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https://gitlab.winehq.org/wine/wine-gecko.git
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1564 lines
49 KiB
JavaScript
1564 lines
49 KiB
JavaScript
/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is tabitems.js.
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*
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* The Initial Developer of the Original Code is
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* the Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2010
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Ian Gilman <ian@iangilman.com>
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* Aza Raskin <aza@mozilla.com>
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* Michael Yoshitaka Erlewine <mitcho@mitcho.com>
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* Ehsan Akhgari <ehsan@mozilla.com>
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* Raymond Lee <raymond@appcoast.com>
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* Tim Taubert <tim.taubert@gmx.de>
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* Sean Dunn <seanedunn@yahoo.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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// **********
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// Title: tabitems.js
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// ##########
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// Class: TabItem
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// An <Item> that represents a tab. Also implements the <Subscribable> interface.
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//
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// Parameters:
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// tab - a xul:tab
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function TabItem(tab, options) {
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Utils.assert(tab, "tab");
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this.tab = tab;
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// register this as the tab's tabItem
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this.tab._tabViewTabItem = this;
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if (!options)
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options = {};
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// ___ set up div
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document.body.appendChild(TabItems.fragment().cloneNode(true));
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// The document fragment contains just one Node
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// As per DOM3 appendChild: it will then be the last child
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let div = document.body.lastChild;
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let $div = iQ(div);
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this._cachedImageData = null;
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this.canvasSizeForced = false;
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this.$thumb = iQ('.thumb', $div);
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this.$fav = iQ('.favicon', $div);
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this.$tabTitle = iQ('.tab-title', $div);
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this.$canvas = iQ('.thumb canvas', $div);
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this.$cachedThumb = iQ('img.cached-thumb', $div);
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this.$favImage = iQ('.favicon>img', $div);
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this.$close = iQ('.close', $div);
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this.tabCanvas = new TabCanvas(this.tab, this.$canvas[0]);
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this.defaultSize = new Point(TabItems.tabWidth, TabItems.tabHeight);
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this._hidden = false;
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this.isATabItem = true;
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this.keepProportional = true;
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this._hasBeenDrawn = false;
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this._reconnected = false;
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this.isStacked = false;
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this.url = "";
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var self = this;
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this.isDragging = false;
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// Read off the total vertical and horizontal padding on the tab container
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// and cache this value, as it must be the same for every TabItem.
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if (Utils.isEmptyObject(TabItems.tabItemPadding)) {
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TabItems.tabItemPadding.x = parseInt($div.css('padding-left'))
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+ parseInt($div.css('padding-right'));
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TabItems.tabItemPadding.y = parseInt($div.css('padding-top'))
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+ parseInt($div.css('padding-bottom'));
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}
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this.bounds = new Rect(0,0,1,1);
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this._lastTabUpdateTime = Date.now();
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// ___ superclass setup
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this._init(div);
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// ___ drag/drop
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// override dropOptions with custom tabitem methods
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// This is mostly to support the phantom groupItems.
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this.dropOptions.drop = function(e) {
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var $target = this.$container;
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this.isDropTarget = false;
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var phantom = $target.data("phantomGroupItem");
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var groupItem = drag.info.item.parent;
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if (groupItem) {
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groupItem.add(drag.info.$el);
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} else {
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phantom.removeClass("phantom acceptsDrop");
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new GroupItem([$target, drag.info.$el], {container:phantom, bounds:phantom.bounds()});
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}
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};
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this.dropOptions.over = function(e) {
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var $target = this.$container;
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this.isDropTarget = true;
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$target.removeClass("acceptsDrop");
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var phantomMargin = 40;
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var groupItemBounds = this.getBounds();
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groupItemBounds.inset(-phantomMargin, -phantomMargin);
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iQ(".phantom").remove();
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var phantom = iQ("<div>")
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.addClass("groupItem phantom acceptsDrop")
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.css({
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position: "absolute",
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zIndex: -99
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})
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.css(groupItemBounds)
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.hide()
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.appendTo("body");
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var defaultRadius = Trenches.defaultRadius;
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// Extend the margin so that it covers the case where the target tab item
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// is right next to a trench.
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Trenches.defaultRadius = phantomMargin + 1;
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var updatedBounds = drag.info.snapBounds(groupItemBounds,'none');
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Trenches.defaultRadius = defaultRadius;
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// Utils.log('updatedBounds:',updatedBounds);
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if (updatedBounds)
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phantom.css(updatedBounds);
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phantom.fadeIn();
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$target.data("phantomGroupItem", phantom);
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};
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this.dropOptions.out = function(e) {
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this.isDropTarget = false;
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var phantom = this.$container.data("phantomGroupItem");
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if (phantom) {
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phantom.fadeOut(function() {
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iQ(this).remove();
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});
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}
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};
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this.draggable();
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// ___ more div setup
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$div.mousedown(function(e) {
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if (!Utils.isRightClick(e))
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self.lastMouseDownTarget = e.target;
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});
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$div.mouseup(function(e) {
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var same = (e.target == self.lastMouseDownTarget);
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self.lastMouseDownTarget = null;
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if (!same)
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return;
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// press close button or middle mouse click
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if (iQ(e.target).hasClass("close") || Utils.isMiddleClick(e)) {
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self.closedManually = true;
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self.close();
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} else {
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if (!Items.item(this).isDragging)
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self.zoomIn();
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}
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});
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this.setResizable(true, options.immediately);
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this.droppable(true);
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TabItems.register(this);
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// ___ reconnect to data from Storage
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if (!TabItems.reconnectingPaused())
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this._reconnect();
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};
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TabItem.prototype = Utils.extend(new Item(), new Subscribable(), {
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// ----------
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// Function: toString
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// Prints [TabItem (tab)] for debug use
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toString: function TabItem_toString() {
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return "[TabItem (" + this.tab + ")]";
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},
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// ----------
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// Function: forceCanvasSize
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// Repaints the thumbnail with the given resolution, and forces it
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// to stay that resolution until unforceCanvasSize is called.
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forceCanvasSize: function TabItem_forceCanvasSize(w, h) {
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this.canvasSizeForced = true;
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this.$canvas[0].width = w;
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this.$canvas[0].height = h;
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this.tabCanvas.paint();
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},
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// ----------
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// Function: unforceCanvasSize
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// Stops holding the thumbnail resolution; allows it to shift to the
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// size of thumbnail on screen. Note that this call does not nest, unlike
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// <TabItems.resumePainting>; if you call forceCanvasSize multiple
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// times, you just need a single unforce to clear them all.
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unforceCanvasSize: function TabItem_unforceCanvasSize() {
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this.canvasSizeForced = false;
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},
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// ----------
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// Function: isShowingCachedData
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// Returns a boolean indicates whether the cached data is being displayed or
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// not.
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isShowingCachedData: function() {
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return (this._cachedImageData != null);
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},
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// ----------
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// Function: showCachedData
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// Shows the cached data i.e. image and title. Note: this method should only
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// be called at browser startup with the cached data avaliable.
