gecko/gfx/layers/opengl/GrallocTextureClient.h
Bas Schouten bde06b3dca Bug 963073 - Merge tiling branch. r=Bas,jrmuizel,BenWa
http://hg.mozilla.org/users/bschouten_mozilla.com/tiling/summary

This work is mainly porting tiled layers to new textures, implementing
double-buffered tiles and implementing a texture client pool, to be used by
tiled content clients.

Any questions regarding this patch should go to:
Bas Schouten <bschouten@mozilla.com>
Chris Lord <clord@mozilla.com>
Nicolas Silva <nsilva@mozilla.com>

In their absence questions can be directed to:
Jeff Muizelaar <jmuizelaar@mozilla.com>
Benoit Girard <bgirard@mozilla.com>
2014-03-07 22:34:04 +01:00

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
// * This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_GRALLOCTEXTURECLIENT_H
#define MOZILLA_GFX_GRALLOCTEXTURECLIENT_H
#ifdef MOZ_WIDGET_GONK
#include "mozilla/layers/TextureClient.h"
#include "ISurfaceAllocator.h" // For IsSurfaceDescriptorValid
#include "mozilla/layers/FenceUtils.h" // for FenceHandle
#include "mozilla/layers/ShadowLayerUtilsGralloc.h"
#include <ui/GraphicBuffer.h>
namespace mozilla {
namespace layers {
class GraphicBufferLocked;
/**
* A TextureClient implementation based on android::GraphicBuffer (also referred to
* as "gralloc").
*
* Gralloc lets us map texture data in memory (accessible through pointers)
* and also use it directly as an OpenGL texture without the cost of texture
* uploads.
* Gralloc buffers can also be shared accros processes.
*
* More info about Gralloc here: https://wiki.mozilla.org/Platform/GFX/Gralloc
*
* This is only used in Firefox OS
*/
class GrallocTextureClientOGL : public BufferTextureClient
{
public:
GrallocTextureClientOGL(GrallocBufferActor* aActor,
gfx::IntSize aSize,
TextureFlags aFlags = TEXTURE_FLAGS_DEFAULT);
GrallocTextureClientOGL(ISurfaceAllocator* aAllocator,
gfx::SurfaceFormat aFormat,
TextureFlags aFlags = TEXTURE_FLAGS_DEFAULT);
~GrallocTextureClientOGL();
virtual bool Lock(OpenMode aMode) MOZ_OVERRIDE;
virtual void Unlock() MOZ_OVERRIDE;
virtual bool ImplementsLocking() const MOZ_OVERRIDE { return true; }
virtual bool HasInternalBuffer() const MOZ_OVERRIDE { return false; }
virtual bool IsAllocated() const MOZ_OVERRIDE;
virtual bool ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor) MOZ_OVERRIDE;
virtual bool UpdateSurface(gfxASurface* aSurface) MOZ_OVERRIDE;
virtual TextureClientData* DropTextureData() MOZ_OVERRIDE;
virtual void SetReleaseFenceHandle(FenceHandle aReleaseFenceHandle) MOZ_OVERRIDE;
const FenceHandle& GetReleaseFenceHandle() const
{
return mReleaseFenceHandle;
}
void InitWith(GrallocBufferActor* aActor, gfx::IntSize aSize);
void SetTextureFlags(TextureFlags aFlags) { AddFlags(aFlags); }
gfx::IntSize GetSize() const MOZ_OVERRIDE { return mSize; }
android::GraphicBuffer* GetGraphicBuffer()
{
return mGraphicBuffer.get();
}
android::PixelFormat GetPixelFormat()
{
return mGraphicBuffer->getPixelFormat();
}
virtual uint8_t* GetBuffer() const MOZ_OVERRIDE;
virtual TemporaryRef<gfx::DrawTarget> GetAsDrawTarget() MOZ_OVERRIDE;
virtual already_AddRefed<gfxASurface> GetAsSurface() MOZ_OVERRIDE;
virtual bool AllocateForSurface(gfx::IntSize aSize,
TextureAllocationFlags aFlags = ALLOC_DEFAULT) MOZ_OVERRIDE;
virtual bool AllocateForYCbCr(gfx::IntSize aYSize,
gfx::IntSize aCbCrSize,
StereoMode aStereoMode) MOZ_OVERRIDE;
bool AllocateForGLRendering(gfx::IntSize aSize);
bool AllocateGralloc(gfx::IntSize aYSize, uint32_t aAndroidFormat, uint32_t aUsage);
virtual bool Allocate(uint32_t aSize) MOZ_OVERRIDE;
virtual size_t GetBufferSize() const MOZ_OVERRIDE;
void SetGraphicBufferLocked(GraphicBufferLocked* aBufferLocked);
protected:
/**
* Unfortunately, until bug 879681 is fixed we need to use a GrallocBufferActor.
*/
GrallocBufferActor* mGrallocActor;
RefPtr<GraphicBufferLocked> mBufferLocked;
android::sp<android::GraphicBuffer> mGraphicBuffer;
/**
* Points to a mapped gralloc buffer between calls to lock and unlock.
* Should be null outside of the lock-unlock pair.
*/
uint8_t* mMappedBuffer;
RefPtr<gfx::DrawTarget> mDrawTarget;
/**
* android::GraphicBuffer has a size information. But there are cases
* that GraphicBuffer's size and actual video's size are different.
* Extra size member is necessary. See Bug 850566.
*/
gfx::IntSize mSize;
};
} // namespace layers
} // namespace mozilla
#endif // MOZ_WIDGET_GONK
#endif