type, as
* opposed to TextureSource that corresponds to device textures.
* This means that for YCbCr planes, even though they are represented as
* 3 textures internally (3 TextureSources), we use 1 TextureHost and not 3,
* because the 3 planes are stored in the same buffer of shared memory, before
* they are uploaded separately.
*
* There is always one and only one TextureHost per TextureClient, and the
* TextureClient/Host pair only owns one buffer of image data through its
* lifetime. This means that the lifetime of the underlying shared data
* matches the lifetime of the TextureClient/Host pair. It also means
* TextureClient/Host do not implement double buffering, which is the
* reponsibility of the compositable (which would use two Texture pairs).
*
* The Lock/Unlock mecanism here mirrors Lock/Unlock in TextureClient.
*
*/
class TextureHost : public RefCounted<TextureHost>
{
public:
TextureHost(uint64_t aID,
TextureFlags aFlags)
: mID(aID)
, mNextTexture(nullptr)
, mFlags(aFlags)
{}
virtual ~TextureHost() {}
/**
* Factory method.
*/
static TemporaryRef<TextureHost> Create(uint64_t aID,
const SurfaceDescriptor& aDesc,
ISurfaceAllocator* aDeallocator,
TextureFlags aFlags);
/**
* Lock the texture host for compositing.
*/
virtual bool Lock() { return true; }
/**
* Unlock the texture host after compositing.
*/
virtual void Unlock() {}
/**
* Note that the texture host format can be different from its corresponding
* texture source's. For example a ShmemTextureHost can have the ycbcr
* format and produce 3 "alpha" textures sources.
*/
virtual gfx::SurfaceFormat GetFormat() const = 0;
/**
* Return a list of TextureSources for use with a Compositor.
*
* This can trigger texture uploads, so do not call it inside transactions
* so as to not upload textures while the main thread is blocked.
* Must not be called while this TextureHost is not sucessfully Locked.
*/
virtual NewTextureSource* GetTextureSources() = 0;
/**
* Is called before compositing if the shared data has changed since last
* composition.
* This method should be overload in cases like when we need to do a texture
* upload for example.
*
* @param aRegion The region that has been changed, if nil, it means that the
* entire surface should be updated.
*/
virtual void Updated(const nsIntRegion* aRegion) {}
/**
* Sets this TextureHost's compositor.
* A TextureHost can change compositor on certain occasions, in particular if
* it belongs to an async Compositable.
* aCompositor can be null, in which case the TextureHost must cleanup all
* of it's device textures.
*/
virtual void SetCompositor(Compositor* aCompositor) {}
/**
* Should be overriden in order to deallocate the data that is associated
* with the rendering backend, such as GL textures.
*/
virtual void DeallocateDeviceData() {}
/**
* Should be overriden in order to deallocate the data that is shared with
* the content side, such as shared memory.
*/
virtual void DeallocateSharedData() {}
/**
* An ID to differentiate TextureHosts of a given CompositableHost.
*
* A TextureHost and its corresponding TextureClient always have the same ID.
* TextureHosts of a given CompositableHost always have different IDs.
* TextureHosts of different CompositableHosts, may have the same ID.
* Zero is always an invalid ID.
*/
uint64_t GetID() const { return mID; }
virtual gfx::IntSize GetSize() const = 0;
/**
* TextureHosts are kept as a linked list in their compositable
* XXX - This is just a poor man's PTexture. The purpose of this list is
* to keep TextureHost alive which should be independent from compositables.
* It will be removed when we add the PTetxure protocol (which will more
* gracefully handle the lifetime of textures). See bug 897452
*/
TextureHost* GetNextSibling() const { return mNextTexture; }
void SetNextSibling(TextureHost* aNext) { mNextTexture = aNext; }
/**
* Debug facility.
* XXX - cool kids use Moz2D
*/
virtual already_AddRefed<gfxImageSurface> GetAsSurface() = 0;
/**
* XXX - Flags should only be set at creation time, this will be removed.
*/
void SetFlags(TextureFlags aFlags) { mFlags = aFlags; }
/**
* XXX - Flags should only be set at creation time, this will be removed.
*/
void AddFlag(TextureFlags aFlag) { mFlags |= aFlag; }
TextureFlags GetFlags() { return mFlags; }
/**
* Specific to B2G's Composer2D
* XXX - more doc here
*/
virtual LayerRenderState GetRenderState()
{
// By default we return an empty render state, this should be overriden
// by the TextureHost implementations that are used on B2G with Composer2D
return LayerRenderState();
}
#ifdef MOZ_LAYERS_HAVE_LOG
virtual void PrintInfo(nsACString& aTo, const char* aPrefix)
{
RefPtr<TextureSource> source = GetTextureSources();
if (source) {
source->PrintInfo(aTo, aPrefix);
}
}
#endif
protected:
uint64_t mID;
RefPtr<TextureHost> mNextTexture;
TextureFlags mFlags;
};
/**
* TextureHost that wraps a random access buffer such as a Shmem or some raw
* memory.