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//
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// Parameters:
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// tabData - the tab data
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showCachedData: function TabItem_showCachedData(tabData) {
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this._cachedImageData = tabData.imageData;
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this.$cachedThumb.attr("src", this._cachedImageData).show();
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this.$canvas.css({opacity: 0.0});
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this.$tabTitle.text(tabData.title ? tabData.title : "");
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},
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// ----------
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// Function: hideCachedData
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// Hides the cached data i.e. image and title and show the canvas.
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hideCachedData: function TabItem_hideCachedData() {
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this.$cachedThumb.hide();
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this.$canvas.css({opacity: 1.0});
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if (this._cachedImageData)
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this._cachedImageData = null;
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},
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// ----------
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// Function: getStorageData
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// Get data to be used for persistent storage of this object.
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//
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// Parameters:
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// getImageData - true to include thumbnail pixels (and page title as well); default false
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getStorageData: function TabItem_getStorageData(getImageData) {
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let imageData = null;
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if (getImageData) {
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if (this._cachedImageData)
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imageData = this._cachedImageData;
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else if (this.tabCanvas)
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imageData = this.tabCanvas.toImageData();
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}
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return {
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bounds: this.getBounds(),
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userSize: (Utils.isPoint(this.userSize) ? new Point(this.userSize) : null),
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url: this.tab.linkedBrowser.currentURI.spec,
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groupID: (this.parent ? this.parent.id : 0),
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imageData: imageData,
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title: getImageData && this.tab.label || null
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};
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},
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// ----------
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// Function: save
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// Store persistent for this object.
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//
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// Parameters:
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// saveImageData - true to include thumbnail pixels (and page title as well); default false
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save: function TabItem_save(saveImageData) {
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try{
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if (!this.tab || this.tab.parentNode == null || !this._reconnected) // too soon/late to save
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return;
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var data = this.getStorageData(saveImageData);
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if (TabItems.storageSanity(data))
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Storage.saveTab(this.tab, data);
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} catch(e) {
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Utils.log("Error in saving tab value: "+e);
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}
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},
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// ----------
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// Function: _reconnect
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// Load the reciever's persistent data from storage. If there is none,
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// treats it as a new tab.
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_reconnect: function TabItem__reconnect() {
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Utils.assertThrow(!this._reconnected, "shouldn't already be reconnected");
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Utils.assertThrow(this.tab, "should have a xul:tab");
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let tabData = null;
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let self = this;
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let imageDataCb = function(imageData) {
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Utils.assertThrow(tabData, "tabData");
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tabData.imageData = imageData;
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let currentUrl = self.tab.linkedBrowser.currentURI.spec;
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// If we have a cached image, then show it if the loaded URL matches
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// what the cache is from, OR the loaded URL is blank, which means
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// that the page hasn't loaded yet.
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if (tabData.imageData &&
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(tabData.url == currentUrl || currentUrl == 'about:blank')) {
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self.showCachedData(tabData);
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}
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};
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// getTabData returns the sessionstore contents, but passes
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// a callback to run when the thumbnail is finally loaded.
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tabData = Storage.getTabData(this.tab, imageDataCb);
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if (tabData && TabItems.storageSanity(tabData)) {
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if (self.parent)
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self.parent.remove(self, {immediately: true});
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self.setBounds(tabData.bounds, true);
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if (Utils.isPoint(tabData.userSize))
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self.userSize = new Point(tabData.userSize);
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if (tabData.groupID) {
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var groupItem = GroupItems.groupItem(tabData.groupID);
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if (groupItem) {
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groupItem.add(self, {immediately: true});
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// if it matches the selected tab or no active tab and the browser
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// tab is hidden, the active group item would be set.
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if (self.tab == gBrowser.selectedTab ||
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(!GroupItems.getActiveGroupItem() && !self.tab.hidden))
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UI.setActive(self.parent);
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}
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} else {
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// When duplicating a non-blank orphaned tab, create a group including both of them.
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// This prevents overlaid tabs in Tab View (only one tab appears to be there).
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// In addition, as only one active orphaned tab is shown when Tab View is hidden
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// and there are two tabs shown after the duplication, it also prevents
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// the inactive tab to suddenly disappear when toggling Tab View twice.
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//
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// Fixes:
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// Bug 645653 - Middle-click on reload button to duplicate orphan tabs does not create a group
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// Bug 643119 - Ctrl+Drag to duplicate does not work for orphaned tabs
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// ... (and any other way of duplicating a non-blank orphaned tab).
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if (GroupItems.getActiveGroupItem() == null)
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GroupItems.newTab(self, {immediately: true});
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}
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} else {
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// create tab by double click is handled in UI_init().
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if (!TabItems.creatingNewOrphanTab)
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GroupItems.newTab(self, {immediately: true});
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}
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self._reconnected = true;
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self.save();
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self._sendToSubscribers("reconnected");
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},
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// ----------
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// Function: setHidden
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// Hide/unhide this item
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setHidden: function TabItem_setHidden(val) {
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if (val)
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this.addClass("tabHidden");
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else
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this.removeClass("tabHidden");
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this._hidden = val;
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},
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// ----------
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// Function: getHidden
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// Return hide state of item
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getHidden: function TabItem_getHidden() {
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return this._hidden;
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},
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// ----------
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// Function: setBounds
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// Moves this item to the specified location and size.
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//
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// Parameters:
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// rect - a <Rect> giving the new bounds
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// immediately - true if it should not animate; default false
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// options - an object with additional parameters, see below
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//
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// Possible options:
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// force - true to always update the DOM even if the bounds haven't changed; default false
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setBounds: function TabItem_setBounds(inRect, immediately, options) {
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if (!Utils.isRect(inRect)) {
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Utils.trace('TabItem.setBounds: rect is not a real rectangle!', inRect);
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return;
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}
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if (!options)
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options = {};
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// force the input size to be valid
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let validSize = TabItems.calcValidSize(
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new Point(inRect.width, inRect.height),
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{hideTitle: (this.isStacked || options.hideTitle === true)});
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let rect = new Rect(inRect.left, inRect.top,
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validSize.x, validSize.y);
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var css = {};
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if (rect.left != this.bounds.left || options.force)
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css.left = rect.left;
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if (rect.top != this.bounds.top || options.force)
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css.top = rect.top;
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if (rect.width != this.bounds.width || options.force) {
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css.width = rect.width - TabItems.tabItemPadding.x;
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css.fontSize = TabItems.getFontSizeFromWidth(rect.width);
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css.fontSize += 'px';
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}
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if (rect.height != this.bounds.height || options.force) {
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css.height = rect.height - TabItems.tabItemPadding.y;
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if (!this.isStacked)
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css.height -= TabItems.fontSizeRange.max;
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}
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if (Utils.isEmptyObject(css))
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return;
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this.bounds.copy(rect);
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// If this is a brand new tab don't animate it in from
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// a random location (i.e., from [0,0]). Instead, just
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// have it appear where it should be.
