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75 lines
2.0 KiB
C++
75 lines
2.0 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GFX_CONTAINERLAYERD3D10_H
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#define GFX_CONTAINERLAYERD3D10_H
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#include "LayerManagerD3D10.h"
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namespace mozilla {
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namespace layers {
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class ContainerLayerD3D10 : public ContainerLayer,
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public LayerD3D10
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{
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public:
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ContainerLayerD3D10(LayerManagerD3D10 *aManager);
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~ContainerLayerD3D10();
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nsIntRect GetVisibleRect() { return mVisibleRegion.GetBounds(); }
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/* ContainerLayer implementation */
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virtual void InsertAfter(Layer* aChild, Layer* aAfter);
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virtual void RemoveChild(Layer* aChild);
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/* LayerD3D10 implementation */
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virtual Layer* GetLayer();
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virtual LayerD3D10* GetFirstChildD3D10();
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virtual void RenderLayer();
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virtual void Validate();
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virtual void LayerManagerDestroyed();
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virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface)
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{
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DefaultComputeEffectiveTransforms(aTransformToSurface);
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}
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};
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// This is a bare-bones implementation of a container layer, only
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// enough to contain a shadow "window texture". This impl doesn't
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// honor the transform/cliprect/etc. when rendering.
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class ShadowContainerLayerD3D10 : public ShadowContainerLayer,
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public LayerD3D10
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{
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public:
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ShadowContainerLayerD3D10(LayerManagerD3D10 *aManager);
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~ShadowContainerLayerD3D10();
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void InsertAfter(Layer* aChild, Layer* aAfter);
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void RemoveChild(Layer* aChild);
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virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface);
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/* LayerD3D10 implementation */
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virtual LayerD3D10 *GetFirstChildD3D10();
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virtual Layer* GetLayer() { return this; }
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virtual void RenderLayer();
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virtual void Validate();
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virtual void LayerManagerDestroyed();
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private:
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};
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} /* layers */
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} /* mozilla */
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#endif /* GFX_CONTAINERLAYERD3D10_H */
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