*
* This TextureHost is backend-independent and the backend-specific bits are
* in the TextureSource.
* This class must be inherited to implement GetBuffer and DeallocSharedData
* (see ShmemTextureHost and MemoryTextureHost)
*
* Uploads happen when Lock is called.
*
* BufferTextureHost supports YCbCr and flavours of RGBA images (RGBX, A, etc.).
*/
class BufferTextureHost : public TextureHost
{
public:
BufferTextureHost(uint64_t aID,
gfx::SurfaceFormat aFormat,
TextureFlags aFlags);
~BufferTextureHost();
virtual uint8_t* GetBuffer() = 0;
virtual void Updated(const nsIntRegion* aRegion) MOZ_OVERRIDE;
virtual bool Lock() MOZ_OVERRIDE;
virtual void Unlock() MOZ_OVERRIDE;
virtual NewTextureSource* GetTextureSources() MOZ_OVERRIDE;
virtual void DeallocateDeviceData() MOZ_OVERRIDE;
virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE;
/**
* Return the format that is exposed to the compositor when calling
* GetTextureSources.
*
* If the shared format is YCbCr and the compositor does not support it,
* GetFormat will be RGB32 (even though mFormat is FORMAT_YUV).
*/
virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE;
virtual already_AddRefed<gfxImageSurface> GetAsSurface() MOZ_OVERRIDE;
virtual gfx::IntSize GetSize() const MOZ_OVERRIDE { return mSize; }
protected:
bool Upload(nsIntRegion *aRegion = nullptr);
Compositor* mCompositor;
RefPtr<DataTextureSource> mFirstSource;
nsIntRegion mMaybeUpdatedRegion;
gfx::IntSize mSize;
// format of the data that is shared with the content process.
gfx::SurfaceFormat mFormat;
uint32_t mUpdateSerial;
bool mLocked;
bool mPartialUpdate;
};
/**
* TextureHost that wraps shared memory.
* the corresponding texture on the client side is ShmemTextureClient.
* This TextureHost is backend-independent.
*/
class ShmemTextureHost : public BufferTextureHost
{
public:
ShmemTextureHost(uint64_t aID,
const ipc::Shmem& aShmem,
gfx::SurfaceFormat aFormat,
ISurfaceAllocator* aDeallocator,
TextureFlags aFlags);
~ShmemTextureHost();
virtual void DeallocateSharedData() MOZ_OVERRIDE;
virtual uint8_t* GetBuffer() MOZ_OVERRIDE;
protected:
ipc::Shmem* mShmem;
ISurfaceAllocator* mDeallocator;
};
/**
* TextureHost that wraps raw memory.
* The corresponding texture on the client side is MemoryTextureClient.
* Can obviously not be used in a cross process setup.
* This TextureHost is backend-independent.
*/
class MemoryTextureHost : public BufferTextureHost
{
public:
MemoryTextureHost(uint64_t aID,
uint8_t* aBuffer,
gfx::SurfaceFormat aFormat,
TextureFlags aFlags);
~MemoryTextureHost();
virtual void DeallocateSharedData() MOZ_OVERRIDE;
virtual uint8_t* GetBuffer() MOZ_OVERRIDE;
protected:
uint8_t* mBuffer;
};
/**
* XXX - This class is deprectaed, will be removed soon.
*
* DeprecatedTextureHost is a thin abstraction over texture data that need to be shared
* or transfered from the content process to the compositor process. It is the
* compositor-side half of a DeprecatedTextureClient/DeprecatedTextureHost pair. A corresponding
* DeprecatedTextureClient lives on the client-side.
*
* DeprecatedTextureHost only knows how to deserialize or synchronize generic image data
* (SurfaceDescriptor) and provide access to one or more TextureSource objects
* (these provide the necessary APIs for compositor backends to composite the
* image).
*
* A DeprecatedTextureHost should mostly correspond to one or several SurfaceDescriptor
* types. This means that for YCbCr planes, even though they are represented as
* 3 textures internally, use 1 DeprecatedTextureHost and not 3, because the 3 planes
* arrive in the same IPC message.
*
* The Lock/Unlock mechanism here mirrors Lock/Unlock in DeprecatedTextureClient. These two
* methods don't always have to use blocking locks, unless a resource is shared
* between the two sides (like shared texture handles). For instance, in some
* cases the data received in Update(...) is a copy in shared memory of the data
* owned by the content process, in which case no blocking lock is required.