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if (immediately || (!this._hasBeenDrawn)) {
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this.$container.css(css);
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} else {
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TabItems.pausePainting();
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this.$container.animate(css, {
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duration: 200,
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easing: "tabviewBounce",
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complete: function() {
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TabItems.resumePainting();
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}
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});
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}
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if (css.fontSize && !(this.parent && this.parent.isStacked())) {
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if (css.fontSize < TabItems.fontSizeRange.min)
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immediately ? this.$tabTitle.hide() : this.$tabTitle.fadeOut();
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else
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immediately ? this.$tabTitle.show() : this.$tabTitle.fadeIn();
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}
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if (css.width) {
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TabItems.update(this.tab);
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let widthRange, proportion;
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if (this.parent && this.parent.isStacked()) {
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if (UI.rtl) {
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this.$fav.css({top:0, right:0});
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} else {
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this.$fav.css({top:0, left:0});
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}
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widthRange = new Range(70, 90);
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proportion = widthRange.proportion(css.width); // between 0 and 1
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} else {
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if (UI.rtl) {
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this.$fav.css({top:4, right:2});
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} else {
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this.$fav.css({top:4, left:4});
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}
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widthRange = new Range(40, 45);
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proportion = widthRange.proportion(css.width); // between 0 and 1
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}
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if (proportion <= .1)
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this.$close.hide();
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else
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this.$close.show().css({opacity:proportion});
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var pad = 1 + 5 * proportion;
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var alphaRange = new Range(0.1,0.2);
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this.$fav.css({
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"-moz-padding-start": pad + "px",
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"-moz-padding-end": pad + 2 + "px",
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|
"padding-top": pad + "px",
|
|
"padding-bottom": pad + "px",
|
|
"border-color": "rgba(0,0,0,"+ alphaRange.scale(proportion) +")",
|
|
});
|
|
}
|
|
|
|
this._hasBeenDrawn = true;
|
|
|
|
UI.clearShouldResizeItems();
|
|
|
|
rect = this.getBounds(); // ensure that it's a <Rect>
|
|
|
|
if (!Utils.isRect(this.bounds))
|
|
Utils.trace('TabItem.setBounds: this.bounds is not a real rectangle!', this.bounds);
|
|
|
|
if (!this.parent && this.tab.parentNode != null)
|
|
this.setTrenches(rect);
|
|
|
|
this.save();
|
|
},
|
|
|
|
// ----------
|
|
// Function: setZ
|
|
// Sets the z-index for this item.
|
|
setZ: function TabItem_setZ(value) {
|
|
this.zIndex = value;
|
|
this.$container.css({zIndex: value});
|
|
},
|
|
|
|
// ----------
|
|
// Function: close
|
|
// Closes this item (actually closes the tab associated with it, which automatically
|
|
// closes the item.
|
|
// Parameters:
|
|
// groupClose - true if this method is called by group close action.
|
|
// Returns true if this tab is removed.
|
|
close: function TabItem_close(groupClose) {
|
|
// When the last tab is closed, put a new tab into closing tab's group. If
|
|
// closing tab doesn't belong to a group and no empty group, create a new
|
|
// one for the new tab.
|
|
if (!groupClose && gBrowser.tabs.length == 1) {
|
|
if (this.tab._tabViewTabItem.parent) {
|
|
group = this.tab._tabViewTabItem.parent;
|
|
} else {
|
|
let emptyGroups = GroupItems.groupItems.filter(function (groupItem) {
|
|
return (!groupItem.getChildren().length);
|
|
});
|
|
group = (emptyGroups.length ? emptyGroups[0] : GroupItems.newGroup());
|
|
}
|
|
group.newTab();
|
|
}
|
|
// when "TabClose" event is fired, the browser tab is about to close and our
|
|
// item "close" is fired before the browser tab actually get closed.
|
|
// Therefore, we need "tabRemoved" event below.
|
|
gBrowser.removeTab(this.tab);
|
|
let tabNotClosed =
|
|
Array.some(gBrowser.tabs, function(tab) { return tab == this.tab; }, this);
|
|
if (!tabNotClosed)
|
|
this._sendToSubscribers("tabRemoved");
|
|
|
|
// No need to explicitly delete the tab data, becasue sessionstore data
|
|
// associated with the tab will automatically go away
|
|
return !tabNotClosed;
|
|
},
|
|
|
|
// ----------
|
|
// Function: addClass
|
|
// Adds the specified CSS class to this item's container DOM element.
|
|
addClass: function TabItem_addClass(className) {
|
|
this.$container.addClass(className);
|
|
},
|
|
|
|
// ----------
|
|
// Function: removeClass
|
|
// Removes the specified CSS class from this item's container DOM element.
|
|
removeClass: function TabItem_removeClass(className) {
|
|
this.$container.removeClass(className);
|
|
},
|
|
|
|
// ----------
|
|
// Function: setResizable
|
|
// If value is true, makes this item resizable, otherwise non-resizable.
|
|
// Shows/hides a visible resize handle as appropriate.
|
|
setResizable: function TabItem_setResizable(value, immediately) {
|
|
var $resizer = iQ('.expander', this.container);
|
|
|
|
if (value) {
|
|
this.resizeOptions.minWidth = TabItems.minTabWidth;
|
|
this.resizeOptions.minHeight = TabItems.minTabHeight;
|
|
immediately ? $resizer.show() : $resizer.fadeIn();
|
|
this.resizable(true);
|
|
} else {
|
|
immediately ? $resizer.hide() : $resizer.fadeOut();
|
|
this.resizable(false);
|
|
}
|
|
},
|
|
|
|
// ----------
|
|
// Function: makeActive
|
|
// Updates this item to visually indicate that it's active.
|
|
makeActive: function TabItem_makeActive() {
|
|
this.$container.addClass("focus");
|
|
|
|
if (this.parent)
|
|
this.parent.setActiveTab(this);
|
|
},
|
|
|
|
// ----------
|
|
// Function: makeDeactive
|
|
// Updates this item to visually indicate that it's not active.
|
|
makeDeactive: function TabItem_makeDeactive() {
|
|
this.$container.removeClass("focus");
|
|
},
|
|
|
|
// ----------
|
|
// Function: zoomIn
|
|
// Allows you to select the tab and zoom in on it, thereby bringing you
|
|
// to the tab in Firefox to interact with.
|
|
// Parameters:
|
|
// isNewBlankTab - boolean indicates whether it is a newly opened blank tab.
|
|
zoomIn: function TabItem_zoomIn(isNewBlankTab) {
|
|
// don't allow zoom in if its group is hidden
|
|
if (this.parent && this.parent.hidden)
|
|
return;
|
|
|
|
let self = this;
|
|
let $tabEl = this.$container;
|
|
let $canvas = this.$canvas;
|
|
|
|
UI.setActive(this);
|
|
TabItems._update(this.tab, {force: true});
|
|
|
|
// Zoom in!
