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https://gitlab.winehq.org/wine/wine-gecko.git
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c62360f0a2
Backed out changeset 49632bc14e27 (bug 900133) Backed out changeset 036780fccc89 (bug 900133) Backed out changeset b8db58f5e209 (bug 893302) Backed out changeset 67c3e4204e44 (bug 893302) Backed out changeset a857a4246dd9 (bug 900133) Backed out changeset e0e2e27af6c1 (bug 881634)
142 lines
5.9 KiB
C++
142 lines
5.9 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#pragma once
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#ifdef USE_SKIA_GPU
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#include "skia/GrContext.h"
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#include "skia/GrGLInterface.h"
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#endif
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#include "skia/SkCanvas.h"
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#include "2D.h"
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#include "Rect.h"
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#include "PathSkia.h"
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#include <sstream>
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#include <vector>
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namespace mozilla {
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namespace gfx {
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class SourceSurfaceSkia;
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class DrawTargetSkia : public DrawTarget
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{
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public:
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DrawTargetSkia();
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virtual ~DrawTargetSkia();
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virtual BackendType GetType() const { return BACKEND_SKIA; }
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virtual TemporaryRef<SourceSurface> Snapshot();
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virtual IntSize GetSize() { return mSize; }
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virtual void Flush();
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virtual void DrawSurface(SourceSurface *aSurface,
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const Rect &aDest,
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const Rect &aSource,
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const DrawSurfaceOptions &aSurfOptions = DrawSurfaceOptions(),
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const DrawOptions &aOptions = DrawOptions());
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virtual void DrawSurfaceWithShadow(SourceSurface *aSurface,
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const Point &aDest,
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const Color &aColor,
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const Point &aOffset,
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Float aSigma,
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CompositionOp aOperator);
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virtual void ClearRect(const Rect &aRect);
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virtual void CopySurface(SourceSurface *aSurface,
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const IntRect &aSourceRect,
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const IntPoint &aDestination);
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virtual void FillRect(const Rect &aRect,
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const Pattern &aPattern,
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const DrawOptions &aOptions = DrawOptions());
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virtual void StrokeRect(const Rect &aRect,
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const Pattern &aPattern,
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const StrokeOptions &aStrokeOptions = StrokeOptions(),
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const DrawOptions &aOptions = DrawOptions());
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virtual void StrokeLine(const Point &aStart,
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const Point &aEnd,
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const Pattern &aPattern,
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const StrokeOptions &aStrokeOptions = StrokeOptions(),
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const DrawOptions &aOptions = DrawOptions());
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virtual void Stroke(const Path *aPath,
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const Pattern &aPattern,
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const StrokeOptions &aStrokeOptions = StrokeOptions(),
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const DrawOptions &aOptions = DrawOptions());
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virtual void Fill(const Path *aPath,
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const Pattern &aPattern,
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const DrawOptions &aOptions = DrawOptions());
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virtual void FillGlyphs(ScaledFont *aFont,
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const GlyphBuffer &aBuffer,
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const Pattern &aPattern,
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const DrawOptions &aOptions = DrawOptions(),
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const GlyphRenderingOptions *aRenderingOptions = nullptr);
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virtual void Mask(const Pattern &aSource,
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const Pattern &aMask,
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const DrawOptions &aOptions = DrawOptions());
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virtual void MaskSurface(const Pattern &aSource,
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SourceSurface *aMask,
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Point aOffset,
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const DrawOptions &aOptions = DrawOptions()) { MOZ_ASSERT(0); };
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virtual void PushClip(const Path *aPath);
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virtual void PushClipRect(const Rect& aRect);
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virtual void PopClip();
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virtual TemporaryRef<SourceSurface> CreateSourceSurfaceFromData(unsigned char *aData,
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const IntSize &aSize,
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int32_t aStride,
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SurfaceFormat aFormat) const;
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virtual TemporaryRef<SourceSurface> OptimizeSourceSurface(SourceSurface *aSurface) const;
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virtual TemporaryRef<SourceSurface>
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CreateSourceSurfaceFromNativeSurface(const NativeSurface &aSurface) const;
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virtual TemporaryRef<DrawTarget>
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CreateSimilarDrawTarget(const IntSize &aSize, SurfaceFormat aFormat) const;
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virtual TemporaryRef<PathBuilder> CreatePathBuilder(FillRule aFillRule = FILL_WINDING) const;
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virtual TemporaryRef<GradientStops> CreateGradientStops(GradientStop *aStops, uint32_t aNumStops, ExtendMode aExtendMode = EXTEND_CLAMP) const;
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virtual void SetTransform(const Matrix &aTransform);
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bool Init(const IntSize &aSize, SurfaceFormat aFormat);
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void Init(unsigned char* aData, const IntSize &aSize, int32_t aStride, SurfaceFormat aFormat);
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#ifdef USE_SKIA_GPU
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virtual GenericRefCountedBase* GetGLContext() const MOZ_OVERRIDE { return mGLContext; }
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void InitWithGLContextAndGrGLInterface(GenericRefCountedBase* aGLContext,
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GrGLInterface* aGrGLInterface,
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const IntSize &aSize,
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SurfaceFormat aFormat) MOZ_OVERRIDE;
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#endif
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operator std::string() const {
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std::stringstream stream;
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stream << "DrawTargetSkia(" << this << ")";
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return stream.str();
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}
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private:
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friend class SourceSurfaceSkia;
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void AppendSnapshot(SourceSurfaceSkia* aSnapshot);
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void RemoveSnapshot(SourceSurfaceSkia* aSnapshot);
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void MarkChanged();
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#ifdef USE_SKIA_GPU
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/*
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* These members have inter-dependencies, but do not keep each other alive, so
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* destruction order is very important here: mGrContext uses mGrGLInterface, and
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* through it, uses mGLContext, so it is important that they be declared in the
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* present order.
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*/
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RefPtr<GenericRefCountedBase> mGLContext;
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SkRefPtr<GrGLInterface> mGrGLInterface;
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SkRefPtr<GrContext> mGrContext;
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#endif
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IntSize mSize;
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SkRefPtr<SkCanvas> mCanvas;
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std::vector<SourceSurfaceSkia*> mSnapshots;
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bool mSoftClipping;
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};
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}
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}
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