*
* DeprecatedTextureHosts can be changed at any time, for example if we receive a
* SurfaceDescriptor type that was not expected. This should be an incentive
* to keep the ownership model simple (especially on the OpenGL case, where
* we have additionnal constraints).
*
* There are two fundamental operations carried out on texture hosts - update
* from the content thread and composition. Texture upload can occur in either
* phase. Update happens in response to an IPDL message from content and
* composition when the compositor 'ticks'. We may composite many times before
* update.
*
* Update ends up at DeprecatedTextureHost::UpdateImpl. It always occurs in a layers
* transacton. (TextureParent should call EnsureTexture before updating to
* ensure the DeprecatedTextureHost exists and is of the correct type).
*
* CompositableHost::Composite does compositing. It should check the texture
* host exists (and give up otherwise), then lock the texture host
* (DeprecatedTextureHost::Lock). Then it passes the texture host to the Compositor in an
* effect as a texture source, which does the actual composition. Finally the
* compositable calls Unlock on the DeprecatedTextureHost.
*
* The class TextureImageDeprecatedTextureHostOGL is a good example of a DeprecatedTextureHost
* implementation.
*
* This class is used only on the compositor side.
*/
class DeprecatedTextureHost : public TextureSource
{
public:
/**
* Create a new texture host to handle surfaces of aDescriptorType
*
* @param aDescriptorType The SurfaceDescriptor type being passed
* @param aDeprecatedTextureHostFlags Modifier flags that specify changes in
* the usage of a aDescriptorType, see DeprecatedTextureHostFlags
* @param aTextureFlags Flags to pass to the new DeprecatedTextureHost
*/
static TemporaryRef<DeprecatedTextureHost> CreateDeprecatedTextureHost(SurfaceDescriptorType aDescriptorType,
uint32_t aDeprecatedTextureHostFlags,
uint32_t aTextureFlags);
DeprecatedTextureHost();
virtual ~DeprecatedTextureHost();
virtual gfx::SurfaceFormat GetFormat() const MOZ_OVERRIDE { return mFormat; }
virtual bool IsValid() const { return true; }
/**
* Update the texture host using the data from aSurfaceDescriptor.
*
* @param aImage Source image to update with.
* @param aRegion Region of the texture host to update.
* @param aOffset Offset in the source to update from
*/
void Update(const SurfaceDescriptor& aImage,
nsIntRegion *aRegion = nullptr,
nsIntPoint* aOffset = nullptr);
/**
* Change the current surface of the texture host to aImage. aResult will return
* the previous surface.
*/
void SwapTextures(const SurfaceDescriptor& aImage,
SurfaceDescriptor* aResult = nullptr,
nsIntRegion *aRegion = nullptr);
/**
* Update for tiled texture hosts could probably have a better signature, but we
* will replace it with PTexture stuff anyway, so nm.
*/
virtual void Update(gfxReusableSurfaceWrapper* aReusableSurface,
TextureFlags aFlags,
const gfx::IntSize& aSize) {}
/**
* Lock the texture host for compositing, returns true if the DeprecatedTextureHost is
* valid for composition.
*/
virtual bool Lock() { return IsValid(); }
/**
* Unlock the texture host after compositing.
* Should handle the case where Lock failed without crashing.
*/
virtual void Unlock() {}
void SetFlags(TextureFlags aFlags) { mFlags = aFlags; }
void AddFlag(TextureFlags aFlag) { mFlags |= aFlag; }
TextureFlags GetFlags() { return mFlags; }
/**
* Sets ths DeprecatedTextureHost's compositor.
* A DeprecatedTextureHost can change compositor on certain occasions, in particular if
* it belongs to an async Compositable.
* aCompositor can be null, in which case the DeprecatedTextureHost must cleanup all
* of it's device textures.
*/
virtual void SetCompositor(Compositor* aCompositor) {}
ISurfaceAllocator* GetDeAllocator()
{
return mDeAllocator;
}
bool operator== (const DeprecatedTextureHost& o) const
{
return GetIdentifier() == o.GetIdentifier();
}
bool operator!= (const DeprecatedTextureHost& o) const
{
return GetIdentifier() != o.GetIdentifier();
}
virtual LayerRenderState GetRenderState()
{
return LayerRenderState();
}
virtual already_AddRefed<gfxImageSurface> GetAsSurface() = 0;
#ifdef MOZ_LAYERS_HAVE_LOG
virtual const char *Name() = 0;
virtual void PrintInfo(nsACString& aTo, const char* aPrefix);
#endif
/**
* TEMPORARY.
*
* Ensure that a buffer of the given size/type has been allocated so that
* we can update it using Update and/or CopyTo.