|
|
let tab = this.tab;
|
|
|
|
function onZoomDone() {
|
|
$canvas.css({ '-moz-transform': null });
|
|
$tabEl.removeClass("front");
|
|
|
|
UI.goToTab(tab);
|
|
|
|
// tab might not be selected because hideTabView() is invoked after
|
|
// UI.goToTab() so we need to setup everything for the gBrowser.selectedTab
|
|
if (tab != gBrowser.selectedTab) {
|
|
UI.onTabSelect(gBrowser.selectedTab);
|
|
} else {
|
|
if (isNewBlankTab)
|
|
gWindow.gURLBar.focus();
|
|
}
|
|
if (self.parent && self.parent.expanded)
|
|
self.parent.collapse();
|
|
}
|
|
|
|
let animateZoom = gPrefBranch.getBoolPref("animate_zoom");
|
|
if (animateZoom) {
|
|
let transform = this.getZoomTransform();
|
|
TabItems.pausePainting();
|
|
|
|
if (this.parent && this.parent.expanded)
|
|
$tabEl.removeClass("stack-trayed");
|
|
$tabEl.addClass("front");
|
|
$canvas
|
|
.css({ '-moz-transform-origin': transform.transformOrigin })
|
|
.animate({ '-moz-transform': transform.transform }, {
|
|
duration: 230,
|
|
easing: 'fast',
|
|
complete: function() {
|
|
onZoomDone();
|
|
|
|
setTimeout(function() {
|
|
TabItems.resumePainting();
|
|
}, 0);
|
|
}
|
|
});
|
|
} else {
|
|
setTimeout(onZoomDone, 0);
|
|
}
|
|
},
|
|
|
|
// ----------
|
|
// Function: zoomOut
|
|
// Handles the zoom down animation after returning to TabView.
|
|
// It is expected that this routine will be called from the chrome thread
|
|
//
|
|
// Parameters:
|
|
// complete - a function to call after the zoom down animation
|
|
zoomOut: function TabItem_zoomOut(complete) {
|
|
let $tab = this.$container, $canvas = this.$canvas;
|
|
var self = this;
|
|
|
|
let onZoomDone = function onZoomDone() {
|
|
$tab.removeClass("front");
|
|
$canvas.css("-moz-transform", null);
|
|
|
|
if (typeof complete == "function")
|
|
complete();
|
|
};
|
|
|
|
UI.setActive(this);
|
|
TabItems._update(this.tab, {force: true});
|
|
|
|
$tab.addClass("front");
|
|
|
|
let animateZoom = gPrefBranch.getBoolPref("animate_zoom");
|
|
if (animateZoom) {
|
|
// The scaleCheat of 2 here is a clever way to speed up the zoom-out
|
|
// code. See getZoomTransform() below.
|
|
let transform = this.getZoomTransform(2);
|
|
TabItems.pausePainting();
|
|
|
|
$canvas.css({
|
|
'-moz-transform': transform.transform,
|
|
'-moz-transform-origin': transform.transformOrigin
|
|
});
|
|
|
|
$canvas.animate({ "-moz-transform": "scale(1.0)" }, {
|
|
duration: 300,
|
|
easing: 'cubic-bezier', // note that this is legal easing, even without parameters
|
|
complete: function() {
|
|
TabItems.resumePainting();
|
|
onZoomDone();
|
|
}
|
|
});
|
|
} else {
|
|
onZoomDone();
|
|
}
|
|
},
|
|
|
|
// ----------
|
|
// Function: getZoomTransform
|
|
// Returns the transform function which represents the maximum bounds of the
|
|
// tab thumbnail in the zoom animation.
|
|
getZoomTransform: function TabItem_getZoomTransform(scaleCheat) {
|
|
// Taking the bounds of the container (as opposed to the canvas) makes us
|
|
// immune to any transformations applied to the canvas.
|
|
let { left, top, width, height, right, bottom } = this.$container.bounds();
|
|
|
|
let { innerWidth: windowWidth, innerHeight: windowHeight } = window;
|
|
|
|
// The scaleCheat is a clever way to speed up the zoom-in code.
|
|
// Because image scaling is slowest on big images, we cheat and stop
|
|
// the image at scaled-down size and placed accordingly. Because the
|
|
// animation is fast, you can't see the difference but it feels a lot
|
|
// zippier. The only trick is choosing the right animation function so
|
|
// that you don't see a change in percieved animation speed from frame #1
|
|
// (the tab) to frame #2 (the half-size image) to frame #3 (the first frame
|
|
// of real animation). Choosing an animation that starts fast is key.
|
|
|
|
if (!scaleCheat)
|
|
scaleCheat = 1.7;
|
|
|
|
let zoomWidth = width + (window.innerWidth - width) / scaleCheat;
|
|
let zoomScaleFactor = zoomWidth / width;
|
|
|
|
let zoomHeight = height * zoomScaleFactor;
|
|
let zoomTop = top * (1 - 1/scaleCheat);
|
|
let zoomLeft = left * (1 - 1/scaleCheat);
|
|
|
|
let xOrigin = (left - zoomLeft) / ((left - zoomLeft) + (zoomLeft + zoomWidth - right)) * 100;
|
|
let yOrigin = (top - zoomTop) / ((top - zoomTop) + (zoomTop + zoomHeight - bottom)) * 100;
|
|
|
|
return {
|
|
transformOrigin: xOrigin + "% " + yOrigin + "%",
|
|
transform: "scale(" + zoomScaleFactor + ")"
|
|
};
|
|
}
|
|
});
|
|
|
|
// ##########
|
|
// Class: TabItems
|
|
// Singleton for managing <TabItem>s
|
|
let TabItems = {
|
|
minTabWidth: 40,
|
|
tabWidth: 160,
|
|
tabHeight: 120,
|
|
tabAspect: 0, // set in init
|
|
invTabAspect: 0, // set in init
|
|
fontSize: 9,
|
|
fontSizeRange: new Range(8,15),
|
|
_fragment: null,
|
|
items: [],
|
|
paintingPaused: 0,
|
|
_tabsWaitingForUpdate: null,
|
|
_heartbeat: null, // see explanation at startHeartbeat() below
|
|
_heartbeatTiming: 200, // milliseconds between calls
|
|
_maxTimeForUpdating: 200, // milliseconds that consecutive updates can take
|
|
_lastUpdateTime: Date.now(),
|
|
_eventListeners: [],
|
|
_pauseUpdateForTest: false,
|
|
creatingNewOrphanTab: false,
|
|
tempCanvas: null,
|
|
_reconnectingPaused: false,
|
|
tabItemPadding: {},
|
|
|
|
// ----------
|
|
// Function: toString
|
|
// Prints [TabItems count=count] for debug use
|
|
toString: function TabItems_toString() {
|
|
return "[TabItems count=" + this.items.length + "]";
|
|
},
|
|
|
|
// ----------
|
|
// Function: init
|
|
// Set up the necessary tracking to maintain the <TabItems>s.
|
|
init: function TabItems_init() {
|
|
Utils.assert(window.AllTabs, "AllTabs must be initialized first");
|
|
let self = this;
|
|
|
|
// Set up tab priority queue
|
|
this._tabsWaitingForUpdate = new TabPriorityQueue();
|
|
this.minTabHeight = this.minTabWidth * this.tabHeight / this.tabWidth;
|
|
this.tabAspect = this.tabHeight / this.tabWidth;
|
|
this.invTabAspect = 1 / this.tabAspect;
|
|
|
|
let $canvas = iQ("<canvas>")
|
|
.attr('moz-opaque', '');
|
|
$canvas.appendTo(iQ("body"));
|
|
$canvas.hide();
|
|
this.tempCanvas = $canvas[0];
|
|
// 150 pixels is an empirical size, below which FF's drawWindow()
|
|
// algorithm breaks down
|
|
this.tempCanvas.width = 150;
|
|
this.tempCanvas.height = 112;
|
|
|
|
// When a tab is opened, create the TabItem
|
|
this._eventListeners["open"] = function(tab) {
|
|
if (tab.ownerDocument.defaultView != gWindow || tab.pinned)
|
|
return;
|
|
|
|
self.link(tab);
|
|
}
|
|
// When a tab's content is loaded, show the canvas and hide the cached data
|
|
// if necessary.
