gecko/xpcom/glue/nsTWeakRef.h
2014-06-26 18:35:39 -07:00

195 lines
3.9 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef nsTWeakRef_h__
#define nsTWeakRef_h__
#ifndef nsDebug_h___
#include "nsDebug.h"
#endif
/**
* A weak reference class for use with generic C++ objects. NOT THREADSAFE!
*
* Example usage:
*
* class A {
* public:
* A() : mWeakSelf(this) {
* }
* ~A() {
* mWeakSelf.forget();
* }
* void Bar() { printf("Bar!\n"); }
* const nsTWeakRef<A> &AsWeakRef() const { return mWeakSelf; }
* private:
* nsTWeakRef<A> mWeakSelf;
* };
*
* class B {
* public:
* void SetA(const nsTWeakRef<A> &a) {
* mA = a;
* }
* void Foo() {
* if (mA)
* mA->Bar();
* }
* private:
* nsTWeakRef<A> mA;
* };
*
* void Test() {
* B b;
* {
* A a;
* b.SetA(a.AsWeakRef());
* b.Foo(); // prints "Bar!"
* }
* b.Foo(); // prints nothing because |a| has already been destroyed
* }
*
* One can imagine much more complex examples, especially when asynchronous
* event processing is involved.
*
* Keep in mind that you should only ever need a class like this when you have
* multiple instances of B, such that it is not possible for A and B to simply
* have pointers to one another.
*/
template<class Type>
class nsTWeakRef
{
public:
~nsTWeakRef()
{
if (mRef) {
mRef->Release();
}
}
/**
* Construct from an object pointer (may be null).
*/
explicit nsTWeakRef(Type* aObj = nullptr)
{
if (aObj) {
mRef = new Inner(aObj);
} else {
mRef = nullptr;
}
}
/**
* Construct from another weak reference object.
*/
explicit nsTWeakRef(const nsTWeakRef<Type>& aOther) : mRef(aOther.mRef)
{
if (mRef) {
mRef->AddRef();
}
}
/**
* Assign from an object pointer.
*/
nsTWeakRef<Type>& operator=(Type* aObj)
{
if (mRef) {
mRef->Release();
}
if (aObj) {
mRef = new Inner(aObj);
} else {
mRef = nullptr;
}
return *this;
}
/**
* Assign from another weak reference object.
*/
nsTWeakRef<Type>& operator=(const nsTWeakRef<Type>& aOther)
{
if (mRef) {
mRef->Release();
}
mRef = aOther.mRef;
if (mRef) {
mRef->AddRef();
}
return *this;
}
/**
* Get the referenced object. This method may return null if the reference
* has been cleared or if an out-of-memory error occurred at assignment.
*/
Type* get() const { return mRef ? mRef->mObj : nullptr; }
/**
* Called to "null out" the weak reference. Typically, the object referenced
* by this weak reference calls this method when it is being destroyed.
* @returns The former referenced object.
*/
Type* forget()
{
Type* obj;
if (mRef) {
obj = mRef->mObj;
mRef->mObj = nullptr;
mRef->Release();
mRef = nullptr;
} else {
obj = nullptr;
}
return obj;
}
/**
* Allow |*this| to be treated as a |Type*| for convenience.
*/
operator Type*() const { return get(); }
/**
* Allow |*this| to be treated as a |Type*| for convenience. Use with
* caution since this method will crash if the referenced object is null.
*/
Type* operator->() const
{
NS_ASSERTION(mRef && mRef->mObj,
"You can't dereference a null weak reference with operator->().");
return get();
}
private:
struct Inner
{
int mCnt;
Type* mObj;
Inner(Type* aObj)
: mCnt(1)
, mObj(aObj)
{
}
void AddRef()
{
++mCnt;
}
void Release()
{
if (--mCnt == 0) {
delete this;
}
}
};
Inner* mRef;
};
#endif // nsTWeakRef_h__