*/
virtual void EnsureBuffer(const nsIntSize& aSize, gfxASurface::gfxContentType aType)
{
NS_RUNTIMEABORT("DeprecatedTextureHost doesn't support EnsureBuffer");
}
/**
* Copy the contents of this DeprecatedTextureHost to aDest. aDest must already
* have a suitable buffer allocated using EnsureBuffer.
*
* @param aSourceRect Area of this texture host to copy.
* @param aDest Destination texture host.
* @param aDestRect Destination rect.
*/
virtual void CopyTo(const nsIntRect& aSourceRect,
DeprecatedTextureHost *aDest,
const nsIntRect& aDestRect)
{
NS_RUNTIMEABORT("DeprecatedTextureHost doesn't support CopyTo");
}
SurfaceDescriptor* GetBuffer() const { return mBuffer; }
/**
* Set a SurfaceDescriptor for this texture host. By setting a buffer and
* allocator/de-allocator for the DeprecatedTextureHost, you cause the DeprecatedTextureHost to
* retain a SurfaceDescriptor.
* Ownership of the SurfaceDescriptor passes to this.
*/
// only made virtual to allow overriding in GrallocDeprecatedTextureHostOGL, for hacky fix in gecko 23 for bug 862324.
// see bug 865908 about fixing this.
virtual void SetBuffer(SurfaceDescriptor* aBuffer, ISurfaceAllocator* aAllocator)
{
MOZ_ASSERT(!mBuffer, "Will leak the old mBuffer");
mBuffer = aBuffer;
mDeAllocator = aAllocator;
}
// used only for hacky fix in gecko 23 for bug 862324
// see bug 865908 about fixing this.
virtual void ForgetBuffer() {}
protected:
/**
* Should be implemented by the backend-specific DeprecatedTextureHost classes
*
* It should not take a reference to aImage, unless it knows the data
* to be thread-safe.
*/
virtual void UpdateImpl(const SurfaceDescriptor& aImage,
nsIntRegion *aRegion,
nsIntPoint *aOffset = nullptr)
{
NS_RUNTIMEABORT("Should not be reached");
}
/**
* Should be implemented by the backend-specific DeprecatedTextureHost classes.
*
* Doesn't need to do the actual surface descriptor swap, just
* any preparation work required to use the new descriptor.
*
* If the implementation doesn't define anything in particular
* for handling swaps, then we can just do an update instead.
*/
virtual void SwapTexturesImpl(const SurfaceDescriptor& aImage,
nsIntRegion *aRegion)
{
UpdateImpl(aImage, aRegion, nullptr);
}
// An internal identifier for this texture host. Two texture hosts
// should be considered equal iff their identifiers match. Should
// not be exposed publicly.
virtual uint64_t GetIdentifier() const
{
return reinterpret_cast<uint64_t>(this);
}
// Texture info
TextureFlags mFlags;
SurfaceDescriptor* mBuffer; // FIXME [bjacob] it's terrible to have a SurfaceDescriptor here,
// because SurfaceDescriptor's may have raw pointers to IPDL actors,
// which can go away under our feet at any time. This is the cause
// of bug 862324 among others. Our current understanding is that
// this will be gone in Gecko 24. See bug 858914.
ISurfaceAllocator* mDeAllocator;
gfx::SurfaceFormat mFormat;
};
class AutoLockDeprecatedTextureHost
{
public:
AutoLockDeprecatedTextureHost(DeprecatedTextureHost* aHost)
: mDeprecatedTextureHost(aHost)
, mIsValid(true)
{
if (mDeprecatedTextureHost) {
mIsValid = mDeprecatedTextureHost->Lock();
}
}
~AutoLockDeprecatedTextureHost()
{
if (mDeprecatedTextureHost && mIsValid) {
mDeprecatedTextureHost->Unlock();
}
}
bool IsValid() { return mIsValid; }
private:
DeprecatedTextureHost *mDeprecatedTextureHost;
bool mIsValid;
};
/**
* This can be used as an offscreen rendering target by the compositor, and
* subsequently can be used as a source by the compositor.
*/
class CompositingRenderTarget : public TextureSource
{
public:
virtual ~CompositingRenderTarget() {}
#ifdef MOZ_DUMP_PAINTING
virtual already_AddRefed<gfxImageSurface> Dump(Compositor* aCompositor) { return nullptr; }
#endif
};
/**
* Creates a TextureHost that can be used with any of the existing backends
* Not all SurfaceDescriptor types are supported
*/
TemporaryRef<TextureHost>
CreateBackendIndependentTextureHost(uint64_t aID,
const SurfaceDescriptor& aDesc,
ISurfaceAllocator* aDeallocator,
TextureFlags aFlags);
}
}
#endif