|
|
this._eventListeners["attrModified"] = function(tab) {
|
|
if (tab.ownerDocument.defaultView != gWindow || tab.pinned)
|
|
return;
|
|
|
|
self.update(tab);
|
|
}
|
|
// When a tab is closed, unlink.
|
|
this._eventListeners["close"] = function(tab) {
|
|
if (tab.ownerDocument.defaultView != gWindow || tab.pinned)
|
|
return;
|
|
|
|
// XXX bug #635975 - don't unlink the tab if the dom window is closing.
|
|
if (!UI.isDOMWindowClosing)
|
|
self.unlink(tab);
|
|
}
|
|
for (let name in this._eventListeners) {
|
|
AllTabs.register(name, this._eventListeners[name]);
|
|
}
|
|
|
|
// For each tab, create the link.
|
|
AllTabs.tabs.forEach(function(tab) {
|
|
if (tab.ownerDocument.defaultView != gWindow || tab.pinned)
|
|
return;
|
|
|
|
self.link(tab, {immediately: true});
|
|
self.update(tab);
|
|
});
|
|
},
|
|
|
|
// ----------
|
|
// Function: uninit
|
|
uninit: function TabItems_uninit() {
|
|
for (let name in this._eventListeners) {
|
|
AllTabs.unregister(name, this._eventListeners[name]);
|
|
}
|
|
this.items.forEach(function(tabItem) {
|
|
for (let x in tabItem) {
|
|
if (typeof tabItem[x] == "object")
|
|
tabItem[x] = null;
|
|
}
|
|
});
|
|
|
|
this.items = null;
|
|
this._eventListeners = null;
|
|
this._lastUpdateTime = null;
|
|
this._tabsWaitingForUpdate.clear();
|
|
},
|
|
|
|
// ----------
|
|
// Function: fragment
|
|
// Return a DocumentFragment which has a single <div> child. This child node
|
|
// will act as a template for all TabItem containers.
|
|
// The first call of this function caches the DocumentFragment in _fragment.
|
|
fragment: function TabItems_fragment() {
|
|
if (this._fragment)
|
|
return this._fragment;
|
|
|
|
let div = document.createElement("div");
|
|
div.classList.add("tab");
|
|
div.innerHTML = "<div class='thumb'>" +
|
|
"<img class='cached-thumb' style='display:none'/><canvas moz-opaque/></div>" +
|
|
"<div class='favicon'><img/></div>" +
|
|
"<span class='tab-title'> </span>" +
|
|
"<div class='close'></div>" +
|
|
"<div class='expander'></div>";
|
|
this._fragment = document.createDocumentFragment();
|
|
this._fragment.appendChild(div);
|
|
|
|
return this._fragment;
|
|
},
|
|
|
|
// ----------
|
|
// Function: isComplete
|
|
// Return whether the xul:tab has fully loaded.
|
|
isComplete: function TabItems_update(tab) {
|
|
// If our readyState is complete, but we're showing about:blank,
|
|
// and we're not loading about:blank, it means we haven't really
|
|
// started loading. This can happen to the first few tabs in a
|
|
// page.
|
|
Utils.assertThrow(tab, "tab");
|
|
return (
|
|
tab.linkedBrowser.contentDocument.readyState == 'complete' &&
|
|
!(tab.linkedBrowser.contentDocument.URL == 'about:blank' &&
|
|
tab._tabViewTabItem.url != 'about:blank')
|
|
);
|
|
},
|
|
|
|
// ----------
|
|
// Function: update
|
|
// Takes in a xul:tab.
|
|
update: function TabItems_update(tab) {
|
|
try {
|
|
Utils.assertThrow(tab, "tab");
|
|
Utils.assertThrow(!tab.pinned, "shouldn't be an app tab");
|
|
Utils.assertThrow(tab._tabViewTabItem, "should already be linked");
|
|
|
|
let shouldDefer = (
|
|
this.isPaintingPaused() ||
|
|
this._tabsWaitingForUpdate.hasItems() ||
|
|
Date.now() - this._lastUpdateTime < this._heartbeatTiming
|
|
);
|
|
|
|
if (shouldDefer) {
|
|
this._tabsWaitingForUpdate.push(tab);
|
|
this.startHeartbeat();
|
|
} else
|
|
this._update(tab);
|
|
} catch(e) {
|
|
Utils.log(e);
|
|
}
|
|
},
|
|
|
|
// ----------
|
|
// Function: _update
|
|
// Takes in a xul:tab.
|
|
//
|
|
// Parameters:
|
|
// tab - a xul tab to update
|
|
// options - an object with additional parameters, see below
|
|
//
|
|
// Possible options:
|
|
// force - true to always update the tab item even if it's incomplete
|
|
_update: function TabItems__update(tab, options) {
|
|
try {
|
|
if (this._pauseUpdateForTest)
|
|
return;
|
|
|
|
Utils.assertThrow(tab, "tab");
|
|
|
|
// ___ get the TabItem
|
|
Utils.assertThrow(tab._tabViewTabItem, "must already be linked");
|
|
let tabItem = tab._tabViewTabItem;
|
|
|
|
// Even if the page hasn't loaded, display the favicon and title
|
|
|
|
// ___ icon
|
|
if (UI.shouldLoadFavIcon(tab.linkedBrowser)) {
|
|
let iconUrl = UI.getFavIconUrlForTab(tab);
|
|
|
|
if (tabItem.$favImage[0].src != iconUrl)
|
|
tabItem.$favImage[0].src = iconUrl;
|
|
|
|
iQ(tabItem.$fav[0]).show();
|
|
} else {
|
|
if (tabItem.$favImage[0].hasAttribute("src"))
|
|
tabItem.$favImage[0].removeAttribute("src");
|
|
iQ(tabItem.$fav[0]).hide();
|
|
}
|
|
|
|
// ___ label
|
|
let label = tab.label;
|
|
let $name = tabItem.$tabTitle;
|
|
if ($name.text() != label)
|
|
$name.text(label);
|
|
|
|
// ___ remove from waiting list now that we have no other
|
|
// early returns
|
|
this._tabsWaitingForUpdate.remove(tab);
|
|
|
|
// ___ URL
|
|
let tabUrl = tab.linkedBrowser.currentURI.spec;
|
|
if (tabUrl != tabItem.url) {
|
|
let oldURL = tabItem.url;
|
|
tabItem.url = tabUrl;
|
|
tabItem.save();
|
|
}
|
|
|
|
// ___ Make sure the tab is complete and ready for updating.
|
|
if (!this.isComplete(tab) && (!options || !options.force)) {
|
|
// If it's incomplete, stick it on the end of the queue
|
|
this._tabsWaitingForUpdate.push(tab);
|
|
return;
|
|
}
|
|
|
|
// ___ thumbnail
|
|
let $canvas = tabItem.$canvas;
|
|
if (!tabItem.canvasSizeForced) {
|
|
let w = $canvas.width();
|
|
let h = $canvas.height();
|
|
if (w != tabItem.$canvas[0].width || h != tabItem.$canvas[0].height) {
|
|
tabItem.$canvas[0].width = w;
|
|
tabItem.$canvas[0].height = h;
|
|
}
|
|
}
|
|
|
|
this._lastUpdateTime = Date.now();
|
|
tabItem._lastTabUpdateTime = this._lastUpdateTime;
|
|
|
|
tabItem.tabCanvas.paint();
|
|
|
|
// ___ cache
|
|
if (tabItem.isShowingCachedData())
|
|
tabItem.hideCachedData();
|
|
|
|
// ___ notify subscribers that a full update has completed.
|
|
tabItem._sendToSubscribers("updated");
|
|
} catch(e) {
|
|
Utils.log(e);
|
|
}
|
|
},
|
|
|
|
// ----------
|
|
// Function: link
|
|
// Takes in a xul:tab, creates a TabItem for it and adds it to the scene.
|
|
link: function TabItems_link(tab, options) {
|
|
try {
|
|
Utils.assertThrow(tab, "tab");
|
|
Utils.assertThrow(!tab.pinned, "shouldn't be an app tab");
|
|
Utils.assertThrow(!tab._tabViewTabItem, "shouldn't already be linked");
|
|
new TabItem(tab, options); // sets tab._tabViewTabItem to itself
|
|
} catch(e) {
|
|
Utils.log(e);
|
|
}
|
|
},
|
|
|
|
// ----------
|
|
// Function: unlink
|
|
// Takes in a xul:tab and destroys the TabItem associated with it.
|
|
unlink: function TabItems_unlink(tab) {
|
|
try {
|
|
Utils.assertThrow(tab, "tab");
|
|
Utils.assertThrow(tab._tabViewTabItem, "should already be linked");
|
|
// note that it's ok to unlink an app tab; see .handleTabUnpin
|
|
|
|
if (tab._tabViewTabItem == UI.getActiveOrphanTab())
|
|
UI.setActive(null, { onlyRemoveActiveTab: true });
|
|
|
|
this.unregister(tab._tabViewTabItem);
|
|
tab._tabViewTabItem._sendToSubscribers("close");
|
|
tab._tabViewTabItem.$container.remove();
|
|
tab._tabViewTabItem.removeTrenches();
|
|
Items.unsquish(null, tab._tabViewTabItem);
|
|
|
|
tab._tabViewTabItem = null;
|
|
Storage.saveTab(tab, null);
|
|
|
|
this._tabsWaitingForUpdate.remove(tab);
|
|
} catch(e) {
|
|
Utils.log(e);
|
|
}
|
|
},
|
|
|
|
// ----------
|
|
// when a tab becomes pinned, destroy its TabItem
|
|
handleTabPin: function TabItems_handleTabPin(xulTab) {
|
|
this.unlink(xulTab);
|
|
},
|
|
|
|
// ----------
|
|
// when a tab becomes unpinned, create a TabItem for it
|
|
handleTabUnpin: function TabItems_handleTabUnpin(xulTab) {
|
|
this.link(xulTab);
|
|
this.update(xulTab);
|
|
},
|
|
|
|
// ----------
|
|
// Function: startHeartbeat
|
|
// Start a new heartbeat if there isn't one already started.
|
|
// The heartbeat is a chain of setTimeout calls that allows us to spread
|
|
// out update calls over a period of time.
|
|
// _heartbeat is used to make sure that we don't add multiple
|
|
// setTimeout chains.
|
|
startHeartbeat: function TabItems_startHeartbeat() {
|
|
if (!this._heartbeat) {
|
|
let self = this;
|
|
this._heartbeat = setTimeout(function() {
|
|
self._checkHeartbeat();
|
|
}, this._heartbeatTiming);
|
|
}
|
|
},
|
|
|
|
// ----------
|
|
// Function: _checkHeartbeat
|
|
// This periodically checks for tabs waiting to be updated, and calls
|
|
// _update on them.
|
|
// Should only be called by startHeartbeat and resumePainting.
|
|
_checkHeartbeat: function TabItems__checkHeartbeat() {
|
|
this._heartbeat = null;
|
|
|
|
if (this.isPaintingPaused())
|
|
return;
|
|
|
|
// restart the heartbeat to update all waiting tabs once the UI becomes idle
|
|
if (!UI.isIdle()) {
|
|
this.startHeartbeat();
|
|
return;
|
|
}
|
|
|
|
let accumTime = 0;
|
|
let items = this._tabsWaitingForUpdate.getItems();
|
|
// Do as many updates as we can fit into a "perceived" amount
|
|
// of time, which is tunable.
|
|
while (accumTime < this._maxTimeForUpdating && items.length) {
|
|
let updateBegin = Date.now();
|
|
this._update(items.pop());
|
|
let updateEnd = Date.now();
|
|
|
|
// Maintain a simple average of time for each tabitem update
|
|
// We can use this as a base by which to delay things like
|
|
// tab zooming, so there aren't any hitches.
|
|
let deltaTime = updateEnd - updateBegin;
|
|
accumTime += deltaTime;
|
|
}
|
|
|
|
if (this._tabsWaitingForUpdate.hasItems())
|
|
this.startHeartbeat();
|
|
},
|
|
|
|
// ----------
|
|
// Function: pausePainting
|
|
// Tells TabItems to stop updating thumbnails (so you can do
|
|
// animations without thumbnail paints causing stutters).
|
|
// pausePainting can be called multiple times, but every call to
|
|
// pausePainting needs to be mirrored with a call to <resumePainting>.
|
|
pausePainting: function TabItems_pausePainting() {
|
|
this.paintingPaused++;
|
|
if (this._heartbeat) {
|
|
clearTimeout(this._heartbeat);
|
|
this._heartbeat = null;
|
|
}
|
|
},
|
|
|
|
// ----------
|
|
// Function: resumePainting
|
|
// Undoes a call to <pausePainting>. For instance, if you called
|
|
// pausePainting three times in a row, you'll need to call resumePainting
|
|
// three times before TabItems will start updating thumbnails again.
|
|
resumePainting: function TabItems_resumePainting() {
|
|
this.paintingPaused--;
|
|
Utils.assert(this.paintingPaused > -1, "paintingPaused should not go below zero");
|
|
if (!this.isPaintingPaused())
|
|
this.startHeartbeat();
|
|
},
|
|
|
|
// ----------
|
|
// Function: isPaintingPaused
|
|
// Returns a boolean indicating whether painting
|
|
// is paused or not.
|
|
isPaintingPaused: function TabItems_isPaintingPaused() {
|
|
return this.paintingPaused > 0;
|
|
},
|
|
|
|
// ----------
|
|
// Function: pauseReconnecting
|
|
// Don't reconnect any new tabs until resume is called.
|
|
pauseReconnecting: function TabItems_pauseReconnecting() {
|
|
Utils.assertThrow(!this._reconnectingPaused, "shouldn't already be paused");
|
|
|
|
this._reconnectingPaused = true;
|
|
},
|
|
|
|
// ----------
|
|
// Function: resumeReconnecting
|
|
// Reconnect all of the tabs that were created since we paused.
|
|
resumeReconnecting: function TabItems_resumeReconnecting() {
|
|
Utils.assertThrow(this._reconnectingPaused, "should already be paused");
|
|
|
|
this._reconnectingPaused = false;
|
|
this.items.forEach(function(item) {
|
|
if (!item._reconnected)
|
|
item._reconnect();
|
|
});
|
|
},
|
|
|
|
// ----------
|
|
// Function: reconnectingPaused
|
|
// Returns true if reconnecting is paused.
|
|
reconnectingPaused: function TabItems_reconnectingPaused() {
|
|
return this._reconnectingPaused;
|
|
},
|
|
|
|
// ----------
|
|
// Function: register
|
|
// Adds the given <TabItem> to the master list.
|
|
register: function TabItems_register(item) {
|
|
Utils.assert(item && item.isAnItem, 'item must be a TabItem');
|
|
Utils.assert(this.items.indexOf(item) == -1, 'only register once per item');
|
|
this.items.push(item);
|
|
},
|
|
|
|
// ----------
|
|
// Function: unregister
|
|
// Removes the given <TabItem> from the master list.
|
|
unregister: function TabItems_unregister(item) {
|
|
var index = this.items.indexOf(item);
|
|
if (index != -1)
|
|
this.items.splice(index, 1);
|
|
},
|
|
|
|
// ----------
|
|
// Function: getItems
|
|
// Returns a copy of the master array of <TabItem>s.
|
|
getItems: function TabItems_getItems() {
|
|
return Utils.copy(this.items);
|
|
},
|
|
|
|
// ----------
|
|
// Function: saveAll
|
|
// Saves all open <TabItem>s.
|
|
//
|
|
// Parameters:
|
|
// saveImageData - true to include thumbnail pixels (and page title as well); default false
|
|
saveAll: function TabItems_saveAll(saveImageData) {
|
|
var items = this.getItems();
|
|
items.forEach(function(item) {
|
|
item.save(saveImageData);
|
|
});
|
|
},
|
|
|
|
// ----------
|
|
// Function: storageSanity
|
|
// Checks the specified data (as returned by TabItem.getStorageData or loaded from storage)
|
|
// and returns true if it looks valid.
|
|
// TODO: check everything
|
|
storageSanity: function TabItems_storageSanity(data) {
|
|
var sane = true;
|
|
if (!Utils.isRect(data.bounds)) {
|
|
Utils.log('TabItems.storageSanity: bad bounds', data.bounds);
|
|
sane = false;
|
|
}
|
|
|
|
return sane;
|
|
},
|
|
|
|
// ----------
|
|
// Function: getFontSizeFromWidth
|
|
// Private method that returns the fontsize to use given the tab's width
|
|
getFontSizeFromWidth: function TabItem_getFontSizeFromWidth(width) {
|
|
let widthRange = new Range(0, TabItems.tabWidth);
|
|
let proportion = widthRange.proportion(width - TabItems.tabItemPadding.x, true);
|
|
// proportion is in [0,1]
|
|
return TabItems.fontSizeRange.scale(proportion);
|
|
},
|
|
|
|
// ----------
|
|
// Function: _getWidthForHeight
|
|
// Private method that returns the tabitem width given a height.
|
|
_getWidthForHeight: function TabItems__getWidthForHeight(height) {
|
|
return height * TabItems.invTabAspect;
|
|
},
|
|
|
|
// ----------
|
|
// Function: _getHeightForWidth
|
|
// Private method that returns the tabitem height given a width.
|
|
_getHeightForWidth: function TabItems__getHeightForWidth(width) {
|
|
return width * TabItems.tabAspect;
|
|
},
|
|
|
|
// ----------
|
|
// Function: calcValidSize
|
|
// Pass in a desired size, and receive a size based on proper title
|
|
// size and aspect ratio.
|
|
calcValidSize: function TabItems_calcValidSize(size, options) {
|
|
Utils.assert(Utils.isPoint(size), 'input is a Point');
|
|
|
|
let width = Math.max(TabItems.minTabWidth, size.x);
|
|
let showTitle = !options || !options.hideTitle;
|
|
let titleSize = showTitle ? TabItems.fontSizeRange.max : 0;
|
|
let height = Math.max(TabItems.minTabHeight, size.y - titleSize);
|
|
let retSize = new Point(width, height);
|
|
|
|
if (size.x > -1)
|
|
retSize.y = this._getHeightForWidth(width);
|
|
if (size.y > -1)
|
|
retSize.x = this._getWidthForHeight(height);
|
|
|
|
if (size.x > -1 && size.y > -1) {
|
|
if (retSize.x < size.x)
|
|
retSize.y = this._getHeightForWidth(retSize.x);
|
|
else
|
|
retSize.x = this._getWidthForHeight(retSize.y);
|
|
}
|
|
|
|
if (showTitle)
|
|
retSize.y += titleSize;
|
|
|
|
return retSize;
|
|
}
|
|
};
|
|
|
|
// ##########
|
|
// Class: TabPriorityQueue
|
|
// Container that returns tab items in a priority order
|
|
// Current implementation assigns tab to either a high priority
|
|
// or low priority queue, and toggles which queue items are popped
|
|
// from. This guarantees that high priority items which are constantly
|
|
// being added will not eclipse changes for lower priority items.
|
|
function TabPriorityQueue() {
|
|
};
|
|
|
|
TabPriorityQueue.prototype = {
|
|
_low: [], // low priority queue
|
|
_high: [], // high priority queue
|
|
|
|
// ----------
|
|
// Function: toString
|
|
// Prints [TabPriorityQueue count=count] for debug use
|
|
toString: function TabPriorityQueue_toString() {
|
|
return "[TabPriorityQueue count=" + (this._low.length + this._high.length) + "]";
|
|
},
|
|
|
|
// ----------
|
|
// Function: clear
|
|
// Empty the update queue
|
|
clear: function TabPriorityQueue_clear() {
|
|
this._low = [];
|
|
this._high = [];
|
|
},
|
|
|
|
// ----------
|
|
// Function: hasItems
|
|
// Return whether pending items exist
|
|
hasItems: function TabPriorityQueue_hasItems() {
|
|
return (this._low.length > 0) || (this._high.length > 0);
|
|
},
|
|
|
|
// ----------
|
|
// Function: getItems
|
|
// Returns all queued items, ordered from low to high priority
|
|
getItems: function TabPriorityQueue_getItems() {
|
|
return this._low.concat(this._high);
|
|
},
|
|
|
|
// ----------
|
|
// Function: push
|
|
// Add an item to be prioritized
|
|
push: function TabPriorityQueue_push(tab) {
|
|
// Push onto correct priority queue.
|
|
// It's only low priority if it's in a stack, and isn't the top,
|
|
// and the stack isn't expanded.
|
|
// If it already exists in the destination queue,
|
|
// leave it. If it exists in a different queue, remove it first and push
|
|
// onto new queue.
|
|
let item = tab._tabViewTabItem;
|
|
if (item.parent && (item.parent.isStacked() &&
|
|
!item.parent.isTopOfStack(item) &&
|
|
!item.parent.expanded)) {
|
|
let idx = this._high.indexOf(tab);
|
|
if (idx != -1) {
|
|
this._high.splice(idx, 1);
|
|
this._low.unshift(tab);
|
|
} else if (this._low.indexOf(tab) == -1)
|
|
this._low.unshift(tab);
|
|
} else {
|
|
let idx = this._low.indexOf(tab);
|
|
if (idx != -1) {
|
|
this._low.splice(idx, 1);
|
|
this._high.unshift(tab);
|
|
} else if (this._high.indexOf(tab) == -1)
|
|
this._high.unshift(tab);
|
|
}
|
|
},
|
|
|
|
// ----------
|
|
// Function: pop
|
|
// Remove and return the next item in priority order
|
|
pop: function TabPriorityQueue_pop() {
|
|
let ret = null;
|
|
if (this._high.length)
|
|
ret = this._high.pop();
|
|
else if (this._low.length)
|
|
ret = this._low.pop();
|
|
return ret;
|
|
},
|
|
|
|
// ----------
|
|
// Function: peek
|
|
// Return the next item in priority order, without removing it
|
|
peek: function TabPriorityQueue_peek() {
|
|
let ret = null;
|
|
if (this._high.length)
|
|
ret = this._high[this._high.length-1];
|
|
else if (this._low.length)
|
|
ret = this._low[this._low.length-1];
|
|
return ret;
|
|
},
|
|
|
|
// ----------
|
|
// Function: remove
|
|
// Remove the passed item
|
|
remove: function TabPriorityQueue_remove(tab) {
|
|
let index = this._high.indexOf(tab);
|
|
if (index != -1)
|
|
this._high.splice(index, 1);
|
|
else {
|
|
index = this._low.indexOf(tab);
|
|
if (index != -1)
|
|
this._low.splice(index, 1);
|
|
}
|
|
}
|
|
};
|
|
|
|
// ##########
|
|
// Class: TabCanvas
|
|
// Takes care of the actual canvas for the tab thumbnail
|
|
// Does not need to be accessed from outside of tabitems.js
|
|
function TabCanvas(tab, canvas) {
|
|
this.tab = tab;
|
|
this.canvas = canvas;
|
|
};
|
|
|
|
TabCanvas.prototype = {
|
|
// ----------
|
|
// Function: toString
|
|
// Prints [TabCanvas (tab)] for debug use
|
|
toString: function TabCanvas_toString() {
|
|
return "[TabCanvas (" + this.tab + ")]";
|
|
},
|
|
|
|
// ----------
|
|
// Function: paint
|
|
paint: function TabCanvas_paint(evt) {
|
|
var w = this.canvas.width;
|
|
var h = this.canvas.height;
|
|
if (!w || !h)
|
|
return;
|
|
|
|
if (!this.tab.linkedBrowser.contentWindow) {
|
|
Utils.log('no tab.linkedBrowser.contentWindow in TabCanvas.paint()');
|
|
return;
|
|
}
|
|
|
|
let ctx = this.canvas.getContext("2d");
|
|
let tempCanvas = TabItems.tempCanvas;
|
|
let bgColor = '#fff';
|
|
|
|
if (w < tempCanvas.width) {
|
|
// Small draw case where nearest-neighbor algorithm breaks down in Windows
|
|
// First draw to a larger canvas (150px wide), and then draw that image
|
|
// to the destination canvas.
|
|
let tempCtx = tempCanvas.getContext("2d");
|
|
this._drawWindow(tempCtx, tempCanvas.width, tempCanvas.height, bgColor);
|
|
|
|
// Now copy to tabitem canvas.
|
|
try {
|
|
this._fillCanvasBackground(ctx, w, h, bgColor);
|
|
ctx.drawImage(tempCanvas, 0, 0, w, h);
|
|
} catch (e) {
|
|
Utils.error('paint', e);
|
|
}
|
|
} else {
|
|
// General case where nearest neighbor algorithm looks good
|
|
// Draw directly to the destination canvas
|
|
this._drawWindow(ctx, w, h, bgColor);
|
|
}
|
|
},
|
|
|
|
// ----------
|
|
// Function: _fillCanvasBackground
|
|
// Draws a rectangle of <width>x<height> with color <bgColor> to the given
|
|
// canvas context.
|
|
_fillCanvasBackground: function TabCanvas__fillCanvasBackground(ctx, width, height, bgColor) {
|
|
ctx.fillStyle = bgColor;
|
|
ctx.fillRect(0, 0, width, height);
|
|
},
|
|
|
|
// ----------
|
|
// Function: _drawWindow
|
|
// Draws contents of the tabs' browser window to the given canvas context.
|
|
_drawWindow: function TabCanvas__drawWindow(ctx, width, height, bgColor) {
|
|
this._fillCanvasBackground(ctx, width, height, bgColor);
|
|
|
|
let rect = this._calculateClippingRect(width, height);
|
|
let scaler = width / rect.width;
|
|
|
|
ctx.save();
|
|
ctx.scale(scaler, scaler);
|
|
|
|
try {
|
|
let win = this.tab.linkedBrowser.contentWindow;
|
|
ctx.drawWindow(win, rect.left, rect.top, rect.width, rect.height,
|
|
bgColor, ctx.DRAWWINDOW_DO_NOT_FLUSH);
|
|
} catch (e) {
|
|
Utils.error('paint', e);
|
|
}
|
|
|
|
ctx.restore();
|
|
},
|
|
|
|
// ----------
|
|
// Function: _calculateClippingRect
|
|
// Calculate the clipping rect that will be projected to the tab's
|
|
// thumbnail canvas.
|
|
_calculateClippingRect: function TabCanvas__calculateClippingRect(origWidth, origHeight) {
|
|
let win = this.tab.linkedBrowser.contentWindow;
|
|
|
|
// TODO BUG 631593: retrieve actual scrollbar width
|
|
// 25px is supposed to be width of the vertical scrollbar
|
|
let maxWidth = Math.max(1, win.innerWidth - 25);
|
|
let maxHeight = win.innerHeight;
|
|
|
|
let height = Math.min(maxHeight, Math.floor(origHeight * maxWidth / origWidth));
|
|
let width = Math.floor(origWidth * height / origHeight);
|
|
|
|
// very short pages in combination with a very wide browser window force us
|
|
// to extend the clipping rect and add some empty space around the thumb
|
|
let factor = 0.7;
|
|
if (width < maxWidth * factor) {
|
|
width = maxWidth * factor;
|
|
height = Math.floor(origHeight * width / origWidth);
|
|
}
|
|
|
|
let left = win.scrollX + Math.max(0, Math.round((maxWidth - width) / 2));
|
|
let top = win.scrollY;
|
|
|
|
return new Rect(left, top, width, height);
|
|
},
|
|
|
|
// ----------
|
|
// Function: toImageData
|
|
toImageData: function TabCanvas_toImageData() {
|
|
return this.canvas.toDataURL("image/png");
|
|
}
|
|
};
|